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Dead Space Remake (PS5/Xbox Series/PC) - Information Thread, update: EA sending surveys to gauge interest in remakes of Dead Space 2 and 3


Brian

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I’ve come across a few more arenas / encounters where the music / cues for enemies seem off. I’ve killed most of the bigger mobs but there will still be one or more of those little head guys slinging shit at me and there’s no indication that they’re there other than my health getting chipped away. Isaac doesn’t look, the combat music has stopped, they’re far enough away that I don’t hear them, etc. I’m playing on Hard which isn’t too bad difficulty wise, but I was planning on doing a NG+ impossible run and this may talk me off that particular cliff.

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Digital Foundry's John Linneman delivers the DF tech review of the Dead Space remake (2023). This is a best-in-class remake but not everything is perfect.

 

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So despite the issues with VRS plaguing the launch version, everything else is an example of what a best-in-class remake looks like. Dead Space is absolutely on par with the likes of Capcom's Resident Evil remakes, offering something for fans and newcomers alike. I feel it's particularly worth playing for fans of the original game, as there are a lot of changes to the design despite still adhering to the basic structure. As you play, encounters you may have anticipated don’t happen, items are moved around, and everything feels like it’s playing with your expectations.

 

Visually speaking, the Dead Space remake doesn't match the heights of The Callisto Protocol, but it's still a handsome game with smooth performance across every console. Ultimately, if you enjoy sci-fi horror, you need to give this one a shot.

 

 

 

 

Note: a patch was released after this article was posted to address the VRS issue:

 

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WWW.PCGAMER.COM

A patch so quick I can barely notice the difference.

 

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Digital Foundry specifically called out Dead Space's problems with VRS in an in-depth technical analysis video. Just a day later, EA has already issued a patch allowing PC players to turn off VRS entirely and disabled it on consoles. In fact, the option now appears to be off by default on PC.

 

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11 hours ago, Kal-El814 said:

I’ve come across a few more arenas / encounters where the music / cues for enemies seem off. I’ve killed most of the bigger mobs but there will still be one or more of those little head guys slinging shit at me and there’s no indication that they’re there other than my health getting chipped away. Isaac doesn’t look, the combat music has stopped, they’re far enough away that I don’t hear them, etc. I’m playing on Hard which isn’t too bad difficulty wise, but I was planning on doing a NG+ impossible run and this may talk me off that particular cliff.

I don't have it yet but the enemies randomly appearing and hitting players without audio cues seems to be a common complaint. There were a bunch of reddit posts about enemies randomly spawning quietly behind players and suddenly getting hit in the back. You'd think that's gotta be a bug, who'd design encounters that way? Hopefully they'll patch that.

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On 1/30/2023 at 7:17 PM, Kal-El814 said:

Been a while since I played the original, but I don't remember quite as many enemies coming up behind you with few, if any, indication that they're there. I get it in vacuums, but I've been ganked from behind in a couple corridors with absolutely no warning.

 

10 hours ago, Bloodporne said:

I don't have it yet but the enemies randomly appearing and hitting players without audio cues seems to be a common complaint. There were a bunch of reddit posts about enemies randomly spawning quietly behind players and suddenly getting hit in the back. You'd think that's gotta be a bug, who'd design encounters that way? Hopefully they'll patch that.

 

The game has an "Intensity Director" which probably has something to do with what's being experienced.

 

ds-intensity-blog-thumbnail.jpg.adapt.cr
WWW.EA.COM

The team behind Motive’s Dead Space remake introduces new systems designed to keep players teetering on the edges of their seats.

 

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@stepee not sure if you read my initial impressions on this. But the very first thing I noticed was that it looked blurry on the character and objects. With that new update that has all disappeared! Looks so much better now. 

 

I called in sick today so I'm playing now. :cool:

 

Not sure why I needed you to know this lol.

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  • Commissar SFLUFAN changed the title to Dead Space Remake (PS5/Xbox Series/PC) - Information Thread, update: reviews from OpenCritic posted
33 minutes ago, Commissar SFLUFAN said:

 

 

The game has an "Intensity Director" which probably has something to do with what's being experienced.

