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Sifu - Information Thread, update: Arenas Mode and Steam/Xbox release announced for March 2023


Commissar SFLUFAN

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40 minutes ago, Bloodporne said:

I somehow never paid attention to that one even though I've seen it mentioned positively on here. I think it's online multiplayer? Maybe that's why I ignored it but reading up on it now, it does sound cool, yeah. 

It has single player too. You can compltely ignore the PvP if you wanted and just focus on PvE. I believe Absolver is on gamepass... or at least it was at one point.

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On 2/25/2021 at 10:17 PM, Keyser_Soze said:

This remind me of an article in PSN back in the day of the evolution of brawler/fighters using destructive environments and such. It took this long for it to happen.

No, there were destructible environments in Rise to Honor:

 

 

I really liked that game back in the day, it was a lot of fun. Sifu kind of reminds me of it in a lot of ways, and I’m definitely looking forward to it since I’m a big fan of beat ‘em ups and martial arts games.

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  • Commissar SFLUFAN changed the title to Sifu (third-person hand-to-hand combat title from Absolver developers for PlayStation consoles/EGS), 08 February 2022) - "At The Cost of Time" (live-action short film) and multiple gameplay overview videos
1 hour ago, stepee said:

Looks great. Wonder if it’s going to be 4k/60 on ps5 because I wouldn’t mind the dualsense for this one.

GAMINGBOLT.COM

Sloclap's third person narrative brawler is shaping up to be a hard-hitting and enjoyable experience.…
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4K/60 FPS on PS5

 

While the preview was played on PC, it’s worth noting Sifu’s PS4 and PS5 performance. It reportedly runs at 60 FPS on both platforms with the PS5 being capable of outputting at 4K resolution. DualSense support has yet to be outlined but I can definitely see different kinds of haptic feedback being utilized depending on the blows landed. More details on that front have yet to be revealed so we’ll have to wait.

 

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22 minutes ago, Keyser_Soze said:

 

Some PC games already use the Dualsense haptic features.

 

Not wireless yet so I haven’t bothered with it but actually I use a corded razer tournament edition now and I did just order a 16ft usb c cable sooo tru, but I also kinda want to play it on ps5 just cuz so hopefully this game won’t support it.

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Game Information

Game Title: Sifu

 

Platforms:

  • PlayStation 4 (Feb 8, 2022)
  • PlayStation 5 (Feb 8, 2022)
  • PC (Feb 8, 2022)

 

Developer: Sloclap

 

Review Aggregator:
OpenCritic - 80 average - 82% recommended

 

Critic Reviews


But Why Tho? - 9.5 / 10

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Sifu is surprisingly difficult, at a level that will deter most players. However, getting past that wall will reward you with an amazingly crafted game that stays true to the developer’s vision, one that celebrates kung fu and its core meaning.


ComingSoon.net - 9.5 / 10

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Sifu knocks its players down with little remorse but also makes getting back up and overcoming obstacles immensely rewarding.


Gaming Nexus - 9.5 / 10

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Sifu is the epitome of a well-made martial arts video game that infuses cultural storytelling, brutal combat and a dash of roguelike. With its beautiful art direction, excellent soundtrack, and immaculate attention to detail, it is sure to rivet the attention of anyone interested.


ZTGD - 9.5 / 10

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However, the fantastic gameplay, the beautiful graphics, and the amazing soundtrack just to name a few things make this an enjoyable experience. That being said, if you are not a fan of difficult games, I’d recommend renting this one first if possible because it is an extremely difficult game at the outset and will require a grind to be successful. But if that doesn’t bother you in the slightest, then come on in; the dojo is all set up.


Rectify Gaming - 9.1 / 10

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SIFU’s tight combat focus and gorgeous level design creates a compelling action experience. Sloclap has created something new, fresh and exciting to bring the beat em up genre to the next generation.


