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Update (03/15): PS5 Pro specs leaked to Insider Gaming, Holiday 2024 release likely


Brian

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Interesting it’s 45% faster at rendering but 3x more tflops? I know it has RT performance at 3x or whatever but idk how that makes sense still measuring single precession compute the way they are.

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39 minutes ago, Dodger said:

So it’s gonna be 3x the gps and still be a 30fps machine? Fuck is the PS6 gonna be 60 teraflops


I only skimmed the rumors, but sounds like “30fps at 8k” is a target… which… is certainly a choice considering the amount of people with 8k TVs (and the fact that most 8k TVs have awful panels/picture quality compared to high end 4k TVs). Sticking with 4k and it basically being “60-120fps all day baybay!” would’ve been the better choice IMO. To even bother with 8k this gen is just silly.

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Yeah this shit ain't doing 8k @ 10 without massive reconstruction, and frankly it's still AMD, so save us all the blurry ghosting nightmare that completely fucking kills the point of high resolution and stick to 4k, or better yet 1440p.

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1 hour ago, Dodger said:

Microsoft just failed thinking most people would want a next gen console at 1080p because a lot of people don’t even have 4K yet…


This isn’t a next gen console.

The Series S isn’t why they “failed”.

4k TVs at the release of the PS4 Pro and XboneX were high quality, let alone at the release of the PS5 and XSX.

The issue with 8k isn’t the amount of people who have them or 8k content not being available, it has to do with the actual panels, processors in the TVs, and picture quality being trash.

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1 hour ago, Spork3245 said:


This isn’t a next gen console.

The Series S isn’t why they “failed”.

4k TVs at the release of the PS4 Pro and XboneX were high quality, let alone at the release of the PS5 and XSX.

The issue with 8k isn’t the amount of people who have them or 8k content not being available, it has to do with the actual panels, processors in the TVs, and picture quality being trash.

I know I haven’t seen an 8k tv in person yet. Would a place like Best Buy have them on display? 

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40 minutes ago, DarkStar189 said:

I know I haven’t seen an 8k tv in person yet. Would a place like Best Buy have them on display? 


Yes.
Compare it with a C or G series LG OLED, a Samsung/Sony QD-OLED, or the flagship Sony Mini-LED and you’ll see the image upscale for non-native 8k content is lower quality than the high end (and even many mid-range) 4k TVs and the motion processing is more juddery. The panels also aren’t as bright. The only two worthwhile 8k TVs are LG’s 8k OLED which is $26-30k and only has picture quality and brightness comparable to their entry level A and B series OLEDs (and it's actually arguably worse picture quality due to the shitty upscaling), and the $100k Micro LED 8k TV from Samsung.

  • Halal 2
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Ive seen a couple channels do non-scientific experiments, one being Linus Tech Tips where they had an RTX 4090 and brought people in to see if they could tell if they were looking at 4K or 8K. They either couldnt tell or incorrectly chose between the two. 
 

part of the problem too is screen size vs viewing distance. We’re getting into territory where to really be able to see the difference you’ll meed to be sitting closer to a larger screen than is recommended.
 

but as far as marketing goes, many consumers dont care. Its not that they will get or have an 8K tv. Its that it can do it. It’s not even like Sony will market it as 8k/30fps. They’ll say “8K” and “120fps” and casual consumers will think it could possibly do 8K/120fps. 
 

the playstation super sampling is interesting. I wonder if multiplatform titles will use as that could mean theyre now having to implement now 4 different types of super sampling, not counting any differences in work between FSR2, FSR3, and DLSS 3 and DLSS 3.5. So I wonder if implementation will pretty much be on exclusives only. 

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I guess I’ll wait it out and see what trade-in deal GameStop Canada will have. Plus I still need a 120hrz screen of some sort in my gaming setup. I know I want a laser jvc projector but way out of my range right now. Although they do 120hrz and e-shift 8K on 2 of the models.

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INSIDER-GAMING.COM

Following this week's leaks on the PlayStation 5 Pro GPU specs and performance targets, Insider Gaming has learned more PS5 Pro specs.

 

Quote

System Memory

 

Standard PlayStation 5 – 448 GB/s (14 GT/s)
PlayStation 5 Pro – 576 GB/s (18GT/s) – A 28% increase over the standard console.

 

Also outlined is that the PlayStation 5 Pro’s system memory is more efficient than the standard console, so the bandwidth gain may increase by over 28%.


CPU

 

The CPU is identical to the standard PlayStation 5, however, the Pro has a ‘High CPU Frequency Mode”, which takes the CPU to 3.85GHz – A 10% increase over the standard console.

 

In High CPU Frequency Mode, more power is allocated to the CPU and will downclock the GPU by around 1.5%, resulting in roughly 1% lower GPU performance.

 

Audio 

 

The ACV in the PlayStation 5 Pro runs at a higher clock speed over the standard PlayStation 5, resulting in the ACM library having 35% more performance.

  • More convolution reverbs can be processed
  • More FFT or IFFT can be processed

 

GPU (Previously revealed)

  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point

 

In addition: 30 WGPs running specialised BVH8 traversal shaders vs 18 WGPs running BVH4 tranversal shaders on the standard PlayStation 5.

 

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2 hours ago, Brian said:
INSIDER-GAMING.COM

Following this week's leaks on the PlayStation 5 Pro GPU specs and performance targets, Insider Gaming has learned more PS5 Pro specs.

System Memory

Standard PlayStation 5 – 448 GB/s (14 GT/s)
PlayStation 5 Pro – 576 GB/s (18GT/s) – A 28% increase over the standard console.


