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Avatar: Frontiers of Pandora (PC/PS5/Xbox Series) - update: "PC optimised settings and graphics comparison vs PS5" (Digital Foundry)


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I feel like the 4k/maxed out recommendations have essentially been about the best you can get for years now. And you also have to keep in mind that for all intents and purposes that 4k/60 is actually 4k/120 after you turn on frame gen - and then it seems more reasonable.

 

They need a better method for these. It’s just random data entry at this point, I don’t feel they are based on anything.

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17 minutes ago, stepee said:

I feel like the 4k/maxed out recommendations have essentially been about the best you can get for years now. And you also have to keep in mind that for all intents and purposes that 4k/60 is actually 4k/120 after you turn on frame gen - and then it seems more reasonable.

 

They need a better method for these. It’s just random data entry at this point, I don’t feel they are based on anything.


I was more so referencing the DLSS/FSR requirement for every resolution, and the insane CPU recommendations

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Hands-on previews articles from today:

 

WWW.PCGAMER.COM

The big, blue catboy Far Cry that someone very specific has been waiting for.

 

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A few minutes into my Frontiers of Pandora demo session, a viperwolf interrupts my exploration of the overgrown ruins of an RDA colonial outpost. I kill it with an arrow as it snarls at me. I approach and press the harvest button, watching with confusion as my na'vi character kneels, offering a prolonged prayer of thanks to this fellow child of Eywa—the collective lifeforce of Pandora. As I'm mashing buttons, the rest of the viperwolf pack closes in. The nearest predator pounces.

 

I'm jarred out of my prayer animation and have to fumble off another arrow as the game's clumsy attempt at a somber moment evaporates. When I swap weapons the scene turns into outright parody: The big, blue hands that were just raised in reverence for the cycle of life now pull out a military-issue assault rifle and punctuate the absurdity by spraying rounds into the terrified pack of animals. My second kill is too damaged by gunfire to harvest. My na'vi, conspicuously, doesn't pray for that one. :lol:

 

Avatar: Frontiers of Pandora promises a firsthand Avatar experience delivered with a kind of breathless awe. After three hours, that promise already feels thin. Instead of awe, Frontiers of Pandora captures the feeling of someone tugging your sleeve to say, "Look, it's like in Avatar!" And then you feel guilty because they're watching to see whether you're excited, so you say, "Oh. Yeah, cool," before turning your attention back to all the Far Cry stuff that's happening.

 

If you're wondering just how Far Cry it is: It's pretty Far Cry.

 

 

 

WWW.ROCKPAPERSHOTGUN.COM

RPS' impressions of Avatar: Frontiers Of Pandora after two hours of playing the campaign of Ubisoft's next big open wor…

 

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At times, Avatar: Frontiers Of Pandora is almost what I imagine a more alien-themed Death Stranding might look like without all the Kojima nonsense piled on top of it, in the way it asks you to read and interact with the world around you. But then a moment later, its kaleidoscopic prism will shift to reveal a glint of The Division, before twisting yet again to settle into a kind of spiritual sequel to Far Cry Primal. Just, you know, with flying bat dragons and fluorescent horses instead of woolly mammoths and sabretooth tigers.

 

So no, I don't think Frontiers Of Pandora is hiding anything truly dark and sinister in its lush, alien forests, unless you really can't stand the idea of navigating its world using your own faculties for a change. It is still, for good and for ill, an Ubisoft game at the big blue heart of it all, albeit one that's clearly trying to do something just a little bit different to the kind of popcorn-munching fare we normally get shoved down our throats. Am I suspicious of it still? Not really, though I do wonder how long it will take for my current cautious optimism to be dashed against its floating mountain ranges. I hope Avatar will be the exception to the usual Ubisoft rule when it comes out on December 7th.

 

 

 

WWW.VIDEOGAMESCHRONICLE.COM

Getting lost in Frontiers of Pandora is easier than you think…

 

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The first thing that strikes me about Frontiers of Pandora is its breathtaking vistas. From the expectedly dense jungle to breathtaking floating land masses towering over you from atop the clouds, It’s a shining example of what can be done when freed from the shackles of last gen hardware. Yet while the studio’s expertise at crafting is leveraged to a tee, the shiny next gen visuals give way to a distinctly 360-era approach to game design. Let loose on the abundant planet a few hours in, I’m initially tasked with finding some magical nectar in order to create an ancient Navi elixir.

 

As I sprint and leap my way across wooded plains, rushing rivers and trickling waterfalls, I duck and weave between poisonous plants and grazing dinosaur-esque creatures, tapping the shoulder button to use a pulsing avatar vision that attunes me to its world. For the first twenty minutes, I’m having a great time simply picking up flowers, murdering hapless creatures and then sticking it to the unlucky marine forces scavenging the remnants of the forests’ overgrown outposts.

 

The problem, however, comes when I realise that I still cannot locate my objective. In the first time in an open world game in recent memory, finding story objectives is bafflingly difficult, with zero objective markers a ‘Navi sense’ vaguely guiding players to an unhelpfully massive area. With little help on what your given plants look like or where exactly they might reside in Pandora’s gargantuan map, my initial wonder at exploration becomes a tedious journey without purpose – a hapless tourist lost on a jungle trek.

 

Thankfully, Pandora is at least a gorgeous place to get lost. Flora and fauna bustle with life, lush forests give way to flowing rivers and clambering across the jungle as you’re sucked into the treetops via living tendrils feels enjoyable enough to stand out from its open world peers.

 

 

 

WWW.EUROGAMER.NET

The new Avatar game can be a bit awkward, but I'm a sucker for the Avatar fantasy and it takes me there

 

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My biggest concern is navigational clarity in a very dense forest, and how it isn't always clear where to go. This is an open-world game so finding my way around is of the utmost importance, because I'll be doing a lot of it, but the beacon marker system the game uses (a pillar of light you see while using your Na'vi vision) can be hard to see, especially against the busy jungle. It gets doubly hard the closer to the beacon you get, as the pillar changes - for some unknown reason - to a much smaller slash mark. Then, when you're considered so close you're 'in the area' of the objectives, the markers are removed altogether so you can look for what you seek. But areas can be large and what you seek can be small, and it can lead to some frustrating moments.

 

I have one such moment while climbing to get my Ikran, when the game tells me to wait by a campfire for someone to arrive. Fine, except I can't find the campfire, and because I'm considered 'in the area', the game doesn't mark where it is, so I end up running around for several minutes until eventually - because I'm up high in a precarious position - I lose my footing and fall off some scenery to my death. Unexpectedly, though, this does me a favour because when I reload, the checkpoint turns out to be the campfire I need. It's not the first time I struggle with navigation, and I'm not the only one to struggle with it in my press group, so it's a worrying sign for the rest of the game.

 

 

 

WCCFTECH.COM

Is Avatar: Frontiers of Pandora the great video game the franchise deserves? Check out our early impressions of the new open-world adventure.

