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If/When frame generation comes to consoles, it needs to be regulated as well as MSFT regulates "SeRiEs S mUsT hAvE aLl FeAtUrEs". What kind of regulation? "You can only use it if your fps is at a minimum of X" or something. I don't know what the minimum would be, but 30 -> 60 via frame gen will not work well as the input delay added is too massive when it's that low, the minimum for nVidia is an end result of 68-70fps in my experience, with AMD it seems that the base fps before FSR3 needs to be 50-60fps.
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Yea, quality mode suffers from the weird ass frame buffer that PS5 uses vs older consoles (speculation) that seems to make 30fps extra-bad (unless the dev manually sets a different buffer like FF16), and the performance/60fps mode is beyond bad in terms of the blur from FSR/whatever shit upscaling it's using
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It’s increasing the CPU clock and power draw and sacrificing the GPU to do so. What situations for gaming would require more CPU and less GPU considering the rendering resolutions and the fact that consoles are typically “better tuned” to lessen CPU bottlenecks? I kinda think that rumor is AI generated BS