Areajugones - Spanish - 9 / 10

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‎In summary I can tell you that without me being a big fan of the beat 'em up genre I can not stop recommending this game. Not only for its excellent staging and for its original progression system. If not for being a title where you yourself are your greatest enemy and where it is possible that you get hooked to want to improve and improve until you become a master with the command. As with souls, you feel good when you manage to eliminate a boss or complete an area without suffering damage as you had planned. The word is gratifying. The game is Sifu.‎


Atomix - Spanish - 90 / 100

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‎Sifu‎‎ is one of the best indie games of recent years. The passion that Sloclap clearly had for this project can be felt in every aspect of it. From its story it takes the conventions of the Hong Kong action genre, and gives it an interesting twist, although coming to the conclusion is a bit clumsy; going through its great visual and auditory presentation, which manage to transport us to a world that is based on our reality, but also shows us the corrupted minds of the villains; to its gameplay that nourishes beat'em ups by borrowing a number of concepts from rogue-lites, and adds an original idea. What we see here is top-notch.‎


CGMagazine - 9 / 10

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Sifu may be the most definitive martial arts game to date, offering unapologetic roguelike combat that rewards patient players with full mastery by the end.


Cultured Vultures - 9 / 10

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A potential GOTY contender already, Sifu is martial arts excellence that'll challenge and delight in equal measure.


Destructoid - 9 / 10

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A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.


Digital Trends - 4.5 / 5

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A rewarding experience from its start, Sifu delivers challenge after challenge, all of which are too exciting to turn down.


Everyeye.it - Italian - 9 / 10

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Wanting to think of a comparison that is not too bold, one could argue that Sifu is literally like a diamond: shining, very hard and evidently not within anyone's reach.


Explosion Network - 9 / 10

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If you're able to practice your martial arts, breathe in and have patience and persistence, you'll find a deep combat system, rewarding fights, and moments that make you feel like a flawless kung fu master.


Game Rant - 4.5 / 5

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Sifu is a one-of-a-kind rogue-like that marries an engaging setup with sublime combat mechanics. It scratches that integral itch that fuels subsequent runs, and it tries its best to avoid the feeling that time has been wasted. Progression exists in many different forms, but Sloclap's standout title pulls off one of the more impressive versions of it. Sifu shows players they are actually getting better at the game.


Game Revolution - 9 / 10

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With Sifu, developer Sloclap is asking a lot from players. From the punishingly difficult combat that takes hours to learn and tens of hours to master, to the need to repeat and near-perfect levels to lower your starting age, this fighter can be an absolute slog. However, for those who can grit their teeth through the losses and frustration, you’ll come out smiling on the other side having played one of the best games of the year.


GameGrin - 9 / 10

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A brilliant take on the roguelike genre, Sifu is a game that is hard to beat, but even harder to put down. Timing, patience, and skill will see you to fulfilling your goal and exacting that sweet revenge.


GameSpot - 9 / 10

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Sifu's unique aging mechanic and top-tier combat make the journey from a headstrong student to a wise kung fu master utterly thrilling.


GamesRadar+ - 4.5 / 5

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Sifu is a gorgeous, original and intelligent brawler whose self-confidence is leveraged by its masterful ageing mechanic and super tight combat.


IGN - 9 / 10

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Sifu's brutal learning curve and unique structure that requires you to beat it in just one lifetime are significant barriers to overcome, but on the other side is truly one of the best modern action games around.


MonsterVine - 4.5 / 5

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Sifu puts you in control of your own kung-fu film, with an exhilarating combat system and style galore.


Multiplayer First - 9 / 10

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Every year there is always that one indie game that feels as a standout amongst the rest. I’m not saying that Sifu is a perfect game or anything, but despite my minor complaints, I genuinely love this game for all it is. Sloclap set out to make a game that captures the very essence of Kung Fu. A foundation they started with Absolver that has flourished into a well defined experienced, held by its addictively fun combat, and stylish visuals. Did they deliver? A resounding yes, as Sifu is an absolute must-play.


Press Start - 9 / 10

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Through neoteric ideas around what combat can be, many of which were conceived with Absolver, Sloclap has carried the classic beat 'em up into the present with Sifu. It might be brutal and unforgiving, but it never feels cheap and it's a pleasure to continually learn the complexities of kung fu while bathing in the world's surplus of flair and ferocity. So push through and persevere, because there's one hell of a game on offer here.


