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Bloodporne

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Bloodporne last won the day on March 5

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  1. That sounds about right. The penalty for missing a parry and blocking instead is posture damage to your character.
  2. Reviews are in. Metacritic sitting at 91 right now. No time to post all kinds of scores but some I recall right now: 9.5 - IGN 9/10 - Gamespot
  3. A DS/GBA collection would be fucking amazing actually. I really love Circle Of The Moon, only recently found out it's not very highly regarded.
  4. Thanks. How much did that run you about? I don't have an account but can get a card through work.
  5. Isn't SOTN missing the original dubbing track? What else makes it shitty before I accidentally bite one day in a bout of confusion
  6. I somehow was determined to beat Castlevania III a few years back...and did it. I have no idea what kind of demonic possession enabled this because goddamn, it's straight up unfair half the time.
  7. No I mean, I totally get it, just personally can't imagine letting that spoil a game as good as Bloodborne and I'm not about to learn about how to spoil games for myself is all I'm saying. I see the shitty frame pacing in Bloodborne but it just fades into the background for me and I don't actively notice it while playing is all. I mean I've only ever played the PS3 version of Dark Souls and it's possibly my favorite game of all time. That consistently runs like hot garbage and has.... FUCKING BLIGHTTOWN So clearly I've ascended to a +10 Level Shitty Performance Master Ignorer
  8. I'll be honest, I kind of refuse to read up on the details of frame pacing, FPS issues and so on because I prefer to be blissfully unaware of some of it. It's just easier to remain in the dark especially seeing how From is my favorite dev of the last decade In short, I'm afraid I'll start really noticing once I know the ins and outs much like I started hating some albums after learning production techniques.
  9. I mean yeah, the frame pacing etc. was never addressed and only marginally better with Boost Mode. The loading however was massively improved. And how From has become such a power house yet still manages to suck so much ass at performance is quite impressive. It's mindboggling that they never did a Pro patch for Bloodborne seeing how it's an exclusive, sort of flagship, title. The Pro patch for Dark Souls 3 was at least something but the wrong game as far as I'm concerned.
  10. What I wrote was reiterating things I've read about the PS4 Pro performance actually but honestly, you never know just how sensitive some players can be so who knows like I said. Just wanted to share what I read overall with everyone interested in the game. @Xbob42 One thing I noticed immediately in Sekiro are the very short load times after dying, I was surprised. From what I saw, it was like 10 to 15 seconds range. Did you play Bloodborne at launch or later? The initial load times were absolutely hideous but were gladly patched to a more reasonable level. Still quite long but nothing like on release. Figured I'd ask.
  11. It definitely looks tough difficulty-wise, no doubt about that. But again, I kept seeing people not engaging with the stealth mechanics which look very much viable in many situations. I can see this making the game look a lot harder right now before people get off their Souls playstyles. I haven't read anything about base PS4 performance myself. I know it apparently runs like butter on PC if you have that available.
  12. Early impressions I'm reading on reddit and lurk-checking on ERA sound overwhelmingly positive in terms of the actual game. Reports on console performance vary wildly so far so who the hell knows really. Some dude on ERA went balls-to-the-wall and claimed it to drop "Blighttown levels" yet a good number of players are saying it runs just fine on PS4 Pro, so yeah... Difficulty-wise, streamers and reports from other players look like it's well, a From game, but from what I've peaked at, we're at the stage where everyone is trying to play this like a Souls game and failing hard as hell. I watched someone for a few minutes earlier and they refused to parry at all and basically just got chased around by a mini-boss the entire time with zero results. The game does feature a practice area of sorts this time around I saw with a teacher NPC you can train on and who actually teaches you combat mechanics step by step. In short, it seems like it plays barely anything like Souls except maybe very superficially and From is trying to teach you that right off the bat this time. Stealth also looks very effective and well done yet like I said, three streamers I checked out briefly all stubbornly did their Souls routine and just sprinted into, and through, areas and ended up in mob ambushes getting crushed because they didn't engage with the verticality nor stealth really.
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