 

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Current Thoughts on Avatar: Frontiers of Pandora

 

During my hands-on time, Avatar: Frontiers of Pandora soared to some lofty heights, although it didn’t always manage to stay in the clouds. The scope of the game’s world is impressive, but the fine details don’t always hold up to closer scrutiny. Exploration, platforming, and flying are fun and exhilarating, but anything involving combat is somewhat worrisome. Clearly, I’ve only scratched the surface of Ubisoft and Massive’s new world and certain things I didn’t love about the demo may click with time. I’m still keen to further explore the Western Frontier and find out if this is the true-blue Avatar adventure the franchise has always felt like it deserved.

 

 

 

WWW.CONSOLECREATURES.COM

We got hands on with Avatar: Frontiers of Pandora and experienced a lush and immersive world that felt meaningful and fun.

 

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Looking Ahead to December

 

Avatar: Frontiers of Pandora is just over one month from release, and it appears Ubisoft has created a lush world filled with unique exploration.

 

Going into this title with mixed feelings about the source material, I was impressed with what I played. I found the immersion quite strong. Even flying high in the air in third-person, I could see and feel the details around me, and I was drawn in.

 

I have to admit that in two hours, I became far more excited about this game than I ever thought I would be. I’m cautious about many open-world games nowadays; their scale and “busy work” side quests often feel tired and forced. But if Avatar: Frontiers of Pandora can make those tasks more meaningful, Ubisoft could have something special.

 

 

 

WWW.VG247.COM

Avatar: Frontiers of Pandora preview: we sat down for two hours of time with the upcoming Ubisoft FPS game.

 

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The primary thought walking into and out of the preview was whether Avatar: Frontiers of Pandora was essentially a Far Cry game with a blue coat of paint. It kind of is! You can certainly feel the bones of a Far Cry game in there. The first-person action is punchy, but simple. There's room to experiment and flex your style, but not too much. It's an incredibly easy game to get into - which makes sense! If you're making an Avatar game you want Avatar fans to jump into it. This means that Avatar is an unoffensive product, for good and ill.

 

Now, I wouldn't degrade the Avatar-ness of the game a 'coat of paint'. The game seeps reverence for the IP in a way that'll make folks who dig the films giddy. Dashing through the world and punching a solder 20 feet is wildly fun, flying around on a Toruk, touching those orange plants that pop and retract upon touch. It's incredibly tempting to lean back and fall into the world Massive Entertainment has made here. Even if I'm not the biggest Avatar or Ubisoft fan in the world, it's clear the game was made by talented people who care about getting the Avatar feel right.

 

Here's the thing though. If you're a fan of Avatar you're already probably keen to try the game out, and you should! This is a game practically made in a lab for you to enjoy. If you want to shoot arrows and help out wounded animals, everything you want appears to be here. However if you're bored to death of gathering resources and crafting, skill trees, and taking over enemy camps across the map, the game has that in spades. If you hate pizza and take a bite out of a slice, it doesn't really matter how great that slice is. As good as the send up to the IP is, it won't distract from genre fatigue if it's latched onto you.

 

 

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All in all Avatar: Frontiers of Pandora is...fine? I don't mean that in a harsh way, it's a perfectly palatable product for the average person. That's kind of the point, I think. It's a game with no sharp edges that would cause someone to walk away. Now, in doing so does it sacrifice a degree of interest or mystique you could find in a more specialised FPS? I think so. Buy it for your dad, or your brother with a short back and sides haircut. It's a game for Facebook Messenger users, those who like milk and one sugar with their tea, and dogs called Max. Vanilla ice cream in a year packed with colourful flavours, for those with a taste for simple pleasures.

 

 

WWW.IGN.COM

Avatar: Frontiers of Pandora has the recognisable skeleton of a Far Cry game, but it builds atop that with interesting jungle parkour and hunting systems.

 

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Structurally, Avatar: Frontiers of Pandora is going to be instantly recognisable to anyone who has played a Far Cry game in the last decade. But with its jungle parkour systems, flying mount, and increased focus on harmony with the natural world, it is at the very least making some notable changes to the formula. This certainly helps anchor it in the world of Avatar, but it remains to be seen if these additions will be meaningful enough to make the entire experience feel fresh. But, as someone who has grown very tired of this particular approach, I was happy to find that I left the demo session curious to see more of what lies among the trees of Pandora’s frontiers.

 

 

WWW.GAMESPOT.COM

We got a few hours of hands-on time with Massive Entertainment's upcoming Avatar game, which uses a lot of familiar elements without the usual hand-holding.

 

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Our hands-on time provided a decent look at Avatar: Frontiers of Pandora, and what we saw was promising. It generally feels like Massive is using the Avatar license as a chance to expand on the usual Ubisoft approach to open-world games. A lot of the usual formula elements are present, but with an effort to move away from the hand-holdy nature of many of those games. At its most heightened moments, that approach works pretty well, with Frontiers of Pandora providing some fun, fast-paced action and a beautiful world to explore.

 

The question is whether a huge open world can operate without all those hand-holdy user interface elements and navigation icons. And while ideas like Na'vi vision feel like a step in the right direction, they might offer a different kind of hand-holding instead of less: a kind that requires you to just hold down a button to see what you're supposed to do, rather than having it superimposed on the screen at all times. But Avatar: Frontiers of Pandora takes place in a huge, gorgeous, and strange world, and if it can strike the right balance in helping you explore it without telling you how to do so, it could be a pretty exciting new frontier in open-world games.

 

 

 

WWW.THESIXTHAXIS.COM

After more than a decade in suspended animation, Avatar is well and truly here to stay. Alongside the films, Avatar: Frontiers of Pandora is looking to

 

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On some levels, it’s hard to overlook the parallels that Avatar: Frontiers of Pandora will have to Ubisoft’s Far Cry series – both are open world action adventures, both have the player leading a resistance force against invaders/governments/dictators, and both have you doing so by attacking military outposts through a mixture of stealth and FPS combat. It’s kind of apt that, just as the first film could be slated for being a blue alien remake of Dances with Wolves, the initial impression of Frontiers of Pandora will invariably be that it’s a blue alien Far Cry.

 

Our demo time built up to one of these base assaults, with the returning RDA having set up a new drilling outpost that you need to take down. You’re almost uniquely positioned to do so, having been trained in human warfare and now starting to learn Na’vi combat techniques. You can absolutely approach this in a stealthy fashion, finding a side-passage and gap in the base’s defences, trying to pick off enemies from relative safety, and aiming to stop reinforcements from being called in. You can quickly be overwhelmed during a frontal assault, but you’re almost comically capable with a mixture of bow and arrow and large human guns letting you go toe-to-toe with humans in hulking mech suits. With two different bows, craftable arrow types with poisoned gas clouds and explosives, it doesn’t take much to make a big stompy mech go boom. It takes a little adjustment to realise you don’t have to be quite so fearful of them!

 

 

 

WWW.THEGAMER.COM

Massive Entertainment's take on James Cameron's cinematic universe is gorgeous yet generic.

