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imthesoldier

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Everything posted by imthesoldier

  1. My personal opinion is compared to previous generations of consoles, Nintendo won't do a hard cut off this time around, and instead have a transition period of say 1-2 years of cross-gen games. It would follow a similar route that Sony is doing with the PS4 to the PS5, which in their case is proving quite successful from a business sense. Nintendo would be stupid to force their +120 million install base, and simply drop the Switch 1, and immediately go buy the Switch 2. That's how you lose momentum, and users, at least that's how I look at it. I don't foresee this as a typical generational transition, and past precedent I don't think we can exactly rely on.
  2. I honestly miss those kinds of shooters of the late 90s, and early 2000s. Especially when you consider how much replayability Perfect Dark had back in its way, plus the different difficulties, the unlockables, etc. There was a ton of stuff. Not to mention there's the multiplayer, which with the added AI Bots, made it even more exciting and fun imo. Another famed example of this approach is No One Lives Forever, but I doubt we'll ever get another sequel to that...let alone a remaster/remake/reboot of it due to licensing issues.
  3. If you overclock the Switch, it'll run 20w, maybe more, and that is I believe for both Logan, and Mariko chips. The advantage for Mariko running overclocked though is it can go beyond what Logan can do overclocked (Mariko can do I think 2.1GHz overclocked for the CPU), and as such, can run say Zelda TOTK at 60fps. The ROG Ally will be plenty powerful for its size, plus its power output, although some videos have pointed out that at <15 watts I think it is, the Steam Deck is more efficient, and produces better performance compared to the ROG Ally. The Ally's advantage is that it can go beyond the Deck's 15w TDP for the APU. That, and if you really want to, you can dock it with an eGPU for even better performance.
  4. Perfect Dark, Metroid Prime 4, Elder Scrolls 6. I know there's more to name, but what am I missing from that "Announced too early list?"
  5. I was just realizing that when I upgraded to my current RTX 3060, I went from 2GB on the GTX 770 to the 12GB that I have now. So if I continue that trend in terms of upgrades, I'll have to wait until a mainstream GPU has 72GB of VRAM. Then I'll have all the VRAM I'll ever need. But seriously, the 4070 Super looks to be a much better proposition compared to the normal one, and the 4080 seems better too. Just don't like those prices because fuck that noise.
  6. I keep going back to this from time to time, and wonder if perhaps this time, due to the concept of "Gaming-On-The-Go" being not a fad, but a genuinely good way to game, and provide flexibility, they'll stick with what works, and simply make improvements to the existing design. So things like better HD rumble (I hear PS5's is very good), Hall Effect Sticks, scrolling L/R bumpers, improved Gyro (240hz refresh vs. 60hz), better screen, better battery, etc. It can all be done. I get the impression the only real way to "innovate" would be "VR-On-The-Go," and that I think is years away, next decade even imo. I suppose they could expand their Labo stuff to test the waters more before going balls deep into it, but yeah. It'll be interesting to see how Nintendo approaches this transition.
  7. It seems we had some of that the last decade, but it appears to be happening more and more this decade, and I fear it'll be a typical PR tagline for big development games from here on out. With as much complexity, costs, and simply the sheer size of these games, I'm not surprised, yet still feel some sadness. I worry with budgets ballooning, the added complexities of the software, and simply gamers just sick of waiting will cause a "recession" in gaming, though not to the extent of the 1983 crash. I'd like to be wrong though, and at least compared to back then, there are far more platforms, far more teams, and far more gamers to have appetites wet. In general, there's still a little something for everyone. And if things go that bad, we still have our classics to fall back on.
  8. Switch 2 w/ the Tegra Drake would be more like 5-7 watts package power in handheld, and like 15w in docked, maybe 20w in some cases, so on par with Switch 1 in essence. In terms of raw horsepower, it still puts it broadly similar to the APU in the Steam Deck, but with the added benefit of Tensor, and RT Cores, and simply a more modern feature set. As far as BC is concerned, what I can see happening is when running Switch 1 games in handheld mode, the BC mode will run games on the "docked" profile of the Switch 1's power, though this I'm assuming the Switch 2 will use a 1080p panel instead of 720p, which ultimately could go either way. Switch 2 more than likely is going to leverage DLSS heavily to reach 4K, though some games will natively use 4K. But I could see the same with handheld mode too. Say it is a 1080p screen, internally render it at 540p, and DLSS upscale it to 1080p, which is the same leap as 1080p internal to DLSS upscale to 4K is in Docked mode.
  9. The one you own. (Still rockin' a mid-2000s 1080p Samsung that is a whopping 37".)
  10. More importantly, I wonder if this'll have Steam Deck support. In theory, it should given the use of an internal nvme SSD, but even in the case of the hardware, wonder if it'll run it decent enough. "A game so impressive, so advanced, it can only run on the power of the PS5's hardware with its super fast SSD!" "Oh, hey. It runs on this small little handheld called the Steam Deck. What was it again about the power of the PS5?" "..."
