Commissar SFLUFAN Posted June 12, 2020 Share Posted June 12, 2020 Unannounced Star Wars game appears to be coming soon Quote Electronic Arts has a new Star Wars game coming called Star Wars: Squadrons. The publisher is going to start teasing the new release from its EA Motive studio soon. But a leak on the Xbox website is spilling the details faster than a group of Bothan spies. This is the rumored Star Wars: Project Maverick that first leaked onto PlayStation Network in March. EA will likely have much more to say about this during its upcoming EA Play event on June 18. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted June 12, 2020 Share Posted June 12, 2020 Factor 5 back from the dead? I can dream. Quote Link to comment Share on other sites More sharing options...
Zaku3 Posted June 12, 2020 Share Posted June 12, 2020 Sign me up. Rumors are saying this is MP focused. Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted June 12, 2020 Author Share Posted June 12, 2020 1 minute ago, crispy4000 said: Factor 5 back from the dead? I can dream. 1 minute ago, Zaku3 said: Sign me up. Rumors are saying this is MP focused. Quote According to sources familiar with the game’s production, Star Wars: Squadrons is an aerial/space combat game about piloting ships in head-to-head battles. It features a single-player campaign, but the main focus for Squadrons is on the multiplayer. The idea is to get players fighting against each other in team battles featuring iconic Star Wars vessels. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted June 12, 2020 Share Posted June 12, 2020 No Factor 5 = Skepticism Quote Link to comment Share on other sites More sharing options...
XxEvil AshxX Posted June 12, 2020 Share Posted June 12, 2020 It needs to have straight up Rogue Squadron / Crimson Skies arcade controls, none of that wonky quasi-simulation shit that was in Battlefront II. Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted June 12, 2020 Share Posted June 12, 2020 This would be really awesome if they took the old Xwing/Tie Fighter style gameplay, modernized it and added in multi-player. I could really get behind that. 1 Quote Link to comment Share on other sites More sharing options...
Commissar SFLUFAN Posted June 12, 2020 Author Share Posted June 12, 2020 Quote Link to comment Share on other sites More sharing options...
Brick Posted June 12, 2020 Share Posted June 12, 2020 Now this is a cockpit I wouldn't mind riding. 1 Quote Link to comment Share on other sites More sharing options...
CitizenVectron Posted June 12, 2020 Share Posted June 12, 2020 3 hours ago, XxEvil AshxX said: It needs to have straight up Rogue Squadron / Crimson Skies arcade controls, none of that wonky quasi-simulation shit that was in Battlefront II. 2 hours ago, AbsolutSurgen said: This would be really awesome if they took the old Xwing/Tie Fighter style gameplay, modernized it and added in multi-player. I could really get behind that. It's going to be far closer to Rogue Squadron than TIE Fighter. I would guess there is going to be some kind of auto-level for flight, and not much rolling. This will 100% be an arcade experience since it is going to be targeted at consoles, not PC. Quote Link to comment Share on other sites More sharing options...
CitizenVectron Posted June 12, 2020 Share Posted June 12, 2020 Oh, and I will bet 100 space bucks that there will only be the following ships at launch: X-Wing A-Wing Y-Wing TIE Fighter TIE Interceptor TIE Bomber (or maybe TIE Avenger) They will then release about 8 different DLCs for the prequels, ST, Rebels, etc. Quote Link to comment Share on other sites More sharing options...
legend Posted June 12, 2020 Share Posted June 12, 2020 3 hours ago, crispy4000 said: No Factor 5 = Skepticism 3 hours ago, XxEvil AshxX said: It needs to have straight up Rogue Squadron / Crimson Skies arcade controls, none of that wonky quasi-simulation shit that was in Battlefront II. ** Screams in TIE fighter ** 1 2 Quote Link to comment Share on other sites More sharing options...