CPU

The CPU is identical to the standard PlayStation 5, however, the Pro has a ‘High CPU Frequency Mode”, which takes the CPU to 3.85GHz – A 10% increase over the standard console.

In High CPU Frequency Mode, more power is allocated to the CPU and will downclock the GPU by around 1.5%, resulting in roughly 1% lower GPU performance.

 

 

Audio 

The ACV in the PlayStation 5 Pro runs at a higher clock speed over the standard PlayStation 5, resulting in the ACM library having 35% more performance.

More convolution reverbs can be processed

More FFT or IFFT can be processed


So what’s the GPU boost over the standard PS5?

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40 minutes ago, Spawn_of_Apathy said:


maybe heat or power draw? 


It’s increasing the CPU clock and power draw and sacrificing the GPU to do so. What situations for gaming would require more CPU and less GPU considering the rendering resolutions and the fact that consoles are typically “better tuned” to lessen CPU bottlenecks? 
I kinda think that rumor is AI generated BS :p 

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INSIDER-GAMING.COM

PlayStation's new Spectral Super Resolution (PSSR), which will be added into the PlayStation 5 Pro is aiming for 4K 120 FPS and 8K 60FPS.

 

Quote

PlayStation’s new Spectral Super Resolution (PSSR), which will first be integrated into the PlayStation 5 Pro is internally aiming for 4K 120 FPS and 8K 60FPS console gaming, Insider Gaming has learned.

 

Quote

Outlined in documents provided to Insider Gaming under the condition that they are not made public, PlayStation’s ambitions with PSSR is to achieve 4K 120FPS and 8K 60FPS. Whilst these are not the targets for the PS5 Pro due to hardware limitations, it is the internal goal for PSSR in future console interactions. The PlayStation 5 Pro PSSR currently supports 3840×2160 and is currently aiming for 4K 60 FPS and 8K 30FPS, but it’s unclear if those internal milestones can be passed.

 

PSSR Memory Requirements is roughly 250MB; 180MB from the PSML Library and 64MB from the game.

 

Quote

Two Case Studies for two unnamed first-party games include:

 

Game 1

 

Target – image quality close to Fidelity Mode (1800p) with Performance Mode FPS (60 FPS)

 

Standard PlayStation 5 –

  • Performance Mode – 1080p at 60FPS
  • Fidelity Mode – 1800p at 30FPS

PlayStation 5 Pro –

  • 1440p at 60FPS (PSSR used)

Game 2
 

Target – Add Raytracing to gameplay

 

Standard PlayStation 5 achieved 60FPS without raytracing, and PlayStation 5 Pro achieved 60FPS with Raytracing.

 

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I question the need for full 4k for gaming, let alone 8k.

In a world where IMAX movie theatres are still effectively 4k, I'm skeptical about whether 8k displays are needed for anything, and whether they will be adopted in any meaningful way in the short/medium term.

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20 minutes ago, AbsolutSurgen said:

I question the need for full 4k for gaming, let alone 8k.


Dynamic 1800p is what One X games often aimed for back in the day.  A fidelity mode running that resolution, at 60fps, feels like the ideal sweet spot for consoles to me.  PC could push beyond that, but you wouldn't get a dramatically better looking picture resolution-wise.

 

 

1800p30 fidelity mode to 1440p60 isn't an exciting enough jump for my tastes.

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38 minutes ago, crispy4000 said:


Dynamic 1800p is what One X games often aimed for back in the day.  A fidelity mode running that resolution, at 60fps, feels like the ideal sweet spot for consoles to me.  PC could push beyond that, but you wouldn't get a dramatically better looking picture resolution-wise.

 

 

1800p30 fidelity mode to 1440p60 isn't an exciting enough jump for my tastes.

It's a shame that AMD doesn't have a real competitor to DLSS 3.

A fidelity mode running 4k DLSS-quality at 90fps (after frame generation) is probably the ideal target.

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1 minute ago, crispy4000 said:


Both modes in that game underwhelm, truly.

 

Yea, quality mode suffers from the weird ass frame buffer that PS5 uses vs older consoles (speculation) that seems to make 30fps extra-bad (unless the dev manually sets a different buffer like FF16), and the performance/60fps mode is beyond bad in terms of the blur from FSR/whatever shit upscaling it's using

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19 minutes ago, AbsolutSurgen said:

It's a shame that AMD doesn't have a real competitor to DLSS 3.

A fidelity mode running 4k DLSS-quality at 90fps (after frame generation) is probably the ideal target.


I’d be highly skeptical of console developers hitting targets consistently enough if frame gen is thought of as the baseline.  We’re seeing so much abuse of FSR2 as it stands.  There’s a clear temptation to push things too far.

 

If they can reach 60fps without it, I have less doubts that frame gen on consoles could be great experience. That goes for input lag too.

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6 minutes ago, crispy4000 said:


I’d be highly skeptical of console developers hitting targets consistently enough if frame gen is thought of as the baseline.  We’re seeing so much abuse of FSR2 as it stands.  There’s a clear temptation to push things too far.

 

If they can reach 60fps without it, I have less doubts that frame gen on consoles could be great experience. That goes for input lag too.

I don't think AMD FSR is good enough at lower resolutions to compete with DLSS.

If AMD/Sony can create something that truly competes with DLSS, that is ideal.

 

IMHO, Nvidia has proven that a combination of their Nvidia Reflex and DLSS frame generation are enough.  I said 90, because I am not convinced that reflex/frame generation at a 60fps output is good enough.  At 90fps, based on my experience with it, it is great.

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