TechRaptor - 9 / 10

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Sifu's a revenge-fueled romp through five spectacular levels combined with a complex and exciting combat system. Just don't get too burned out by the bosses -- they're tough!


WayTooManyGames - 9 / 10

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Some people will hate its art style, while others will love it. Some people will call it way too punishing and overcomplicated. I may agree that it is a punitive game, but I couldn’t stop playing it. I loved almost everything the game offered me, from its slick graphics and neat storytelling, to the cathartic sensation of clearing an entire room full of goons without losing a single chunk of health. This is a game that will demand a bit more from players, but those who decide to stick with it will be rewarded for their patience.


WellPlayed - 9 / 10

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A challenging brawler that punishes recklessness and demands perfection, Sifu’s genre-leading combat and roguelike mechanics blend together to create an early Game of the Year contender.


Hobby Consolas - Spanish - 89 / 100

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‎If you are looking for simple and direct action, run away from this game. But if you are a persevering player who likes to be put to the test, here you will find one of the most exciting titles of recent times as hard and irresistible as the martial arts themselves.‎


COGconnected - 88 / 100

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Sifu is built around the idea of mastering a skill. Whilst this is the mantra of the protagonist, you will also play by this code and refine your skills after each attempt. The combat is sophisticated, containing enough variety and depth to be challenging yet accessible. Without any difficulty options, some may struggle as it requires time and patience, however, learn the mechanics and you’ll find one of the greatest and most rewarding fighters in the genre.


LevelUp - Spanish - 8.8 / 10

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Sifu is a great beat em' up game that discourages mashing buttons. The combat system stands out as a mix between the Batman: Arkham series and Sekiro, with a heavy emphasis on precision. It is a demanding game that penalizes mistakes and rewards skill.


Gamersky - Chinese - 8.5 / 10

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SIFU has quite a few highlights in scene style and action design, and its hardcore combat lets you know the true meaning of "talented pupils are trained by strict masters". The "easy-to-die" gameplay is extremely merciless to the player, and only through blood and sweat can you transcend. All this, of course, comes at the cost of deterring many players from the game.


GamingTrend - 85 / 100

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Sifu delivers on its promises of being one of the best Kung-Fu games ever made. With incredible animation work, flowing combat, a beautiful art style, and great music; this indie beat-em-up, roguelite game deserves more than the cult following it will probably receive.


PC Gamer - 85 / 100

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Sifu will test your patience, but learning how to coolly dismantle a room full of goons with virtual kung fu is worth the pain.


PSX Brasil - Portuguese - 85 / 100

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Sifu is an amazing action game with rich and challenging combat that constantly forces you to think about how to better face and survive certain situations. The low variety of enemies and the short duration are a little disappointing, but they are minor stumbling blocks for an excellent title.


Sirus Gaming - 8.5 / 10

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When everything falls into place, and you hit that flow-state mastery of Sifu’s combat, it becomes one of the most unique and refreshing action games that we have seen in a while. Add in some beautiful artwork and great homages to kung fu classics, and this game is a winner. Its challenging and repetitious nature won't be for everybody; however, If you’re in the market for a game with mechanics that you can really sink your teeth into, Sifu is your best bet.


ThisGenGaming - 8.5 / 10

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Sifu set out to be the kung-fu game of your dreams and for the most part I think it succeeds in being that. When you get into that perfect flow the combat and animation is just superb and this is complimented by some great art direction and a fantastic score. It’s really the difficulty and some unclear tells that hurt the game a bit and may be too much for some to overcome.


Washington Post - 85 / 100

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“Sifu” is a no-nonsense arcade brawler that can be played in short bursts or long sprints, depending on the commitment to perfect each level run. Despite its high skill ceiling, it offers a rare treat in video game martial arts: a brutal balletic presentation — if played well enough. If anything, it’s worth playing just for the first level.