 

ds-intensity-blog-thumbnail.jpg.adapt.cr
WWW.EA.COM

The team behind Motive’s Dead Space remake introduces new systems designed to keep players teetering on the edges of their seats.

 

 

I'm completely fine with the encounters, environments, and mobs being dynamic based on whatever vibes the game feels like it should throw my way. Getting clipped by an enemy that I was given zero clue was there does not make the experience more intense, it makes it more annoying. If you're going to use musical to signal me that the room is clear, do it consistently. Some of those little fuckers are mobile and tiny, it's not fun to sprint around like a lunatic in a room I'm 90% sure is clear.

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1 hour ago, Commissar SFLUFAN said:

 

 

The game has an "Intensity Director" which probably has something to do with what's being experienced.

 

ds-intensity-blog-thumbnail.jpg.adapt.cr
WWW.EA.COM

The team behind Motive’s Dead Space remake introduces new systems designed to keep players teetering on the edges of their seats.

 

Yeah that's what players were complaining about. According to them, the ID will randomly spawn enemies a corridor over because there is down time but you're given no real audio cues when this happens apparently. Enemies, for some reason, don't make sufficient noise and will get in cheap shots from behind because players were unaware there was a new threat. 

 

Again, I'm not playing it but that sounds like something isn't working as planned to me. 

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25 minutes ago, AbsolutSurgen said:

VRS can now been disabled on the PC version according to John Linneman (I assume this is why their promised Dead Space PC videos have been delayed) -- they claim image quality has been dramatically improved.

 

Well whatever they did for consoles it's amazing. The image quality is night and day. It looks like a next-gen title now. I'm on chapter 4 and I'm now debating starting over that's how dramatic it is.

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2 minutes ago, best3444 said:

 

Well whatever they did for consoles it's amazing. The image quality is night and day. It looks like a next-gen title now. I'm on chapter 4 and I'm now debating starting over that's how dramatic it is.

 

it’s the same thing, they removed VRS on consoles

 

No idea what they were thinking there.

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1 minute ago, Keyser_Soze said:

I have seen the same enemy pop up in a different location but that's only because it popped out of a different hole. Which seems fine to me.

If they just pop up behind you like a FPS spawn then that's not as good.

 

No enemy has really surprised me like Kal is saying. I've had 0 issues in that department.

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5 minutes ago, Keyser_Soze said:

I have seen the same enemy pop up in a different location but that's only because it popped out of a different hole. Which seems fine to me.

If they just pop up behind you like a FPS spawn then that's not as good.

 

It's 2 things:

 

1) enemies will spawn behind me with no sound and no clues that they're there until they're either about to hit me, or if it's those lil tentacle head guys, their projectiles damage me

2) I'll kill all visible enemies in a room, the combat music will stop, but not all the enemies will be actually be dead and I'll get punched while I'm looting or moving a battery around or something

 

It doesn't happen all the time, but it does happen often enough to be annoying. I'm playing on Hard now, if i was on Impossible I'd be pissed.

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6 minutes ago, Bloodporne said:

I'm kind of baffled reading some of that to begin with because the enemies in the OG Dead Space were loud as fuck. Are they just silent now or what's the deal? In the original you could hear enemies three corridors over screaming their faces off. How can they even sneak up on people?

 

It's not consistent. Most of the time you can hear them and they're fine.

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9 minutes ago, Bloodporne said:

I'm kind of baffled reading some of that to begin with because the enemies in the OG Dead Space were loud as fuck. Are they just silent now or what's the deal? In the original you could hear enemies three corridors over screaming their faces off. How can they even sneak up on people?

 

I think kal is playing a special edition. 8 hours in and never ran into this. Unless it's something they incorporated on hard difficulty. I'm too much of a pussy to play that difficulty.

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I’ve had an enemy sneak up behind me once that seemed like it popped up out of nowhere, is that what we are talking about? It happened when I was specifically looking at a vent assuming someone would pop out there but then all of the sudden I got hit from behind. 

