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Everything posted by XxEvil AshxX
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Don't even joke about this. It's 2K we're talking about here.
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I need to go back and get Gold on my licenses. I really do try to get into GT7, but those "realistic racing physics" don't always translate to "fun." My eyes start drooping in the middle of a race. I don't personally feel like technically, the graphics are better in GT7, but Turn10 really dropped the ball in the artistic direction in the new Forza. The graphics are great but the tracks are so fucking boring that it's really hard to get excited about the racing. GT7 tracks, to me, don't really look technically better, but they're way more interesting.
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Sure, but that was back when I only got like, one game a year and replaying games was a way of life. I would probably play through this Contra more than once... maybe. Some day.
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- Konami
- WayForward
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I didn't laugh, but I did have a flashback of being about 8 years old and beating Contra on the NES for the first time. It was about a day or two after my mom bought it for me, and I was all excited that I beat it so I ran up and told her. Her response was a very annoyed, "Already?!" I get it now.
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The thing about Ghost Recon is that every two iterations were uniquely different, but still felt the same. They were essentially "GR", then "GR standalone expansion". Ghost Recon and Island Thunder/Jungle Strike/Desert Siege were the OG slow methodical military sim. Ghost Recon 2 and GR2 Summit Strike went third person, but was still very much the one shot-one kill, tactical shooter GRAW1 and GRAW2 went full shaky-cam sim, but the multiplayer still somewhat retained the GR2's co-op and pvp (even if it wasn't as good) But then after GRAW2, things kinda went off-track and got... weird. GR Future Soldier was this weird, cinematic action game, with probably the worst multiplayer of any GR ever. GR Wildlands was pretty fun, but like others have said, was essentially "Ubisoft: The Game." I don't even know what the hell GR Breakpoint was, and I put 50+ hours into that game. Personally, as someone who has followed the series since the beginning, I wish they would take inspiration from the GR2 and GR2 Summit Strike era. That was the point which I think they had the perfect blend of tactics and action. Every mission in that game could be played in co-op with up to 16 people, and we would turn off respawns so that our numbers would slowly be dwindling as the mission went on. To add to the tension, we didn't have party chat at that time, so when someone died, they were booted back to the lobby and no longer participated in the game chat. So they would go silent. What would start out as a fun, rowdy group would slowly get quieter and quieter until it was only a few people left, or you were completely alone in silence. They could watch you, but you couldn't talk to them or hear them, so you were quite literally alone. It was up to you to try to finish the mission. And if you failed, you were greeted by a room full of boos when you were booted back to the lobby with everyone else. GR2 Summit Strike still stands alone as THE BEST online gaming experience for me. We played that game every night for a good year or so. THAT is what I want Ubisoft to tap into. But alas, sadly those days will never return.
- 13 replies
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- Project Over
- Ubisoft
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I remember when you used to have to plot a waypoint for your B-squad, but then you had to micromanage them so that they didn't go to point B straight through the armed artillery convoy. No, motherfuckers, not over the hill! Around the hill. AROUND the hill.
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- Project Over
- Ubisoft
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You know what they should be taking inspiration from? Fucking Ghost Recon.
- 13 replies
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Ugh.. I like 60fps, but 30 is usually okay for big open worlds and slower action... but an uncapped 30? What the fuck is that all about? That tells me "45fps in a small room" and "25fps everywhere else". I was on the fence about getting this on console or PC, but it looks like I'll be hitting up the PC version, unless the specs are ridiculous.
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So does this mean this game will "release" a year after it comes out? Fuckin' Last Epoch took like, two years.
- 13 replies
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- No Rest For the Wicked
- Moon Studios
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Finally finished up God of War Ragnarok, so hopefully I'll get that one posted after I get off work today. I did realize something that was made painfully clear to me while I was playing this, and it's that (shocker) not all games are created equal. So far, I've been putting $10 per game that I've completed. Well, it's been the same whether that game has taken me 5 hours to beat, or 50. GoW Ragnarok took me the better part of a month to beat, and under my current structure, I would only be throwing ten bucks into my savings for it. That's not good productivity, if you know what I mean. And I've known this in the back of my mind. It's why I've been avoiding the longer games in favor of the shorter ones, because I know it's gonna take me a while to beat and thus not be as "profitable." So starting with Ragnarok, I'm changing my structure a bit. I will now be putting in $10 for every ten hours it takes me to beat a game, with $10 being the minimum. This is obviously going to be tricky when it comes to games like Cyberpunk or Starfield, that can take dozens of hours, or games that don't track play time, but I'm hoping that it will alleviate some of the FOMO or the urge to "rush" through a game to get it done so I can get my $10 and move on to the next one. So in theory, whether I spend 70 hours in one month playing 7 different games, or a single game, the payout into my savings should be relatively similar. Will this completely defeat the purpose of finishing games? Will it cause me to continue to avoid bigger games knowing it will cost me more? Will I ever stop buying more games and completely defeating the purpose of all of this? Tune in next week to find out!
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The only thing I remember about the first Greedfall is that I would run all the way across the map, have someone get mad at me, then run all the way back across the map to tell someone they got mad at me, and have that person get mad at me as well. I swear the entirety of the game was just people bitching at me for one reason or another. I do hope Greefall II drops the diplomacy and just lets me shoot a motherfucker in the face.
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General Gaming Heartbreaking: Game in my wishlist enters early access.
XxEvil AshxX replied to Bacon's topic in The Spawn Point
More like aLOLoth amirite? -
General Gaming From the department of unlikely nonsense comes...
XxEvil AshxX replied to Mr.Vic20's topic in The Spawn Point
No stitches. Sprained an ankle and my knee gave me a bloody nose. Luckily the garage roof wasn't terribly high and I didn't hit anything other than the grass. Still, if I made it, it would've been EPIC. -
General Gaming From the department of unlikely nonsense comes...
XxEvil AshxX replied to Mr.Vic20's topic in The Spawn Point
I remember that time I was "pretty confident" I could reach the swimming pool from my porch roof. -
Found a copy of Lord of the Rings: War in the North on X360
XxEvil AshxX replied to XxEvil AshxX's topic in Retro Gaming
There was one called LotR: The Third Age, but as far as I know, it was a turn-based RPG. Then there was LotR: Battle for Middle Earth, which is the one you might be thinking of. -
Well they could crap out a shitty Marie Kate and Ashley Olsen game, or a Barbie Horse Adventures for pennies on the dollar, and it would sell 100,000 copies and make them a quick buck because they were so cheap to produce. Not to mention they'd push 10 or 20 of them out a year. So yeah, they did alright. Ubisoft used to do the same thing. Now they all pretend like every game has to be this big $200 million production that takes five years and has to sell 10 million copies just to break even.