Worth Playing - 8.5 / 10

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If there's anything that might make me hesitate from recommending Sifu to everybody, it's that its difficulty clearly makes it not for everyone. In addition to being a beat-'em-up, it's also a roguelike in some ways, where repeated failure is to be expected and almost embraced. Not everybody is going to be into that, and it's a shame because in addition to all the action, it's got a very cool art style and outstanding soundtrack. It also just "gets" fans of fighting movies and kung-fu. There's a sequence in the game's first level in an abandoned building where the camera perspective shifts from over the shoulder into 2D, left to right, in a nearly spot-on replication of the hallway fight from "Oldboy." You get to fight a hallway full of people; that alone gave me chills and makes the ensuing hardcore, hand-cramping fights to come worth it. Perhaps one of the best compliments I can give to Sifu's essence is this: Playing and improving in this game actually seemed to make me better at other games. What's more kung-fu than that?


The Games Machine - Italian - 8.3 / 10

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Sifu is a well-execute marriage of gameplay and impressive aesthetics. Very entertaining and punishing, this is a game that requires attention, dedication and a little bit of strategic planning.


IGN Italy - Italian - 8.2 / 10

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Sifu is an uncompromising and merciless fighting game, but for this very reason it manages to give great satisfaction.


3DNews - Russian - 8 / 10

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Spectacular, brutal, and tense ride, unfortunately without a flashing finish line.


Attack of the Fanboy - 4 / 5

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Sifu is an incredible journey. Featuring top-notch animations, music tracks, and visuals that are hard to match by even a big-budget animation studio, you will find your jaw-dropping as you make your journey through this story of revenge.


GameMAG - Russian - 8 / 10

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If don't mind some challenge, and if you enjoy combat-oriented gameplay with martial arts theme, then Sifu is something you should try on. It's a nice mix of Fighting Force and Sekiro.


GameSpew - 8 / 10

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With Sifu, developer Sloclap has delivered one of the most striking and original roguelikes we’ve ever had the pleasure of playing. Like the process of actually learning a martial art, this is a game that requires practice and patience – and the rewards speak for themselves. The first time we encountered a key target, for example, we aged so much that we died and had to try again. And when we did finally manage to beat him, we did so at an age in the 50s. But after yet more practice, we later returned to emerge victorious in battle at the fresh age of just 21 years old, which set us up with a much better chance of overcoming the other targets on our list. It’s achievements like this that spur you on, giving Sifu a kind of magnetism that’s rarely found elsewhere.


GamingBolt - 8 / 10

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Despite a of couple hang-ups, Sifu should be commended for injecting a sense of danger and realism back into the beat ‘em up genre.


Hey Poor Player - 4 / 5

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Despite some frustrating design choices around progression and a camera which isn’t as consistent as I’d like, I had more fun with Sifu than the vast majority of action games on the market. At the end of the day, it just feels too good to play for me to deny. Even as I replayed levels dozens of times when I really wanted to see what was ahead, I couldn’t put the controller down. That’s the sign of a master right there.


IGN Spain - Spanish - 8 / 10

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Sifu aims to bring the essence of Kung-fu to the screen, and to the controls, with a combat system as demanding as it is inspired, set in an inspired space that draws on all the tropes that usually accompany this type of story. The result is an experience that achieves what it sets out to do, making each confrontation feel like a real duel between martial arts experts. A must for anyone who enjoys a good combat system.


PCMag - 4 / 5

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Sifu is a surprisingly robust and thoughtful action game that hearkens back to the quarter-munching arcade days of old, and Capcom's cult classic, God Hand.


Push Square - 8 / 10

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Sifu doesn't pull any punches. It's a consistently challenging and demanding beat-'em-up, but persistence pays off. You'll be hard pressed to find a more rewarding game on PlayStation - especially one that's so visually striking and polished. Some quibbles with combat mechanics aside, Sifu is a knockout.


Saving Content - 4 / 5

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Fans of Absolver will adore Sifu’s mechanics and style, but don’t expect the kind of stance-based combat Absolver did so well. Sifu is a strictly combo and skill based affair. You won’t fail for using the wrong move, you’ll fail for not observing your opponent and striking at the right time. Sifu is a game I would highly recommend to anyone looking for a whole new approach to the staling rogue-like genre.


