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Dead Space Remake (PS5/Xbox Series/PC) - Information Thread, update: EA sending surveys to gauge interest in remakes of Dead Space 2 and 3


Brian

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I have a sense that this will be disappointing in comparison to something like RE2make.  The stuff about the Ishimura being "open" screams of empty marketing because gamers hate the phrase "linear".  My guess is that it's only "open" in the sense that you maybe can take the tram back to previous levels where the "intensity director" can procedurally spawn enemies again or something.  I highly doubt it's going to be something like the RE Police Station where you are continually looping around on yourself and optimizing your routes based on your inventory.

 

I hope I'm wrong, but I would bet that this is really close to the original outside of a few specific scenes.

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31 minutes ago, Xbob42 said:

Yeah, I think the first and second game were alright, but even the second one could use a few alterations. I think 3 actually had a lot of great ideas that, once I was removed from launch disappoint and actually got to enjoy the game last month, I thought were real good. But there was also a lot that was fucking stupid. A significant portion of Dead Space 3 has a fucking love triangle at the forefront of the story. So dumb. I also think it ended weird, but I think the DLC was going in a really cool direction. But I wouldn't mind a total rewrite of all that. It got too wide, I think.

 

You know, that also reminds me of Dead Space 3. There were these rooms you could only unlock if you played... a phone game, I think? Or something. Anyway it was never available on PC via normal means. But it was easy enough t re-add them by renaming some files. I did that, and it was literally 4 rooms, each had like a power node and a single audio log that made no sense out of context, probably why it was blocked off on PC.

 

Beyond that, I hope the DLCs are either incorporated into the main game or are on all platforms this time. Not having some of the DLC on PC was fucking weird since it launched at the same time as it did on consoles. But if anything needs a remake, it's those DLCs. The one for 3 had a good ending but the actual gameplay was meh, and as I understand it the DLC for 2 just straight up sucked.

 

Nice to see a Dead Space fan come around on Dead Space 3. It got a lot of hate for the co-op and the microtransactions upon release but my brother and I, both Dead Space fans, played the co-op mode together without using any of the microtransactions and played the game on hard and got through the game just fine. Was it as scary due to co-op? No, but there were hard and cool parts of the game and going around in space together felt badass. There were co-op only parts in the gameplay that were pretty interesting too. That said, I do get the complaints about Dead Space 3 and would love a remake of the whole trilogy if this one is any good.

 

As for the DLC's, I have to disagree. If one played the on-rails shooter game Dead Space: Extraction (originally on the Wii and then got a remaster for the PS3 releasing alongside Dead Space 2), which was surprisingly very good, the Dead Space 2 DLC, "Dead Space 2: Severed" picks up the story of the characters from that spin-off game in that DLC (it also takes place on the same station as Dead Space 2). The story threads in that spin-off game are very intriguing and deepen what was going on in the Dead Space story and lore, hinting at some pretty cool/wild things. Unfortunately the plot threads that Severed continued for those characters isn't picked up again - Dead Space 3 and its DLC, "Dead Space 3: Awakened", continue to hint and semi-continue those threads in the super background of things though, instead understandably sticking to the main Dead Space plot. I was sad it was never picked back up. Then again, the Dead Space 3 DLC ends on an enormous cliffhanger if you are having fun and care at all about the Dead Space story at that point. My brother and I were very interested in seeing the story continue, hence my hope we'd get Dead Space 4 instead of a remake, but maybe if they remake the trilogy then we'll get a Dead Space 4? I hope so. I can understand people not liking the Dead Space 2 DLC in some ways - it is short, easy, and has nothing to do with Dead Space 2. Only those who played Extraction would care, otherwise it does seem like bad DLC. But for Extraction fans like myself, getting that DLC was like receiving water in the desert. Dead Space 3 DLC is more Dead Space 3, it's good/solid as you said.

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I haven't played the DLCs, just basing my thoughts on what I've seen and heard from others, so I can't say one way or another. I do hope they go straight for Dead Space 4 after this, though, assuming it succeeds. I'd hate to have to wait for them to remake an entire trilogy or whatever first.

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3 minutes ago, Xbob42 said:

I haven't played the DLCs, just basing my thoughts on what I've seen and heard from others, so I can't say one way or another. I do hope they go straight for Dead Space 4 after this, though, assuming it succeeds. I'd hate to have to wait for them to remake an entire trilogy or whatever first.

