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Elden Ring - Information Thread, update (05/21): Shadow of the Erdtree "Story Trailer"


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3 hours ago, Bacon said:

Oh and it's not like the game is ruined or anything. If I didn't like the game I'd just stop playing it. Well that is a lie, cuz even if I hated it I'd still 100% it but I would have been far more vocal about. But the balance is the worst it has ever been for a first play-thru, with Dark Souls 3 being behind it. And it just isn't with my character's level. It is also how the devs handle boss encounters. Less openings and more damage. Means the player attacks less, heals more, and it expected to play fights more perfectly than other titles assuming you are playing Melee. 

You’re not really describing balance of a game, the game just uses a different philosophy. 
 

It’s a massive open world. The only way they can achieve what you seem to be wanting is some kind of level scaling. And that would suck IMO. 
 

It’s not a flawed system it’s just different and you don’t like it as much. 

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9 hours ago, Kal-El814 said:

I just categorically reject the notion that a quest log or a basic journal would make this game “easy” or something. The game doesn’t NEED a map, the fast travel points could just be names of locations grouped by area like previous From games. But they know that increasing the scope of the world to the extent that this one has been increased more or less necessitates it. Quests feel the same way to me, obviously the game doesn’t NEED a quest tracker or journal. But I ran into Roderika something like 45 minutes into my playthrough, so 12+ hours ago. Do I have any idea what she asked me for? No, I’d need to look at a wiki. She’s already asked me to talk to someone else, does that mean I did the initial thing? I don’t think so, I’d need to look at a wiki.

 

I think maybe you too much Horizon on the brain. This game doesn't have oodles of quests. In 50 hours of playtime I've stumbled upon maybe 5 quests. There is the main quest obviously from the guy in the roundtable keep, and then there are like 2 others there. Most of them unfold automatically when you get to a place so you don't even have to remember them. One quest happens on your way to the location of where you're going so there's not much to remember. Then there are some quests you obviously have to go out of your way to find but having any type of journal would lessen the impact of discovering them. But overall if you can't remember the quest it's not going to matter too much in the long run.

 

Also your story about Blaidd is something I really enjoyed discovering on my own. Obviously I heard the howls but didn't think of much. But I did thing about revisiting that shopkeeper and then the rest is pretty straightforward from there and a very surprising outcome. If there was some checklist on the screen for a secret quest like that I don't think it would have been as cool.

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58 minutes ago, Keyser_Soze said:

 

I think maybe you too much Horizon on the brain. This game doesn't have oodles of quests. In 50 hours of playtime I've stumbled upon maybe 5 quests. There is the main quest obviously from the guy in the roundtable keep, and then there are like 2 others there. Most of them unfold automatically when you get to a place so you don't even have to remember them. One quest happens on your way to the location of where you're going so there's not much to remember. Then there are some quests you obviously have to go out of your way to find but having any type of journal would lessen the impact of discovering them. But overall if you can't remember the quest it's not going to matter too much in the long run.

 

Also your story about Blaidd is something I really enjoyed discovering on my own. Obviously I heard the howls but didn't think of much. But I did thing about revisiting that shopkeeper and then the rest is pretty straightforward from there and a very surprising outcome. If there was some checklist on the screen for a secret quest like that I don't think it would have been as cool.

 

I don’t think it’s Horizon brain. I’m at 15 hours and I have quests from:

 

Roderika

D

Diallos

Kenneth

Sellen

Boc

Alexander

Gideon

 

AFAIK I’ve been to the starting area, the “red” area NE of that, and the Roundtable spot.

 

And I might be missing one or two, because… the game doesn’t tell me if I have any active. Maybe the game is frontloaded or maybe it’s way shorter than I’d assume? Who knows.

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Holy shit, so I got the Sword of Night and Fire and had just been using it as a regular sword. Thought it was nice and did decent damage. Have it up to +4. I always forget about the special moves. Soooo I went back and was fighting the Cruicibal Knight in the blue ring thing. I decide to try out the soecial attack and this fucking thing shoots out a massive laser beam of magic energy thah melted the Knight in two hits 😂😂😂

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6 hours ago, Bloodporne said:

Yea I just can't beat Radahn no matter what I try. Is he mandatory or can I skip him? Taking a few days off from the game, that boss fight just got me real close to throwing the controller and that's pretty pathetic.

 

Looks like I'm relaxing with some Hunt: Showdown

:facepalm:

Wiki says he’s optional, you just won’t be able to finish some NPC quests. I’m getting a little frustrated with him too at the moment. Tonight I’m going to try the old strip and roll technique. If that doesn’t work, I might just forget about him for a while. 