 

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Your mileage with Avatar: Frontiers of Pandora will vary depending on two things: your love for Far Cry, and your love for Avatar. If you’re the only person on this planet who loves both of these things more than anything, then I have some amazing news. Otherwise, this feels like a visually stunning open-world game without the mechanical or narrative depth required to help it stand out in a year of masterpieces. I want to see more from the full game, but only for the benefit of my doubt that it offers something beyond these lukewarm initial impressions.

 

 

WWW.GAMESRADAR.COM

Hands-on | The new Avatar game is a giant playground that's built to lose you in it

 

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Loading into an Avatar: Frontiers of Pandora hands-on demo session for the first time, I was prepared to feel a little bit lost. What I wasn't prepared for was a gigantic, thriving world that, much like my flying ikran Carol, would hold me at arm's length for the most part.

 

Being one of a few open world entries amid the roster of upcoming Ubisoft games, a vast map is to be expected, as are all the bells and whistles that go along with it. I'm talking lore-accurate flora and fauna, verdant meadows and thick rainforests, and all manner of incredible beasts lurking throughout this visually arresting FPS. But as I struggle to get my bearings in a land of plenty, I'm concerned that developer Massive Entertainment managed to incorporate every trick in the open world handbook except the most important one.

 

 

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Avatar: Frontiers of Pandora is a beautiful game to get lost in, and doing so is very easy. That's not always a compliment, since finding my way to quest areas is an absolute mission in itself thanks to the lack of map markers. I've only just landed in Pandora and my quest instructions point me "southwest" of various places I have never heard of, in an area that appears to be a good 6 kilometers away according to my map. I shrug, and decide to forage for fruit instead.

 

The ability to lose yourself in Pandora and get totally sidetracked is, according to Massive's creative director Magnus Jansèn, "a sign of success in an open world game like this. That's because the story will wait for you". He's not wrong about that – this is a truly massive open world action-adventure, filled with chance encounters and friendly or hostile creatures as you move through it, and the lingering imprint of Assassin's Creed Mirage means I don't mind having a compass in place of a minimap. However, getting so lost in this verdant playground that I struggle to find my way back to quest areas feels like a misstep.

 

 

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  • Commissar SFLUFAN changed the title to Avatar: Frontiers of Pandora (PC/PS5/Xbox Series/Luna, 07 December 2023) - update: hands-on previews articles/videos posted
  • 1 month later...

Game Information
Game Title: Avatar: Frontiers of Pandora

 

Platforms:

  • PlayStation 5 (Dec 7, 2023)


Publisher: Ubisoft Entertainment

 

Review Aggregator:
OpenCritic - 71 average - 54% recommended


Critic Reviews

Spoiler

Multiplayer First - Vitor Braz - 9.5 / 10

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Avatar: Frontiers of Pandora is a mesmerizing journey into a place that is very much unlike anything out there. It’s fantasy and technology boldly clashing and offering a sprawling, remarkable world that deserves all sorts of acclaim. The more you explore, the more you realize just how amazing this planet is, the windy peaks making for some jaw-dropping vistas, the parkour navigation and Ikran flying a contrast that ironically couldn’t work any better.


Destructoid - Steven Mills - 9 / 10

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If you walked away from Avatar wishing a world like Pandora actually existed out there, here you go. This is that world. Seeing Pandora is one thing, but being able to scale its massive treetops, soar high above its floating mountains on an Ikran, and traverse its wide open plains on the back of a Direhorse is really something special. This is the best version of Avatar yet.


Sirus Gaming - Lexuzze Tablante - 9 / 10

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Avatar: Frontiers of Pandora deserves recognition for staying faithful to its source material. Fans of the Avatar franchise will love what Massive Entertainment created. Despite the flat and predictable story, I enjoyed the significant amount of content it offered, plus the co-op feature where I got to experience the entire campaign with my wife. Frontiers of Pandora showcased the beautiful world created in the Avatar universe by James Cameron perfectly, its incredible flora and fauna, and the scenic views from atop the Hallelujah Mountains.


TheSixthAxis - Dominic Leighton - 9 / 10

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Avatar: Frontiers of Pandora is an astonishing achievement, with exquisite visuals and a remarkable balance between pacifism and action. This is an enthralling alien world that plays host to a unique FPS.


Use a Potion - 9 / 10

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Avatar: Frontiers of Pandora is a mesmerizing experience that manages to capture the beauty and essence of the movies perfectly. The gameplay is a lot of fun too, and whilst it does fall under the typical Ubisoft open world design formula, some refreshing explorative elements and action-packed set pieces ensure it never gets tiring or repetitive.

 


It can be guilty of being a bit more ordinary on the combat front and there were some little flaws here and there, but Avatar: Frontiers of Pandora really does live up to the high standards set by the movies. It’ll be a treat for fans who have been excited to play a part in the fascinating world of Avatar, but I think even those who are fresh to franchise will find their experience to be pretty special.

 


The Games Machine - Emanuele Feronato - Italian - 8.8 / 10

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Avatar: Frontiers of Pandora is a huge game in which exploration plays a very important role, as every corner of the Western Frontier is full of plants to catalog, ingredients to collect and materials to use to improve our equipment. The fights are very addictive and it is essential to combine stealth actions with raids based on the surprise effect. The proprietary Snowdrop engine offers us a beautiful graphic representation, which combined with a quality soundtrack guarantee an almost cinematic experience. Those looking for non-stop action might find a few too many dead moments, but it remains an open world shooter adventure of extreme quality despite never trying to introduce any novelty to the genre.


XboxEra - Jesse Norris - 8.8 / 10

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A delight for fans of Avatar, this game is so damned good that even one apathetic to the IP like me couldn’t help but fall in love with it.


Hobby Consolas - Daniel Quesada - Spanish - 87 / 100

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It doesn't break the mold in its gameplay proposal, but Avatar Frontiers of Pandora is an amazing recreation of this cinematic universe, with gameplay and narrative moments that will impact you.


GamesCreed - Andres Aviles - 4.3 / 5

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Working as one of the best recreations of movie IPs of all time, Avatar: Frontiers of Pandora reaches the heights and callbacks from some of the most memorable scenes from the series. Long gone are the days of cheap tie-in movies for a cash grab. Ubisoft has proven with this entry that a new form of video game world inspired by blockbuster intellectual property can exist.


AltChar - Asmir Kovacevic - 85 / 100

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Avatar: Frontiers of Pandora promises to provide you with hours of high-quality entertainment, featuring stunning graphics, an emotionally engaging storyline, and an immersive exploration of an enchanting alien world.


Atomix - Sebastian Quiroz - Spanish - 85 / 100

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Avatar: Frontiers of Pandora is the perfect adaptation of James Cameron's films. The work of Ubisoft Massive does not propose anything original, but everything it presents to us is done greatly.


Generación Xbox - Javier Gutierrez Bassols - Spanish - 85 / 100

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In short, Avatar: Frontiers of Pandora is a well-rounded title that will please anyone who dares to defend Pandora as a Na'vi.


God is a Geek - Mick Fraser - 8.5 / 10

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It's not without its flaws, but Avatar: Frontiers of Pandora is still one of Ubisoft's best games of recent years.


