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Duderino

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  1. Bethesda definitely elevated it in terms of adding games to the slate people can look forward to. I’d say both Starfield and Redfall were the highlights, even if I have no clue what either will actually play like based on the trailers. I do wish MS would show at least a slice of gameplay with their biggest E3 reveals, but I can understand why they’d want to play it safe with games a ways out, especially after Halo’s mixed reception last year.
  2. There was a massive flood of FPS games in general, both new and old.
  3. Also addressed the engine scalability argument. Dismissed the idea that developers can just drop texture resolutions + dial in a few settings and call it a day.
  4. The online paywall is subtracted value from your initial console hardware purchase. Yes, PS plus provides plenty of value on it’s own, but that doesn’t change the facts. You are paying for a feature that is free on PC (and was free on prior consoles, and even smart phones/tablets). It’s this generation’s equivalent to our parents and/or grandparents paying cable companies for local channels, but at least they’re getting a better picture out of it . I can justify the subscription but do support decoupling online play from it. Both MS and Sony traded (lots of) short term revenue for overall market share; PS+/XBL have no question driven a good portion of their potential consumers to Steam. Also, while the FTP exception is a positive on the surface, it will drive developers further away from traditional online modes, given less potential players beyond the initial game cost barrier of entry.
  5. Not a good look for either. Unfortunate that there are not stricter rules against false advertising of this scale just before and after release.
  6. Think that speaks more to CD Project Red’s practices and the potential cross-gen caveats of not building to the specs of the weaker platforms.
  7. There has been less attempts at passing off target renders as gameplay, but also fewer demonstrations, even if smoke and mirrors, of what next gen enables devs to accomplish. Think the truth is somewhere in the middle. (Though it would probably be a different story without insomniac) Cross gen may be impacting next gen ambitions to an extent, but the other half of it is necessary engine retooling to better leverage the new hardware.
  8. The mid cycle Pro and OneX were partially possible due to the performance per dollar gains going from 28 nm to 16 nm. The Series X and PS5 are at 7 nm now. There is no guarantee that the next leap will come within a similar timeframe to the pro/x or provide the same value proposition for the console makers. With soo many gamers embracing the mid-cycle console upgrades this gen, it’s a fair assumption that both Sony/ms will want to pursue it again. While it could happen, the conditions still need to be just right. IMO, it’s not a foregone conclusion that we’ll get mid-cycle refreshes. Even if we do, they may not resemble the same leap we saw with the pro/x.
  9. Delisting is just the latest blow to what was already a nightmare scenario for CD Project Red. The entire situation should be warning to devs/publishers that poor last gen ports can lead to considerable consumer backlash. The oneS and PS4’s lacking horsepower is clearly a contributing factor to a rise in game breaking bugs. It’s not just that the game looks awful and runs poorly on these systems.
  10. Sony having a specialized Infinity Cache configuration that is not standard to the core RDNA2 feature set sounds very speculative. Not saying it’s impossible, but I’m not going to entertain this possibility without concrete evidence. No doubt the Velocity architecture is going to assist future XSX titles, but whether or not it addresses the exact bottlenecks giving the PS5 a slight edge right now is up in the air. Given how close the two platforms perform currently, I do think it's possible for futute driver + api optimizations to tip the scale in the XSX's direction. Whether or not that happens though, who knows. I certainly don't have the inside scoop from MS engineers. Can't imagine you do either.
  11. I think we could see that 15-20% advantage on paper manifest with games that have really excellent CU utilization and limited GPU idle time. Further improvements Microsoft makes to the API will help, but I suspect developers will have an equal part role to play in getting there. Results that favor the PS5 right now could come down to the higher clocked CUs counteracting some bottlenecks and game inefficiencies.
  12. Now this doesn't add up: Observer: System Redux is Simply Better on PS5 Than Xbox Series X WWW.GAMESPEW.COM Thanks to a ray tracing toggle and more, the PS5 version of Observer: System Redux is notably better than its Xbox Series X counterpart. I'd guess the PS5 was their main console SKU. Perhaps with Raytracing in particular this will matter more this gen.
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