Jump to content

Final Fantasy VII Remake OT - Big Trouble in Little Midgar


SaysWho?

Recommended Posts

51 minutes ago, Paperclyp said:


Edit: oh and they certainly give you motive to switch between characters, like Barrett is good at killing ranged enemies, so switch to him when you have those. And also from what I can tell the ally AI is poop. 

 

i played the demo earlier and the scorpion boss was a pain in the ass. Literally the only thing that would hurt it was Barrett's Thunder spell... which makes sense, but only being able to use it when his ATB was available meant I had to play as Barrett most of the time. Every time I switched over to Cloud to try to do some damage, Barrett's ATB gauge just wouldn't fill. Either that or he kept using skills that depleted it. I had to control him just to make sure he didn't waste his ATB bars so that I could actually get him to use the spell.

 

I have to admit I didn't really like the combat much at all. It was serviceable when you're hacking and slashing through fodder, but I was curious how it would play out in a boss fight. The answer to that was really, really sloppy.

 

I would've much preferred a very cinematic and stylish active turn-based battle system like KOTOR where they are just doing their basic attacks until I issue special commands. As it was in the demo, I just didn't feel like I was really doing anything. A couple of times I accidentally pressed the Triangle button in order to pull off a heavy attack. Then I was like, "oh, right, I'm not REALLY doing combos, i'm just mashing the square button."

 

I can easily see myself waiting the year+ for the Xbox version, since it will likely contain whatever fixed combat system they scramble together after everyone complains about this one.

Link to comment
Share on other sites

8 hours ago, Paperclyp said:

Not really. I mean on some level, sort of, but it’s really nothing like 12’s combat at all, which was pretty tactical and complex with the gambit system. 
 

What is the FF7 remake combat? Mash an attack button for 3-5 seconds, fill up a meter for a “special attack” which can be an ability or magic or using an item or presumptively a summon when available. Use that ability, go back to mashing. You can also block and dodge, and if you see a teammate has an ability to burn you can assign them to do something. 
 

This description makes it sound almost like 12 (the version without the gambit system) but with blocking and dodging and you can tap an attack button instead of it being automatic.  I get the frustration though since this is a remake of a game with a very different combat system.  I might be biased since I never played the original FFVII; the remake will be my first time experiencing it.

Link to comment
Share on other sites

The original FFVII combat system was as vanilla as it gets, but I think that's why people liked it. I liked the fact that anybody could be a magic user, that anybody could use any summon, etc. I know that makes each character interchangeable and not really unique, but that's what I liked. I hate being forced to use a character in a game that I dont' like just because they have a specific ability.

 

I liked the fact that I didn't have to use Yuffie, Cait Sith, or Red if I didn't want to.

Link to comment
Share on other sites

10 hours ago, Paperclyp said:

Not really. I mean on some level, sort of, but it’s really nothing like 12’s combat at all, which was pretty tactical and complex with the gambit system. 
 

What is the FF7 remake combat? Mash an attack button for 3-5 seconds, fill up a meter for a “special attack” which can be an ability or magic or using an item or presumptively a summon when available. Use that ability, go back to mashing. You can also block and dodge, and if you see a teammate has an ability to burn you can assign them to do something. 
 

It’s really as simple as that. 
 

You could kind of think of it as ATB but you are mashing a button to build up your “turn” as it were. In fact I’m sure that’s how the classic mode will feel without the mashing. And you’re doing some damage as you’re mashing. 
 

It has a little bit of like FFXIII stun mechanics and whatnot as well - like there is some depth to it that’s not immediately apparent. And though it sounds kind of lame when you type it out it’s fun, but I imagine is going to be pretty polarizing. 

Edit: oh and they certainly give you motive to switch between characters, like Barrett is good at killing ranged enemies, so switch to him when you have those. And also from what I can tell the ally AI is poop. 

He is talking about classic mode where the characters will auto-attack and defend to build up meter and once it is full you tell them what to do.  Classic mode should really be named Story mode. Shame that SE forgot how to make fun combat games. SE should have bought Platinum and made them combat design leads for all projects. 

