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Counter-Strike 2 - Valve on the future of Counter-Strike 2 (PC Gamer interview)


Commissar SFLUFAN

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  • Commissar SFLUFAN changed the title to Counter-Strike 2 officially announced for Summer 2023 release

It looks like they've correctly identified that the counter-strike audience doesn't want titanic gameplay changes. I feel like big esports has the problem of how to keep games relevant past the ten-year mark, and this looks like the answer.

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A preview of Counter-Strike 2 based on the Limited Test currently running, with thoughts on its changes, development and more from a itinerant CS:GO player.

 

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I've played through around half a dozen competitive matches and the same number of DM rounds, and already it's clear the new features upgrade the game in meaningful ways. The new smoke grenades are the highlight here, offering game-changing impact when players use them tactically to reveal an enemy player unexpectedly, offering up scenarios for play and counter-play. The new tickless networking also feels fantastic, with shots that feel fairer – if you missed, it was on you, not some weirdness you can blame on the server or another person's connection. Unexpectedly though, movement feels a little worse; it's sometimes hard to nail jumps or bunny hop, but at least the act of flinging a grenade at the top of your jump or nailing someone through the head with a Desert Eagle feels perfect every time.

 

There are a ton of subtle quality of life changes too. You can see your own legs; the minimap shows where on the map you can be heard; enemies can now rag-doll on top of each other instead of clipping through each other; taking a bullet produces a directional blood effect to clue you in to the shooter's location; molotovs cocktails produce huge pink-orange gouts of flame when thrown and use the same realistic fluid-sim shader as Half-Life Alyx; sounds have been reworked with more prominent environmental effects; and equipping a grenade in practice mode provides a picture-in-picture view of exactly where the grenade will land if thrown. It's all great stuff, and it really feels like the combined output of at least three years of ideas and experimentation.

 

 

OLOLOLOLOLOLOLOLOLOLOLO @ this "complaint"

 

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Performance is also a bit of a mixed bag – I'm getting around 200 to 400fps at 4K max settings, which sounds good even with a top-tier RTX 4090 GPU and Core i7 12700K CPU, but dropping settings to their lowest options doesn't claw back much performance.

 

:rofl:

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1 hour ago, XxEvil AshxX said:

so it's counter-strike, but without 1998 graphics?

 

It doesn't look that much better then Source so like 2000s graphics maybe. Forgot when CSGO launched.

 

It does have gameplay changes though. I interested in the smoke changes.

 

 

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  • 5 months later...

 

 

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A new update brings an overhaul of the ranking system, a change in map length, a reworked version of the map Inferno, and opens up the limited test to a much wider range of Counter-Strike: Global Offensive players. 

 

The changes to the ranking system are considerable, with an all-new CS Rating determining where players stand on global and regional leaderboards which refresh each competitive season. This rating will only apply in Premier mode, which is clearly intended as the main competitive focus in Counter-Strike 2, and separate ratings will apply to the non-Premier competitive playlists. The latter use the existing skill rankings and are applied on a per-map basis: so you can be Global Elite in Dust 2, and silver on Vertigo.

 

On top of this comes a major change to the number of rounds in a competitive match. This has traditionally been 30 rounds, with teams playing 15 each as terrorist and counter-terrorist, with the possibility of overtime rounds in the event of a draw. The CS2 devblog says that over the past decade "we’ve shipped updates to the economy and weapon balance to trim the fat and reduce the number of uncontested rounds in a match of CS."

 

The devs reckon that because of these changes competitive matches can be resolved with fewer rounds, and "shorter matches mean players can play more, and more often." So CS2 is now going to have a maximum round limit of 24, with a six round overtime in the event of a tie game, in Premier, Competitive, and at the Majors.

 

 

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  • 3 weeks later...
  • Commissar SFLUFAN changed the title to Counter-Strike 2 has officially launched

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