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Final Fantasy VII Remake OT - Big Trouble in Little Midgar


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My biggest concerns as a FF7 fan: 

 

Appears to be no materia system, one of my favorite aspects of the game. 
 

Edit: well, materia seems to be present in some shape or form. It’s clearly visible in the buster sword and getting the deluxe edition gets you cactuar (not in the original) and carbuncle materia. But I hope it’s not just a nod to materia and that you can actually swap out and level it up. That’s why I wanna know about the next episodes and if there is any sort of progression plan in place. I have a feeling there’s not.
 

I’m suspicious that you’ll never get new weapons or armor, which the weapons always looked real cool in the ATB mode in the original. 

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Just now, Bacon said:

I fail to see the issue. That is literally Barret.

Yeah, and that’s the problem. He’s the Japanese idea of a black man - basically a caricature of a black guy. I like his character’s arc, but they should have toned down the absurdity of him. It just feels gross. 

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They really need to announce the timing of the second episode before they release this one. I think a lot of people will be unaware and quite unhappy that this is only part one of ??, and if there's no indication of when the story will continue, I think that'll leave a bad taste in people's mouths. If they can commit to some kind of timeline, hopefully something relatively quick given that they now have an engine and battle system and what not, I think it could go a long way in nurturing some good will.

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2 minutes ago, Bloodporne said:

Purely from watching gameplay videos, I'm not sure what the combat system here actually is. It looks like Character Action Lite? I haven't played a Final Fantasy game since FF9 I think so this is confusing to me. 

 

Watch someone play Final Fantasy 15

 

Basically you control one person and hack away and the computer controls the rest but I guess in this one you can switch to the other members on the fly... ?

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31 minutes ago, Bloodporne said:

Purely from watching gameplay videos, I'm not sure what the combat system here actually is. It looks like Character Action Lite? I haven't played a Final Fantasy game since FF9 I think so this is confusing to me. 

Attack type 1: □□□□□□□□

Attack type 2 press:then □□□□□□□□

time pauses/slow and brings up the command menu. From there you can select between Abilities, Spells, Items, and Limit. After selection time returns to normal.

You also have a dodge and block button. It is basically Kingdom Hearts or FF15. 

 

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22 minutes ago, Keyser_Soze said:

 

Watch someone play Final Fantasy 15

 

Basically you control one person and hack away and the computer controls the rest but I guess in this one you can switch to the other members on the fly... ?

 

17 minutes ago, Bacon said:

Attack type 1: □□□□□□□□

Attack type 2 press:then □□□□□□□□

time pauses/slow and brings up the command menu. From there you can select between Abilities, Spells, Items, and Limit. After selection times returns to normal

You also have a dodge and block button. It is basically Kingdom Hearts or FF15. 

 

I haven't played either. That kind of sounds not terribly exciting but neither does turn-based on paper I suppose. I'll give the demo a shot, see how I feel about it.

 

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1 minute ago, Bloodporne said:

 

I haven't played either. That kind of sounds not terribly exciting but neither does turn-based on paper I suppose. I'll give the demo a shot, see how I feel about it.

 

Have you played any of the "Tales of" games? Combat could be considered somewhat similar to that. 

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I can see it now. You boot up your new copy of FINAL FANTASY VII: REMAKE - Part 2. You finally get to play outside of Midgar. Suddenly a mysterious Ninja appears and steals all of your materia and somehow your levels as well. You are sent back to square one. All of your progress from the previous game is reset because the people behind the remake are hacks and didn't know what to do when people got to level 99 with super omega materia in part one. 

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22 minutes ago, ManUtdRedDevils said:

The turn based combat is not in the demo but will be in the final version. 

Will it be just like the original of that automatic fight mode where you choose commands?

 

Either way I turned off the demo in disgust at how awful the combat was to me. It's a pretty game but it may be style over substance sold in who knows how many $60 episodes. Nah fam.

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4 minutes ago, ALIEN-gunner said:

Will it be just like the original of that automatic fight mode where you choose commands?

 

Either way I turned off the demo in disgust at how awful the combat was to me. It's a pretty game but it may be style over substance sold in who knows how many $60 episodes. Nah fam.

I thought it was traditional turned based but reading further it isn’t. 
 

Quote

Square Enix showed off a bunch of new Final Fantasy 7 Remake footage at the Tokyo Game Show 2019, confirming new additions like the Classic Mode. Websites are treating the mode like it transforms the game into a turn-based RPG...but that's not entirely right. It's more like auto-battle than the original game's ATB system.


Classic Mode basically switches controlled characters over to AI autopilot. It's only half like 1997's Final Fantasy 7 and only lets gamers use commands when the ATB gauge is full. But combat is still in real-time and the AI-controlled party leader will block, dodge, and slash with combo attacks to fill up the ATB gauge. Players can jump in at any time to do special moves, use items, or summon monsters once the ATB gauge is full, but the automatic control won't be interrupted until it's turned off.

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8 minutes ago, ALIEN-gunner said:

Will it be just like the original of that automatic fight mode where you choose commands?

 

Either way I turned off the demo in disgust at how awful the combat was to me. It's a pretty game but it may be style over substance sold in who knows how many $60 episodes. Nah fam.

I haven't had a chance to try the demo yet, but this has consistently been my greatest fear. Square Enix, without fail, makes bad real time combat. The single game they made amazing combat (KH2) was over a decade ago and hasn't even been matched in that series yet, meaning it was likely a fluke.

