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Diablo IV - Information Thread, update: "Season of the Construct" announcement trailer (January 23)


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2 hours ago, Dexterryu said:

 

I agree with you on too much loot. Division felt that way. When you're min/maxing for better roles it gets dull fast.  Diablo 3 launched with the opposite problem in that useful loot was too rare so people mainly geared up via the auction house (which got removed in the expansion).  So it's all about the right mix. The server slam felt just about right whereas the first beta weekends were intentionally overtuned for loot drops to allow people to get to Ashava.

 

I am an absolute sucker for a good loot game…but I agree with you and @Xbob42. I would rather have less legendary/set loot pieces so that when they do drop, you know you truly had something special. Something so unique that it could literally be build-defining.

 

D3 made legendary/set pieces so fucking rare that I think it was like 60+ hrs before I saw my first one…and it turned out to be useless. But the rarity of the drops kept me playing. as a side note - I was disappointed when they got rid of the auction house.  it was a game all in and of itself. 

 

The Divison was complete and total loot overkill. On one run you could literally walk away with 10-20+ set/unique pieces. So the entirety of the game was just min/maxing. it sucked and burned me out quick. 

 

Diablo 2 had a really great formula that nailed the loot game bc even blue drops could wind up being insanely powerful. so you always had a chance to get something truly amazing. 

 

I havent really followed D4 that much, didnt try the betas…so Im going in blind. But I really hope it nails the loot game. 

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For what it's worth, I think vanilla WoW actually did this pretty well, seeing your first blue item was several hours in, and prior to that even greens weren't super common.

 

I think part of it for me is that rarities stopped meaning rare and started referencing just quality. So you do any raid in WoW and you're all kitted out in purples, they're not epic anymore. Even legendary items stopped feeling special. No WoW player is ever even going to contemplate a white or green item unless they're leveling for a couple hours for a new expansion, and they'll be permanently out of dungeon blues in a week.

 

I'd really like if more games scaled all this shit way back, have dungeons drop whites and greens and have blues be cool finds and purples actually feel like very rare epic finds. But people need their mindless loot fountains to where everything that isn't the highest rarity (outside of super specific items that actually are rare) is basically immediately trash.

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3 minutes ago, Xbob42 said:

For what it's worth, I think vanilla WoW actually did this pretty well, seeing your first blue item was several hours in, and prior to that even greens weren't super common.

 

I think part of it for me is that rarities stopped meaning rare and started referencing just quality. So you do any raid in WoW and you're all kitted out in purples, they're not epic anymore. Even legendary items stopped feeling special. No WoW player is ever even going to contemplate a white or green item unless they're leveling for a couple hours for a new expansion, and they'll be permanently out of dungeon blues in a week.

 

I'd really like if more games scaled all this shit way back, have dungeons drop whites and greens and have blues be cool finds and purples actually feel like very rare epic finds. But people need their mindless loot fountains to where everything that isn't the highest rarity (outside of super specific items that actually are rare) is basically immediately trash.

 

Outriders made at least blue drops useful way into endgame. and they had a cool system of being able to level up blues through crafting that made them very viable for a while. their legendary drops were rare but not frustratingly unobtainable. the issue was they weren’t really “legendary”. there were exceptions, but they were mostly just stronger versions of yellows with an extra perk slot. 

 

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16 hours ago, Xbob42 said:

For what it's worth, I think vanilla WoW actually did this pretty well, seeing your first blue item was several hours in, and prior to that even greens weren't super common.

 

I think part of it for me is that rarities stopped meaning rare and started referencing just quality. So you do any raid in WoW and you're all kitted out in purples, they're not epic anymore. Even legendary items stopped feeling special. No WoW player is ever even going to contemplate a white or green item unless they're leveling for a couple hours for a new expansion, and they'll be permanently out of dungeon blues in a week.