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38 minutes ago, TheLeon said:

Wiki says he’s optional, you just won’t be able to finish some NPC quests. I’m getting a little frustrated with him too at the moment. Tonight I’m going to try the old strip and roll technique. If that doesn’t work, I might just forget about him for a while. 

Yea fuck it I'm done with him then. He's like every bad 'harder harder daddy' idea From ever had rolled into one shit sandwich.

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37 minutes ago, Bloodporne said:

Yea fuck it I'm done with him then. He's like every bad 'harder harder daddy' idea From ever had rolled into one shit sandwich.

Rotten Breath 

Two applications per phase.

Its a lore weakness from his battle with another boss, so not a cheese. I wish I had known before I finally beat him.

Literally 2 Rotten breath, run and resummon. Repeat second phase. It just eats his health. 

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Was swamped with work so didnt get to play a ton. got through stormveil castle on the main path and killed Goddric on my first attempt.  I got this named summons Lithugal or something like that and leveled him to +3 and he basically facetanked goddric while chipped away from the back. I heard there was an NPC you can summon like magrit but I didnt see where I could do it before the fight. I need to continue exploring the castle bc its massive. 

 

I also fully explored and beat all bosses in all of limegrave with the exception of the boss in stormhill evergaol. Dude is hard AF…but im now like 10 levels up from last time so i have to try again. Also need to go back to sofria well.  I barely did damage to the enemies  right at the start so I pieced out. Can only imagine what else is in there. I stoped at the edge of calied bc Im still having PSTD from getting sent to that crystal cave…but I do have to get back there as well. 
 

I really think they hit the nail on the head with this game. between the exploration, all the cool stuff you find, optional boss fights and more forgiving checkpoints, its really one of the best open world games ive ever played. And I had no intention of playing it. I just hope that as I progress (bc I know im still basically at the beginning) that I dont hit some unforgiving difficulty wall thats going to burn me out.  

 

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2 minutes ago, atom631 said:

Was swamped with work so didnt get to play a ton. got through stormveil castle on the main path and killed Goddric on my first attempt.  I got this named summons Lithugal or something like that and leveled him to +3 and he basically facetanked goddric while chipped away from the back. I heard there was an NPC you can summon like magrit but I didnt see where I could do it before the fight. I need to continue exploring the castle bc its massive. 

 

I also fully explored and beat all bosses in all of limegrave with the exception of the boss in stormhill evergaol. Dude is hard AF…but im now like 10 levels up from last time so i have to try again. Also need to go back to sofria well.  I barely did damage to the enemies  right at the start so I pieced out. Can only imagine what else is in there. I stoped at the edge of calied bc Im still having PSTD from getting sent to that crystal cave…but I do have to get back there as well. 
 

I really think they hit the nail on the head with this game. between the exploration, all the cool stuff you find, optional boss fights and more forgiving checkpoints, its really one of the best open world games ive ever played. And I had no intention of playing it. I just hope that as I progress (bc I know im still basically at the beginning) that I dont hit some unforgiving difficulty wall thats going to burn me out.  

 

So, for Crystal monsters you need a blunt weapon, or a colossal. Blades do almost nothing.

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31 minutes ago, Dimden said:

 

Like mentioned before, use rot breath. Apply twice (just hold down whatever you use your seal on), get on your horse and let the npc summons take aggro. Just ride around, wait for the second phase to start (resummon dead npcs during this time) and then when he's distracted again, reapply the rot once more. It's not the most glamorous way to do it, but it'll work and he's required to open up a lot of the underground areas.

 

 

Jumping R2 or Charged Attacks. Once they crack, you can do regular R1s. Blades still won't do as much damage, but if you're hardcore dedicated on using blades, that's an option. Though I agree, blunt weapons are way better, ended up having to +15 a brick hammer to do the crystal trio boss near Sellia. That was an absolutely cancerous fight, worse than Radahn even.

 

 

For anyone that cares about PvP or Community Metas, I'm reasonably sure the diehard PvP'ers are going to stick to or around RL 120. Fightin Cowboy recommended 150 for a Community Meta and I'm inclined to agree. Summoning is +/- 20 levels so you'll still have plenty of people to coop summon with, you won't feel underpowered for PvE content, and you can still do dueling. You can pretty much do any kind of build at RL 150 as well, so it's a great stopping point unless you're just not concerned with the online aspect at all. Here's a list of softcaps you can use to guide your builds:

 

  Hide contents

display?key=fd92ebbc52fc43fb98f69e50e789

 

 

Man, this game might not be technically amazing like the DeS remake, but my lord did the artists put in some work.