  11. It's interesting that they make a big deal with Dolphin (though MVG on YT did state that the encryption keys for the Wii are in the source code, so that would help explain the big stink Nintendo is making), and yet Retroarch remains on Steam without issue to my knowledge. EDIT: So in theory, if the Dolphin team go on to say, "Hey we removed the BIOS/Keys from the source code to be in compliance, so you'll have to source that yourselves," then they might be in the clear again to resubmit it on Steam.
  12. Just last night, I booted up BOTW on Switch. Previously, I played BOTW on Wii U (yeah. I bought it on the Wii U), and of course loved it. Playing it on Switch for the first time, even in handheld mode makes me think, "Damn, this still looks good 6 years later." And I have no doubt TOTK will look, and play at minimum, as good as BOTW.
  13. Between this, and currently Retroarch, there's probably not much else we'll need for our emulating needs.
  14. Some nice improvements from BOTW, but obviously doesn't answer the question of why the Shiekah towers, and shrines are gone. Though they did point out a Shrine that has become stone, and has a glowing halo above it. Then there's those other towers, plus the increased draw distance. Makes me think there are several new areas to explore that weren't the case in BOTW. Given TOTK is about 50% larger in terms of file size compared to BOTW, there are definitely new places to explore.
  15. Saw that earlier today. I'm honestly still quite excited for the Framework 16, and given I've been using a Mid-2014 15" Macbook Pro since about 2016, I think I'm getting ready for an upgrade. Yes, that would mean doing away with MacOS, but I'd be fine with that overall. I've also considered going the Linux route, or at least giving it a go, so we'll see. I overall like MacOS, and it's ease of convenience, plus everything syncing between devices, but I've about had it with Apple in recent years because of their anti-consumer, and anti-right-to-repair mentality because apparently Apple knows their customers better than the customers know themselves. My guess is by next month, or so when Pre-Orders come up, we'll know all the nitty gritty details of specs, and such. Given the 13.5" display has a 2256x1504 resolution, for a 16" screen, we're looking at something like an 1800p display at the same PPI, which would be pretty good. 4K would be overkill IMO. Also curious on the kind of dGPU they'll use, but probably nVidia since they have mobile chips ready to go, and they might be able to source some 30-series cards on a value deal (say a 3070, and 3080 mobile GPUs). I'll be keeping my eyes on the Framework 16 as we get closer to launch.
  16. Whether you use the trackpad as a mouse input, or enable the gyro controls, I find it makes playing shooters quite easy, though I am well versed in using a gamepad for shooters. My personal preference for say Doom Eternal is gyro controls with the trackpad turned off (and inverted up/down of course because this is the way). Yes, I do use aim assist, but given I'm playing for my enjoyment, I'm okay playing with assists on. I did play most of terminator: resistance on my Deck (awesome game btw), and with the trackpad as the mouse input, and overall it was fine, but took some getting used to. I think Analog Stick + Gyro is the way to go, but again personal preference. And yes playing the Deck while dropping a deuce is a great feeling. Done that with my Switch a few times in the past as well.
  17. Here you guys go about high frame rates in the 100s or higher, and here I am being blown away how smooth 40fps is compared to 30fps when 60fps isn't always achievable.
  18. Oh, and this is cool: Framework Previews 16-inch Laptop With Upgradeable Graphics, Adds Ryzen Mainboards | Tom's Hardware WWW.TOMSHARDWARE.COM New Intel and AMD laptops will get new hinges and battery options, too. So at the minimum, the PCI interface to connect the discreet graphics will be PCIe x8 Gen 4, which is great for a laptop in my book. Can't believe I'm excited for a laptop, but Apple does very little to excite me about computers, so I have to take what I get.
  19. Yeah, with 13-14inch laptops, it makes less sense to include it. Many more of us have sausage fingers, so we don't have any space to spare for hhiitt ourrr fiingerrs-ah fuck., Not aginas!
  20. So Framework just announced they're making a new 16" Laptop! With the same repairability, and modularity of their current 13" versions. And it gets better: 6 of their modular expandability slots, AND modular discreet graphics. EDIT: Framework Announces 16-inch Laptop with a Swappable GPU WWW.INVERSE.COM Framework is working on a 16-inch laptop and a bunch of improvements for the existing Framework Laptop 13, including support for AMD Ryzen 7040 series chips. And it gets better. OPTIONAL NUMPAD!!!!!!!!!!!!! Swap it in if you wish, or remove it if you don't need it. THEY GAVE US BOTH!!!!!!!!!!
  21. I actually ordered a 2TB version from my local Best Buy when it was on sale the other week, and it's still been delayed. Hoping to get it soon though.
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