PSX Brasil - Paulo Roberto Montanaro - Portuguese - 85 / 100

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Avatar: Frontiers of Pandora is definitely not one of the most daring and inventive games, but it offers an honest and consolidated gameplay cycle for us to live a cohesive and fascinating journey through a visually magnificent open world worthy of the work in which it is inspired.


TrueGaming - Arabic - 8.5 / 10

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A fun game, a fascinating world, and an improvement on everything that Ubisoft has presented in recent years, except for the story aspect, which was expected and superficial.


But Why Tho? - Kate Sanchez - 8 / 10

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Even with its faults, Avatar: Frontiers of Pandora is a stunning visual achievement, much like the films on which it's inspired. Only here, a rich narrative pulls you deep into the Na'vi and explores more tangible means of fighting back against a colonial power that offers a cathartic experience... Blow up a pipeline, save an animal, and explore the vast world of Pandora. That's a heck of a way to close out a year.


ComicBook.com - Cade Onder - 4 / 5

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Avatar: Frontiers of Pandora successfully immerses players into James Cameron's multi-billion dollar franchise. It's easily one of the most beautiful sci-fi worlds I have ever had the pleasure of exploring and ensures that when it's threatened, you'll feel the desire to protect it.


Daily Star - Tom Hutchison - 4 / 5

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Avatar is a good game that could have been a must-buy had it doubled down on offering very different missions and experiences. That said, if you want to experience a lush world and really dig the movies, you should definitely give this a go.


Evilgamerz - Christiaan Ribbens - Dutch - 8 / 10

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Avatar: Frontiers of Pandora is a difficult game to judge. The world of Pandora is ideal for an open world game and the conflict between the Na'vi and the RDA ensures that there is plenty to do for the player. The game looks great and the soundtrack from the film is also present here. The moments where all elements click together perfectly give the player an extremely rich gaming experience. Unfortunately, the game contains a lot of different elements that you as a player have to discover with a lot of frustration. The first ten hours are therefore more complicated than necessary. Even the menu to view your current collection of materials looks complicated. But the moment you have seen the many elements and know where everything is, you start to understand the game better. That's when you really start to enjoy this game. It is such a shame that you first have to work hard in this game.


GameSpot - Phil Hornshaw - 8 / 10

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Though it includes a lot of familiar open-world elements, a minimalistic user interface, fun movement mechanics, and a gorgeous setting make it a blast to explore Pandora.


Gamer Guides - Ben Chard - 80 / 100

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Avatar: Frontiers of Pandora is a gorgeous open-world adventure that, despite having some similarities to Ubisoft’s own Far Cry, has its own identity that begs you to explore every nook and cranny. That exploration won’t be for everyone, but for those of you tired of having your hands held, there’s a lot to see, do, and enjoy.


GamesHub - Leah Williams - 4 / 5

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Ubisoft has made safe choices in its overall design, yet on the strength of its world design and exploration mechanics, Frontiers is able to shine as a sweeping, standalone adventure. For anyone longing to return to the world of Pandora, this adaptation is a wonderful salve to those clinically-recognised feelings.


GamingBolt - Ravi Sinha - 8 / 10

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Avatar: Frontiers of Pandora may not be for those suffering from open-world fatigue, but it delivers an immersive experience for fans with some solid gameplay and storytelling.


GamingTrend - David Flynn, Ron Burke - 80 / 100

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Avatar: Frontiers of Pandora has some excellent mechanical depth let down by repetitive missions and a very safe story. When you're flowing through the environment taking out RDA soldiers with volleys of arrows, it feels fantastic. Unfortunately, the game doesn't provide many opportunities to use the full breadth of its systems. Still, it's drop dead gorgeous and very fun for what it is.


Push Square - Aaron Bayne - 8 / 10

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Avatar: Frontiers of Pandora is an excellent open-world adventure. Thanks to Ubisoft Massive's collaboration with Lightstorm, this is easily the best movie tie-in we've experienced. The level of detail is second to none, and fans of the series will have a whale of a time spotting little references here or there to the mainline films. However, we'd be tempted to say unlike Hogwarts Legacy, Avatar: Frontiers of Pandora would be a good time even if you weren't a fan of the series or haven't seen the films. The game is certainly filled with tropes of the Ubisoft formula, but the lore and focus on harvesting and hunting elevates that open-world design to create an immersive and inviting setting that we happily lost ourselves in.


Screen Rant - Ben Brosofsky - 4 / 5

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Avatar: Frontiers of Pandora is a staggering sensory experience, and the consistent beauty of its world goes hand-in-hand with an engaging story and meaningful progress for Ubisoft's approach to open-world game design. Its weakest points are the areas where it doesn't go back to the drawing board, although repetitive elements go down more easily as part of a package that stuns in so many ways. A flight to an alien moon might never be in the cards for most of Earth's inhabitants, but Avatar: Frontiers of Pandora is, and it might just be the next best thing.


Seasoned Gaming - Alex Segovia - 8 / 10

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Even if you are not a big fan of the Avatar property, if you have enjoyed Far Cry in the past and are curious to see how Ubisoft is slowly evolving their tried and true formula, or if you just want a beautiful place to get lost in, Avatar: Frontiers of Pandora definitely fits the bill.


The Beta Network - Anthony Culinas - 8 / 10

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Avatar: Frontiers of Pandora is surprisingly solid, believe it or not. It features an action-packed main campaign over 12 hours long with plenty of optional content to discover throughout its splendiferously sprawling landscapes.


The Game Crater - Jayden Hellyar - 8 / 10

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What Ubisoft Massive has accomplished is nothing short of incredible. While you may come away forgetting the villain’s name or even the reason why you were exploring this world, you’ll never forget what it felt like to fly your Ikran for the first time or step out into the lush world and soak it all in. Frontiers of Pandora is perhaps the best example of a game that exemplifies the saying, “It’s not the destination, but the journey that matters.


TrueAchievements - Heidi Nicholas - 8 / 10

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Despite its occasional shortcomings, Avatar: Frontiers of Pandora is still a lot of fun to play. Flying an ikran does its fair share of wish fulfillment, but Pandora has a lot to offer elsewhere too. There’s a wealth of things to look for, and despite some alarmingly vast distances, exploration mostly remains entertaining thanks to the stunning scenery.


VG247 - Fran J. Ruiz - 4 / 5

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Like it or not, Avatar: Frontiers of Pandora feels like the perfect companion piece to James Cameron’s movies: it’s big but often intimate. Savage but calm. Familiar but charming. Even without playing a single minute of it, you should know whether it’s something you want to play. If you decide to make the jump, I suggest letting go of cheap analogies and using Na’vi instincts first and gamer brain second.


VideoGamer - Antony Terence - 8 / 10

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Look past Avatar: Frontiers of Pandora’s dull story and you’ll find spectacle and freedom lurking in its Na’vi customs and breathtaking ecosystems.


WayTooManyGames - Leonardo Faria - 8 / 10

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Getting lost in the absolutely gorgeous world of Pandora and having fun with the brutal, tribal-like combat make up for the weak story and the fact that, at the end of the day, Avatar: Frontiers of Pandora does suffer from some of the traditional Ubisoft open world tropes.