Link to comment
Share on other sites

12 hours ago, heydude93 said:

Also why is everyone so worried about this being an expansion on/reimagining of the Midgar portion of the first game? It makes sense for this to be more linear and set in Midgar since its visuals are pushing the PS4 so much. Hopefully the sequel will be open world featuring Advent Children graphics, with the final game set in the same world but prioritizing exploration of new areas of the map (similar to how RDR2 expands on RDR1's map). The story in those won't need to be as expanded and reimagined as the first one's. Seems like it should still work out well enough and could be next gen's Star Wars or LOTR-level trilogy event to look forward to.

Well, I think that the big question revolves around how long we will have to wait in order to play a game from 1997.

 

The remake was announced in 2015 and will only barely made it out before the PS5. For myself, the initial hope was that after the first installment, we'd get the rest of the story in relatively quick, regular releases. After all, they'd already have a battle system, a game engine, major assets created, etc. If Part 2 needs to be entirely re-imagined for the PS5 or even just re-engineered for the new architecture, who knows how long we'll be waiting to play part 2, much less the whole game.

 

Somehow, I think if this was FF20 and they just said this was part one of an on-going story, people wouldn't be so hesitant.  

Link to comment
Share on other sites

Demo is fun!  I don't have any major complaints with the combat so far.  I suppose it's a little mashy (or not if you want to try the easier 'classic mode').  But on the surface, it feels like you have to commit to your attacks and combos, since you can't quickly transition to a blocking stance.  Punisher mode for Cloud operates from a similar mindset.  You can deal more damage, but you won't be very mobile and are susceptible to ranged attacks.

I'm kind of thinking that successful blocks and issuing commands will be the most important parts of the system.  Babysitting ATB bars would probably be the quickest way to kill the Scorpion boss. (even Cloud's 'Fire' does quite a bit of damage)  So maybe it's not too different than the original in that regard.

Link to comment
Share on other sites

Tried the demo last night and despite my massive nostalgia for the original, the gameplay in this fucking sucks and I managed to be bored and disinterested before this demo was even over. 

 

I mean it's gorgeous and also fun to see these locations in 3D and all but I'm not buying 1/5th, or whatever, of a remake with now shittier gameplay for $59.99. Kudos to Square though for the funny irony of Shinra-ing the fuck out of this product. 

 

  • Haha 1
Link to comment
Share on other sites

So if I was ok with FFXV’s combat will I be ok with this?  Sounds like the same deal where you hold attack and block on occasion, then trigger special attacks when  ready.  Would it be wrong to say FVII:R’s combat is a bit more varied and tactical?  (A Good thing)

Link to comment
Share on other sites

1 hour ago, Bloodporne said:

While I'm in bash mode, I also thought the new versions of the OST tracks were surprisingly bland and unremarkable compared to their original counterparts. They need a Classic OST option like in REmake2.

I agree. Like, it is kind of a meme, but orchestrated versions in remakes are kinda soulless. It is really hard to surpass that chiptune MIDI music. I can't think of a remake that has had better music than the original out of the remakes I have played. And like orchestrated music blends together too much. I don't mean that it all sounds the same, I mean that it has this washy nature because it doesn't have hard stops. Like, when you press a key on a piano and let go the sound doesn't just stop when you let go. It lingers. 

 

I mean, I still like the new OST, but it just ain't as good. 

Link to comment
Share on other sites

3 minutes ago, Bacon said:

I agree. Like, it is kind of a meme, but orchestrated versions in remakes are kinda soulless. It is really hard to surpass that chiptune MIDI music. I can't think of a remake that has had better music than the original.  

 

Crash Trilogy and Monkey's Island stand out to me.

Link to comment
Share on other sites

So I am playing the game and the combat is pretty basic similar to everyone's favorite witcher character.

Cloud has basic fast and strong attacks and when your meter is full you can pull off magic or a special move just like your favorite witcher.

