Brian Posted June 4, 2021 Share Posted June 4, 2021 Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted June 4, 2021 Share Posted June 4, 2021 They made enough money to not have to kickstart the sequel! Quote Link to comment Share on other sites More sharing options...
stepee Posted June 4, 2021 Share Posted June 4, 2021 YEAHHHH kickstart it again if you want, i’ll back it again easily. Quote Link to comment Share on other sites More sharing options...
DPCyric Posted June 4, 2021 Share Posted June 4, 2021 3 hours ago, Keyser_Soze said: They made enough money to not have to kickstart the sequel! While true... this: 2 hours ago, stepee said: YEAHHHH kickstart it again if you want, i’ll back it again easily. Me too and I hope they do it to try to reach some crazy goals. Quote Link to comment Share on other sites More sharing options...
Mr.Vic20 Posted June 4, 2021 Share Posted June 4, 2021 In! Quote Link to comment Share on other sites More sharing options...
Bloodporne Posted June 4, 2021 Share Posted June 4, 2021 They should make the main game pixel graphics like the spin-off game and I'd buy it Quote Link to comment Share on other sites More sharing options...
stepee Posted June 4, 2021 Share Posted June 4, 2021 9 minutes ago, Bloodporne said: They should make the main game pixel graphics like the spin-off game and I'd buy it no They can do pixel of course but it has to be at least up to SOTN quality. Quote Link to comment Share on other sites More sharing options...
Rodimus Posted June 4, 2021 Share Posted June 4, 2021 If they kickstart it I want my cat in the sequel. Quote Link to comment Share on other sites More sharing options...
XxEvil AshxX Posted June 4, 2021 Share Posted June 4, 2021 Can't wait to play it in 8 years! Also if Iga does another gimmicky "true ending" boss grind like he did in the first one, I'll personally fly to Japan and kick him in the balls. Quote Link to comment Share on other sites More sharing options...
Greatoneshere Posted June 4, 2021 Share Posted June 4, 2021 2 hours ago, stepee said: no They can do pixel of course but it has to be at least up to SOTN quality. This. I have no interest in Bloodstained in its current art style. Give me 32-bit pixel graphics ala Symphony of the Night and Blasphemous? Then I'm all in baby. Quote Link to comment Share on other sites More sharing options...
GameDadGrant Posted June 4, 2021 Share Posted June 4, 2021 Intrigued. Kinda want some hi-res 2D sprites instead of the rather bland Unity-based 3D models. But so long as the gameplay remains solid, I'm in. Quote Link to comment Share on other sites More sharing options...
stepee Posted June 4, 2021 Share Posted June 4, 2021 Iga makes some of my absolutely favorite gameplay so I don’t care what it looks like TOO much, but yeah 32bit sprites would be amazing, or just like make it look better with unity or use gears style shading! Quote Link to comment Share on other sites More sharing options...
Greatoneshere Posted June 4, 2021 Share Posted June 4, 2021 3 minutes ago, stepee said: Iga makes some of my absolutely favorite gameplay so I don’t care what it looks like TOO much, but yeah 32bit sprites would be amazing, or just like make it look better with unity or use gears style shading! I'm just not a fan of that Unity 2.5D anime-esque stuff. The main character looked so much better in Blasphemous in its DLC in its crossover with Bloodstained. I didn't even realize the retro-style companion game Curse of the Moon already received a sequel Curse of the Moon 2 (both by Inti Creates). Quote Link to comment Share on other sites More sharing options...
Best Posted June 4, 2021 Share Posted June 4, 2021 I think I'll give the first one a shot during a gaming draught this summer. I only hear great things about it. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted June 5, 2021 Share Posted June 5, 2021 Just make 32 bit pixel butt graphics a toggle so people with poor taste like @Greatoneshere can be happy. 1 Quote Link to comment Share on other sites More sharing options...
DPCyric Posted June 5, 2021 Share Posted June 5, 2021 9 hours ago, Greatoneshere said: I'm just not a fan of that Unity 2.5D anime-esque stuff. The main character looked so much better in Blasphemous in its DLC in its crossover with Bloodstained. I didn't even realize the retro-style companion game Curse of the Moon already received a sequel Curse of the Moon 2 (both by Inti Creates). Have you seen Bloodstained on a high end TV? I wasn't impressed with it on my old Sony 1080p but when I upgraded to my LG it made a huge difference. Quote Link to comment Share on other sites More sharing options...