We Got This Covered - David James - 4 / 5

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'Frontiers of Pandora' may occasionally feel like a reskinned 'Far Cry', but it absolutely nails the ambience and atmosphere of James Cameron's eco-scifi world. One of those rare licensed games that retroactively improves the source material it's based on.Avatar: Frontiers of Pandora


Gameffine - Uphar Dutta - 79 / 100

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Avatar Frontiers of Pandora is simply a visual miracle of video games. The massive world of Pandora will have you addicted to exploring every depth of it. However, the quest system and narrative don’t do justice to the game. Filled with non-essential side quests and repetitive missions, Pandora will forever be etched in memory, but I doubt I feel the same for the story.


Geek Culture - Jake Su - 7.8 / 10

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As far as we are concerned, Avatar: Frontiers of Pandora is more than a serviceable open-world action-adventure experience, made better for fans who cannot get enough of James Cameron’s masterful sci-fi franchise. That said, for an adventure on a distant moon, it continually hints at a potential to do things differently and with a dose of freshness, but retreats into well-trodden territory to bring us crashing back to Earth. There is always going to be a fascination with the Na’vi, but you just might find yourself backing the RDA this time around.


IGN Italy - Francesco Destri - Italian - 7.8 / 10

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Avatar: Frontiers of Pandora is not an unforgettable open world experience, but it remains a solid, action-adventure that lasts the right amount of time and is graphically spectacular, although with such a brand and with a "fuller" and focused map it could have delivered even more.


Merlin'in Kazanı - Samet Basri Taşlı - Turkish - 78 / 100

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Avatar Frontiers of Pandora managed to overcome Ubisoft's repetitive open world games formula to a certain extent and became a good game. Although it is not for everyone, it is a game that open world and Avatar lovers should not miss.


Game Informer - Matt Miller - 7.8 / 10

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Even so, I found a lot to love in Frontiers of Pandora, including the welcome addition of two-player online cooperative play, which lets players enjoy the game with a friend. With time, the many interlocking features started to make sense, and I pushed past any frustrations to find a remarkably large and rewarding game. Enter Pandora’s vast wilderness with patience and a willingness for a measured march to understanding, and I suspect you’ll uncover what I did – a flawed but still praiseworthy addition to this growing science fiction universe.


Atarita - Eren Eroğlu - Turkish - 75 / 100

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Despite the fact that Avatar Frontiers of Pandora manages to captivate the player from the very first minute with its masterfully designed world, it misses its great potential by having serious shortcomings within itself.


BaziCenter - Javad Mohseni - Persian - 7.5 / 10

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Frontiers of Pandora is yet another classic Ubisoft game; it offers great visuals and tons of content and activities but lacks innovation and variety, making it a mediocre experience that some will love, but some will walk away from after a few hours.


Capsule Computers - Travis Bruno - 7.5 / 10

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Avatar: Frontiers of Pandora is perfect for fans of the franchise as it captures the feel and design of the world perfectly while also delivering a solid open world FPS.


Cerealkillerz - Nick Erlenhof - German - 7.5 / 10

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Avatar: Frontiers of Pandora offers an interesting new approach to the classic open-world genre, attempting a more serene and thoughtful path with a focus on environments and nature. This works exceptionally well visually, and there are enjoyable gameplay elements, but the bland story, frequent encounters with too many similar enemies in confined areas, and the confusing search for the next objective give the game a blue mark.


GAMES.CH - Benjamin Braun - German - 75%

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Avatar: Frontiers of Pandora is a nice open world action game. But beside the great and detailed graphics there is nothing worse or better than solid. That might be enough, if you love the movies, but it's not enough to make Ubisoft's Avatar game a need to buy for action fans in general.


Gamepressure - Giancarlo Saldana - 7.5 / 10

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Avatar: Frontiers of Pandora feels powerful when it lets you connect with nature as it offers you something unique only the world of Avatar can show. Once you leave the warmth of its natural beauty behind, what you are left with is just another open-world game with an overworked story of saving the world.


Gamersky - Chinese - 7.5 / 10

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Avatar: Frontiers of Pandora has great graphics. The game world is full of things to do, but after a few hours it becomes repetitive and lacks new ideas.


Geeks & Com - Marc-Antoine Bergeron Cote - French - 7.5 / 10

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Avatar Frontiers of Pandora is a game that would have deserved much better visibility from Ubisoft. The title is without doubt the most beautiful ever developed by the publisher, and offers a perfect adaptation of the world imagined by James Cameron. Without offering an experience that reinvents the genre, the title remains solid on its feet. However, there's a sense that the game is trying to do too much without going too deeply into its features. Not to mention that the developers have done an extraordinary job in building Pandora, but our immersion is often disrupted by numerous fades to black and small loadouts. All in all, the title remains fun, and players looking for an immersive adventure in the Na'Vi community will be convinced.


Infinite Start - Josh Garibay - 7.5 / 10

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Avatar: Frontiers of Pandora is a surprising tie-in, masterfully building a world that's as exciting to view as it is to briskly navigate. Ubisoft Massive has painstakingly brought the Western Frontiers of Pandora to life, ensuring both casual and die-hard movie fans will appreciate the views. And while the game is able to match the awe of the movies at times, its success is partially stripped back by the all-too-familiar Ubisoft formula peeking out from underneath its beautiful exterior.


Oyungezer Online - Oguz Erdogan - Turkish - 7.5 / 10

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Avatar: Frontiers of Pandora is an extraordinary visual experience, allowing you to breathe in the atmosphere of a living planet. However, the scarcity and lack of variety in the action makes the pace very slow. Still, if you're a fan of the Far Cry games, you should give it a chance just for the gorgeous landscapes.


Wccftech - Nathan Birch - 7.5 / 10

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Avatar: Frontiers of Pandora is a remarkable achievement in many ways, bringing a cinematic world to life on a massive, technically-impressive scale like few games have done before. Unfortunately, limited, frustrating combat means the game isn’t always that fun to play once you bump into the RDA. Avatar: Frontiers of Pandora’s world is worth experiencing if you’re a fan of James Cameron’s movies, but as the franchise often reminds us, sky people ruin beautiful things.


Attack of the Fanboy - J.R. Waugh - 3.5 / 5

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The idea of Avatar being mixed into this formula is great, and when you're flying on your ikran, it's an intoxicating experience, even if aspects of the combat and game stability leave something to be desired.


CGMagazine - Khari Taylor - 7 / 10

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While Avatar: Frontiers of Pandora dazzles with its visual fidelity and expands the lore of its universe, its gameplay shortcomings and frustrating navigation prevent it from fully realizing the thrilling potential of embodying a Na’vi warrior in the mesmerizing world of Pandora.


COGconnected - Mark Steighner - 70 / 100

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For gamers with a current gen console or powerful PC, Avatar: Frontiers of Pandora is an incredible-looking open world experience. It is a seamless extension of the films, which will appeal to many fans. But underneath all that flash, flora, and fauna is a lack of imagination and unsatisfying FPS combat. Pandora’s lovingly recreated beauty contains mystery, power and a fair amount of disappointment.


