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Moa

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Moa last won the day on November 4 2019

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  1. If we're just conflating Japan and Korea, The Wailing is fantastic.
  2. It's weird to imagine that I live on the same planet as these people. Somewhere out there they're experiencing these same moments of time that I am.
  3. FF XIV is the weirdest game I've ever tried to get into. I've never played a game that suffered from "the good part" syndrome harder. For those unfamiliar with how the game works it is an MMO with three expansions, and in order to reach the most recent content you need to play through ALL THE MAIN STORY CONTENT IN THE HISTORY OF THE GAME, which consists of an absolute shitload of post-expansion content that fills the gaps between expansions. Imagine if getting into WoW consisted of playing through every expansion and patch to get to the most recent content. Unfortunately, much of the content between each expansion is pretty forgettable. I enjoyed my time with the game but ran out of steam before getting through the interstitial content between Stormblood and Shadowbringers. Maybe I should go back.
  4. Controversial opinion: The plot disconnect between DOOM 2016 and Eternal is no less dumb than the one between HL1 and 2.
  5. After finishing the game I think the best addition has been all the additional heavy and super heavy demons that actually force you to engage with them in a different way.
  6. I don't think the story of Doom 2016 gets enough credit. It's obviously not the focus of the game, but much like how the gameplay was a commentary on how boring most FPS games are, the story was a riff on the trope of guy in ear tells you everything to do while having possibly nefarious motives.
  7. Nothing is going to be everyone's cup of tea, I just thought that the early coverage way overstated the quantity and difficulty of the platforming.
  8. Ammo is more scarce but the recharging chainsaw evens it out, also in the fights where it is likely that you will run out there are always respawning fodder enemies to mulch into ammo. Much like the first game I've been prioritizing ammo upgrades and I haven't had much of a problem despite using the super shotgun like 70% of the time. Somehow, I'm ten hours in and nearing the end of the game so I'll give some brief impressions. 1. Those fuckers took my stun bomb, the siege mode equivalent sucks, and no more infinite ammo perk. Cheesing Doom 2016 was a fun and beautiful art and now I'm going to need someone else to figure out how to cheese this game. 1a. Three shotgun grenades > one 1b. I'm glad the pistol is gone 2. The aesthetic changes to the game are weird, everything has a strange gloss to it compared to 2016 and all the items and pickups are much more videogamey. I don't necessarily mind the change but it is a little jarring having just jumped out of 2016. 2a. Doom 2016 was a weird combination of old school and modern game design, and Eternal is a similar amalgamation except that what they took from old and new games is different between the games. Eternal has a hub between levels and a much more detailed and lore-heavy campaign, but it also has a more antiquated aesthetic with bright colored pickups while in 2016 most of the items were integrated into the world in a less gamey way. 3. The dash and super shotgun hook are going to make going back to Doom 2016 feel bad. 4. This game is much harder, but the reviews that complain about the platforming sections being too hard baffle me. The platforming sections are easy, short, and fun. 4a. Fucking marauders. Who put this Dark Souls in my DOOM. 5. Did I just read Doom Guy lore? 6. I enjoy the enemy variety a lot. 7. The water segments would be less awful if getting out of the water wasn't a crapshoot, but it isn't and they are. Overall, I feel like this is a 9/10 game that I have some reservations about because at times it feels more like an alternate reality version of Doom 2016 than a sequel.
  9. Apparently the DOOM 64 port doesn't come out until the game does. I just wanted the doots even though I will probably play two rounds of the multiplayer total.
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