Bacon Posted September 11, 2021 Share Posted September 11, 2021 1 hour ago, ManUtdRedDevils said: It is called Jedi Fallen Order Nah Quote Link to comment Share on other sites More sharing options...
nublood Posted September 13, 2021 Share Posted September 13, 2021 Day freakin one. KOTOR is one of my favorite games of all time. Quote Link to comment Share on other sites More sharing options...
Dre801 Posted September 13, 2021 Share Posted September 13, 2021 I only played a few hours of the OG Xbox version years ago. I may still have the game. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted January 12, 2022 Author Share Posted January 12, 2022 Summary: 7:59—Action combat is currently looking at God of War and Nioh 2 for inspiration—though that's just one gameplay mode they noted (unclear if there will be others and how they will differ) 9:08—They're staying faithful to the original story except for certain character bio details 9:40—The OG soundtrack will be re-recorded, though it may be "refreshed" like with FF7R 10:26—Swoop racing and Pazaak are returning 12:02—There will be new content. Given point 2, it probably won't be much in the main quest story. Quote Link to comment Share on other sites More sharing options...
Chris- Posted January 12, 2022 Share Posted January 12, 2022 Sounds sick as hell. Quote Link to comment Share on other sites More sharing options...
Brick Posted January 12, 2022 Share Posted January 12, 2022 Holy fuck, real time combat with an RPG system! Yes please! Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted January 12, 2022 Share Posted January 12, 2022 God of War and NIOH 2 for inspiration for the combat system??? Sound too good to be true. Quote Link to comment Share on other sites More sharing options...
Mr.Vic20 Posted January 12, 2022 Share Posted January 12, 2022 I don't mind real-time combat over turn based at all! The only issue I have with real time combat in RPGs is when they make a party based combo system the sole focus to the point that regular attacks are pointless. I love combos and team combos, but don't make all enemies bullet sponges to justify the combo system. Quote Link to comment Share on other sites More sharing options...
legend Posted January 12, 2022 Share Posted January 12, 2022 Not sure how I feel about GoW-like real-time combat for this. I think I'd prefer them to take notes from FF7R, which has a really nice blend of real time with the strategy of the various skills from the slow-mo menu and party commands. But I'm will to give it a chance if they have something good! Quote Link to comment Share on other sites More sharing options...
best3444 Posted January 12, 2022 Share Posted January 12, 2022 So no XSX release? Quote Link to comment Share on other sites More sharing options...
Brian Posted January 12, 2022 Share Posted January 12, 2022 I am all for a new combat system but I am not sure how GoW or Nioh will translate in a party system. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted January 12, 2022 Author Share Posted January 12, 2022 9 minutes ago, ManUtdRedDevils said: I am not sure how GoW or Nioh will translate in a party system. That has me somewhat perplexed as well. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted January 12, 2022 Author Share Posted January 12, 2022 29 minutes ago, best3444 said: So no XSX release? Not for a year probably. 1 Quote Link to comment Share on other sites More sharing options...
Anathema- Posted January 13, 2022 Share Posted January 13, 2022 I loved the combat in the original but I was deep into d20 at the time. I tried to go back recently and found it inscrutable. It did have a particular vibe though. Turn based lets you feel the combat for each character. Really dug those huge explosions from good ol hk47. Quote Link to comment Share on other sites More sharing options...
Mercury33 Posted January 13, 2022 Share Posted January 13, 2022 As someone who somehow never played the original. You can’t begin to imagine how excited I am for this 1 Quote Link to comment Share on other sites More sharing options...
XxEvil AshxX Posted January 13, 2022 Share Posted January 13, 2022 So what they're saying is that they're remaking a beloved RPG but don't trust the RPG-ness of it enough to make it a full-on RPG. I'll be honest, the thought of KOTOR having a GOW or Nioh style combat system doesn't appeal to me very much. I just don't think they'll be able to pull it off. It will either be a shallow button masher or a complicated mess. I'd love to be wrong, but I don't think I will be. Quote Link to comment Share on other sites More sharing options...
CitizenVectron Posted January 13, 2022 Share Posted January 13, 2022 Yeah, I'm hesitant about this change as well. It could be great...but KOTOR is a classic. Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted January 13, 2022 Share Posted January 13, 2022 15 hours ago, Commissar SFLUFAN said: Not for a year probably. Man, I hope so. I got an OG Xbox because of Kotor back in the day. I don’t want to have to try and find a PS5 for this one. 1 Quote Link to comment Share on other sites More sharing options...