Entertainment Geekly - Luis Alvaro - 3.5 / 5

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"Avatar: Frontiers of Pandora" has moments of brilliance, particularly in exploration, platforming, and immersive world-building, but are tempered by inconsistencies in combat and visual polish.


FandomWire - Daniel Boyd - 7 / 10

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It really depends on what the consumer is looking to get out of the experience. If you are a huge fan of the source material and this particular fictional universe, then you will likely love Avatar: Frontiers of Pandora. If you are someone who adores the Far Cry series and just loves gobbling up as many open-world games as Ubisoft will feed you, ticking off the same old checklist of tasks as you do, then Avatar: Frontiers of Pandora will give you exactly what you are looking for.

 


However, if you are looking for something boundary-pushing to move the needle and break some new ground within a tired genre, then Avatar: Frontiers of Pandora will leave you feeling deflated and disappointed. If you are in this boat, the best advice I can give you is to wait until this game is on sale, and even then, the best way to play through it is probably on mute while listening to a podcast, especially if you are not invested in the lore.

 


Gameblog - KiKiToes - French - 7 / 10

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All in all, an excellent adaptation, but also a good open-world action game.


GamesRadar+ - Leon Hurley - 3.5 / 5

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A decent, if unspectacular take, on an alien Far Cry that uses its source material well to create an engaging world to explore.


Gaming Age - Matthew Pollesel - 7 / 10

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With all these complaints, you might think I hate Avatar: Frontiers of Pandora, but I don’t. I mean, I don’t love it, but given such a huge, richly imagined world, it’s hard to be too annoyed with it. There are definitely plenty of improvements that would make it more enjoyable to play, but as it stands, it’s a perfectly serviceable open world adventure.


Gaming Instincts - Leonid Melikhov - 70 / 100

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I do not believe that Avatar: Frontiers of Pandora is a bad game. It’s above average, but it just doesn’t feel any different from other open-world action titles I’ve played in recent years. The excellent visuals are the one thing that sticks out along with the fantastic traversal, platforming, and bow combat. You won’t find a well-written story here or a memorable cast of characters, which is a complete shame because they could have done something really interesting. But sadly, you can thank the “modern-day video game writers” for that as they would rather appeal to a certain crowd than focus on quality.


IGN - Tristan Ogilvie - 7 / 10

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Avatar: Frontiers of Pandora features a stunning alien world to explore, but doesn’t contain as many genuine surprises as other modern open-worlds.


IGN Spain - Estrella Gomez - Spanish - 7 / 10

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Avatar: Frontiers of Pandora is one of Ubisoft's most mesmerizing games and also a fine tribute to the world created by James Cameron. Although the story fails to stand out, the huge setting does, and offers both newcomers and veterans an experience hard to forget.


INVEN - Jaihoon Jeong - Korean - 7 / 10

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The remarkable visuals, which have been the primary factor contributing to the success of the Avatar series, are also evident in the game. However, the game's visibility is among the lowest, and the overall gaming system doesn't appear to be particularly outstanding. The potential is high, but it doesn't seem to deliver the expected level of performance.


LevelUp - Pedro Pérez Cesari - Spanish - 7 / 10

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They say old habits die hard, and that's precisely what stains Avatar: Frontiers of Pandora. We have a game that knows how to capitalize on the franchise it's based on to deliver a product that does enough to distinguish itself from other releases. Despite having several moments of quality and clever design, the overall quality suffers due to outdated mission design, as well as a dull, hollow, and timid story that shows a lot but says very little.


Niche Gamer - Fingal Belmont - 7 / 10

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Avatar: Frontiers of Pandora will please fans of the films and gamers who enjoyed the likes of Crysis and Far Cry. The action is solid and the visuals will blow you away, but don’t expect to get invested in the story or characters. It still falls victim to the same flaws as the source material and the games that inspired it, but for a movie tie-in game, Frontiers of Pandora is a pretty epic 25 hours and is otherwise safe and harmless.


PlayStation Universe - Simon Sayers - 7 / 10

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Avatar: Frontiers of Pandora offers a visually appealing open world that fans of the movies will certainly enjoy. That said, Avatar: Frontiers of Pandora is routinely held back by repetitive gameplay, while a lack of enemy types and weapons stops the combat from being quite as enjoyable as it could have been. Technically impressive and satisfying for the most part, it's also clear that Avatar: Frontiers of Pandora feels essentially just like another Far Cry game from a game design point of view, rather than the sort of entirely fresh offering one would expect from a modern day Avatar video game.


Press Start - James Mitchell - 7 / 10

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Avatar: Frontiers of Pandora successfully brings the world of Pandora to video games in a big way. It's lush and vibrant and without a doubt one of the most luxuriant open worlds that Ubisoft has ever created. Its gameplay, on the other hand, is lacking the spark that makes great open worlds sing. Fans of the franchise will absolutely adore exploring everything this previously unexplored side of Pandora has to offer, just don't expect it to reinvent the wheel.


Prima Games - Brandon Morgan - 7 / 10

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An exceptionally detailed game world with a strong focus on immersion and beauty instead of the underlying gameplay mechanics that would keep people playing past a single playthrough.


Siliconera - Cory Dinkel - 7 / 10

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Avatar: Frontiers of Pandora has so much heart and soul in it's world and lore. Unfortunately, the core gameplay subtracts from this a bit too much to ignore.


Spaziogames - Francesco Corica - Italian - 7 / 10

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Even if we appreciate how Avatar: Frontiers of Pandora tries to give fans an experience similar to living the movies in first-person, all its excessive problems serve to point out that, in case we need to say it, developing a compelling videogame is way different from making a successful movie.


Twinfinite - Keenan McCall - 3.5 / 5

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I really wanted to like Avatar: Frontiers of Pandora more than I did, but the game’s various shortcomings make it difficult to love entirely. The exceptional graphics and brief moments of greatness make it worthwhile for Avatar fans, but most anyone else is likely to be frustrated by how close it comes to doing something special only to fall shy of its potential.


Twisted Voxel - Ali Haider - 7 / 10

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Avatar: Frontiers of Pandora by Ubisoft Massive is a visually stunning game with unique gameplay elements, distinct from the Far Cry series. It offers immersive exploration and narrative depth in the Avatar universe, despite some technical issues and narrative shortcomings.


ZdobywcyGier.eu - Bartosz Michalik - Polish - 7 / 10

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Despite all the reservations, complaints and finger-pointing, Avatar: Frontiers of Pandora is not a bad game. It looks and sounds amazing. The movement and arcade combat are done right. Unfortunately, Ubisoft plunged even further into its trap of open worlds, making the game boring and at times even repulsive. Very quickly I began to tire of this production, practically forcing myself to continue wading into the storyline and exploring the world.


