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Found 241 results

  1. Oculus finally announced their successor to the 3 year old Oculus Rift, and it's not exactly what people were expecting. Some of the improvements are what you might have suspected. Tracking is now inside out, so no need to place any sensors in your room. The lenses should be improved. The ergonomics have changed, moving towards a more PSVR style "halo" model. You can use the exterior cameras to see the room you're in. It's starting at $400. Then there are things that will surprise people hoping for an upgrade to the original. The refresh rate is lower (80hz vs 90hz), the screen is now LCD instead of the OLED on the Rift and Quest, the resolution is higher than the Rift, but lower than the Quest, the field of view is minimally improved, the audio now comes from Go/Quest style speakers built into the headband rather than the built in headphones of the Rift. All IPD adjustment is done in software. Supposedly the move to LCD means there is less of a screen door effect, but I wouldn't expect a huge improvement. A small annoyance to me is that the Rift S comes with a Displayport and a USB 3 (A) connector. Oculus is a member of the VirtualLink Consortium that built a USB-C based standard for VR headsets. We've even seen some small support in graphics cards. It would have made so much sense for Oculus to use a VirtualLink connector and include a Displayport/USB-A adapter. I suppose it would have been confusing, and people would plug it into their phones or the TB3 port on their laptop and get nothing, but it still would have been nice to see that standard get traction with the largest VR hardware provider out there. Overall, the impression that I get is that it's not really a better Rift so much as it is a new one. It's a replacement that is likely cheaper to make, but doesn't really improve on the experience (other than the ease of use factor). I doubt we'll see many Rift users "upgrade" to a Rift S. Meanwhile, the standalone Quest continues to look like the real future of VR.
  2. Epic announced today that Ubisoft will continue its relationship with the Epic Games Store. Apparently, the publisher was happy with its decision to release The Division 2 on Epic's client (and not Steam), and will be releasing "several" more games that way—though which ones, Epic can't say yet. Ubisoft will announce that in the near future.
  3. Oxenfree - March 21st to April 4th https://www.epicgames.com/store/en-US/product/oxenfree/home Tacoma - Humble https://www.humblebundle.com/store/tacoma Expired:
  4. All of Quantic Dream's more recent games are coming to PC, and will be distributed though the Epic Games Store. Soon, we'll not only be able to press F to pay respects, but also press X to Jason.
  5. I now believe that Valve has but one course of action by which to respond. They should acquire: And change their name to STEAMy.
  6. Just announced via Epic's GDC stream. I'll still be buying Steam keys when possible, but I think it's likely we'll be seeing Epic keys in bundles there soon.
  7. But Sweeney says it will stop accessing Steam friends lists without permission. They're off to a great start, I see.
  8. 43 percent of gamers have enjoyed reduced latency from the network. A couple of good posts in the article's comments section: I agree. Their cut would be excessive if all they did was provide a store front and payment processing, but they clearly do a lot more. In comparison I'd argue epic is over charging for what they're providing even though they're charging less. Good old games also justifies their rate in my opinion because they put a lot of effort into supporting older games that the original developers have abandoned except to collect the paychecks that GoG provides.
  9. https://variety.com/2019/gaming/news/epic-games-store-cloud-saves-achievements-1203164302/
  10. https://wccftech.com/rumor-nvidia-could-tease-next-gen-7nm-ampere-gpu-at-gtc-2019/ IF true, and that certainly seems like an modestly large if at this point, then I wonder if they will show a flag ship card that extends Nvidia's performance dominance while retaining their outrageous prices or if this series of cards will be an attempt to produce a true consumer priced high end replacement for the 2080ti? Its wonderful to speculate...
  11. https://www.theverge.com/2019/3/14/18265818/valve-steam-link-anywhere-personal-cloud-service-gaming-pc-gdc-2019 https://steamcommunity.com/app/353380/discussions/0/3362406825533023360/
  12. You can now Stream Pc games to your Xbox 1x and play them with a controller https://www.theverge.com/2019/3/13/18263513/microsoft-xbox-one-pc-games-support-streaming-wireless-display-app-feature
  13. https://arstechnica.com/gaming/2018/08/valves-first-new-game-in-5-years-artifact-coming-in-november-starting-at-20/
  14. Guess I am downloading the Epic Store. I think I got Shadow Complex when they were offering it for free. Crazy that a crowdfunded game can be switched to an exclusive.
