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imthesoldier

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  1. My personal opinion is compared to previous generations of consoles, Nintendo won't do a hard cut off this time around, and instead have a transition period of say 1-2 years of cross-gen games. It would follow a similar route that Sony is doing with the PS4 to the PS5, which in their case is proving quite successful from a business sense. Nintendo would be stupid to force their +120 million install base, and simply drop the Switch 1, and immediately go buy the Switch 2. That's how you lose momentum, and users, at least that's how I look at it. I don't foresee this as a typical generational transition, and past precedent I don't think we can exactly rely on.
  2. I honestly miss those kinds of shooters of the late 90s, and early 2000s. Especially when you consider how much replayability Perfect Dark had back in its way, plus the different difficulties, the unlockables, etc. There was a ton of stuff. Not to mention there's the multiplayer, which with the added AI Bots, made it even more exciting and fun imo. Another famed example of this approach is No One Lives Forever, but I doubt we'll ever get another sequel to that...let alone a remaster/remake/reboot of it due to licensing issues.
  3. If you overclock the Switch, it'll run 20w, maybe more, and that is I believe for both Logan, and Mariko chips. The advantage for Mariko running overclocked though is it can go beyond what Logan can do overclocked (Mariko can do I think 2.1GHz overclocked for the CPU), and as such, can run say Zelda TOTK at 60fps. The ROG Ally will be plenty powerful for its size, plus its power output, although some videos have pointed out that at <15 watts I think it is, the Steam Deck is more efficient, and produces better performance compared to the ROG Ally. The Ally's advantage is that it can go beyond the Deck's 15w TDP for the APU. That, and if you really want to, you can dock it with an eGPU for even better performance.
  4. Perfect Dark, Metroid Prime 4, Elder Scrolls 6. I know there's more to name, but what am I missing from that "Announced too early list?"
  5. I was just realizing that when I upgraded to my current RTX 3060, I went from 2GB on the GTX 770 to the 12GB that I have now. So if I continue that trend in terms of upgrades, I'll have to wait until a mainstream GPU has 72GB of VRAM. Then I'll have all the VRAM I'll ever need. But seriously, the 4070 Super looks to be a much better proposition compared to the normal one, and the 4080 seems better too. Just don't like those prices because fuck that noise.
  6. I keep going back to this from time to time, and wonder if perhaps this time, due to the concept of "Gaming-On-The-Go" being not a fad, but a genuinely good way to game, and provide flexibility, they'll stick with what works, and simply make improvements to the existing design. So things like better HD rumble (I hear PS5's is very good), Hall Effect Sticks, scrolling L/R bumpers, improved Gyro (240hz refresh vs. 60hz), better screen, better battery, etc. It can all be done. I get the impression the only real way to "innovate" would be "VR-On-The-Go," and that I think is years away, next decade even imo. I suppose they could expand their Labo stuff to test the waters more before going balls deep into it, but yeah. It'll be interesting to see how Nintendo approaches this transition.
  7. It seems we had some of that the last decade, but it appears to be happening more and more this decade, and I fear it'll be a typical PR tagline for big development games from here on out. With as much complexity, costs, and simply the sheer size of these games, I'm not surprised, yet still feel some sadness. I worry with budgets ballooning, the added complexities of the software, and simply gamers just sick of waiting will cause a "recession" in gaming, though not to the extent of the 1983 crash. I'd like to be wrong though, and at least compared to back then, there are far more platforms, far more teams, and far more gamers to have appetites wet. In general, there's still a little something for everyone. And if things go that bad, we still have our classics to fall back on.
  8. Switch 2 w/ the Tegra Drake would be more like 5-7 watts package power in handheld, and like 15w in docked, maybe 20w in some cases, so on par with Switch 1 in essence. In terms of raw horsepower, it still puts it broadly similar to the APU in the Steam Deck, but with the added benefit of Tensor, and RT Cores, and simply a more modern feature set. As far as BC is concerned, what I can see happening is when running Switch 1 games in handheld mode, the BC mode will run games on the "docked" profile of the Switch 1's power, though this I'm assuming the Switch 2 will use a 1080p panel instead of 720p, which ultimately could go either way. Switch 2 more than likely is going to leverage DLSS heavily to reach 4K, though some games will natively use 4K. But I could see the same with handheld mode too. Say it is a 1080p screen, internally render it at 540p, and DLSS upscale it to 1080p, which is the same leap as 1080p internal to DLSS upscale to 4K is in Docked mode.
  9. The one you own. (Still rockin' a mid-2000s 1080p Samsung that is a whopping 37".)
  10. More importantly, I wonder if this'll have Steam Deck support. In theory, it should given the use of an internal nvme SSD, but even in the case of the hardware, wonder if it'll run it decent enough. "A game so impressive, so advanced, it can only run on the power of the PS5's hardware with its super fast SSD!" "Oh, hey. It runs on this small little handheld called the Steam Deck. What was it again about the power of the PS5?" "..."
  11. It's interesting that they make a big deal with Dolphin (though MVG on YT did state that the encryption keys for the Wii are in the source code, so that would help explain the big stink Nintendo is making), and yet Retroarch remains on Steam without issue to my knowledge. EDIT: So in theory, if the Dolphin team go on to say, "Hey we removed the BIOS/Keys from the source code to be in compliance, so you'll have to source that yourselves," then they might be in the clear again to resubmit it on Steam.
  12. Just last night, I booted up BOTW on Switch. Previously, I played BOTW on Wii U (yeah. I bought it on the Wii U), and of course loved it. Playing it on Switch for the first time, even in handheld mode makes me think, "Damn, this still looks good 6 years later." And I have no doubt TOTK will look, and play at minimum, as good as BOTW.
  13. Between this, and currently Retroarch, there's probably not much else we'll need for our emulating needs.
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