Pikachu Posted May 2, 2019 Share Posted May 2, 2019 https://variety.com/2019/gaming/news/video-games-300-billion-industry-2025-report-1203202672/ Quote The video games market could become a $300 billion industry by 2025, with the growth of mobile gaming and innovative offerings, like cloud gaming, according to a new report from GlobalData. In 2018, the video games market generated $131 billion, with mobile gaming outpacing revenue made by pc and console gaming. Looking ahead, the biggest revenue drivers anticipated continue to be mobile gaming, as well as innovative technology like cloud gaming and VR gaming. Ed Thomas, GlobalData’s principal analyst for Technology Thematic Research commented in the press release detailing the new report, and explained how innovative technologies contribute to the business growth of the video games industry. “Today’s video games industry is in the throes of a huge transformation from a product-oriented business to an as-a-service model,” Thomas said. “At the same time, new technologies like 5G, cloud, and virtual reality will usher in a new phase of innovation, while new business models like support for in-game micropayments are already changing the economics of gaming.” More and more games are shifting towards the free-to-play with optional in-game purchases, in part due to the success of games like “Fortnite.” Streaming games, also called cloud gaming, will see more growth in the future. Sony recently shared that its game streaming subscription service, PlayStation Now has increased in popularity and led to increased revenue for the company in the past year. Other companies, including Microsoft, are already developing their own cloud gaming platforms. “Cloud gaming is evolving into a global phenomenon,” Thomas explained. “Major games companies are racing to become the Netflix of games, driven by rapidly increasing viewership on existing streaming channels. However, latency and bandwidth limitations will serve as a brake on the development of mobile gaming services. The maturing of cloud technologies and development of 5G will reduce these network issues, creating an increasingly competitive market in which several leaders have already emerged.” Network limitations do seem to be a concern for consumers, currently, as a slow connection could hamper the gaming experience. Since PlayStation Now began offering a download service for its games in September, play time per user increased. Quote Link to comment Share on other sites More sharing options...
elbobo Posted May 2, 2019 Share Posted May 2, 2019 pc mmos do roughly the same amount as all console games currently? Quote Link to comment Share on other sites More sharing options...
Remarkableriots Posted May 2, 2019 Share Posted May 2, 2019 Imagine how much money they would make when VR gets to Ready Player One Oasis quality. Quote Link to comment Share on other sites More sharing options...
Paperclyp Posted May 2, 2019 Share Posted May 2, 2019 Yeah sure Quote Link to comment Share on other sites More sharing options...
XxEvil AshxX Posted May 2, 2019 Share Posted May 2, 2019 When i can load my Playboy Mansion program into my Holodeck, I'll be happy. Until then, the gaming industry will never be as big as it needs to be. Quote Link to comment Share on other sites More sharing options...
Rodimus Posted May 2, 2019 Share Posted May 2, 2019 Time to Unionize. Quote Link to comment Share on other sites More sharing options...
Xbob42 Posted May 2, 2019 Share Posted May 2, 2019 14 hours ago, elbobo said: pc mmos do roughly the same amount as all console games currently? I'd assume it meant PC/MMO, but then again, the few MMOs that are out there do make a lot of money. Especially those shitty Asian ones that are microtransaction disasters. Assuming it means PC/MMO, that'd make sense, considering Steam alone has 1 billion user accounts, with 90 million being active. Quote Link to comment Share on other sites More sharing options...
TwinIon Posted May 2, 2019 Share Posted May 2, 2019 One thing even the summary of the report points out is the potential rise of game streaming services. I wonder what category those fit under? Quote Link to comment Share on other sites More sharing options...
Mr.Vic20 Posted May 2, 2019 Share Posted May 2, 2019 Those outfits in Fortnite sure are pricey! Quote Link to comment Share on other sites More sharing options...
BuckFly Posted May 2, 2019 Share Posted May 2, 2019 I don't even have half that. ...wait, my math is wrong. It's lower. Quote Link to comment Share on other sites More sharing options...
AbsolutSurgen Posted May 2, 2019 Share Posted May 2, 2019 Analyst makes inflammatory claim to get attention for his report. Journalist writes article to get clicks about said report. No one ever goes back to see if claims actually ever happen. Repeat. Quote Link to comment Share on other sites More sharing options...
Dodger Posted May 2, 2019 Share Posted May 2, 2019 So it's currently at $131 billion? I don't think we're more than doubling that in 6 years. Quote Link to comment Share on other sites More sharing options...
Ghost_MH Posted May 2, 2019 Share Posted May 2, 2019 1 hour ago, Dodger said: So it's currently at $131 billion? I don't think we're more than doubling that in 6 years. That seems a bit much, but the mobile market could explode in the next six years while smart phone adoption picks up in emerging markets. Quote Link to comment Share on other sites More sharing options...
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