 

I added to my original post to clarify as well - what you said totally makes sense based on what fans probably say online since the Dead Space 2 DLC doesn't really relate to Dead Space 2. But yeah it's good if you've played Extraction though. That sucks you can't play the DLC's on PC, the Dead Space 3 DLC directly continues the story from the end of Dead Space 3. I guess you can always watch it on Youtube. :p 

 

I also don't want to wait for the entire trilogy to get remade first but they wouldn't just jump to Dead Space 4 would they?

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1 hour ago, Bloodporne said:

I forgot to roast this part because the more videogames try to be logical and "realistic", the more I notice shit like this and find it funny. TLoU2 was a total jarring-nonsense-videogame-stuff fest as well and I would never notice it in a game like The Evil Within or whatever. 

 

Isaac has a meltdown seeing a small blood stain and even when stomping on a box goes UUHGHHG AAAHHHH like a maniac, yet his boys get literally torn apart by The Thing monsters and he's just hanging out. 

 

What stuck out to you in TLoU2? 

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3 minutes ago, Brick said:

 

What stuck out to you in TLoU2? 

To be clear, I love the game particularly for the gameplay, it's fantastic. Much of the "I feel bad for what I've done, my emotions" type of stuff gets sillier the more seriously they take it when juxtaposed with the insane rampages you go on to me though. There are just many small moments that made me laugh like that. Not saying they should've done differently, that's ND's whole thing, but I personally find that the more videogames try to be realistic and have Hollywood style emotional gravitas, the sillier and jarring small moments like that become. 

 

But anyway, I'm not sure there was anything in that game nearly as funny as Isaac just kinda standing there completely unfazed while everyone is slaughtered. What makes it funny to me is how hard they're clearly trying to make Isaac a more real character. 

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1 hour ago, ShreddieMercury said:

I have a sense that this will be disappointing in comparison to something like RE2make.  The stuff about the Ishimura being "open" screams of empty marketing because gamers hate the phrase "linear".  My guess is that it's only "open" in the sense that you maybe can take the tram back to previous levels where the "intensity director" can procedurally spawn enemies again or something.  I highly doubt it's going to be something like the RE Police Station where you are continually looping around on yourself and optimizing your routes based on your inventory.

 

I hope I'm wrong, but I would bet that this is really close to the original outside of a few specific scenes.

I'm almost willing to put money on that. There is no way, absolutely no way, they somehow redesigned the Ishimura to be even particularly interconnected, let alone a puzzle box like RE2R's police station or something.

 

My opinion...there just won't be full-on "level" cuts and big loading screens when traversing to different area with the tram, that's it. They spin shit like crazy with their phrasing, look at TLoU Part 1. Absolutely agree with you too that they'll say whatever is furthest from the word linear because open world reigns right now. 

 

Biggest thing Dead Space could've used would've been an overhaul to the fetch quest "mission" structure. That was even criticized at release and to me that would've been the coolest shit to introduce a Prey style mission log and send you on your way in the Ishimura. What they've shown though is absolutely 1:1 with some goofballs arguing online that it isn't because this room on the right is now slightly bigger and that door is now on the left. Get outta here, nobody means that. 

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42 minutes ago, Bloodporne said:

To be clear, I love the game particularly for the gameplay, it's fantastic. Much of the "I feel bad for what I've done, my emotions" type of stuff gets sillier the more seriously they take it when juxtaposed with the insane rampages you go on to me though. There are just many small moments that made me laugh like that. Not saying they should've done differently, that's ND's whole thing, but I personally find that the more videogames try to be realistic and have Hollywood style emotional gravitas, the sillier and jarring small moments like that become. 

 

TLoU2 is a game about how unfortunate, tragic, and self-sustaining the cycle of violence is... that makes the gameplay a constantly rewarding cycle of incredibly stylized violence.

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4 minutes ago, Kal-El814 said:

 

TLoU2 is a game about how unfortunate, tragic, and self-sustaining the cycle of violence is... that makes the gameplay a constantly rewarding cycle of incredibly stylized violence.

