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The Last of Us Part II Remastered (PS5 | $10 upgrade path) - "Grounded II: Making The Last of Us Part II" documentary released


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10 minutes ago, best3444 said:

So it's not even locked at 60? Ouch. 

 

It's locked at 60 for performance and 30 for fidelity but if you unlock the frame rate you can get 40 for fidelity (I think the video said) and I think you can get higher than 60 in performance mode. Which is why I said unlocking the frame rate is the way to go

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Just now, best3444 said:

 

Because you said TLOU2 is a lesbian simulator. That is extremely sexist and Andrea hated people like that. If she read what you said she'd be all over you. I've seen it many times. 

 

Anyway, TLOU2 is exceptional but you're too scared to llplay it. I understand. 

Sexist? Bruh I love lesbians. It’s some of my favorite type of porn. 

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13 minutes ago, Keyser_Soze said:

 

It's locked at 60 for performance and 30 for fidelity but if you unlock the frame rate you can get 40 for fidelity (I think the video said) and I think you can get higher than 60 in performance mode. Which is why I said unlocking the frame rate is the way to go

 

So maybe 40fps VRR in fidelity which my tv supports. 

 

13 minutes ago, Biggie said:

Sexist? Bruh I love lesbians. It’s some of my favorite type of porn. 

 

Lol. I thought you were into trans porn. My mistake. 

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WWW.EUROGAMER.NET

The Last of Us Part 2 Remastered adds more than a new lick of paint, and means a classic game is well worth a revisit.

 

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Of all the additional extras included in the remaster, it's the Lost Levels that I jumped into first. Three playable, if incomplete, levels are offered – Jackson Party, Seattle Sewers, and Boar Hunt – and whilst brief, each one offers a curious glimpse into the minds of the development team as the game was coming together, and how decisions are made to keep – or discard – playable sequences, particularly if you elect to play with commentary on. Speaking of which, you can also play the entirety of Part 2 with commentary from director Neil Druckmann, writer Halley Gross, and Ashley Johnson, Laura Bailey, Troy Baker, and Shannon Woodward, who portray Ellie, Abby, Joel, and Dina, respectively, once you've played through the story at least once.

 

Many of The Last of Us Part 2 Remastered's new features are gated this way, actually. You can't unlock any mods until you complete the story, for instance, nor access the filter gallery (tip: the "Headache" filter ain't lying) or any of Ellie or Abby's bonus skins, including some cringey tee-shirts inspired by other games from Sony's stable. This is probably as it should be – no one should be breezing through their first Shambler encounter with infinite ammo in a Destiny t-shirt – but if you've completed the game before on PS4, you can leapfrog this requirement by importing your save and insta-unlocking all the fun stuff.

 

The other Making Of offerings are disappointing, though. While there's a good collection of concept art to flick through, the behind-the-scenes section includes a handful of podcasts – all of which are likely already available on the podcast platform of your choice – and two trailers; one for the reveal of Part 2, and one advertising a Making The Last of Us Part 2 documentary. That's right. The Making Of section only tells you about an upcoming documentary rather than embedding it right there. A missed opportunity for sure.

 

 

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Last but certainly not least is No Return, a roguelike survival mode that ramps up the challenge with a series of randomised encounters. No, it's unlikely to soothe the sores that still weep in the wake of Factions' cancellation, but for those looking for any excuse to take down a Clicker or take on the Scars, No Return offers the chance to revisit key locations in The Last of Us Part 2 and face a host of foes as characters you don't get to play in the main game, such as Dina and Tommy.

 

As they each bring something different to the fight, you'll have fun experimenting with fresh combinations of traits and weaponry, as well as delighting (or commiserating) with the modifiers you unlock. Succumb to an enemy, though, and it's game over. For good, just as the title intimates.

 

And it all feels exactly as you'd expect it to. Fast. Frantic. Brutally unfair at times, too, as it's horrifyingly easy to be overwhelmed. Each mode, grouped under the categories Assault, Holdout, Hunted, and Capture, runs pretty much as you probably envisage. Assault is a horde mode in all but name, whilst Holdout sees you and an AI companion fight to keep a location clear of infected. Hunted is essentially a survival mode where you're just fighting to stay alive, and Capture – my favourite of the bunch – sees you infiltrating locations to liberate goodies.