cusideabelincoln Posted June 12, 2020 Share Posted June 12, 2020 1 hour ago, CitizenVectron said: Oh, and I will bet 100 space bucks that there will only be the following ships at launch: X-Wing A-Wing Y-Wing TIE Fighter TIE Interceptor TIE Bomber (or maybe TIE Avenger) They will then release about 8 different DLCs for the prequels, ST, Rebels, etc. We can only dream that they'll do something imaginative like have a "commander" mode, where you can pilot a star destroyer or cruiser and give your team directives and provide support functions like bombardments - along the lines of Battlefield 2-type strategy. I've been waiting for an updated Rogue Squadron or Tie Fighter type of game. Battlefront's flying feels like shit. I want to be excited for this, but then this is EA. And it's also a quick cash grab. Such bullshit. They've had the Star Wars license for 7 years and they have done jack shit with it. They could have released all different kinds of Star Wars type games. Is Disney also at fault there, too? A license wouldn't necessarily have to be exclusive to one publisher, right? Disney could have just taken pitches from developers who make all types of games. Give us the Battlefronts. Give us the KOTOR/RPG game. Give us the immersive story-driven action game. Give us the flying games. Give us some new games! What have we seen since 2013? 2 Battlefront games, Fallen Order, and a remaster of Jedi Knight. Quote Link to comment Share on other sites More sharing options...
Zaku3 Posted June 12, 2020 Share Posted June 12, 2020 2 minutes ago, cusideabelincoln said: We can only dream that they'll do something imaginative like have a "commander" mode, where you can pilot a star destroyer or cruiser and give your team directives and provide support functions like bombardments - along the lines of Battlefield 2-type strategy. I've been waiting for an updated Rogue Squadron or Tie Fighter type of game. Battlefront's flying feels like shit. I want to be excited for this, but then this is EA. And it's also a quick cash grab. Such bullshit. They've had the Star Wars license for 7 years and they have done jack shit with it. They could have released all different kinds of Star Wars type games. Is Disney also at fault there, too? A license wouldn't necessarily have to be exclusive to one publisher, right? Disney could have just taken pitches from developers who make all types of games. Give us the Battlefronts. Give us the KOTOR/RPG game. Give us the immersive story-driven action game. Give us the flying games. Give us some new games! What have we seen since 2013? 2 Battlefront games, Fallen Order, and a remaster of Jedi Knight. Problem is any publisher that can afford the Star Wars license is gonna just look for mega-hits. Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted June 12, 2020 Share Posted June 12, 2020 I don't remember X-Wing and Tie Fighter being all that simmy (like, say Falcon 3.0 or MS Flight Simulator were simmy) -- my recollection is that it was slightly more simmy than Wing Commander/Freespace 2 or the more recent Ace Combat games. You could have multiple factions, from the different eras of Star Wars (and multiple tiers) -- you could have small ships, and "medium ships" akin to the heroes in Battlefront i.e. Galactic Empire Tie/ln Fighter Tie Advanced x1 (Vader's ship from a New Hope) Tie Advanced v1 (The Inquisitor's Tie Fighter) Tie Interceptor (Soontir Fel's ship) Hero: VT-49 Decimator, Tie/D Defender (Phoenix Squadron's Ties) Rebel Alliance T-65 X-Wing BTL-A4 Y-Wing A/SF-01 B-Wing RZ A-Wing Hero: Millennium Falcon, VCX-100 light freighter You could do similar load-outs for First Order/Resistance and Galactic Republic/Separatist. It would be interesting if they could do larger scale battles, and include capital ships as well. Quote Link to comment Share on other sites More sharing options...
legend Posted June 12, 2020 Share Posted June 12, 2020 5 minutes ago, AbsolutSurgen said: I don't remember X-Wing and Tie Fighter being all that simmy (like, say Falcon 3.0 or MS Flight Simulator were simmy) -- my recollection is that it was slightly more simmy than Wing Commander/Freespace 2 or the more recent Ace Combat games. For whatever level of "sim" you ascribe to them, they were orders of magnitude more sim than any Rogue Squadron or Crimson Skies. Definitely more simmy than Ace Combat too. Quote Link to comment Share on other sites More sharing options...