 

I'd really like if more games scaled all this shit way back, have dungeons drop whites and greens and have blues be cool finds and purples actually feel like very rare epic finds. But people need their mindless loot fountains to where everything that isn't the highest rarity (outside of super specific items that actually are rare) is basically immediately trash.

 

I'm going to guess that you're a fellow GEN-X... in which case I can say I agree with you. However, I wonder how much the short attention span of GenZ factors into the loot frequency. I'm of the opinion that the pixel color choice used by the item name is over emphasized. Most games, unless you're leveling you don't even look at anything that isn't at least Rare (yellow) quality because it can't be an upgrade (in which case, I'd rather it have just been a gold drop instead of taking up an inventory spot.

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On 5/31/2023 at 10:46 AM, Xbob42 said:

I wonder if I'll ever understand the appeal of ARPGs. I've played a bit of each Diablo and PoE, including the beta for this, and it just never seems appealing to me in the slightest. They're obviously not for me, but I just can never see what the appeal actually is. They seem so monotonous and repetitive and do people still get a rush from getting loot drops? And then the concept of seasons where you just play another throwaway character, I just can never seem to figure out what part actually draws people in. Or why it being super dark and gritty is appealing as your dude does a ballerina twirl with a giant sword like a D-tier anime.

 

This explains me perfectly. I just can't get into this genre. 

 

That being said, I watched a few video reviews and it's a wonderful game for those interested. 

  • True 1
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5 hours ago, Dexterryu said:

 

I'm going to guess that you're a fellow GEN-X... in which case I can say I agree with you. However, I wonder how much the short attention span of GenZ factors into the loot frequency. I'm of the opinion that the pixel color choice used by the item name is over emphasized. Most games, unless you're leveling you don't even look at anything that isn't at least Rare (yellow) quality because it can't be an upgrade (in which case, I'd rather it have just been a gold drop instead of taking up an inventory spot.

 

I think we should avoid assuming it's the fault of the younger generation having some deficiency. That path leads to cloud yelling :p 

  • Halal 1
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There were queues for queues. lol 

 

some lag and rubber banding. 
 

also if you want to play cross play with a friend on a different platform you need to create your character, quit, select your character and make sure cross play is on, then start the game again (which will be a queue). Then you can join or invite friends cross platform. 
 

super simple and in no way dumb at all. 

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  • Commissar SFLUFAN changed the title to Diablo IV (06 June 2023) - Information Thread, update: Fextralife beginning class build videos posted

So I played the betas on XSX and am now playing the actual game on PC. Not a great deal of difference. Despite Blizzard saying a 3080 was needed for Ultra 4K@60 I’m easily getting that with a 3070ti. I figure a 3080 should getting Ultra 4K@120 if they wanted. I’m not even sure why a 40 series needs DLSS and frame generation for this game. 
 

I did notice I can’t change my resolution. I don’t know if that’s the game telling me I don’t need to, so just not letting me, or if 4K is the only resolution until a day one patch. 
 

anyways, it was a good night of play. A little of bit lag in towns and in the overworld at times, but no disconnects or crashes. It feels bit tougher than the last beta even. But I can feel the power creeping into me as I level up. Feels good. 

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58 minutes ago, Dexterryu said:

Where did I imply that it was a deficiency? It's just a difference.

 

That's weird that you don't, but it doesn't really make it better? Just like telling someone you think they're ugly but that you don't personally consider that a deficiency won't really change the impact of what you said. Maybe to you having a short attention span isn't a negative quality, but to most people it is, and blaming an outcome on some supposed blanket quality of the younger generation remains a path to cloud yelling :p 

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13 minutes ago, legend said:

 

That's weird that you don't, but it doesn't really make it better? Just like telling someone you think they're ugly but that you don't personally consider that a deficiency won't really change the impact of what you said. Maybe to you having a short attention span isn't a negative quality, but to most people it is, and blaming an outcome on some supposed blanket quality of the younger generation remains a path to cloud yelling :p 

 

I guess my writing wasn't as clear as it could have been. My point was that any type of consumer product has to at some level consider their audience. Depending on the situation short attention span can be an advantage or disadvantage. As a leader where I work (AWS) it is somewhat of an advantage and we keep our internal messages very succinct and concise. No 1000 word emails - desired outcome first, additional details after. On the flip side, longer attention spans are better for various types of analytics or fine craftsman ship.