 

It didn’t really register with me as anything important at the time, I assumed it was specifically the intensity director adjusting because I was trying to get ahead of things.

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4 minutes ago, Xbob42 said:

I haven't been ignoring this one, just... waiting. I somehow stumbled my way into a relatively cheap 4080 and now I'm waiting for it to arrive. Luckily the 3080 has held value remarkably well so while it's like I'm only paying what a 4080 should cost! :s

 

yeah I like justifying things with weird math too!

 

Congrats though, price sucks, hell of a card

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20 hours ago, Xbob42 said:

I haven't been ignoring this one, just... waiting. I somehow stumbled my way into a relatively cheap 4080 and now I'm waiting for it to arrive. Luckily the 3080 has held value remarkably well so while it's like I'm only paying what a 4080 should cost! :s

It’s absolutely ridiculous what they are asking for a 4080. I was looking at parts for a build when I bought my MSI laptop with a 3080ti. The reason I went that way was the price of current gpu/cpu’s. If you really want high end parts, you’re at/over 2k$ just for a cpu and gpu. It’s a little out of hand. And my 2080 isn’t covering any costs.

 

20 hours ago, Bloodporne said:

I'm kind of baffled reading some of that to begin with because the enemies in the OG Dead Space were loud as fuck. Are they just silent now or what's the deal? In the original you could hear enemies three corridors over screaming their faces off. How can they even sneak up on people?

its a bug. Ive had it happen in the weirdest places, like while shopping in the store. I’m also playing on hard, and it’s been rare but frustrating when it does happen. Usually they are making all the standard Dead Space noises.

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5 hours ago, Commissar SFLUFAN said:

 

It's more than likely the result of a technical disconnect between the Intensity Director and other game systems.

I agree with this, because the monsters in this game are never silent. They screech while violins and fiddles scream, and a hundred other sounds add to making them terrifying, but I don’t remember them ever being quiet.

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I think with the new update these are some of the best visuals on the PS5 right now. It looks fuckin nice. In particular the lighting is awesome. 

 

BTW, the game keeps getting scarier. I'm never scared in games or movies but the sections I'm in now are pretty terrifying.

 

@Biggie stay far, far away from this game!

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7 minutes ago, best3444 said:

I think with the new update these are some of the best visuals on the PS5 right now. It looks fuckin nice. In particular the lighting is awesome. 

 

BTW, the game keeps getting scarier. I'm never scared in games or movies but the sections I'm in now are pretty terrifying.

 

@Biggie stay far, far away from this game!

crushed noo GIF

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Dead space is a different kind of horror. It’s definitely different than RE. I think the scifi part of the game lessens the impact of the horror. It’s not like going through the old house at the beginning of 7, which completely reminds me of my grandparents home adding to it’s creepyness. Its scary, but I think most people can handle it, the setting just feels different.

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I just started the remake, as a big fan of the series, it's been great so far, though obviously very similar in most ways to the original game outside of huge audio/visual improvements and quality of life improvements. I just started, only about an hour in - it's running pretty great on my 2080 Ti. For those who have played the original game so know the plot and what happens so aren't worried about ruining the mystery of what happened to the USG Ishimura, I recommend watching the voice acted comic book series (which came out a month before the original game's release) which describes what happened to begin the issues on the Ishimura called Dead Space: Downfall. Then one should watch the Dead Space animated film, also called Dead Space: Downfall, which takes place next. Then you immediately pick up after the end of Downfall with the first game, it all transitions pretty nicely.

 

Obviously the comic series and animated film were prequels to the original game, not the remake, so they are old, but given the remake so far seems exactly the same in terms of setting and story as the original game, I imagine these are still pretty much canon. Here's the web series below, the animated film is free to watch with ads on Amazon Prime Video in HD. Story order: Dead Space comic book series (shows what happened first planetside at the colony), then Dead Space: Downfall animated film (shows what happened next on the USG Ishimura), then the Dead Space remake (shows what happened once the USG Kellion and Isaac Clarke arrive to help). 

 

 

 

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