BloodyHell Posted January 15, 2022 Share Posted January 15, 2022 I think going to 3rd person action is the best thing they could possibly do for the game. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted January 15, 2022 Share Posted January 15, 2022 4 hours ago, BloodyHell said: I think going to 3rd person action is the best thing they could possibly do for the game. Agreed. Turn based combat is dated and should die in a fucking fire. In my humble opinion. 1 Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted January 15, 2022 Share Posted January 15, 2022 On 1/12/2022 at 3:04 PM, ManUtdRedDevils said: I am all for a new combat system but I am not sure how GoW or Nioh will translate in a party system. I hope they ignore the party element because trying to control a party in action games fucking sucks. Even in FF7R where they did it "best" it was still janky, awkward and felt like some side addition. At most let me assign some key party abilities to some buttons and activate them like they were my own, party switching and giving orders just doesn't work right with action games. At that point it's better to just make them co-op. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted January 15, 2022 Share Posted January 15, 2022 Honestly I'd be happy if they just lifted the combat system from Dragon Age: Origins and used that. Quote Link to comment Share on other sites More sharing options...
best3444 Posted January 15, 2022 Share Posted January 15, 2022 I'm just not seeing how they can pull this off combat wise. I absolutely loved KOTOR back in the day so I hope I'm terribly wrong. 1 Quote Link to comment Share on other sites More sharing options...
Spawn_of_Apathy Posted January 20, 2022 Share Posted January 20, 2022 I don’t remember needing to switch between characters all that often unless I needed to (1) use their hack or repair ability on something outside of combat, or (2)my character died and it auto switched to somebody else. but maybe I’m wrong. I might be, because I also remember setting the game to pause if I did switch characters. So I just have had an occasional other reason. Even if I spent most of the game as my character. Quote Link to comment Share on other sites More sharing options...
Mercury33 Posted January 20, 2022 Share Posted January 20, 2022 On 1/15/2022 at 1:22 PM, Xbob42 said: I hope they ignore the party element because trying to control a party in action games fucking sucks. Even in FF7R where they did it "best" it was still janky, awkward and felt like some side addition. At most let me assign some key party abilities to some buttons and activate them like they were my own, party switching and giving orders just doesn't work right with action games. At that point it's better to just make them co-op. Kinda like Guardians except not shitty Quote Link to comment Share on other sites More sharing options...
legend Posted January 20, 2022 Share Posted January 20, 2022 1 hour ago, Spawn_of_Apathy said: I don’t remember needing to switch between characters all that often unless I needed to (1) use their hack or repair ability on something outside of combat, or (2)my character died and it auto switched to somebody else. but maybe I’m wrong. I might be, because I also remember setting the game to pause if I did switch characters. So I just have had an occasional other reason. Even if I spent most of the game as my character. You usually wouldn't switch to fully control another character in KOTOR, so much as you would switch in the pause, issue commands, and then go back to your main character for the real-time part. This is why I think FF7R would be a really good match for KOTOR, because that's mostly how you control it too -- give commands to teammates, but otherwise control your main character and let the AI handle the basic actions and movement for the other party members. Quote Link to comment Share on other sites More sharing options...
Brick Posted January 20, 2022 Share Posted January 20, 2022 I mean Mass Effect had already shown how they could take the team based RPG battle system, and bring it into real time. You control Shepherd, but are able to issue commands to your squadmates, and the system kept getting revised with each entry, and all I've heard about Andromeda's combat is that while the rest of the game is subpar, the combat is excellent. KoToR remake could do something similar, no? They would just also need melee combat with the sabers, as well as shooting with the blasters. 1 Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted January 21, 2022 Share Posted January 21, 2022 12 minutes ago, legend said: You usually wouldn't switch to fully control another character in KOTOR, so much as you would switch in the pause, issue commands, and then go back to your main character for the real-time part. This is why I think FF7R would be a really good match for KOTOR, because that's mostly how you control it too -- give commands to teammates, but otherwise control your main character and let the AI handle the basic actions and movement for the other party members. I know it's a traditional thing at this point, but I was listening to a Mass Effect series review the other day and the guy was bitching about how they started disfavoring pausing the game to issue commands, and let you issue them as if they were your own instead, and I thought that was the most bizarre argument I'd ever heard. I've always personally considered pausing real-time combat to issue commands to be a failure of design, a concession, not a sacred cow. I dunno, something about pausing real-time combat to issue janky commands always seems like a coward's turn-based combat. I found it somewhat okay in Dragon Age Origins, but not much else. FF7R included, it just felt weird to me. It constantly broke the action and felt like a half-step. I personally always prefer a real-time system where I can, say, hold down left trigger and press face buttons to issue commands to one teammate, and right trigger plus face buttons to issue commands to another. That way they still "feel" different in a way, but don't completely stop the game every time I want to do something. Especially for something like FF7R where you don't even have to place really specific AOE circles/lines. At risk of repeating myself yet again, I just hope they are able to find a more elegant solution. I don't need endless pew-pew action, but I also don't consider pausing the game to tell someone what to do some height of genius, some peak tactical gameplay. Quote Link to comment Share on other sites More sharing options...