 

  Hide contents

unknown.png

 

unknown.png

 

I mean, comparing DeS to this is like comparing a foothill to the Rocky Mountains. They were much different jobs. Also, Bluepoint didn't create anything, they just upgraded it.

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39 minutes ago, Dimden said:

 

Like mentioned before, use rot breath. Apply twice (just hold down whatever you use your seal on), get on your horse and let the npc summons take aggro. Just ride around, wait for the second phase to start (resummon dead npcs during this time) and then when he's distracted again, reapply the rot once more. It's not the most glamorous way to do it, but it'll work and he's required to open up a lot of the underground areas.

 

 

Jumping R2 or Charged Attacks. Once they crack, you can do regular R1s. Blades still won't do as much damage, but if you're hardcore dedicated on using blades, that's an option. Though I agree, blunt weapons are way better, ended up having to +15 a brick hammer to do the crystal trio boss near Sellia. That was an absolutely cancerous fight, worse than Radahn even.

 

 

For anyone that cares about PvP or Community Metas, I'm reasonably sure the diehard PvP'ers are going to stick to or around RL 120. Fightin Cowboy recommended 150 for a Community Meta and I'm inclined to agree. Summoning is +/- 20 levels so you'll still have plenty of people to coop summon with, you won't feel underpowered for PvE content, and you can still do dueling. You can pretty much do any kind of build at RL 150 as well, so it's a great stopping point unless you're just not concerned with the online aspect at all. Here's a list of softcaps you can use to guide your builds:

 

  Reveal hidden contents

 

 

Man, this game might not be technically amazing like the DeS remake, but my lord did the artists put in some work.

 

  Reveal hidden contents

 

Yeah, so the soft cap is definitely 80 for base skills? 

Thats been the rumbling, anyway. 

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I hit a wall last night with a big difficulty spike in the area north of the Capital.  I guess my 30 vigor/30 endurance should prob be upgraded now.

 

I managed to kill all the bosses I ran into, and damn were they some fun fights, but getting 1 tapped by so many moves meaning i had to be near perfect was stressful.

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Ok so a few questions:

 

1.) how exactly does attribute scaling work? The section at the bottom of a weapon where it seems to be graded D->C  for example. 
 

2.) when looking at a weapon, there seems to be a base damage and then another number to the right. Is that with gear or buff affects activated? 
 

3.) how do trigger critical hits? Is it based on a single hard hit? I seem to rarely ever trigger that audible note when you get the hit and the enemy looks staggered or takes a knee. Maybe bc I button mash at that point, so im bypassing the critical hit? Is there a way to predict when youre going to land one so you know to chill and line yourself up for the R1 critical attack?

 

4.) is there a weapon/armor comparison setting when for instance youre looking at a vendors gear and want to compare it to your gear?

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1 minute ago, Keyser_Soze said:

 

I wish there was

Bummer. Theres def a few QoL things they can do without going full ubisoft. 
 

Another to add to the gear comparison, a simple quest log would be nice. Doesnt have to be a marker on the map or anything. Just something like “you talked to this chic and she tells you her dad is in this place. Asks you to see if you can find him”  thats all. 

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17 minutes ago, atom631 said:

how exactly does attribute scaling work? The section at the bottom of a weapon where it seems to be graded D->C  for example

Exactly? I've never known and never cared. But basically, the better the scaling the more damage you get of that attribute (arcane in bugged so says the internet). It's just the higher the letter grade (E < D < C < B < A < S < SS) The more damage that weapon gains via that attribute. I don't know how to word this but, I am pretty sure the higher the scaling the longer you can receive benefits from putting points into that attribute Like, there is usually a falloff of damage gained from attributes. There is less falloff the higher the letter grade. I don't want to say anything definitive, but as an example, at 40+ dex, a C scaling weapon will only receive 2 more extra points of damage per point into dex. Whereas with SS scaling, a that weapon receive 10 points of damage per point into dex past 40. 

 

34 minutes ago, atom631 said:

when looking at a weapon, there seems to be a base damage and then another number to the right. Is that with gear or buff affects activated?

That is the scaling damage. That is how much extra damage you do based on that amount of attribute points you have in the attributes it scales off of. 

 

37 minutes ago, atom631 said:

how do trigger critical hits? Is it based on a single hard hit? I seem to rarely ever trigger that audible note when you get the hit and the enemy looks staggered or takes a knee. Maybe bc I button mash at that point, so im bypassing the critical hit? Is there a way to predict when youre going to land one so you know to chill and line yourself up for the R1 critical attack?

