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ShreddieMercury

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About ShreddieMercury

  • Birthday 09/03/1987

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  1. Yeah I think the story stays pretty consistent. It's very interesting, but it's also less impactful than the first because it gets so twisted up in its own mythology that eventually the rules don't make sense and as a result the stakes get lowered. This is the problem with all multiverse stories in my opinion.
  2. Haven't you waffled back and forth on this game like two or three times already? I'd say just give it up at this point. If you weren't enjoying it after 10 hours, then the next 10 aren't going to change your mind.
  3. This is how I feel about the majority of modern AAA games. It's hard not to be blinded by the production values and visuals of some of these titles, and initially I have a great time. But it's not long before I start to see the cracks and realize that the production values are coming at the expense of interesting and fun game design. Lots of Sony stuff falls into this category for me. Alan Wake II is a more recent example - I do still think it's a great experience, but the way it's designed makes me unlikely to ever revisit it like I do Remedy's other games.
  4. GTA 6 Production Reportedly Falling Behind, Rockstar Urges Staff To Return To Office To Avoid Delay KOTAKU.COM The open-world sequel is set to launch next year, but leadership is worried it could get delayed until 2026 What kind of horse-testicle-physics are they hiding up their sleeves this time? Gotta get everything right, this game isn't coming until 2026.
  5. If the controls were your main issue, I would encourage you to try the remake, because they've updated it to play like modern games but it still retains the same kind of encounter design and mechanics that made the original so beloved. If RE is not your thing then go ahead and skip it, but the controls shouldn't give you any issues at this point. I would also absolutely put it in the top 10 games ever made. Everything is subjective, but I think you can easily make the argument that it's up there given the game's widespread influence in the industry.
  6. I'm sure there are, but it's an opinion that only seems popular in retrospect now that control schemes are almost completely homogeneous. And that opinion doesn't seem to have affected the game's reputation. The controls of RE4 are the game, because the core mechanics are all balanced around them. More restricted movement increases the importance of positioning and the tension involved in the encounters. I think the remake did an exceptional job of still retaining the risk/reward aspect of the first game's limited movement by making you wait for critical hits (brought over from RE2 Remake), while also changing the enemy behavior to account for your increased mobility and the knife parry. It's fine to not like it, but I think people forget that tons of games used to have unique control schemes, and these differences allowed for unique approaches to game design. If you don't like the controls of the original, the remake updates them to be in line with what all games use now, so you can enjoy it either way if you're inclined.
  7. I agree and I think that's the point of all ranking/scoring systems, I just find it bizarre that RE's ranking is based almost single-handedly on speed, when I don't think that being fast is the most fun way to play the games. Rewarding the player by tracking accuracy, hits taken, healing items used, etc. I would think makes more sense, because that's what playing "well" feels like. I don't understand the structure they have in place that rewards the player for actively ignoring the core gameplay.
  8. You played a game you don't like twice through to completion? Taste and enjoyment being completely subjective, RE4 is widely recognized as one of the best and most influential games of all time, and I would say the remake is nearly as good as the original. Totally respect your opinion, but it's one of my favorite games in the last 5-10 years. I find it to be mechanically nearly perfect. The game design is still shockingly sophisticated today, which is crazy to say for a remake of a nearly 20 year old game.
  9. I can definitely understand with the early games that trying to optimize and speed through could extend the life of the game given that they were short and more about the puzzles than the moment to moment gameplay. But playing the more recent games, I just enjoy the atmosphere, gameplay and exploration so much that I haven't been compelled to try and speed through them, even when replaying them several times over.
  10. I recently played through RE Village again (fun!) and started RE4 remake again (the best), and for the umpteenth time I'm still confused about why it ranks the player based on speed. I've always ignored the rankings, but paying more attention now, I just don't understand how it would be fun to speed through these games? My view would be that the gameplay that feels the best should be what scores highest, and that's how rankings generally work in something like a character action game. But to achieve high ranks in the RE games, you kind of have to just not play the game at all, and instead commit everything to memory and just run through. I've never understood the appeal of speedrunning generally, but in these games especially it seems bizarre given how exceptional the gameplay actually is. Do you all play the RE games like this?
  11. Wow I just found out about this, doesn't seem to be much coverage. AA? Jazz soundtrack? Cosmic survival horror?? What I've read doesn't inspire much confidence, but my interest is piqued all the same.
  12. Awesome. The development costs required to push these specs will surely continue to be sustainable.
  13. Excellent summary of what's great and simultaneously disappointing about this. Aside from 2-3 titles in this collection, the games do not hold up. Still, as somebody who wasn't around for this era, and knows very little about the 80's UK computer industry in general, it's fascinating. The Jeff Minter games from the late 90's - today are evergreen, and are essentially updates/reworkings of his earliest ideas. If anything, this collection does confirm to me that he's one of very, very few actual artists working in video games. Meaning, his games are ultimately a form of pure artistic self-expression that were miraculously able to find an audience. I will say, I think these Digital Eclipse people are a little high on their own supply. I don't really understand what they mean by "interactive documentary", because this is literally a museum exhibit. It's definitely a cool niche that they're carving out, but I think "museum" is a much better term than "documentary". What's most disappointing about this is how limited it is. It feels like the first part of a trilogy, but there's absolutely no way that such a niche figure is getting another treatment as handsome as this one in the near future as the industry continues to collapse.
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