In the case of a game, the majority of players are likely Milenial/Gen-Z so it's probably tuned to their taste. 

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57 minutes ago, Dexterryu said:

 

I guess my writing wasn't as clear as it could have been. My point was that any type of consumer product has to at some level consider their audience. Depending on the situation short attention span can be an advantage or disadvantage. As a leader where I work (AWS) it is somewhat of an advantage and we keep our internal messages very succinct and concise. No 1000 word emails - desired outcome first, additional details after. On the flip side, longer attention spans are better for various types of analytics or fine craftsman ship.

In the case of a game, the majority of players are likely Milenial/Gen-Z so it's probably tuned to their taste. 

 

I don't think the value of keeping messages concise is limited to people with short attention spans.

 

Let's set aside whether "short attention span" is good, bad, or neutral. You're still blaming an outcome on some supposed cognitive property of an entire generation which is a dubious claim to make that is regularly a mistake of the older generation (or the yelling at cloud subset specifically!) and it's not going to be received well either.

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2 hours ago, legend said:

 

I don't think the value of keeping messages concise is limited to people with short attention spans.

 

Let's set aside whether "short attention span" is good, bad, or neutral. You're still blaming an outcome on some supposed cognitive property of an entire generation which is a dubious claim to make that is regularly a mistake of the older generation (or the yelling at cloud subset specifically!) and it's not going to be received well either.


100% agree... my point is that large companies that want to attract/keep talent call this out specifically and work hard to cater to it. It's not a cognitive property per se, but it is the way that many have adapted to modern day media and communication. 

At any rate... let's get back to talking about Diablo 4 and how to this point (on PC at least) it's been a near perfect launch.

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  • Commissar SFLUFAN changed the title to Diablo IV (06 June 2023) - Information Thread, update: Fextralife beginning and endgame class build videos posted
61e3b7f241d52bbd731290ba9ab620d613db16cc
US.FORUMS.BLIZZARD.COM

HOTFIX 1 - JUNE 2, 2023 - 1.0.2 A server-side hotfix was rolled out this evening. Server-side hotfixes occur in the background and will not require a client-side patch. Sorcerer Class Specialization Flame Shield Enchantment When Flame Shield is initially equipped into an Enchantment slot, it’s placed on full cooldown. Rogue Class Specialization Inner Sight After Inner Sight’s unlimited Energy expires, there will be a 4 second delay before another enemy...

 

Quote

HOTFIX 1 - JUNE 2, 2023 - 1.0.2

 

A server-side hotfix was rolled out this evening. Server-side hotfixes occur in the background and will not require a client-side patch.

 

Sorcerer

Class Specialization

Flame Shield Enchantment

  • When Flame Shield is initially equipped into an Enchantment slot, it’s placed on full cooldown.

Rogue
Class Specialization

Inner Sight

  • After Inner Sight’s unlimited Energy expires, there will be a 4 second delay before another enemy becomes marked.

Items
Shout Skill Cooldown Reduction

  • This affix will no longer appear on items.

Miscellaneous

  • Monster health values have been increased in later World Tiers.

 

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What class y’all rocking? 
 

I’m playing a sorceress but some of those rogue videos are really tempting me. Honestly all the classes seem appealing and I could probably be happy maining any of them. 

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1 hour ago, Paperclyp said:

Is the only way to play this early now to shell out 30 bucks for the ultimate edition? 


No, the $90 edition (in the us) also lets you play early. I rationalized my decision as I was probably going to get the battle pass anyway so I’m really only paying $10 for the early access 

:shrug:

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