 

Even if you're using the same character in the same location, each attempt will play out a little differently, depending upon the decisions you make and the rewards you receive. If you get to the end, there'll be a boss fight (man, I hate boss fights) but the further you make it, and the more upgrades and items you unlock, the better off you'll be next time as some of your spoils will carry over.

 

 

 

WWW.POLYGON.COM

More big-budget roguelikes please

 

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The Last of Us Part 2’s No Return is so good it makes you wonder why Naughty Dog even bothered with making a story. A bonus mode that comes with The Last of Us Part 2 Remastered, No Return transforms the acclaimed 2019 game into a full roguelike experience. It’s a well-rounded, engrossing rework that shows off the game in a new light, while also underlining the identity crisis at the heart of Naughty Dog: the version of the studio that excels at top-flight action-adventure games, and the Naughty Dog that strives to tell uncompromising, mature interactive stories.

 

Unlike the recent, similar roguelike experiment from Sony Santa Monica’s God of War: Ragnarök, No Return has no narrative justification. It’s a pure arcade experience: You select your difficulty, your character — each with their own playstyle — and any available modifiers, and try to make it as far as you can, until you die and start all over again.

 

 

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Divorced from the weight of its story, you get a different appreciation of what The Last of Us Part 2 is: a tremendous, tense, and muscular stealth-action thriller, wholly committed to the visual language of desperation and the violence it elicits. Without story context, The Last of Us Part 2 is still quite remarkable four years on for how carefully it labors toward a cinematic verisimilitude, taking prestige video game murder to its logical endpoint in a way not really seen since God of War 3.

 

 

KOTAKU.COM

The PS5 remaster gives us a playable look at what could have been

 

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It’s not very often we get a peek behind the curtain of development like this, so the more developers are willing to let players test out scrapped material, the better. But after playing all three segments, I can see why each of them didn’t make the final cut. Having read through The Last of Us Part II’s art book and listened to interviews with the creative team, I was aware of at least two of these sections ahead of playing them, and was interested to see what could have been. Given that Part II has been already criticized for its length in the past, Naughty Dog probably made the right call with these edits.

 

 

PRESS-START.COM.AU

No Return Is The Ultimate Expression Of The Last Of Us Part 2's Excellent Combat

 

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The Last of Us Part II Remastered is upon us and one of the all-new package’s bigger additions, among the obvious graphical enhancements and some neat extras like the Lost Levels content and Guitar Freeplay, is an entirely new mode of play dubbed No Return. This roguelike-inspired spin on the game puts players in the shoes of any of 10 characters from The Last of Us Part II and into self-contained runs made up of branching and randomised encounters where staying alive means amassing new items, skills and upgrades while dying means starting again from scratch.

 

Of course, it’s likely quite apparent to anyone who’s played The Last of Us Part II that there’s a distinct tonal dissonance in having a mode that spins the harrowing violence of the game into a veritable funhouse of bloody action, but I think that’s exactly why it’s good that Naughty Dog has opted to keep this entirely separate with no connection to the story proper and no emotional stakes. If the remaster has you intrigued to dive back into the exciting parts of game but you’re not quite ready for all of that, No Return has all of the thrills without the themes. Video games, right?

 

 

 

WWW.GAMEDEVELOPER.COM

The Last of Us Part II Remastered's game mode No Return let Naughty Dog show off the true power of its combat and AI systems.

 

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The Last of Us Part II Remastered game director Matthew Gallant has been working on The Last of Us franchise for a long time. As a lead systems designer on the original PS4 title (and a game designer on The Last of Us) , he's one of the developers who was forced to master the series' combat through sheer repetition. Put him into any combat scenario in the main campaign and he'll plow through it like a version of John Wick who knows where every enemy thug will come from.

 

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It was during a section of his run where the game spawned enemies that would drop a pipe bomb immediately after dying. "That's a fun complication—you have to attack and then back out to get away from the explosion," Gallant said. But there was another twist on this level: an AI-powered ally was following Gallant around. "All of a sudden my ally got a kill and that dropped a pipe bomb and I went 'oh shit, I need to react to my ally getting kills too!'"