  15. As the Epic Store stuff was first going down, I mentioned that if I found a universal launcher with a fullscreen mode and good organizational features, I'd consider dropping Steam as my general library manager. That promoted me to give Launchbox a shot, and that's exactly what happened. The result: Full disclosure, its $50 to unlock the full screen ('BigBox') mode for a forever license. I feel like I've gotten what I paid for, even though it's taken a bit of time to set up. (more on that later) I'm using a relatively simple theme, one of the two defaults. There's more extravagant options out there, but this view provided me what I found most attractive: a large video viewing, featured background art, and a box scroll. Pros: Library organization: On Steam, I had over 30 unique tags and over 500 games. While Valve's tagging works fine, it was all getting too cluttered for me without the ability to create folders or nested categories. This program gives me exactly what I wanted. I can split my backlog into categories, auto-generate playlists with a huge number of options, create folders and subfolders, etc. You can organize your games by whatever metric you can think of. Great Steam Integration: Apps like this tend to focus mainly on emulation. I wanted something that could also do most of the legwork for my Steam library. Launchbox automatically imports all of your Steam games, and pulls metadata from its own database for box art/screenshots/etc. When you add new games on Steam, you can run a wizard to detect it. Opening a game when it isn't installed will bring up Steam's install menu for it. There's an additional plugin that pulls trailers and banner art directly from Steam. Even store tags, which you can use to auto-generate playlists from. (finally!) Supports Other Launchers/Apps: Most games within Origin, Epic Store, Humble, etc also have art and metadata on Launchbox's database. It's a similar process to adding non-Steam games to Steam. If you want to open those games directly and skip the launcher, you'll need to edit command line parameters, which you can do within Launchbox if you choose. A plugin also exists that lets you launch specific games with Steam overlay enabled. I personally use that for DS4 support in games (or apps) that don't support it natively. Fortunately, the fullscreen 'Bigbox' mode does. Retro Gaming: If you do use it for emulators, it's easy to configure and supports Retroarch. The only downside is that videos clips are pulled from a paid-for database. There's alternatives elsewhere on the net if you look hard enough. Another cool feature is the ability to load different view themes by platform: Non-Full screen interface: I'll seldom ever use it for more than playlist organization, but there's a pretty decent games view. I prefer the list option: Only downside is that a few customization features (such as color scheme) aren't available in the free version of the app. Development community is fantastic: The tutorial videos are wonderful and extensive. I had a question responded to within minutes in their forum. There's a ton of themes and playlist content out there too, and the app itself tends to receive a major update every few months. Cons: Performance: It's not quite as snappy as I'd hope for, but can be similar to Steam Big Picture after a few adjustments. Namely, there's a setting to lower the image quality of cached box art (still looks fine on 'low' on my 4k TV). Some themes don't rely on background art, which you can also disable. Videos don't seem to impact performance much at all. But count on it reserving ~1GB of RAM if you want a lot of frills. No importing your own tags from Steam: Bit of a bummer. If you've already organized everything by tags Steam, you'll have to start over. Auto-generated playlists can help, and in general, the interface for sorting things is much easier. PC Game Video Snaps: You'd have to clip these yourself with a lossless video cutter, either from Steam trailers or Youtube gameplay. Video plugins can help with that, but depending on the size of your library, this will take some time. I've done 400+ so far, and could share some if people want. Absent features: There's not much, but two that stand out are the inability to know if a Steam game is installed or not, or know your controller's battery life. A work around might exist for the latter. But for now, I'm still resorting to the Steam client for those two things. Achievements are also only shown on Steam, afaik. (although you can add achievements for retro games, a nice touch) Playlists menu appearance: With some themes, you won't have to touch it at all. Since I'm using custom playlist icons and backgrounds, I've chosen to tinker a bit more. Including making a few ones the community hasn't. Overall: Launchbox is a fantastic program, but does require a decent amount of learning and set up. For the most part, it mitigates the pain points around having multiple PC launchers, and puts it together in a more attractive package than Steam Big Picture. It's still the library organization features that do the most for me. And if you don't want to go through the hassle of putting together videos, it'll still scrape all the images you need to make the fullscreen mode look nice. There's some free alternatives out there, but I think this worth the asking price. Especially with the playlist features and theme options. And if you like the look of something in a competing app, chances are its already been replicated here.
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