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legend

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Everything posted by legend

  1. I got it to land once or twice but then just abandoned using it because dodging (assuming you had stamina!) was just so much more reliable. I'm trying to decide why it feels off. The best I can come up with is the animation does a poor job illustrating when your actual parry frames are.
  2. Played a little. Very pretty. I'm getting a ton of audio stutter almost non-stop which isn't great. Hopefully they fix that soon. I'm unsure how I feel about the combat so far. The parry timing feels weird to me and at level one your stamina is so fucking low that it makes it kind of unfun with how quickly you just can't do shit. I've also never liked punishment for death, so taking degradation costs doesn't feel great. I'm all for games where they're hard and you die a lot, but punishing the player for it has always struck me as just out-right bad game design. It's possible that as the game goes on this will be fairly innocuous with sufficient repair materials, but I think games shouldn't even bother with it -- just don't make it a design element. I much prefer games that are hard but *encourage* you to keep trying rather than punish you for failing. E.g., Rogue Legacy 2. Also, I'm kind of lost? I guess I have to find a lever somewhere but the entire map is filled so I'm clearly overlooking some needle in a haystack. I don't think having quest markers for everything is great, but finding a missing item somewhere on the map isn't great either. We'll see how this one develops.
  3. There isn't really a ticking clock game-play wise. There are maybe 3 times in the game where you need to be careful about doing something without sleeping and the game is usually clear about those moments by the characters saying if you spend too much time x will happen. Otherwise, just sleep whenever. Loot everything for camp supplies and send them to your stash. Also make sure you use your short rests in between sleeping. You get two for every long rest. Depending on the class, short-rests can restore abilities and spell slots. You can respec your entire class and ability assignments anytime you want once you find Withers. You can even respc party members into wholly different classes if you want to. It technically costs 100 gold to a do a respect but (1) that's not actually that much once you get going and (2) you can steal it back from Wither very easily with no penalty But yeah, it's a lot. DnD has a fuck ton of rules/abilities/spells and this game gives you them all It's better to just play with abilities to learn it as you go. Don't be afraid to save scum a bit to give you a chance to experiment with different skills and abilities to figure out how they work. You can save anywhere in the middle of battle, so you can even save, try an ability you're not sure about, and then reload immediately after seeing what it does.
  4. Not spending their time predominantly on new games doesn't mean they're not playing them. Multiplayer games can skew much older and will stay in a rotation for long time even while people buy and play new games.
  5. I absolutely would not want to be whichever studio is forced to make this from a business deal their execs made looking for a quick buck while forcing them to make it under far shittier conditions than Larian's leadership. The only hope I'd give to anyone is Obsidian helmed by Josh Sawyer, but I'm not sure he wants to do another DnD game and frankly I'd rather him explore his own ideas.
  6. I was a PC gamer both before and after Halo. I'd still place Halo 1/3 as top on my list for FPS campaigns. There are few games that have such diversity of tactics to explore. I don't think COD4 would even crack the list for me. It was fun, but if it weren't for the fact that everyone keeps buy COD games, I would have forgotten about it by now.
  7. Oh I happily already know that I was just commenting that it feels like we need it!
  8. I finally saw it too. It's great as expected. I think the box scene in part 1 is still my favorite scene though. It really feels like it needs Dune Messiah though. The end brings closure to the main arcs, but I feel like it more clearly signals that there is more to say about this story than the ending of the book did. I mean, it's been more than 20 years since I read the book, but my memory of that was it felt complete, even though I knew there were more books. In contrast, the movie feels like it has more to say about the burden Paul takes on and the cost of it to the world that was not resolved.
  9. I liked the chocobo racing a lot except for those fucking doors! Actually really just some of the fucking doors. A lot of the time, you have enough visibility ahead of time to judge which ones would open/close when you got there, but there were a handful where it felt like you turned a corner and basically had to guess how far along it was in a cycle and could get fucked by chance. Those can eat a dick. The star fighter mini game was the best. But I have a soft spot for Starfox64, so that tracks.
  10. In general I’m sympathetic to that. However, I do think this is slightly more problematic in that phones are not replacing computers in the same way computers replaced type writers. Computers will continue to exist and serve many business etc. purposes that phones cannot. Phones can replace some things, (various mobile communication can replace email for example), but there are a lot of things it cannot replace. * I'll add the exception that tablets with a keyboard can do many of the things a computer can, including spreadsheets etc. But that's basically just moving the same computer tech onto a tablet physical form. If the new gen is fine with all that stuff, but just doesn't know windows/macos, then I think that's fine. But that's not the impression I was getting from the article.
  11. I do not understand this mentality at all. Multiple windows for different tasks and you should have few enough tabs that you can identify what each is easily. When people get the insane number of tabs, their ability to find what they're looking for is so slow that I can get what they were looking for faster with a google or a search on the appropriate site if its an internal thing.
  12. Not knowing what a switch is would be pretty bad, but more generally that's because computer science programs don't teach for IT jobs. Yes, computers are involved but computers are far too big a field to assume that because someone learned something about computers that they'll be well prepared for anything that involves them. If IT divisions are seeking computer scientists for IT then they're just being dumb. If you're going to be hiring from college for IT you should be looking for people with majors in information systems (or whatever the equivalent is for any given university)
  13. Fuck yeah. I go back to n64.com and remember reading the mail people sent in.
  14. Well if you find yourself experimenting with the system then maybe that will be okay! But just make sure you don't go so low that you don't need to do that anymore. I remember trying story mode at one point and I was just blowing shit up way too easily with a regular hunter bow. Maybe easy strikes a good enough balance. (I often check difficulty in case my wife might be interested who usually, though not always, plays games on easier modes)
  15. Haha well glad you're still pushing yourself even on easy! For me the most fun is when I find a strategy and combination of moves and suddenly what wasn't easy, is now easy Without some push of difficulty, the victory of finding something badass just isn't as sweet. Incidentally, this was also part of my problem with FF16. It didn't really push me to do cool fighting. I kind of forced myself to do more because it just was just too boring otherwise, but it never felt as good as when being a bad ass was a requisite.
  16. For example, some fun stuff in this video that you'd never do if you play on too easy of a difficulty and miss the fun. (Sorry, the video is hosted on twitter, so I'm breaking the rule)
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