Now we just need to add 200 side quests and some tits and this game will be talked as the best game ever.

Link to comment
Share on other sites

After playing the demo I can't help but think the complaints about the combat in this thread are a bit on the hyperbolic side.

 

First, it's not a button masher.  Yes, you can needlessly bash the attack button rather than holding it down to commit attacks, but when battles pick up with the more dynamic enemies excessive mashing would be a poor choice.

 

Second, despite some surface level similarities, this is a good departure from FFXV's combat. XV required nowhere near this level of player input, respose, party management, and positioning.

 

My first impression is that they made a pretty engaging combat system.  Just might not be everyone's cup of tea, at least at first.  Looking forward to seeing how it holds up with a 3rd party member.

Link to comment
Share on other sites

I don't like that there are smashable objects in the game. Or I actually hate how long it takes to smash shit. I never tested to see if you can dodge roll through it, but the act of busting open a crate takes too long and I was already getting irritated by it in the demo. That you have to sheath your sword and come to a near complete standstill is just bad. Like some shitty RDR2 shit. The issue is made worse by the game's physics with objects flying away at the slightest touch. This might seem like a nitpick, but it is a tad more irritating than that for me. 

 

I am not a fan of having to switch characters in battle. As in switching to Barret to do a ranged attack or use lightning because he won't do it by himself and then back to Cloud. I have never liked this kind of mechanic. The Tales of series has this in their games, but you don't have to switch if you don't want to. The AI preforms well enough. It just doesn't feel good to do. It is off putting. I just hate this kind of on the fly, game pausing management. In the old battle system your controlled 3 characters but not really. You controlled a menu with different menu items depending were the floating white glove is at. 

Link to comment
Share on other sites

39 minutes ago, SaysWho? said:

I thought it was called May-Ko, not Mah-ko.

 

Loving the music. It was also a nice touch to add the camera view of the PS1 cover.

 

If you know Japanese Mako = Ma (like Mafia) and Ko (like Coke)

If it was May-ko it would be Meiko

 

5 dollars for Japanese lesson please!

  • Shocked 1
Link to comment
Share on other sites

On 3/4/2020 at 11:11 AM, eggydoo said:

So I am playing the game and the combat is pretty basic similar to everyone's favorite witcher character.

Cloud has basic fast and strong attacks and when your meter is full you can pull off magic or a special move just like your favorite witcher.

Now we just need to add 200 side quests and some tits and this game will be talked as the best game ever.

This is a rough take. 

Link to comment
Share on other sites

44 minutes ago, Paperclyp said:

This is a rough take. 

Was meant as a joke cause everyone always complains about bad/boring combat mechanics.  Witcher is one of them yet it is reveared as one of the best games ever.  I just don't get it.

Link to comment
Share on other sites

11 hours ago, elbobo said:

 

that is always how I pronounced it in my head too

Me too.

2 hours ago, Kal-El814 said:

If you ordered maki at a sushi place, would you say maykey? Y’all dumb. :p

I played the game in 1997, the year I graduated High School. It's spelled the same as the shark, so i pronounced it that way.

Link to comment
Share on other sites

Unsure if this has been mentioned but there is a "secret ending" or something if you choose 20 minutes instead of 30 for the bomb. 

You also get an exclusive PS4 theme if you download the demo before a certain date. 

 

I haven't read/seen much as I want to go into this pretty blind. 

Link to comment
Share on other sites

14 hours ago, Kal-El814 said:

If you ordered maki at a sushi place, would you say maykey? Y’all dumb. :p

 

I'm not familiar with maki. I am familiar with the word 'make,' and mako is one letter off.

 

9 hours ago, Keyser_Soze said:

The only good news to come out of this remake: https://uk.ign.com/articles/final-fantasy-7-remake-producer-thinks-itd-be-a-waste-to-not-return-to-parasite-eve

 

Parasite Eve Remake in 20 years!

 

The good news is that the demo was great and the game is coming shortly!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...