 

I find their flashy combat incredibly dull and shallow, but they just keep making it. FF15's combat might've been some of the worst I'd ever played in a AAA title. It was literally hold down circle and wiggle the stick in random directions until you win. The only thing that demands more of you than that are some optional boss fights.

 

It's why turn based combat worked so well for how Square likes to focus on style over substance. You use a lot of relatively normal attacks and then work your way up to the autofellatio moves like Knights of the Round. It didn't rely on the characters doing all kinds of stupid fucking anime flips and shit that completely destroy any sense of them being humans that can be hurt. Yeah Barrett had a dumb gun for an arm, but he still had to run places and got tired because of his aforementioned beefy tits. Cloud being able to do some mildly impressive low level acrobatics to occasionally make a dramatic entrance was the result of his training and wielding a giant metal compensator. Then in shit like Advent Children he could ride his motorcycle on the ceiling and his friends could literally throw him hundreds of feet into the sky.

 

That kind of sums up modern Square Enix for me. They have so little to say so they cover it up with over the top nonsense that actually lessens the impact of the story because it's like a kid slapping action figures together and making rules up on the spot. Maybe I'm just being extra harsh because I just started the third Trails in the Sky game and that series works in the exact opposite way; there are so few moments of high action that when they happen it's hype as hell because the story is usually very grounded, wordy and focused on characters developing. So action scenes have a way bigger impact because they've got stakes built up over dozens of hours of learning people and their fears and desires.

 

Kingdom Hearts actually kind of does this, but they spend dozens of hours and multiple games with thousands of lines of dialogue saying absolutely fucking nothing and still trying so hard to be flashy.

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2 hours ago, Xbob42 said:

I haven't had a chance to try the demo yet, but this has consistently been my greatest fear. Square Enix, without fail, makes bad real time combat. The single game they made amazing combat (KH2) was over a decade ago and hasn't even been matched in that series yet, meaning it was likely a fluke.

 

I find their flashy combat incredibly dull and shallow, but they just keep making it. FF15's combat might've been some of the worst I'd ever played in a AAA title. It was literally hold down circle and wiggle the stick in random directions until you win. The only thing that demands more of you than that are some optional boss fights.

 

It's why turn based combat worked so well for how Square likes to focus on style over substance. You use a lot of relatively normal attacks and then work your way up to the autofellatio moves like Knights of the Round. It didn't rely on the characters doing all kinds of stupid fucking anime flips and shit that completely destroy any sense of them being humans that can be hurt. Yeah Barrett had a dumb gun for an arm, but he still had to run places and got tired because of his aforementioned beefy tits. Cloud being able to do some mildly impressive low level acrobatics to occasionally make a dramatic entrance was the result of his training and wielding a giant metal compensator. Then in shit like Advent Children he could ride his motorcycle on the ceiling and his friends could literally throw him hundreds of feet into the sky.

 

That kind of sums up modern Square Enix for me. They have so little to say so they cover it up with over the top nonsense that actually lessens the impact of the story because it's like a kid slapping action figures together and making rules up on the spot. Maybe I'm just being extra harsh because I just started the third Trails in the Sky game and that series works in the exact opposite way; there are so few moments of high action that when they happen it's hype as hell because the story is usually very grounded, wordy and focused on characters developing. So action scenes have a way bigger impact because they've got stakes built up over dozens of hours of learning people and their fears and desires.

 

Kingdom Hearts actually kind of does this, but they spend dozens of hours and multiple games with thousands of lines of dialogue saying absolutely fucking nothing and still trying so hard to be flashy.

I guarantee you will not like this game's combat lol. 

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So is classic mode basically like FF12's combat, only you get to have direct control over your attacks? 

 

 

Also why is everyone so worried about this being an expansion on/reimagining of the Midgar portion of the first game? It makes sense for this to be more linear and set in Midgar since its visuals are pushing the PS4 so much. Hopefully the sequel will be open world featuring Advent Children graphics, with the final game set in the same world but prioritizing exploration of new areas of the map (similar to how RDR2 expands on RDR1's map). The story in those won't need to be as expanded and reimagined as the first one's. Seems like it should still work out well enough and could be next gen's Star Wars or LOTR-level trilogy event to look forward to.

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1 hour ago, heydude93 said:

So is classic mode basically like FF12's combat, only you get to have direct control over your attacks? 

Not really. I mean on some level, sort of, but it’s really nothing like 12’s combat at all, which was pretty tactical and complex with the gambit system. 
 

What is the FF7 remake combat? Mash an attack button for 3-5 seconds, fill up a meter for a “special attack” which can be an ability or magic or using an item or presumptively a summon when available. Use that ability, go back to mashing. You can also block and dodge, and if you see a teammate has an ability to burn you can assign them to do something. 
 

It’s really as simple as that. 
 

You could kind of think of it as ATB but you are mashing a button to build up your “turn” as it were. In fact I’m sure that’s how the classic mode will feel without the mashing. And you’re doing some damage as you’re mashing. 
 

It has a little bit of like FFXIII stun mechanics and whatnot as well - like there is some depth to it that’s not immediately apparent. And though it sounds kind of lame when you type it out it’s fun, but I imagine is going to be pretty polarizing. 

Edit: oh and they certainly give you motive to switch between characters, like Barrett is good at killing ranged enemies, so switch to him when you have those. And also from what I can tell the ally AI is poop. 

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