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Elden Ring - Information Thread, update (05/21): Shadow of the Erdtree "Story Trailer"


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6 hours ago, Bloodporne said:

 

Elden Ring has a level-up waifu named Melina. 

 

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Ok she is a decent waifu. Need to hear her VA. 

 

Also beat Dark Souls 3. Just need to do the dlc areas. Probably will save them for the future and focus on beating Sekiro. Though Warhammer is out tomorrow so no clue.

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So I havent been following this game too much. is the consensus that this is going to be as difficult as normal souls games, just set in an open world? 
 

how are they going to handle dying in an open world? Does everything respawn in the exact same spots? 
 

With Del Torro’s involvement - will this game have an actual story past the opening cut scene? 

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18 minutes ago, atom631 said:

So I havent been following this game too much. is the consensus that this is going to be as difficult as normal souls games, just set in an open world?

 

Yeah kinda

 

18 minutes ago, atom631 said:

how are they going to handle dying in an open world? Does everything respawn in the exact same spots?

 

There are like fast travel points or something like that where you respawn (I guess a lot like bonfires) and yeah, except bosses.

 

19 minutes ago, atom631 said:

With Del Torro’s involvement - will this game have an actual story past the opening cut scene? 

 

No.

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@atom631 maybe this will answer your question. 

 

ring-1643389079035.png?width=1280
WWW.IGN.COM

Elden Ring director Hidetaka Miyazaki has discussed that, while he doesn't think the game is necessarily easier than previous FromSoftware titles, he does believe more people will be able to finish it this time around.

 

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7 hours ago, skillzdadirecta said:

@atom631 maybe this will answer your question. 

 

ring-1643389079035.png?width=1280
WWW.IGN.COM

Elden Ring director Hidetaka Miyazaki has discussed that, while he doesn't think the game is necessarily easier than previous FromSoftware titles, he does believe more people will be able to finish it this time around.

 


cool. Ill def keep my eye on this and see what the verdict is. 
 

its really not the difficulty that bothers me in souls games. Its the repetitiveness. The starting back at the beginning and having to memorize the level in order to progress. You play for 2hrs and you make little to no progress. It just wears me out. I cant imagine how frustrating it might be to trek through an open world for 45-1hr and get one shot and have to start all the way back at some checkpoint. 

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8 minutes ago, atom631 said:


cool. Ill def keep my eye on this and see what the verdict is. 
 

its really not the difficulty that bothers me in souls games. Its the repetitiveness. The starting back at the beginning and having to memorize the level in order to progress. You play for 2hrs and you make little to no progress. It just wears me out. I cant imagine how frustrating it might be to trek through an open world for 45-1hr and get one shot and have to start all the way back at some checkpoint. 

 

I feel like more recent Souls games have been far more generous with Bonfire placement.  I feel like in most areas theres almost too many.  In Sekiro they are seem to be everywhere.

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yeah it's rare that you lose 2 hours of progress unless you completely miss a bonfire. My first priority in a new area in these games is to find the next bonfire always. If you play smartly, you'll rarely lose too much. Although when you DO die and lose over 10K souls it stings. Its best to use those souls if you accumulate too many. Playing through these Souls games in the last couple of weeks has really rekindled my love of the genre.

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57 minutes ago, JPDunks4 said:

 

I feel like more recent Souls games have been far more generous with Bonfire placement.  I feel like in most areas theres almost too many.  In Sekiro they are seem to be everywhere.

 

40 minutes ago, skillzdadirecta said:

yeah it's rare that you lose 2 hours of progress unless you completely miss a bonfire. My first priority in a new area in these games is to find the next bonfire always. If you play smartly, you'll rarely lose too much. Although when you DO die and lose over 10K souls it stings. Its best to use those souls if you accumulate too many. Playing through these Souls games in the last couple of weeks has really rekindled my love of the genre.


the last one I tried was the Demons Souls remaster for PS5. In the first area, I want to say I mightve beaten an optional boss, but then I got to the part where you have to run across the bridge and then get to the main boss. Mustve tried it for 1 1/2hrs and having to start all the way back before the bridge every attempt was pure torture.  

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15 minutes ago, atom631 said:

 


the last one I tried was the Demons Souls remaster for PS5. In the first area, I want to say I mightve beaten an optional boss, but then I got to the part where you have to run across the bridge and then get to the main boss. Mustve tried it for 1 1/2hrs and having to start all the way back before the bridge every attempt was pure torture.  

Demon's Souls was the evry first Souls game and the remaster just updated the graphics as far I know. i don't think they changed placement of the saves in that one. They've gotten a LOT more generous with Bonfires since that game. I'm playing DS3 now and Bonfires are pretty generously spaced.

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1 hour ago, atom631 said:

 I cant imagine how frustrating it might be to trek through an open world for 45-1hr and get one shot and have to start all the way back at some checkpoint. 

 

It's weird to hold it against this game in particular, especially an open world. In open world games enemies respawn, if they stayed dead it would be a boring game.

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4 minutes ago, skillzdadirecta said:

Demon's Souls was the evry first Souls game and the remaster just updated the graphics as far I know. i don't think they changed placement of the saves in that one. They've gotten a LOT more generous with Bonfires since that game. I'm playing DS3 now and Bonfires are pretty generously spaced.

Structurally it's exactly the same game, yup. The only one that gave me trouble again replaying it was 4-2. That run to the Old Hero boss really sucks.

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1 hour ago, Firewithin said:

so it seems like PC version is going to have stutter issues.  that is ..........disappointing to say the least 

I ALSO PRE-Ordered Elden Ring for the Series X to play on the 83" C1 using the some of the over 400 dollars worth of Best Buy certificates I have from the Tv and Xbox and 1Tb external HD I bought. Some expire in may so better get on that ball! 

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17 hours ago, Keyser_Soze said:

It's weird to hold it against this game in particular, especially an open world. In open world games enemies respawn, if they stayed dead it would be a boring game.

I do think it would be interesting instead of simply respawning, different enemies could inhabit the area once it was empty, so you kill some shitty goblins and come back a few hours later and now it's full of knights or something. But yeah, you definitely want enemies to respawn. The core gameplay of a Souls games is combat, with exploration coming in second. Going too long without fighting would get quite tedious.

 

2 hours ago, Firewithin said:

so it seems like PC version is going to have stutter issues.  that is ..........disappointing to say the least 

The very engine the Souls games are built on has had stuttering issues for over a decade. Mostly it's been the console versions that suffer from it, but it has also always been present in the PC versions, the difference being a powerful enough PC basically just muscles through and makes the stutter basically unnoticeable. I expect largely the same situation here.

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8 minutes ago, skillzdadirecta said:

I didn't even know you could do that.

 

You can kill anyone in DS1. If you hit Andre though after you ring the 1st bell there is an NPC that will eliminate the aggro by you paying souls. In 3 you can as well. Though the fire keeper respawns and the shrinemaid does to but she charges you more for purchases.

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On 2/16/2022 at 8:01 PM, eventide11 said:

But this is a departure from 'souls'. And the lore in Souls is far better IMO than anything Xenoblade. And yes, I've played those too and they're excellent games. But differences in opinion and preferences in gaming are a good thing as far as I'm concerned 

Its not that much of a departure. Its open world. Otherwise it's the same. 

 

Agreed on differences and preferences, i just find the idea of souls games having a story to be funny at best. They have lorw. And thats what the network test had too.

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I think anyone who has played World of Warcraft can tell you that having lore and having a story are wildly different things. WoW has a shitton of lore, but almost no story. Final Fantasy XIV tells a story, while WoW fills lore Wikis and fuels speculation videos on YouTube. 

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