CitizenVectron Posted June 12, 2020 Share Posted June 12, 2020 The other unfortunate thing about space battles is that they end up devolving into just spinning in circles until somebody gets a target lock for missiles. Hopefully the combat zones have obstacles (say, the hulks of destroyed ships)...but also not too many. I can already see EA making the maps way too crowded or linear. I'm also afraid about the FOV. I'm assuming we're going to get 3rd person combat, which is fine for an arcadey game. Quote Link to comment Share on other sites More sharing options...
Zaku3 Posted June 12, 2020 Share Posted June 12, 2020 14 minutes ago, CitizenVectron said: The other unfortunate thing about space battles is that they end up devolving into just spinning in circles until somebody gets a target lock for missiles. Hopefully the combat zones have obstacles (say, the hulks of destroyed ships)...but also not too many. I can already see EA making the maps way too crowded or linear. I'm also afraid about the FOV. I'm assuming we're going to get 3rd person combat, which is fine for an arcadey game. It's being developed by Motive I believe so think BF2 Starfighter mode as a starting point for what to expect. Quote Link to comment Share on other sites More sharing options...
Zaku3 Posted June 12, 2020 Share Posted June 12, 2020 22 minutes ago, legend said: For whatever level of "sim" you ascribe to them, they were orders of magnitude more sim than any Rogue Squadron or Crimson Skies. Definitely more simmy than Ace Combat too. It'a hard to be a sim about space combat. You can only work off of what we see in the movies. Based on that they are as sim as they can reasonably be. Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted June 12, 2020 Share Posted June 12, 2020 27 minutes ago, legend said: For whatever level of "sim" you ascribe to them, they were orders of magnitude more sim than any Rogue Squadron or Crimson Skies. Definitely more simmy than Ace Combat too. My recollection was they were very similar to Ace Combat 7 (which I just played) -- makes we want to go back and play them. I don't think you can make a modern multiplayer game with any staying power based on Rogue Squadron or Crimson Skies. 1 Quote Link to comment Share on other sites More sharing options...
CitizenVectron Posted June 13, 2020 Share Posted June 13, 2020 1 hour ago, AbsolutSurgen said: My recollection was they were very similar to Ace Combat 7 (which I just played) -- makes we want to go back and play them. I don't think you can make a modern multiplayer game with any staying power based on Rogue Squadron or Crimson Skies. It will have staying power because you'll need to play for 20 hours to unlock proton torpedoes. All the newbies will be flying around unarmed Z-95 Headhunters while 13-year olds with free time and rich people will be flying Millenium Falcons with gold and pink skins, and sparkle exhaust. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted June 13, 2020 Share Posted June 13, 2020 4 hours ago, Brick said: Now this is a cockpit I wouldn't mind riding. Quote Link to comment Share on other sites More sharing options...
number305 Posted June 13, 2020 Share Posted June 13, 2020 3 hours ago, Zaku3 said: It'a hard to be a sim about space combat. You can only work off of what we see in the movies. Based on that they are as sim as they can reasonably be. Yes. Sim for the fantasy created in the movies. True space fighting Sim would be pretty boring. You can't actually have dogfighting aircraft in space. With no atmosphere there is no way for ships to maneuver in that way. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted June 13, 2020 Share Posted June 13, 2020 4 hours ago, CitizenVectron said: The other unfortunate thing about space battles is that they end up devolving into just spinning in circles until somebody gets a target lock for missiles. Hopefully the combat zones have obstacles (say, the hulks of destroyed ships)...but also not too many. I can already see EA making the maps way too crowded or linear. I'm also afraid about the FOV. I'm assuming we're going to get 3rd person combat, which is fine for an arcadey game. The RS games actually did a great job avoiding that and balancing objective design. Okay, the occasional escort mission sucked, but other than that, it was good. Most enemy ships being fodder probably helped with it not devolving into circle fights. I’m expecting this to turn into more of a multiplayer focused thing. Which would be a shame. Quote Link to comment Share on other sites More sharing options...