Greatoneshere Posted June 5, 2021 Share Posted June 5, 2021 16 hours ago, Keyser_Soze said: Just make 32 bit pixel butt graphics a toggle so people with poor taste like @Greatoneshere can be happy. Bad opinion is bad. 14 hours ago, DPCyric said: Have you seen Bloodstained on a high end TV? I wasn't impressed with it on my old Sony 1080p but when I upgraded to my LG it made a huge difference. It's a gorgeous game in that sense, I'm just not a fan of the designs/art style over something more like Symphony of the Night (or better). Pseudo 2.5D look is something I never got into. I'll play games like it (Shadow Complex, etc.) and enjoy them but I dunno. Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted June 5, 2021 Share Posted June 5, 2021 Imagine missing out on a great game because you haven't had your fill of indie pixel art yet. Quote Link to comment Share on other sites More sharing options...
Greatoneshere Posted June 5, 2021 Share Posted June 5, 2021 7 minutes ago, Xbob42 said: Imagine missing out on a great game because you haven't had your fill of indie pixel art yet. Haha I'm not intentionally missing the game because of that, I wasn't that interested compared to other games in my backlog anyway. I just meant that it'd be cool for Iga specifically to go back and do a modern spin on 32-bit pixel art is all. I've heard the game is indeed great, which is no surprise. Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted June 5, 2021 Share Posted June 5, 2021 While I wouldn't be opposed to that at all, I also don't think they'd have the technical chops to make art on the level of SotN or anywhere close to it. That was Konami at the pinnacle of their 2D artistic prowess. They were masters of the craft... I think that's why they went 8-bit with for Curse of the Moon. Much less resource intensive and not quite as difficult to get to look right. I think 8-bit would be a disservice to the game, so if they weren't able to go full 32-bit with all the crazy animation stuff I personally would find it to be a downgrade. Quote Link to comment Share on other sites More sharing options...
Greatoneshere Posted June 5, 2021 Share Posted June 5, 2021 1 hour ago, Xbob42 said: While I wouldn't be opposed to that at all, I also don't think they'd have the technical chops to make art on the level of SotN or anywhere close to it. That was Konami at the pinnacle of their 2D artistic prowess. They were masters of the craft... I think that's why they went 8-bit with for Curse of the Moon. Much less resource intensive and not quite as difficult to get to look right. I think 8-bit would be a disservice to the game, so if they weren't able to go full 32-bit with all the crazy animation stuff I personally would find it to be a downgrade. I agree with you there about 8-bit being a disservice. Inti Creates does the Curse of the Moon games, not Iga's studio ArtPlay, so that probably contributes to. If Blasphemous can do it I feel like ArtPlay can? If they can't do 32-bit I agree they shouldn't bother then, but if other indie games can, surely Iga can do it. But perhaps not. Seems like their current style would be even more expensive than 32-bit? I dunno the cost with these things. Quote Link to comment Share on other sites More sharing options...
Brick Posted June 6, 2021 Share Posted June 6, 2021 Why not 64-bit? Come on, super detailed sprites! Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted June 6, 2021 Share Posted June 6, 2021 1 hour ago, Brick said: Why not 64-bit? Come on, super detailed sprites! Skullgirls style sprites 1 Quote Link to comment Share on other sites More sharing options...
Brick Posted June 6, 2021 Share Posted June 6, 2021 18 minutes ago, Keyser_Soze said: Skullgirls style sprites Yeah that level of detail would be nice. Obviously a different art style, but nice big sprites full of detail. Why settle for sprites like from Symphony of the Night, when we can do so much better now? Imagine a new Castlevania or Bloodstained with that gothic art style with enemy designs where you can actually see the faces of the more human-like enemies, and the more monstrous ones have very cool designs. Quote Link to comment Share on other sites More sharing options...