Rectify Gaming - Will "fncwill" - 6.5 / 10

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Avatar: Frontiers of Pandora boasts a visually striking world and the potential for a captivating narrative. However, the prevalence of bugs, ranging from character customization issues to banshee control problems, significantly diminishes the overall gaming experience. The game feels like a missed opportunity to deliver the next-gen experience it initially touted. Until these issues are adequately addressed, players may find themselves torn between the desire to explore the wonders of Pandora and the frustration of navigating a flawed and glitch-ridden odyssey. The stark resemblance to a reskinned version of the FarCry series adds to the disappointment, highlighting the missed chance for innovation and uniqueness. As a tribute to the beloved movie, the game falls short, failing to capture the magic and allure that made Avatar a cinematic phenomenon. It’s a painful reminder that even the most visually stunning landscapes cannot compensate for a gaming experience riddled with technical issues and a lack of originality.


Worth Playing - Cody Medellin - 6.5 / 10

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Avatar: Frontiers of Pandora is going to appeal the most to die-hard fans of the film series. The ability to ride some of the creatures of Pandora and take in the lush surroundings of the moon are more than enough to satisfy those who want to wander around and soak in everything. For everyone else, the game is simply decent. The missions are very hit-and-miss in quality and execution, while the ability to use human and Na'vi weapons isn't as appealing as the developers may have expected. The world looks gorgeous, but navigating it isn't that intuitive due to a poor map and navigation system, and that also goes for other elements, like hunting and gathering. The game isn't terrible or as bleak as the first title, but you'll need to temper expectations to get some enjoyment out of Frontiers of Pandora.


XGN.nl - Ralph Beentjes - Dutch - 6.5 / 10

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Avatar: Frontiers of Pandora is a successful movie adaptation in the sense that it offers very smooth gameplay and a beautiful world to explore. It's also a very rewarding experience to explore Pandora. When you are fighting the RDA or making your way through the world, you feel very much a Na'vi, but all the local terminlogy can be very confusing. Unfortunately, frequent framedrops and crashes somewhat spoiled our experience on PC, preventing the game from delivering the magical experience it could have.


3DNews - Алексей Лихачев - Russian - 6 / 10

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The decision to make another Far Cry game with Avatar IP is very questionable. On the other hand, the game turned out to be very similar to the source: it's a bland adventure with passable story and unbelievable graphics.


Cultured Vultures - Jimmy Donnellan - 6 / 10

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While it has some novel ideas, Avatar: Frontiers of Pandora's extremely repetitive quest design, underwhelming progression, and wholly monotonous gear system make it one of the most forgettable open world games of 2023.


Digital Trends - Giovanni Colantonio - 3 / 5

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Avatar: Frontiers of Pandora can't put its human nature aside long enough to properly honor the Na'vi.


Eurogamer.pt - Adolfo Soares - Portuguese - 3 / 5

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This was a journey full of ups and downs while exploring Avatar: Frontiers of Pandora. At first, the experience proved to be discouraging with a disconcerting entrance, but along the way it proved to be fun, having won me over with the visual exuberance of the scenarios, the game mechanics and the freedom to move around the map. However, the disappointment ended up being felt in the final part, with a poorly constructed ending, especially due to the poor quality of the cinematic scenes, something that should be at a higher level for such a reputable franchise.


GGRecon - Dani Cross - 3 / 5

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There are lots of design choices I didn’t mesh with in Frontiers of Pandora. I love the world, but barriers blocked me from fully immersing myself in it, and it’s littered with activities and outposts plucked straight out of the 2010s and planted in Pandora’s soil.


NoobFeed - Azfar Rayan - 60 / 100

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Avatar fans will find it hard to resist the apparent attention that went into this game. Even though the Avatar directors at Disney took extreme care to ensure accuracy in every detail, this game will not win over fans of the Avatar franchise. Avatar: Frontiers of Pandora's lesser aspects, such as its dull narratives, lackluster antagonists, and uninspired RDA designs, are detrimental to the game's overall quality. It's frustrating because the core objectives in the game involve dull, uninspiring facilities and repetitive battles against the same enemies.


PCGamesN - Anthony McGlynn - 6 / 10

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Avatar: Frontiers of Pandora gives you the strength and stamina of the Na'vi, but not the consistency and depth of their homeworld. Unless you're an avid fan who wants every morsel of storytelling, Ubisoft's latest open world doesn't always justify the trip.


WellPlayed - Adam Ryan - 6 / 10

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While Frontier of Pandora's open world is an audio-visual feast, the formulaic structure of its gameplay and the tools it give you to wade through it feels far too familiar to make it worth visiting for long.


SECTOR.sk - Peter Dragula - Slovak - 5.5 / 10

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Overall, Avatar is a strangely designed game that offers something different than you would expect from an action-adventure game in this world. Not an action adventure, it's more of a survival effort and slow stealth combat. But in no area is it fully fleshed out. But the world itself is handled very nicely.


Game Rant - Adrian Morales - 2.5 / 5

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In the face of an IP filled with rich themes with something important to say, Frontiers of Pandora ignores the point entirely and goes on to have a gameplay loop where players spend most of their time killing otherwise docile animals to make arbitrary numbers go up so they can be as immortal as possible within the confines of the game. This would be business as usual for any other open-world gameplay loop, but it's embarrassingly ironic and tone-deaf for an Avatar game. Sure, anti-pollution sentiments are there because it's impossible to make an Avatar spin-off without them, but they're there superficially and treated as a checkbox for players to complete - ultimately ringing hollow. A betrayal of Cameron’s themes with the Avatar IP, seemingly stapled together as an attempt to get a slice of the highest-grossing film of all time’s pie, Avatar: Frontiers of Pandora isn’t just generic; it is downright cynical.


Kakuchopurei - Alleef Ashaari - 50 / 100

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An Avatar game was a strange choice to become a game from the beginning, and adding the Far Cry formula to it has resulted in a game that's not good but not too bad either; it's just mediocre. Hopefully, Massive Entertainment's next game, Star Wars Outlaws, looks to have higher prospects of being a better game and not just another uninspired game based on a famous IP. Avatar Frontiers Of Pandora is truly only for fans who just want more from James Cameron's Avatar, but not those looking for a great open-world game to sink their teeth into.


PC Gamer - Noah Smith - 50 / 100

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Frontiers of Pandora's stunning presentation and fantastic world design are failed by atrocious technical issues.


Shacknews - Lucas White - 5 / 10

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It helps that you can see what you're doing when you're driving around a desert.


Slant Magazine - Justin Clark - 2.5 / 5

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Frontiers of Pandora is, in essence, just another Far Cry experience—one with breathtaking art direction and a thoughtful portrayal of an alien culture, but a Far Cry experience nonetheless. It’s a tired formula applied to a property that’s capable of showing us much more. This game’s Pandora is a beautiful place to visit, but living there makes for a boring existence.


Stevivor - Steve Wright - 5 / 10

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This is textbook average entertainment; it won't disappoint, but it certainly won't excite.


TechRaptor - Andrew Stretch - 5 / 10

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With a story that follows predictable beats, mechanics that provide zero gameplay benefit, and murky visuals, Avatar: Frontiers of Pandora delivers an extremely underwhelming experience. PC players be warned of many technical issues.