I see someone here isn't a member of the "Highlanders for World Peace" team! :nottalking:

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2 hours ago, Kal-El814 said:

 

TLoU2 is a game about how unfortunate, tragic, and self-sustaining the cycle of violence is... that makes the gameplay a constantly rewarding cycle of incredibly stylized violence.

...much harrowing...much bad feelings. Sorry ND, I was busy styling on people with shotgun headshots. 

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  • Commissar SFLUFAN changed the title to Dead Space Remake (PS5, Xbox Series X|S, PC) update: "Rewriting and Improving the Story of a Horror Classic" and "Rebuilding the Iconic Plasma Cutter" videos (IGN First)
  • Commissar SFLUFAN changed the title to Dead Space Remake (PS5/Xbox Series/PC - 27 January 2023) update: "Gold Status" announced
  • Commissar SFLUFAN changed the title to Dead Space Remake (PS5/Xbox Series/PC - 27 January 2023) update: "How a Single Scene Was Created" (IGN First)
  • 2 weeks later...
  • Commissar SFLUFAN changed the title to Dead Space Remake (PS5/Xbox Series/PC - 27 January 2023) update: recent "IGN First" videos posted

"IGN First" articles to accompany the posted videos:

 

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WWW.IGN.COM

The creators of both Isaac's original and remake suits discuss how they established and refined the ribbed, industrial aesthetic that became a horror icon.

 

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In a line-up of survival horror characters, Isaac Clarke stands out. Rather than a regular Joe attempting to outrun zombies, Dead Space’s protagonist is a space engineer ready to weather the harshest conditions. That’s clear to see in his now-iconic space suit, which has received a grimy upgrade for the upcoming Dead Space remake.

 

The original suit was designed by Chi-Wai Lao, a concept artist who worked at EA alongside Dead Space creator Glen Schofield back in the early 2000s. “[To begin with] my suit designs were all over the place,” says Lao, “ranging from very slim-fitted to very bulky, some very robotic looking, a couple even [carried] a giant sword. They were drastically different from the Dead Space suits we recognize today.”

 

 

 

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WWW.IGN.COM

The developers of Dead Space remake discuss the original game's impact on survival horror, and how new technology will redefine its scares for a new generation.

 

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Dead Space returns in 2023 after a decade-long hiatus. But the remake will arrive to a landscape very different from the one it left; terror has become a big business, and once-niche survival horror games are now booming. Resident Evil has recaptured its glory, Silent Hill is returning from the grave, and numerous terrifying indies have captured the imagination of players and streamers across the globe. Where the original Dead Space was somewhat of a gamble for distinctly mainstream publisher EA back in 2008, the remake is practically a sure-fire hit in 2023.

 

As part of this month’s Dead Space-focused IGN First, we sat down with members of EA Motive to explore how the original Dead Space changed survival horror, why the genre is so popular today, and how the evolution of technology has made the game’s return even more terrifying.

 

 

 

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WWW.IGN.COM

IGN First explores the many skills required to make a corpse transform into a monster in the Dead Space remake.

 

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The Dead Space remake is a faithful recreation of the 2008 sci-fi horror classic. Well, mostly faithful. EA Motive has seized the opportunity to improve on the original, and so some sequences play out differently than you remember. An early example is the moment in which protagonist Isaac Clarke watches a corpse transform into a necromorph for the first time.

 

To find out how the new version of this sequence was created, we spoke to several members of the Dead Space team to explore their roles in bringing the moment to life. As with every individual moment in every video game, the final result is the product of people working together. This IGN First video reveals how multiple people across several different departments combined their skills to create one of the game's most horrifying sequences.

 

 

 

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WWW.IGN.COM

IGN First takes a closer look at how the Dead Space story has been re-written for the upcoming remake, from new speaking roles to improved environmental storytelling.

 

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The original Dead Space is a video games classic, and a horror story fondly remembered by many. The tale of one engineer fighting to survive within the gloomy, corpse-filled corridors of a dead mining ship left a lasting impression, and so when it came to the remake developer EA Motive has been careful in how it approached the narrative.

 

But there are some changes. Just like the remake looks different, it’s also scripted differently. That’s because all teams working on Dead Space had the same goal.

 

 

 

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WWW.IGN.COM

IGN First takes a close look at the weapons of Dead Space, and how they've been redesigned and upgraded for the remake.