Seasoned Gaming - 8 / 10

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Should you overcome SIFU, you’ll find a game that has few peers, which will stick with you long after beating it.


TheGamer - 4 / 5

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As someone who adores games like Spelunky for forcing the player to digest every bit of information, Sifu strikes that exact same spot with the force of a freight train, delivering a combat system that is truly unrivalled. As a game, it's one of the most engaging I've played in some time, it's just a shame that it won't appeal to all players thanks to its surprising difficulty and that it took some developmental liberties with representing Asian voices.


Twisted Voxel - 8 / 10

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Sifu is a must-have game for anyone who enjoys martial arts. It has a solid combat system, but its main disadvantage is a steep learning curve.


VGC - 4 / 5

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Sifu is a master of hand-to-hand combat, injecting its kung-fu showdowns with exhilarating fluidity, tactical depth and cinematic scale. Its structure is harder to fully embrace, though, as it demands a lot of repetitious dedication to even reach the final stages. At times that feels needlessly punishing, but the thrill of the fight should help pull you through.


We Got This Covered - 4 / 5

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Sifu preaches patience as it brutalizes your very existence in every way imaginable. But if you stick with it, and continue to learn from your mistakes, you'll eventually get your revenge and find the peace you were looking for.


video games are good - 8 / 10

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My view on Sifu is so complicated. Sloclap clearly has a lot of talent and their team has made something special on the pure gameplay side of things, although some decisions have been a bit misguided. 

 


Even with the best intentions, the impact is clear. We need to be more thoughtful with the stories that we tell and I hope that Sloclap takes this moment to listen rather than push away. Utilizing imagery of a culture carelessly is a bad look through and through, particularly in a time when members of the AAPI community are facing unprecedented harassment and violence.

Ultimately, it's your decision to buy this game or not. I loved a lot about Sifu, in learning and growing through its death mechanics; in its musical and visual artistry; and in its deeply satisfying combat systems. But we can't ignore the conversation surrounding the game and its impact on the communities it claims to represent.

 


Spaziogames - Italian - 7.7 / 10

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Sifu is a real gem with an astonishing and technical combat system that only few can master. It is undoubtedly a really hardcore game, suitable for those who love only though challenges.


Geeks & Com - French - 7.5 / 10

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Despite its camera problems during certain fights, the difficulty which increases without any warning and the repetitive side of the levels, Sifu remains one of the only titles to offer such realistic fights. The developers also offer a very beautiful artistic direction which allows the game to stand out on the market. If the experience is clearly not intended for casual players, the proposed challenge should satisfy those accustomed to this style of play while using the features of your Dualsense on PS5.


God is a Geek - 7.5 / 10

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Sifu is a difficult game, and not always by design. But when the combat clicks, there are few games that make you feel so badass.


PC Invasion - 8 / 10

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Sifu is a difficult game, requiring you to master its complex combat in order to enact your revenge. But it could have used a bit more training before entering the arena.


PlayStation Universe - 7.5 / 10

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Sifu has an extremely high skill ceiling and very deep gameplay, paired wonderfully with stylized visuals and great art. The gameplay is extremely refined, but Sifu's narrative just feels unfinished as a whole, and could have been the difference from Sifu being a lot more than what it is.


Prima Games - 7.5 / 10

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With a high barrier to entry and not much of a story to tell, Sifu is going to have a limited audience. That audience will love it, but a lot of curious onlookers will be turned away at the door.


Game Informer - 7.3 / 10

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Mastering Sifu's combat system takes a high degree of dedication and practice, but like a true martial artist, you must push through the practice pains before you reap any rewards.


GameByte - 7 / 10

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Despite an excellent combat system and intriguing world design, Sifu falls too short of its premise. Regardless of whether you’re playing it casually or going harder, the death mechanic is simply too punishing to be enjoyable. Perhaps with a fairer system, this would make for a better game.


Gamepur - 7 / 10

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Sifu is a complex, albeit rewarding action game that packs one mean punch. It’s a little too hard for its own good at times, but taking the time to overcome its challenges can be pretty fulfilling. That said, the game is grossly drenched in exoticism, which kind of puts a damper on things.


