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Greatoneshere

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  1. Hmmm, I would like more clarity then - I assumed it was just an upres, etc.
  2. It's a remaster, not a remake. It's a great game! It's almost as good as Nier: Automata, and it was one of my favorite games of that generation. Please note for those confused by the very esoteric story that Nier Gestalt/Nier Replicant is a direct sequel to the fifth ending that you can get in the game Drakengard 1, for those who are unaware. Weird, yes, but it's done well and hey, that's Nier for ya.
  3. I played the original Nier (Nier Gestalt), the only version that was released in the West at the time, where it was a father instead of an older brother. I think that's a much more interesting relationship, so they should bring that back too and remaster that. But I get no one outside of Japan played this version, so more people may be interested in Nier Replicant instead.
  4. I assumed it was a given, but to have it confirmed: fuck yes. I wonder how many episodes it'll be.
  5. Also, one key thing I forgot @TwinIon, despite the game being a very hardcore strategy game, play aggressively with a strong offense. The game does not favor defensive play, and an aggressive offensive playstyle has worked pretty well for me by comparison, even though that's not typical for SRPG's. Another key strategy is make the enemy come to you. Once you've found the enemy (or completed the objectives), pull back and make them come to you one by one, and you can concentrate on killing each mech as they come to you, rather than be in the middle of a giant firefight. Edit: Also note that after every priority mission you complete, a little bit of new dialogue unlocks for the characters, depending, so always at least check.
  6. That's awesome! Let me know what you think of the game as you play. Some of my suggestions will seem obvious, others not so much. 1. Get used to save scumming unless you want to deal with the consequences of real bad turns. The game bases everything off of a somewhat random algorithm in terms of what connects attack-wise and what doesn't, so it's better to save periodically throughout a mission and reload a save if you suffer a particularly unfair turn because an enemy got an incredibly lucky shot and took down your whole mech and killed your pilot, etc. 2. Play on the recommended difficulty settings when you boot up the game. Simplest, I think. 3. Never lose a pilot - reload a save if you do - healing them up takes forever and especially early on you don't want to hire outside pilots when you've been leveling up the original five you start with - I'm still using the original five they give you because they end up pretty high level before the game opens up. 4. If a mission isn't a "priority" mission, then it's considered a side mission and those are randomly generated. Always do a priority mission when one finally comes up to move the story along unless you feel underleveled and need to go grind. The side missions are fun and take you to lots of different places, and you have to do a few before the next priority mission unlocks anyway, but I didn't realize they were randomly generated and keep coming back until I was a few priority missions in. To be fair, this made me overleveled and overly rich for awhile, which was nice. 5. Always exhaust all dialogue, including tutorial dialogue, as soon as it unlocks - the tutorials aren't totally helpful and it makes the beginning of the game daunting, but it's worth it to plow through so the game goes faster for you later as you don't get bogged down with minutae. 6. During dialogue, some terms are in yellow. If you hover your mouse over these yellow "key" terms, you will get further text explaining what the term means, history, etc. It helps a lot to understand the story, especially since it can get daunting remembering who everyone and everything is. You should particularly do this when you are creating your profile/character, so you can get the backstory of the game, the multiple warring houses, etc. Even non-yellow terms and symbols, if you hover the mouse over them (both in dialogue and in combat), you will often get additional explanations that help. 7. Especially at the start, when negotiating your contract for each mission, just max out your money for awhile - money is much more important than salvage or anything else, especially early on. 8. Create a well-rounded and diverse team of four for your load out, as if it was an RPG party. That covers a good bit of it I think, if you have questions as you start and play just post here and I'll help if I can.
  7. Ah, my bad! I'd prefer a remake, and I don't think at this point Capcom would just remaster it and release it after now having done remakes of RE2 and RE3, but it's certainly possible. I'd take a remaster as well though, and I agree it needs to be from the Dreamcast's original code.
  8. I definitely agree on all points, it is a big jump no question. It is surprising to see the Dreamcast come out in 1998 (in Japan) and the GameCube come out in 2001 (in Japan) and the difference in hardware, etc. is considerable with only a three year gap in release between them. Technological leaps for games used to be bigger back then, to be fair. The Dreamcast was building/improving on the Sega Saturn/PS1/N64 era, whereas the GameCube was building/improving on the Dreamcast/PS2. I completely agree. One thing though: I think you're asking for a remake of Code: Veronica, not a remaster, since RE2 and RE3 are remakes, not remasters. Big difference since we get a lot of remasters of older games but remakes are pretty rare. I'm fairly certain a remake of Code: Veronica would be a pretty thorough rebuild of the game since there'd be a lot to fix/improve upon, which is why I'm interested in a remake for it in the first place. Could be a really good remake if done right.
  9. But @Keyser_Soze is right. Additionally, Code: Veronica was built from the ground up with the Dreamcast in mind and came out on that system first in February 2000. The RE1 remake was built from the ground up with the GameCube in mind, and came out in March 2002, two years later, and the GameCube was a decently more powerful console than the Dreamcast (on top of the reasons Keyser gave).
  10. I don't know if accepting/buying in to what Jimmy ultimately did with Mesa Verde justifies Kim being killed by a drug cartel . . .
  11. This is indeed usually the case. Most good shows that have rough starts usually only take one season, maybe two max to get good if they're going to get good. I don't think I've seen a show that doesn't find its footing by the start of season 3 (if the show was ever going to). Of course some are strong out of the gate, but some take some time is all.
  12. I was just making a joke, that's sad to hear. Someday bru (unless love is something you don't care about, I don't want to be presumptuous). Sometimes the journey is worth it though, is my point!
  13. My thinking is similar to the famous Tennyson quote: "tis better to have loved and lost than never to have loved at all". I suppose you'd prefer never to have loved at all?
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