CitizenVectron Posted June 13, 2020 Share Posted June 13, 2020 1 hour ago, crispy4000 said: The RS games actually did a great job avoiding that and balancing objective design. Okay, the occasional escort mission sucked, but other than that, it was good. Most enemy ships being fodder probably helped with it not devolving into circle fights. I’m expecting this to turn into more of a multiplayer focused thing. Which would be a shame. From the sounds of the leaks, there will be a "campaign" of 2-3 hours. So knowing EA, similar to Battlefield 4 or something, which was an on-rails tutorial. And yeah, while a multiplayer focus can be good, in this case I think people will tire of a 32-person dogfight over and over. Maybe they will surprise us with some fund team vs team missions (escort, base assault, etc). Quote Link to comment Share on other sites More sharing options...
Kal-El814 Posted June 13, 2020 Share Posted June 13, 2020 That TIE Bomber is flying in reverse lel 1 Quote Link to comment Share on other sites More sharing options...
cusideabelincoln Posted June 13, 2020 Share Posted June 13, 2020 11 hours ago, CitizenVectron said: From the sounds of the leaks, there will be a "campaign" of 2-3 hours. So knowing EA, similar to Battlefield 4 or something, which was an on-rails tutorial. And yeah, while a multiplayer focus can be good, in this case I think people will tire of a 32-person dogfight over and over. Maybe they will surprise us with some fund team vs team missions (escort, base assault, etc). If they don't take inspiration from Rogue One it will be disappointing, because I want to fly the hammerhead cruiser. Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted June 15, 2020 Share Posted June 15, 2020 Today's trailer was cinematic only. Geoff Keighley confirmed it will be 1 first person cockpit view game, with 5v5 multiplayer and a single player campaign. PS4/XB1/PC -- No SeX/PS5 versions October 2nd for $39.99 Edit: Gameplay at the EA event on Thursday. Edit: It will take place shortly after RotJ. Quote Link to comment Share on other sites More sharing options...
crispy4000 Posted June 15, 2020 Share Posted June 15, 2020 It’ll be first person. They should have riffed off the Tie Fighter brand. Just set my expectations completely wrong. Oh well. Quote Link to comment Share on other sites More sharing options...
Kal-El814 Posted June 15, 2020 Share Posted June 15, 2020 Releasing in October but not on next gen systems... why... Quote Link to comment Share on other sites More sharing options...
Brian Posted June 15, 2020 Share Posted June 15, 2020 4 minutes ago, Kal-El814 said: Releasing in October but not on next gen systems... why... So they don’t waste more money if it bombs. Quote Link to comment Share on other sites More sharing options...
Mr.Vic20 Posted June 15, 2020 Share Posted June 15, 2020 1 minute ago, ManUtdRedDevils said: So they don’t waste more money if it bombs. And to ensure there is a HUGE potential user base to give it any hope of succeeding. I'm sure it will get patched for next gen shortly after next gen consoles launch. Quote Link to comment Share on other sites More sharing options...
skillzdadirecta Posted June 15, 2020 Share Posted June 15, 2020 4 minutes ago, ManUtdRedDevils said: So they don’t waste more money if it bombs. How much money could they have POSSIBLY spent making this? Quote Link to comment Share on other sites More sharing options...
CitizenVectron Posted June 15, 2020 Share Posted June 15, 2020 The line about "five pilots, one squadron" makes me think this will be 5v5...which is not great. Anything less than 16v16 will be a pass from me...and honestly I was hoping for 32v32 at least as an option on PC. I am glad it's taking place after ROTJ, however. Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted June 15, 2020 Share Posted June 15, 2020 2 minutes ago, CitizenVectron said: The line about "five pilots, one squadron" makes me think this will be 5v5...which is not great. Anything less than 16v16 will be a pass from me...and honestly I was hoping for 32v32 at least as an option on PC. I am glad it's taking place after ROTJ, however. Keighly confirmed it is 5v5. Also it supports VR on PS4 and PC. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.