Kakuchopurei - 70 / 100

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Sifu is definitely the 2022 current-gen spiritual successor to Karateka in plot and design, but with kung-fu, naturally. If you jive with that concept, go all out with this showdown.


Screen Rant - 3.5 / 5

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Earlier impressions on Sifu’s camera issues have not been resolved either, and getting cornered by enemies would be less punishing with a more sensibly directed viewable angle. For beat ’em up fans starved for new games to play, Sifu remains an obvious recommendation. Even those taken by its copious charms will want for more after they’ve seen it all, however.


Twinfinite - 3.5 / 5

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Overall, I was pretty disappointed with Sifu. I know that it’s an excellent game. The combat is tight, feels really fluid, and is going to provide a nice challenge for people who want one. However, its gameplay loop and punishing aging system and multiplier, mixed with a lack of proper training and tutorial elements, ruined whatever enjoyment I felt at the start.


Guardian - 3 / 5

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Spectacular gain is preceded by drawn-out pain in this martial arts adventure where fighting prowess is the carrot and ageing is the stick


Hardcore Gamer - 3 / 5

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When taken as but a sampling of the entire experience, there does still linger some joy to savor in the combat and manner of challenge posed in Sifu. Set-pieces that unashamedly kick off with questions being asked and players put on the back-foot, even if said sequences never evolve beyond such basic a pitch as clearing out groups of foes.


Paste Magazine - 6 / 10

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But it didn't and despite my efforts, Sifu constantly met me with a passing disinterest in its subjects and a reckless deployment of imagery it didn't seem to entirely understand, all the while passing itself off as admiration. Its weak writing and poor characterization strips the game's characters and settings of tension and texture and the lens of the game's creators seems to forget the people and culture at the heart of the movies they love to invoke. I don't think I can square that away and I'm not sure anyone should have to.


The Outerhaven Productions - 3 / 5

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Sifu is one of those games that sounds amazing in concept but is flawed in its execution. Playing as the unnamed martial arts master feels badass when it works, but once those deaths start to pile up, Sifu becomes such a punishing game that, more often than not, it will see you rage quitting the game for something more balanced and refined.


Checkpoint Gaming - 5 / 10

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Sifu is a game that could have been something amazing, with its fascinating premise and superbly crafted and fluid combat mechanics and animations. However, the game’s frustrating need to make the gameplay ridiculously hard just left me tired and annoyed. Sloclap really needs to think about how they can make this game more accessible, possibly by including more shortcuts, an adjustable difficulty setting, or just lowering the impact of health lost from fighting your average foe. Hopefully they will bring in some patches that will address these issues, but as it stands, I’d wait before investing time in the world of Sifu.


Shacknews - 4 / 10

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I played the 2nd level of Sifu so many damn times trying to grind my way through unlocking more moves that I’m sick of it. I get that there’s a grind to it, but I think most games like this put a carrot on the end of the stick. Grinding through Sifu felt like just being beaten with a stick. I think it's also worth noting that Sifu was developed by an all-white European development team and some aspects of the game do come off as culturally tone-deaf. I suggest checking out this article by Khee Hoon Chan for more about that aspect of Sifu. There are so many games out there that do what Sifu does only better. Honestly, if you want a punishing grind where your efforts will actually pay off you’re probably better off just taking a Kung-Fu class in real life.


Slant Magazine - 2 / 5

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Though Sifu features a few dialogue choices and scenes throughout its campaign where you don’t have to fight anyone, its surface-level engagement with martial arts film iconography betrays a lack of humanity that feels typical of works created well outside of the culture that they intend to depict. The game’s story grouses about the downsides of seeking vengeance, but this is plainly the work of people who like to fast forward to the fight scenes.


TheSixthAxis - 4 / 10

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Sifu is a game that I wanted to love. I had high hopes for it being one of my game of the year contenders, but it left me feeling intensely deflated instead. It's a game that confuses the precise mechanical difficulty of Sekiro with a forced difficulty brought on by simply giving bosses armour. I find myself irrationally angry with Sifu. Sifu is a game that had exceptional potential, but squandered it on the wrong lessons.