Checkpoint Gaming - Charlie Kelly - 4.5 / 10

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Avatar: Frontiers of Pandora is a big misstep and feels like Ubisoft's biggest missed opportunity in a while. Not even the fantastical and majestic sights of Pandora and some engaging hunts can cure the buggy, unoptimised product presented to the world. Offering a dull story while it trips and stumbles on delicate themes, it too is simply a confused formula of everything you've seen before from other titles, almost all of it ill-fitting. Two adaptations under their belt and it seems Ubisoft just can't get that voyage of Pandora right.


INDIANTVCZ - Filip Kraucher - Czech - 4 / 10

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Avatar: Frontiers of Pandora held all the cards and, at least from our perspective, squandered them all. This reskinned Far Cry is a mediocrity gallery reflecting the current AAA production stuck in the last decade. The Snowdrop engine does help cover up some visible flaws, but when there's a lack of polished plot, quests, and meaningful gameplay, players will figure it out sooner or later. So, while Frontiers of Pandora may not rank among the worst games of the year, it is definitely one of those games that will soon be forgotten with all the mediocrity.


ACG - Jeremy Penter - Buy

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Video Review - Quote not available


Chicas Gamers - Antonio J. Rodríguez - Spanish - Unscored

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Ubisoft had a complicated task and that was to translate the perceptions of a world they had created for the film medium. However, based on her experience with open worlds, she seemed at the same time best suited for such a task. In this way, Frontiers of Pandora stands out as the best conversion of Avatar to the world of video games (we must not forget the 2009 title). The story that develops throughout the adventure is not very different from what we have known (good guys against bad guys), although they have already confirmed that it is canonical and that it will be related to the events of the third film. What stands out most is the volcano's love for recreating Pandora and its cultures. Thus, the gameplay is nourished by an incredible setting in which you want to move continuously (whether on land or in the air). Being able to embody a Na'vi and learn from their customs, in the end, becomes one of the best points of the game, allowing us to feel more and more involved in what is happening to that place. Although not everything is perfect, the simple story is complemented by some rather irregular animations and a Spanish dubbing.


Duuro Magazine - Krist Duro - Recommended

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The end result is a beautiful nature documentary hindered by bloat, lacking the compelling story or lifelike ecosystem one would hope for in a next-gen realization of Pandora.


Entertainium - Eduardo Rebouças - Loved

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Avatar: Frontiers of Pandora is the sort of tie-in game that does its source material justice while providing an enjoyable gameplay loop that will keep you entertained for quite a while. No doubt, it feels derivative in the way its structure is without a doubt built like a modern day Ubisoft product, with bases to take over, upgrade paths to take and increasingly busier maps with elements to check off a list.


GamePro - Annika Bavendiek - German - Unscored

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At some point, however, I switched off internally during the trivial story sections. And even though the game promotes free exploration well, I still caught myself working through the points on the map every now and then. So, for me, Ubisoft doesn't completely resolve this part of its formula, but it's on the right track.


One More Game - Chris Garcia - Wait

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While the FarCry formula is certainly evident in Avatar: Frontiers of Pandora, the game does just enough to make it stand out from similar titles that simply tick off boxes in the open-world formula. The world is beautiful and interesting enough to explore, and Ubisoft and Massive Entertainment have done well to translate this IP into a worthwhile title for some players, especially fans of the franchise.


PowerUp! - Adam Mathew - Liked

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Avatar: Frontiers of Pandora is quite a bit better than I thought it was going to be, on the whole. Despite some half-baked mechanics and ideas, I still had a blast shredding outposts in this overwhelming, sumptuous sandbox.


Rock, Paper, Shotgun - Ed Thorn - Unscored

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A beautiful open world world can't make up for a dull rebellion that succumbs to Ubisoft's by the numbers method.


Skill Up - Ralph Panebianco - Unscored

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Video Review - Quote not available


Vamers - Edward Swardt - Essential

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Avatar: Frontiers of Pandora more than lives up to the legacy of its cinematic counterpart. In fact, the title elevates itself to the ranks of exceptional and essential gaming - an incredible feat for a movie franchise tie-in. Ubisoft, often recognised for their prowess in open-world gameplay, absolutely exceeds expectations with this title. While its foundation may draw parallels to the Far Cry series, the game's unique setting, narrative depth, and immersive gameplay set it apart as a groundbreaking experience.

 

 

 

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6 minutes ago, AbsolutSurgen said:

The average score seems to be really dragged down by a bunch of scores from places I have never heard of: 4/10 from IndianTVCZ, 5/10 from Stevivor, 5/10 from Techraptor, 5.5/10 from Sector.sk, 4.5/10 from Checkpoint gaming.

 

Yeah basically.

 

It's like review from Gamespot gave it 8, destructoid a 9

 

But the low score is from mybutthole.com who gave it a 5.

 

 

It's like who do you trust a review from Gamespot or some review I wrote on some website? Sure @Greatoneshere might be down to read that review but at the end of the day there is less credibility from an outlet like that.

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4 minutes ago, Keyser_Soze said:

 

Yeah basically.

 

It's like review from Gamespot gave it 8, destructoid a 9

 

But the low score is from mybutthole.com who gave it a 5.

 

 

It's like who do you trust a review from Gamespot or some review I wrote on some website? Sure @Greatoneshere might be down to read that review but at the end of the day there is less credibility from an outlet like that.

Having read 4-5 reviews.  My TLDR.

If you like Far Cry gameplay (the stealthy ones) and you like Avatar -- you'll probably love this.

If you think Ubisoft open world games are trash, and you think Avatar is terrible -- you'll probably hate it.

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1 minute ago, AbsolutSurgen said:

Having read 4-5 reviews.  My TLDR.

If you like Far Cry gameplay (the stealthy ones) and you like Avatar -- you'll probably love this.

If you think Ubisoft open world games are trash, and you think Avatar is terrible -- you'll probably hate it.

 

The Xbox Era one is interesting (I can give this guy the benefit of the doubt usually because he shows up on Game Mess on occasion so you can get a gauge of where he's coming from) someone who didn't care about Avatar but enjoyed the game anyway.

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59 minutes ago, best3444 said:

Forget i said Stepee will be upset. Every game to him is good lol.

 

1 minute ago, Biggie said:

Every game

           ☝🏻

 

Also, not true because I say this all the time and he says, "Actually I didn't like..." I forget what game it was. Like a good game or something.

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Just now, Keyser_Soze said:

 

 

Also, not true because I say this all the time and he says, "Actually I didn't like..." I forget what game it was. Like a good game or something.

 

Overall, he is very forgiving and open to a lot of games but I do remember comments like that. 

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  • Commissar SFLUFAN changed the title to Avatar: Frontiers of Pandora (PC/PS5/Xbox Series/Luna) - update: reviews from OpenCritic posted
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Though it includes a lot of familiar open-world elements, a minimalistic user interface, fun movement mechanics, and a gorgeous setting make it a blast to explore Pandora.

A cool open world with fun movement mechanics is important for me to enjoy a game. Nothing worse than slogging through an open area. If traversing is fun and smooth, I can put up with the repetitiveness of a game. 
 

They Pull Me Back In Al Pacino GIF by The Godfather

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