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Bad parts in great games.


CastletonSnob

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Even the best games ever made have THAT part, whether it's a level, a boss, puzzle, whatever, that are so annoying and frustrating that it brings the rest of the game down.

For me, it's the Anor Londo Silver Knights in Dark Souls 1. If you try to block the arrows, you'll get knocked back, usually falling off the ledge and to your death. You just have to get lucky and make the Knight on the right fall off the ledge.

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If I were still an 11/12 year old boy. My answer would easily be the Monkey Swing/Log Jump from the classic The Lion King game. It was the most frustrating thing ever when I was young. When I finally beat it I was assumed to be the only one who could beat it for my then really young brother and sister. Game also got a little easier if you had the 6 button controller on the Genesis system. One extra top button press and you could do adult Simba’s flip without pressing all 3 buttons on the default system bundled controller.

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More of a blanket statement, but developers need to stop including escort missions in good games.  Nobody likes the action halted for a timed event while you have to protect somebody doing something such as repairing a shield.  It's not fun, and nobody ever goes, wow, what an incredible experience that was.  Everybody just looks forward to it being over because they're stressful and annoying.  I'm pretty sure you can figure out a better way to artificially extend the length of a game.

 

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Invulnerability phases in fights. Many games have them, MMOs are the worst about them. Sometimes enemies just become immune to damage for no reason so a phase transition can happen or dialogue can be shat onto you. If they can arbitrarily go immune, why don't they do it whenever they want? I hate it so much.

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1 hour ago, Xbob42 said:

Invulnerability phases in fights. Many games have them, MMOs are the worst about them. Sometimes enemies just become immune to damage for no reason so a phase transition can happen or dialogue can be shat onto you. If they can arbitrarily go immune, why don't they do it whenever they want? I hate it so much.

I often blow my load when doing Prae when Ultima weapon is invuln. Doesn't matter really, but I keep forgetting. 

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Just now, Bacon said:

I often blow my load when doing Prae when Ultima weapon is invuln. Doesn't matter really, but I keep forgetting. 

I was thinking of the same thing, as a matter of fact. Technically speaking the first part it isn't even immune, just takes like 99% reduced damage. I usually play as a white mage, so I use my presence of mind (+30% cast speed, 3 minute cooldown) instinctually the second the fight starts... only to realize as soon as my first spell lands that I've made a terrible mistake. In the end it doesn't really matter, probably doesn't even slow the kill down by 1%, but it feels so bad.

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Wind Waker fetch quest.

 

Last 1/3 of Bioshock.

 

Mario 1 water levels.

 

For some reason the first like 4 hours of Dark Souls 3 really grind my gears. 
 

Perhaps blasphemy but I actually think LTTP has major pacing issues for a game with broad GOAT consideration, but I did play it way after the fact. 

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6 minutes ago, Paperclyp said:

Perhaps blasphemy but I actually think LTTP has major pacing issues for a game with broad GOAT consideration, but I did play it way after the fact. 

I've come to the conclusion that pretty much most games, including all my favorite ones, have pacing issues. It's something I always criticize and then realized it was difficult to even come up with games that don't. It's the cousin of 'this game shits the bed by the end', which is also seemingly most games including the ones I love. 

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4 hours ago, Bloodporne said:

I've come to the conclusion that pretty much most games, including all my favorite ones, have pacing issues. It's something I always criticize and then realized it was difficult to even come up with games that don't. It's the cousin of 'this game shits the bed by the end', which is also seemingly most games including the ones I love. 

I don’t disagree but I have to force myself through ALTTP in some spots, so I think it’s more egregious than other cases. 

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1 hour ago, crispy4000 said:


Lies.  The best part of a great game.  The 3DS remake also fixed the boot swapping annoyance.

 

1 hour ago, stepee said:

ya water temple is actually good in the 3ds version 

 

The 3DS remake made that temple much less convoluted, and the boots-swapping is far better as well. Fair points to both of you. 

 

But from my personal experience (and many others) Ocarina of Time's Water Temple was such a headache the first time around. Brought the whole game to a screeching halt. I found that the Water Temple in Majora's Mask to be much more enjoyable. And I'm kinda "meh" on the Lakebed Temple in Twilight Princess. I don't hate that one, but I certainly don't love it, either. It definitely does have it's high points thanks to its mid-boss and Temple Boss, since both were kind of awesome. 

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On 7/12/2021 at 7:19 PM, Nokt said:

 

 

I don't know about that. Compared to the Highway scenes with the Buggy (which btw had no right to have such a V8 sound coming from literally what looked like a box as an engine), this felt concise, and less of a chore. I also loved when you got the gun attached so you could actually fight back, which made it all even sweeter.

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1 hour ago, imthesoldier said:

I don't know about that. Compared to the Highway scenes with the Buggy (which btw had no right to have such a V8 sound coming from literally what looked like a box as an engine), this felt concise, and less of a chore. I also loved when you got the gun attached so you could actually fight back, which made it all even sweeter.

Neither are good imo, but to each their own.

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