jaethos Posted June 6, 2021 Share Posted June 6, 2021 If I remember correctly they stated they went 3D specifically because it was super hard to find people capable of making highly detailed sprites now. I would love it if they could go that way, but I ended up really liking the final look of the game. Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted June 6, 2021 Share Posted June 6, 2021 Yeah, high detail spritework is a very specialized talent and, as I understand it, is EXTREMELY resource intensive in that you have to pay an artist for a long damn time because they take forever to make, and to animate well? Hoo boy. I think we need to remember that even going a cheaper/easier to animate route with Bloodstained, the animations are still fairly basic. I would love for some insanely high detailed spritework, I adore that stuff! But man, I just don't see it happening unless the game did EXTREMELY well. I know a couple people who make decent sprites, and the bigger and more detailed the get it seems to exponentially increase the workload. And that's not even accounting for environments and enemies, weapon variations, traversal abilities... And I shudder to think of them trying some of the 2.5D camera-moving stuff (because you know they'd want to) with a sprite-based game, unless they went with some weird 2D sprites on 3D backgrounds look which I think would come across as tacky. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted June 6, 2021 Share Posted June 6, 2021 It took 28 hours to do this Quote Link to comment Share on other sites More sharing options...
Best Posted June 6, 2021 Share Posted June 6, 2021 I was just checking my games and apps on Xbox and totally forgot that I own Symphony of the Night. Since it was mentioned in this thread I may try and beat it again. I love that game. Quote Link to comment Share on other sites More sharing options...
stepee Posted June 6, 2021 Share Posted June 6, 2021 8 hours ago, Xbob42 said: Yeah, high detail spritework is a very specialized talent and, as I understand it, is EXTREMELY resource intensive in that you have to pay an artist for a long damn time because they take forever to make, and to animate well? Hoo boy. I think we need to remember that even going a cheaper/easier to animate route with Bloodstained, the animations are still fairly basic. I would love for some insanely high detailed spritework, I adore that stuff! But man, I just don't see it happening unless the game did EXTREMELY well. I know a couple people who make decent sprites, and the bigger and more detailed the get it seems to exponentially increase the workload. And that's not even accounting for environments and enemies, weapon variations, traversal abilities... And I shudder to think of them trying some of the 2.5D camera-moving stuff (because you know they'd want to) with a sprite-based game, unless they went with some weird 2D sprites on 3D backgrounds look which I think would come across as tacky. Since it’s such a specialized talent too, that means you have to pay more for the talent. I think that’s the hardest part unless you are forming a studio based around that because that’s what you guys do, it’s probably a lot cheaper to pay people who know how to use standardized tools. Quote Link to comment Share on other sites More sharing options...
Brick Posted June 6, 2021 Share Posted June 6, 2021 OK so instead of sprites, what about just 2D animations like a cartoon? Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted June 6, 2021 Share Posted June 6, 2021 11 minutes ago, Brick said: OK so instead of sprites, what about just 2D animations like a cartoon? I think that would be amazing and unbelievably expensive. At least if you want it to look like a cartoon and not like a flash animation. I think their best bet for this kind of approach might be something similar to Guilty Gear Xrd, where you take a 3D model and make it appear 2D to give it a more stylized look. Quote Link to comment Share on other sites More sharing options...
Brick Posted June 6, 2021 Share Posted June 6, 2021 Something like Wario Land: Shake It!, Rayman Origins/Legends would look good. I'm sure it would be incredibly expensive but imagine a Castlevania game that looked like the actual artwork. Quote Link to comment Share on other sites More sharing options...
DPCyric Posted June 7, 2021 Share Posted June 7, 2021 7 hours ago, Xbob42 said: I think that would be amazing and unbelievably expensive. At least if you want it to look like a cartoon and not like a flash animation. I think their best bet for this kind of approach might be something similar to Guilty Gear Xrd, where you take a 3D model and make it appear 2D to give it a more stylized look. This is what I would like to see unless they go full on Deedlit in Wonder Labrynth which would be ok too. Quote Link to comment Share on other sites More sharing options...
Keyser_Soze Posted June 7, 2021 Share Posted June 7, 2021 You can tell Xbob is really behind with the times since he obviously should have said Guilty Gear STRIVE! Quote Link to comment Share on other sites More sharing options...
Greatoneshere Posted June 7, 2021 Share Posted June 7, 2021 To be clear, my position is definitely go modern, do animation for the graphics, etc. I was just trying to be realistic with the request for 32-bit pixel art graphical style was all. Quote Link to comment Share on other sites More sharing options...
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