 

It's a small moment with so much potential: in a moment where studios are scrambling to improve the economic potential of expensive games, finding new opportunities to empower game designers like this may deliver a much-needed bang for buck in the years ahead.

 

 

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1 hour ago, ShreddieMercury said:

Take violence and its ensuing trauma seriously!! Also here's a cool roguelike mode for more killing.

 

1 hour ago, Mr.Vic20 said:

Video games do be weird. 

 

Tomb Raider reboot after Lara kills one person then the rest of the game becomes a mass murder

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I know they have an unlocked frame rate which I suppose suggests otherwise, but I don’t understand why 4k/60 wouldn’t be possible here. Unless moving the lod up a little is really that costly, in which case, have a balanced option with the original lod and 4k/60.

 

I get the mid-gen systems made it so the gpu gap isn’t as large as usual, but ps5’s gpu is still like 5x the ps4 pro! Doing simple math, I would expect 4k to be twice the processing power needed as 1440p and then 60fps taking twice the processing power as 30fps, 2+2=4x required, 5-4=1 so there should be room to spare! I’ll let resident maths expert @Keyser_Soze correct me if I’m wrong, but it feels like it should be theoretically possible? I wonder what they would explain as the reason besides simply not wanting to optimize code.

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So I put it on fidelity with an unlocked framerate and it's running at probably 40fps. There is absolutely no visual upgrades here so I don't get it. 

 

I have my other version of this on my dash so I have 2 versions.

 

I'll replay part 1 & 2 before TLOU3. I have beaten these games numerous times. 

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1 hour ago, best3444 said:

lol there is absolutely NO visual difference with this remaster. A complete joke but it's cool it offers other features.

 

I just got done beating this 2 months ago so I'm not replaying it. 

this was pretty evident when they showed the game off. the new game mode is nice but this is really just another excuse for me to play this game again :daydream: yes daddy naughty dog take my 10 dollars 

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I think I’m going to get a lot of play out of No Return. It starts off pretty basic but quickly starts layering in a bunch of mechanics. It feels like a really well thought out, complete mode, not just some bonus thing slapped together.

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6 hours ago, best3444 said:

So I put it on fidelity with an unlocked framerate and it's running at probably 40fps. There is absolutely no visual upgrades here so I don't get it. 

 

I have my other version of this on my dash so I have 2 versions.

 

I'll replay part 1 & 2 before TLOU3. I have beaten these games numerous times. 

Did you read the Digital; Foundry review before you purchaed?

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2 minutes ago, best3444 said:

 

No and I'm completely fine with what I got because of the different modes. 

OK.  You're literally complaining about the limited upgrades that were laid out in the article you refere4nced below.

 

On 1/16/2024 at 12:34 PM, best3444 said:

Wow. So the visuals did get enhanced enough to notice. I'm definitely buying it this Friday. @Biggie Don't be a pussy and buy this!

 

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1 hour ago, AbsolutSurgen said:

Did you read the Digital; Foundry review before you purchaed?

 

At the very least he read what I said about the unlocked frame rate thing. Although I did say the differences were very minuscule, the unlocked frame rate feature was probably the biggest difference. :p

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1 hour ago, AbsolutSurgen said:

OK.  You're literally complaining about the limited upgrades that were laid out in the article you refere4nced below.

 

 

 

I wasn't complaining and I'm happy with the $10 I spent. I was just taken back a little because nothing looked better. In fact it he framerate is just ok. The regular PS5 version looks just as good and runs at 60fps. 

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Just now, best3444 said:

Finally watched DF analysis and I am now aware what improvements were made.

 

I'm going to start this up today running at 4K 40fps. 

What are the improvements? Girl on girl on boy cut scene?

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2 minutes ago, Biggie said:

What are the improvements? Girl on girl on boy cut scene?

 

This new version has better draw distance and faster load times. It also runs at 4K 40fps which my tv can do. I could play this game every year that's how good it is. 

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