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Do you skip dialogue in games?


stepee

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I’m playing Harry Potter super high and I was thinking how the way I usually play this type of game where you have conversations with people is I always have subtitles on and I listen to the dialogue but if I read to the end before the character voices it then I skip to the next line. Because I kind of already heard them say it in my head ya know?

 

Is that what a lot of people do? Or do you listen to everything/skip everything?

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27 minutes ago, stepee said:

I’m playing Harry Potter super high and I was thinking how the way I usually play this type of game where you have conversations with people is I always have subtitles on and I listen to the dialogue but if I read to the end before the character voices it then I skip to the next line. Because I kind of already heard them say it in my head ya know?

 

Is that what a lot of people do? Or do you listen to everything/skip everything?

I do exactly what you do if I actually read the subtitles. I always have subtitles on, but try not to read them unless I actually need to because I can read the entire sentence before the actor finishes the first word, and it just makes dialogue a lot less fun.


That's why I've wanted "active subtitles" for a long time, i.e. words getting added to the subtitles as they're spoken, rather than an entire line all at once. Reading ahead can spoil all kinds of scenes, especially if sentences are supposed to have long pauses, which just become super boring if you read ahead and know what they're going to say.

 

I realize active subtitles probably wouldn't be the accepted standard in terms of accessibility, but I sure would like it for quality of life!

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No, I'm not a philistine.

 

Although I mostly have subtitles on out of habit at this point. Back in the day I'd have them one so that whenever I heard a new/unknown word I could see how it was spelled and looked it up. That's almost never necessary anymore so nowadays this mostly only comes into play for proper names and made-up terms (particularly in fantasy games).

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Depends on how long I've been playing the game for.

 

By the end of an RPG or JRPG, I'll be reading the lines while internally whispering "shut up shut up shut up". There is often a point where characters just don't have anything interesting to say anymore. Like, I don't skip stuff in the actual ending, but that last mission before the final mission after already putting 100 hours into the game? Yeah I'm speeding that shit up.

 

The sweet spot for RPGs is 66 hours for me. After 66 hours I feel this urge to either stop or to hurry up and get to the ending.

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I normally listen to all of the dialog.

1)  If I am finding the story "not to my taste" I will sometime start skipping the dialog completely (for instance, in a Devil May Cry or Ace Combat game)

2)  If I dislike the voice acting, or find the pace of it overly slow, I will sometimes just read the subtitles.

3)  If I am really into a world, I will read the dialog on the collectibles and "audio logs".  However, I am finding more and more that I just collect and go.  This is the case with Control right now.

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I can’t imagine listening to every line of dialogue in a game, even well acted ones like TLoU. Sure if it’s a cinematic I’ll watch the whole thing, but if it’s just back and forth dialogue I’ll read and skip. Saves a ton of time.
 

And I t’s really no difference in the experience, tbh. If you’re reading along in your head while the voice actor speaks, and you finish reading the line first and move on, your memory of it is still a fully voiced experience. 

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I usually cannot wait to get the fuck through cutscenes, dialog and what not to do what I came to do, play the game. Of course there are exceptions like a Disco Elysium or SOMA or whatever but the vast majority of games I play, I tend to give cutscenes a short grace period and if I get bored I just skip them. 

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