 

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It’s rare that a pistol gets to be the star of the show in a video game, but that’s exactly what happened in Dead Space. The 2008 survival horror classic made the Plasma Cutter, a handgun-like tool that shoots vertical or horizontal projectiles, the most essential tool for dismembering your necromorph enemies. When it came to remaking Dead Space, developer EA Motive knew that it had to do right by this iconic weapon. And so it’s exactly as you remember.

 

“Who wants to change the Plasma Cutter? It's perfect as it is,” says Roman Campos-Oriola, creative director on Dead Space at EA Motive. “I'm joking a bit, but it's exactly the way we approached that weapon during the development.

 

“Anybody [who] played any Dead Space before remembers that weapon, remembers the distinct click-click when it turns, remembers the sounds of it, the impact of it on any creatures, and just how it feels playing with that weapon,” he says. “So for us it was really important to keep that memory, to fulfil in a sense that memory of the player.”

 

 

 

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WWW.IGN.COM

See how the remake of Dead Space compares to the 2008 original in our scene and graphic comparison.

 

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The initial allure of a video game remake is the chance to replay an old classic in modern, shiny graphics. And that's exactly what we're getting with Dead Space; one of the remake's many features is that it has been built from the ground up in EA's modern Frostbite engine, and so looks as crisp and glossy as you'd hope for.

 

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  • Commissar SFLUFAN changed the title to Dead Space Remake (PS5/Xbox Series/PC - 27 January 2023) update: all "IGN First" videos and articles posted
  • 3 weeks later...
  • Commissar SFLUFAN changed the title to Dead Space Remake (PS5/Xbox Series/PC - 27 January 2023) update: "Humanity Ends Here" official launch trailer

As one of the very few who beat Calisto Protocol, I don’t find it that similar beyond surface appearance.  
 

Even compared to the original, CP is much more linear and much more funneled in between constant loading points of crawling through vents or squeezing between walls. At least, my memory is that of exploring and back tracking more in Dead Space.

 

Dead Space is also more of a shooter while Calisto is more of a beat ‘em up with a little shooting. I guess part of that could depend on how you play, but CP really seems to heavily steer you towards the melee combat.

 

Calisto is also a much more punishing game, even on easy. There were large sections where I would keep dying every new scene because dudes would come out of nowhere and essentially insta kill you.  It felt at times almost like an Abe’s Odyssey sorta thing where you have to really figure out the room and which order to tackle things to make it through.

 

It’s an incredibly frustrating game on so many levels. Among them is the fact that I still struggle to not think of it fondly. Like, I’d give it a 65/100 I think I said when I beat it, and I think that’s about right. But I do still think of it so it kinda stuck with me in a positive way. Besides on a rendering level being the absolute top of class (let’s not speak of performance) with insane character models, especially the player model, I think the presentation was well done and the brief story was okay. 

 

But the actual combat..I think I fucking love it? It feels SO damn good! Am I wrong here, @Xbob42? I think it has such a good crunchy weighty feel to it that is almost cathartic in its satisfaction. Even something as simple as stomping bodies has such a pleasing impact. Like, it’s the game to play when you are pissed off. And almost equally the dodging mechanic actually works to my complete surprise and is addictive in its own way.

 

But fuck it can be a poorly designed and even programmed game. So yeah Dead Space will be much better but also a totally different game. 

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1 hour ago, sblfilms said:

I watched the comparison video from IGN and I was struck by how good the original still looks. It’s aged better than many games of its vintage.

Thought the same, but, thinking the same makes me want this less lol

 

Do remakes for the games that can truely benefit from them.

 

Original Half Life, Deus Ex, Zelda OOT completely overhauled would be insane

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2 hours ago, Commissar SFLUFAN said:


Believe me - it's a proper remake.

 

Black Mesa expands and streamlines certain sections of the original.  In fact, the entire Xen section is completely re-worked to be practically unrecognizable.

 

It's not a proper remake because it doesn't say remake at the end /OCD :sickos:

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5 hours ago, Commissar SFLUFAN said:


Believe me - it's a proper remake.

 

Black Mesa expands and streamlines certain sections of the original.  In fact, the entire Xen section is completely re-worked to be practically unrecognizable.

 

It's still very much a remaster.

 

I'm talking about a proper remake. One where Valve is actually involved, one where things that were once square and blocky are now round. Everything redone

 

The game deserves that

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