ACG - Buy

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Video Review - Quote not available


Console Creatures - Recommended

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Sifu can often be satisfying when things come together and the action unfolds like a martial arts film but the difficulty will divide players.


Entertainium - Unscored

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Combining a spectacular fighting system, a clever ageing mechanic and a boatload of style, Sloclap’s second game is a challenging triumph.


Eurogamer - Recommended

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An elegant martial arts meditation on temporality and self-possession, set in a loving but touristy idea of China.


Polygon - Unscored

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Like Hades and Returnal, Sifu is a run-based game where each attempt is an opportunity to get further than your last. But unlike those games, its execution is needlessly complex, and it's really, really hard to tell if you're making any permanent progress.


Rock, Paper, Shotgun - RPS Bestest Bests

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A rewarding and excellently made third-person action game with fantastic level design, and plenty of passion for kung fu.


Six One Indie - Mixed

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Excelling in tone, aesthetic, and creative vision, Sloclap delivered an experience I want to love unconditionally with no caveats. But with its punishing complexity atop the core systems and gameplay loop, as well as the lack of accessibility options, my relationship with Sifu is a complicated one at best.


Skill Up - Unscored

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Video Review - Quote not available


The Escapist - Unscored

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Video Review - Quote not available


 

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  • Commissar SFLUFAN changed the title to Sifu (third-person hand-to-hand combat title from Absolver developers for PlayStation consoles/EGS), 08 February 2022) - reviews from OpenCritic posted

Looking forward to checking out user impressions, but this is a sale price purchase after I get the deck at some point for me after reading the reviews. Just not a big fan of super high difficulty no matter how much I like a games core, didn’t realize this was going to be a really difficult grind. There’s a chance it’ll click still so I’ll check it out later, but I was already looking at OliOliWorld potentially instead and now I’m sold on that.

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Just downloaded and played through the opening sequence. I'm still very early, but this game has one of the most brilliant and unique opening credits/ tutorials I've ever seen in a game which is informational, fun AND suits the genre. Fans of old Shaw Bros. Kung Fu movies and @Bloodporne will appreciate what i mean. Still getting used to the controls which are quite different from Absolver but I think I'm gonna really dig this one.

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Ok played a bit more and I didn't realize this game was kindof a Rogue-like I guess? I can see where the difficulty is with the aging mechanic... I died so much on my run through the first level that I aged 10 years :p I'm enjoying the game though and being a fan of old martial arts movies, it's nice to see all of the nods and homages they've thrown in. I just did an "Oldboy hallway sequence" in one level. Gonna be fun mastering this game.

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3 minutes ago, skillzdadirecta said:

Ok played a bit more and I didn't realize this game was kindof a Rogue-like I guess? I can see where the difficulty is with the aging mechanic... I died so much on my run through the first level that I aged 10 years :p I'm enjoying the game though and being a fan of old martial arts movies, it's nice to see all of the nods and homages they've thrown in. I just did an "Oldboy hallway sequence" in one level. Gonna be fun mastering this game.

 

I didn’t realize the rogue lite part either until today lol. I thought it was a more straight foward modern beat ‘em up thing. I still think I might get into it, but as a handheld game I grind while watching tv. I still want to play it, I’d love to just see how the combat feels, but knowing what it is now I’ll wait.

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29 minutes ago, stepee said:

 

I didn’t realize the rogue lite part either until today lol. I thought it was a more straight foward modern beat ‘em up thing. I still think I might get into it, but as a handheld game I grind while watching tv. I still want to play it, I’d love to just see how the combat feels, but knowing what it is now I’ll wait.

How are you gonna play this handheld? 

 

27 minutes ago, Bacon said:

Same. I was just watching a stream of it. Killed the small interest in had in the game. It is a plague on indie games. 

 

Honestly I think it might be a way for them to artificially pad the length of games that would otherwise be kind of short. That was my first thought when I realized that's the road this game was going down. We'll see as I play more. I already reset my first "run" I guess. I figured I had died too much to be so early in the game :p

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