There is an invisible posture meter enemies have. Every hit of yours will start filling up the posture meter. Heavy weapons do more posture damage than than light weapons. Heavy attacks do more posture damage than light attacks. A heavy jumping attack will do more posture damage than a light jumping attack. If dual-wielding, your dual-wielding basic attacks will to more posture damage than your basic light attack, but your heavy attacks do more posture damage than your dual-wielding attacks (All of your L1/LB attack variations do LESS posture damage than all of your R2/RT attack variations.) A charged heavy attack will do more posture damage than a jumping heavy attack which will deal more posture damage than a heavy attack. A jumping L1/R1 attack will do more posture damage than a normal L1/R1 attack. Finally, just like with shit like poison and scarlet rot, the meter will start to decrease if you stop hitting them with some kind of damage.

 

However, I do not know if this posture is handled like Sekiro or not. In Sekiro, unless your Posture breaks or you find a way to reduce it, your posture meter will always be somewhat filled. Like, once you reach the 20% tick mark your posture will be stuck a 20% with the next tick marks being at 40%, 60%, and 80%. Once you reach those tick marks, the posture meter can't be lowered unless you take special action or you reach 100% thus leaving yourself open for a critical hit. All of that applies to enemies as well. And I just don't know if this is how Elden Ring handles its invisible meter or not. If it isn't like this then that means their stagger meter will eventually reach zero if you stop hitting them. 

 

And no, generally, there is no way of telling how much posture damage you are dealing, but you do develop an instinct for it. Like, you know if you've been hitting a boss pretty consecutively with heavy attacks, you can just feel that their posture is about to break and all you need is like one more good solid attack. Also, there are a lot of enemies where hitting them in their face will deal more posture damage than hitting them in the legs or ass. And for some weaker enemies, all you need 1 good heavy attack to break their posture. 

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2 hours ago, Dimden said:

 

Like mentioned before, use rot breath. Apply twice (just hold down whatever you use your seal on), get on your horse and let the npc summons take aggro. Just ride around, wait for the second phase to start (resummon dead npcs during this time) and then when he's distracted again, reapply the rot once more. It's not the most glamorous way to do it, but it'll work and he's required to open up a lot of the underground areas.

 

 

Jumping R2 or Charged Attacks. Once they crack, you can do regular R1s. Blades still won't do as much damage, but if you're hardcore dedicated on using blades, that's an option. Though I agree, blunt weapons are way better, ended up having to +15 a brick hammer to do the crystal trio boss near Sellia. That was an absolutely cancerous fight, worse than Radahn even.

 

 

For anyone that cares about PvP or Community Metas, I'm reasonably sure the diehard PvP'ers are going to stick to or around RL 120. Fightin Cowboy recommended 150 for a Community Meta and I'm inclined to agree. Summoning is +/- 20 levels so you'll still have plenty of people to coop summon with, you won't feel underpowered for PvE content, and you can still do dueling. You can pretty much do any kind of build at RL 150 as well, so it's a great stopping point unless you're just not concerned with the online aspect at all. Here's a list of softcaps you can use to guide your builds:

 

  Reveal hidden contents

 

 

Man, this game might not be technically amazing like the DeS remake, but my lord did the artists put in some work.

 

  Hide contents

unknown.png

 

unknown.png

 

It's up there as one of the most beautiful games ever made in my opinion. From really outdid themselves somehow...again.

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4 hours ago, BloodyHell said:

So, for Crystal monsters you need a blunt weapon, or a colossal. Blades do almost nothing.


You should be able to 2 hand any weapon and get good results (Y or Triangle and the right shoulder button). Also prevents you were getting knockbacked after the attack. I have been doing that with my katanas and it works fine. 

 

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Whew, finally beat it last night. The last few areas are seriously draining.


Also I think that the 

Spoiler

Halingtree

is probably my least favorite area by a country mile. It feels like a shitty fan mod in terms of level design/enemy placement. Let's stick a bunch of enemies with huge AOE/long spears (and huge enemies themselves that block the entire path) in narrow hallways and areas with instant death pits. I'm sure if you just range everything down it's less tedious, but trying to melee my way through there solo was just miserable. Fucking terrible. I'll take a thousand Blighttowns over that shit any day.


Other endgame areas were fine, last boss was a bit disappointing (but visually fun) and overall I think this was an amazing game, if a bit long in the tooth at the end of the day.

 

Probably gonna take a break from it for a while and then go back and finish up any quests/bosses I might have missed.

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For me the worst area ever in a From game is the Subterranean Shunning-Grounds. I absolutely despised going through that dungeon. And it isn't even like just one dungeon. It is like 2 or 3 dungeons tied into one. I've never wanted a mini-map until that place. I felt so relieved after clearing that place out and hopefully never having to step into that place again except for 1 npc quest. 

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