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JPDunks4

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Everything posted by JPDunks4

  1. I meant that if ur breaking the guy out of jail he realistically should just follow wherever you lead him. But in terms of that quest, yes you went the wrong way.
  2. That was the issue then. Not exactly a glitch, but he should just follow you whichever way you want to lead him out.
  3. I just hit Lvl 31. Maxed out Fighter mid 20's, now leveling up Warrior. Have just been exploring and knocking out side quests, avoiding pushing the main story forward in the main City. In the spoilers is all I have of the Map unlocked, which doesn't feel like much at all. I have 31 completed quests. It so easy to miss side quests and content because if you don't explore and aren't thorough, you'll never know what you're missing. I'm in no rush to speed through the game and miss out on so much of it. The fun of the game is exploring and discovering things, just like in BotW or Elden Ring. It's what sets the games apart from modern open world Ubi style games, where you just follow waypoints on a map. I got lost in those games and now im getting lost in this one. I have found it pretty easy so far. Just make sure you have a healer mage in your party and it feels like its pretty hard to die. Just tap left on the dpad as soon as you take damage and they'll top you off real quick. Otherwise most fights feel like your aided by random pawns and soldiers walking along as well. Only reason I really wanted to advance and move along was to get more of a challenge again. A little money making tip
  4. Curious, which way were you leading him. I had the same issue tryign to go back up the stairs the way I came but he just hung out downstairs in the prison waiting for me.
  5. The dumb thing is it's not set up as a que, so it's not first come first serve. @ARZARZwas trying for like 2 hours and I got in after like 15 minutes. I joined a few higher level friends earlier today and did some Suicidal Difficulty Missions. I was lvl 16. It was a lot of fun, just non stop action and explosions everywhere.
  6. There are no clear items with better stats as well. All armors have positives and negatives. No gun is outright better at everything, all have strengths and weaknesses. So even if there are some armors you can spend real money on, they aren't "better" than any other armors, just different perks. And none of the perks are unique, you can earn that same gear quickly in game.
  7. Me and Skillz played like 6 missions, only saw rewards for 2. But then when I logged out and came back on later they were all there. I think the rewards are just so backed up, that it takes a few hours to actually get them. Also if you buy modules and upgrades, it may take some time to actually receive them.
  8. Actually kind of surprised Sony isnt' willing to let Insomniac work on original IP's that Sony would outright own, rather than making them a Marvel studio. But they have sold gangbusters so can't really blame them either.
  9. From Gunfire Games Twitter Seeing some confusion about the Gamepass version of Remnant II. Quick facts: - Cloud saves between Windows Store(Gamepass)/Xbox work. - Purchases between Xbox and Windows Store Version are shared, purchase DLC on one, works on both - Crossplay between Windows Store and Xbox works
  10. Well I've never bought either game on Windows PC and it says I own both. I saw some people on Twitter saying they had cross save between their xbox save and the new PC install. I can test it later.
  11. Both games supports Play Anywhere, so if you own it on Xbox, you own it on PC now too. Nice little addition, with cross saves as well.
  12. There were rumors at the time Bungie was in talks with Microsoft first, but MS walked away as they felt the price was too high. Jim Ryan did say he felt he'd get more value out of Bungie at 3.5 billion than MS will out of the 70 billion Activision deal. Still could be the case if Marathon is a hom run, and who knows if MS actually capitalizes on all the Activision IP they got.
  13. I don't really consider that because it was a little side project by Ninja Theory that they wanted to try. By all accounts it wasn't Microsoft forcing them to make a GaaS and putting the entire studio on it. From most reports at the time it was like a small team of 10 or so people working on that. Grounded could almost be seen in the same way, thought it has no MTX , and has been rather successful. A small side passion project for Obsidian that MS let them explore.
  14. oh ya Rocksteady with Suicide Squad's initial previews looked rather bad and a waste of a great studio's potential was the one I was thinking of.
  15. Definitely doesnt help when you look at other studios known for good single player experiences that were forced to do GaaS by their Publishers, they haven't turned out great. Bioware and Athem Crystal Dynamics and Avengers Bethesda and Fallout 76 (Maybe turned around a bit but still took a hit) Arkane's Redfall seemed to be misguided from the start being built as a GaaS Pretty sure im missing another big one I can't think of
  16. Deviation games was working on a GaaS for PS too, but I think that was also cancelled earlier this year. Guerilla is making that Monster Hunter type GaaS in the Horizon Universe if the leak and rumors are true. I say bring them on I find those more interesting than their regular releases. TLoU Factions was one of my more anticipated games, hope it's not completely dead.
  17. Biggest issue with trying to monetize something like what this game seemed to be like, is its too "realistic" a setting to create enough cosmetics to sell. The Division had similar issues. What do you sell for skins, different color backpacks, boots, gloves, helmets? If its a dark gritty world of TLoU you can't really do crazy colorful whacky skins, because it'd kill the tone of the game. Call of Duty was keeping things somewhat serious at the beginning, and now they just put "Groot", Nicki Minaj, The Boys Characters, Animals, ect in the game. I just can't think of what they sell as cosmetics that would really be interesting enough long term without tainting the franchise.
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