legend Posted January 21, 2022 Share Posted January 21, 2022 6 minutes ago, Xbob42 said: I know it's a traditional thing at this point, but I was listening to a Mass Effect series review the other day and the guy was bitching about how they started disfavoring pausing the game to issue commands, and let you issue them as if they were your own instead, and I thought that was the most bizarre argument I'd ever heard. I've always personally considered pausing real-time combat to issue commands to be a failure of design, a concession, not a sacred cow. I dunno, something about pausing real-time combat to issue janky commands always seems like a coward's turn-based combat. I found it somewhat okay in Dragon Age Origins, but not much else. FF7R included, it just felt weird to me. It constantly broke the action and felt like a half-step. I personally always prefer a real-time system where I can, say, hold down left trigger and press face buttons to issue commands to one teammate, and right trigger plus face buttons to issue commands to another. That way they still "feel" different in a way, but don't completely stop the game every time I want to do something. Especially for something like FF7R where you don't even have to place really specific AOE circles/lines. At risk of repeating myself yet again, I just hope they are able to find a more elegant solution. I don't need endless pew-pew action, but I also don't consider pausing the game to tell someone what to do some height of genius, some peak tactical gameplay. It's never bothered me in any of the numerous games I've played that are real time with pause Seems like a good way to give you the strategy of a game that might require more possible actions than can be easily mapped to face buttons with some of the action. Quote Link to comment Share on other sites More sharing options...
Kal-El814 Posted January 21, 2022 Share Posted January 21, 2022 9 minutes ago, Xbob42 said: I know it's a traditional thing at this point, but I was listening to a Mass Effect series review the other day and the guy was bitching about how they started disfavoring pausing the game to issue commands, and let you issue them as if they were your own instead, and I thought that was the most bizarre argument I'd ever heard. I've always personally considered pausing real-time combat to issue commands to be a failure of design, a concession, not a sacred cow. I dunno, something about pausing real-time combat to issue janky commands always seems like a coward's turn-based combat. I found it somewhat okay in Dragon Age Origins, but not much else. FF7R included, it just felt weird to me. It constantly broke the action and felt like a half-step. I personally always prefer a real-time system where I can, say, hold down left trigger and press face buttons to issue commands to one teammate, and right trigger plus face buttons to issue commands to another. That way they still "feel" different in a way, but don't completely stop the game every time I want to do something. Especially for something like FF7R where you don't even have to place really specific AOE circles/lines. At risk of repeating myself yet again, I just hope they are able to find a more elegant solution. I don't need endless pew-pew action, but I also don't consider pausing the game to tell someone what to do some height of genius, some peak tactical gameplay. Pausing real time combat makes sense if you're straight up "porting" a pen and paper system a la Baldur's Gate I and II, Iceland Dale, etc. Those systems aren't "real time" literally but involve time passing in specific intervals to do things and there's just too much going on when you're controlling 6 PCs facing 10+ enemies. Other than that, I think it makes much more sense to design a real time combat system that doesn't require that. Quote Link to comment Share on other sites More sharing options...
Jason Posted January 21, 2022 Share Posted January 21, 2022 18 minutes ago, Kal-El814 said: Pausing real time combat makes sense if you're straight up "porting" a pen and paper system a la Baldur's Gate I and II, Iceland Dale, etc. Those systems aren't "real time" literally but involve time passing in specific intervals to do things and there's just too much going on when you're controlling 6 PCs facing 10+ enemies. Other than that, I think it makes much more sense to design a real time combat system that doesn't require that. I mean that's what KOTOR was too, right? Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted January 21, 2022 Author Share Posted January 21, 2022 41 minutes ago, Xbob42 said: I know it's a traditional thing at this point, but I was listening to a Mass Effect series review the other day... Was it this one? Quote Link to comment Share on other sites More sharing options...
Kal-El814 Posted January 21, 2022 Share Posted January 21, 2022 41 minutes ago, Jason said: I mean that's what KOTOR was too, right? I thought it was based on DND d20x whereas the old infinity engine games were a more literal take on advanced dnd 2nd Ed rules. I could be wrong though. Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted January 21, 2022 Share Posted January 21, 2022 56 minutes ago, Commissar SFLUFAN said: Was it this one? It was! To be honest, while I've got nothing against the guy, I'm not really sure why I watched this one. If I had a nickel for every time a monotone British video game reviewer on Youtube moaned about "meaningful choices" or "immersion" I'd be rich. Like, as someone who also has a very specific taste, I get it, but at the same time I just get really irritated at hearing the same thing over and over. Sometimes you gotta accept a game for what it is, not what you think it should've been. Or just move on. Or maybe it's because I also watched his Morrowind review and he gushed about how amazing it was that the world was boring and ugly and empty because it felt like you could really live there as though it were a second world, while he then complained about being attacked by an enemy every 15 steps. I've been watching a lot of these types of reviews lately and I'm 100% convinced that a monotone British critic's perfect game would be set in the year 1100 where nothing happens but you have absolute freedom to make a bunch of janky choices that don't matter but have paragraphs of text for each one. Quote Link to comment Share on other sites More sharing options...
Jason Posted January 21, 2022 Share Posted January 21, 2022 47 minutes ago, Kal-El814 said: I thought it was based on DND d20x whereas the old infinity engine games were a more literal take on advanced dnd 2nd Ed rules. I could be wrong though. But they're both pen and paper RPGs. The combat in KOTOR makes a lot more sense when you realize there's a bunch of hidden dice rolls going on behind the scenes. Quote Link to comment Share on other sites More sharing options...
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