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  1. Valve quietly updates Half-Life 2 with increased FOV, ultrawide support and ancient bug fixes | PC Gamer WWW.PCGAMER.COM Preparing for the Steam Deck, HL2 gets increased FOV, Vulkan support and more changes.
  2. Originally scheduled for last year but delayed due to COVID, and then denied by the original country it was supposed to be held in, Sweden, The International will finally take place on the 7th from Bucharest, Romania. The prize pool is $40 million dollars. The winning team gets $18 million dollars the last place team gets a lousy $100,000. The schedule is below https://www.dota2.com/esports/ti10/schedule The twitch stream should have the nice interactive overlays for people https://www.twitch.tv/dota2ti And that's all I have to give you since like 1 other person around here cares about this.
  3. File this one under seems like it was inevitable but they held out an announcement for a pretty long time So you can work on the battle pass for a whole year now!
  4. Dota2 - Introducing Dawnbreaker WWW.DOTA2.COM Dota 2 - Introducing Dawnbreaker and the 7.29 Gameplay Update Looks like mostly minor changes this patch, some interesting nerfs, a water rune But the greatest buff of all time
  5. https://kotaku.com/valve-announces-new-half-life-game-1839930385 The time has finally come everyone. VR . . .
  6. Dota 2 Dota 2 - The Mistwoods Update Cliffnotes for the The Mistwoods Update A New Hero - Hoodwink NEW Aghanim's Shards A lot of hero changes New items and new neutral items Also of note: Game now starts at night time and turns to day once creeps spawn
  7. Valve secrets spill over—including Half-Life 3—in new Steam documentary app The documentary is available for $10 on Steam, along with Geoff's other "Final Hours" documentaries.
  8. That's right folks. The International 9 starts today. Group stages run through the 15-18 and the main event begins on the 20 - 25. As of posting the prize pool is at $32,946,540 - The first place team is guaranteed to win nearly 15 million dollars. Even the last place teams will get $80,000 Q: What is The International? A: The International is the name of an esports tournament hosted by Valve for their very popular game DOTA 2. 18 teams are in this year's tournament, only one will emerge victorious. List of 18 teams in spoiler tag: Q: Why should I care? A: TI is basically the Super Bowl of esports featuring the best DOTA players in the world. EVO, while large is more like the world series. TI is much more of a spectacle and also has the largest prize pool in esports. Q: I have no idea what this game is and how it's played and I'll be unable to follow it. A: Valve recognizes that not only is DOTA an intimidating game to learn how to play it is probably just as hard to watch. They have tried to quell these fears by introducing folks to the "Newcomer Stream" where the casters will routinely explain game mechanics, items and how to play the game to the audience and it also has informational overlays to make it easier to watch. As any sport jumping in my be confusing at first, people still aren't even sure how NFL football is played but they still watch it. In any case you can watch the newcomer stream HERE Q: I might watch but I want to see what all this nonsense is before I commit A: You should probably watch this well produced video (at least part of it) about last year's champions, OG. It humanizes the game as well as explains a lot of what I posted ITT Q: esports suck A: Well, you can continue to not post in this thread like you did last year. With all of that out of the way, here is the main TI stream (most likely the main event will be on this one) but there are 4 other streams as well Now for the bad news, since the tournament is being played in China this year most of you will be asleep or at work while the games are being played. For instance tonight (which is the 15th in China) games start at 6PM pst and will run through the night the last series wrapping up at 4AM pst. The good(ish) news is the main event finals would be running on Saturday at 7PM pst so most people can catch that if they are willing to stay up on a Saturday night. If there's anything else I can do for you just holla
  9. https://www.polygon.com/2019/12/3/20994257/valve-in-the-valley-of-gods-campo-santo-half-life-alyx Half-Life: Alyx is scheduled to be released on Steam in March 2020. In the Valley of Gods’ release date on Steam is now listed as “TBD.”
  10. There have been programs out there that allow you to do this, but now you can do it natively in steam. So now you can play Overcooked or Spelunky co-op Online with your friends
  11. https://kotaku.com/french-court-says-valve-must-allow-steam-users-to-resel-1838259529
  12. Believe it or not, TF2 is still one of the most played games on Steam.
  13. https://www.theverge.com/2019/6/13/18678187/valve-underlords-auto-chess-standalone-steam-android-ios
  14. While I can't necessarily disagree, Steam is probably worth the trade-off The article generated these comments from a poster on Ycombinator:
  15. https://variety.com/2019/gaming/news/beat-saber-players-are-fast-1203135618/
  16. Valve is developing a new multiplayer API for developers which you can read about here, but the most interesting part is that Valve will start providing dedicated servers for developers (which they've never done) and that if developers sell their games on the Steam Store, then the cost of those servers will be included as part of Valve's 30% cut of revenue. This means that developers would no longer have to find external server providers which always involves additional cost: Some more info about these dedicated servers: • Relay servers provided by Valve, free of charge for any game released on Steam (opt-in, price is essentially included in the 30% tax). Developers can either proxy to their own game servers or use Valve-provided dedicated ones (only for Valve-approved developers at the moment). • Servers are "hidden" from the outside world, players can no longer know their IPs and connect directly • Free of charge DDoS protection included as well • All connections are routed through Valve's backbone, which provides lower pings and higher speeds and throughput • Platform-independent account identity support (Xbox Live, Steam, PSN, etc.) • Beta only at the moment. Developers should not use this in the production environment until all the functionality is shipped
  17. From PC Gamer: Currently, revenue for Steam games is split 70/30 between the developer and Valve. But from now on, Valve will only take a 25% cut of any earnings over and above $10 million, and only 20% of earnings beyond $50 million. The first $10 million will still be split 70/30, and the change will impact any revenue earned after October 1 this year.
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