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What is the most gratuitous time/content ratio you have experienced?


Chris-

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Star Wars: Galaxy of Heroes (iOS game) nothing on earth remotely compares to the grind of this game or the absurd levels to which people spend real world money on it. Capital Games are THE WORST develops in all of gaming. IF you don't believe, just check out the "fan" sites and the hate they have for CG. CG, incidentally is a subdivision of EA, and yet is somehow worse than EA every has been.  

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Let's put one of my favorite games on here, Skies of Arcadia. I don't know if this is something they fixed when they ported it from the Dreamcast, but wow was the encounter rate in that game over the top. I'm thinking of one particularly egregious dungeon that was built like a maze with random encounters, what felt like, every three steps. Just this ridiculous grind just to make it from one side of the room to the other. The dungeon I'm thinking of probably could have taken less than a minute to run through, but wound up taking like an hour or two.

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2 hours ago, Ghost_MH said:

Let's put one of my favorite games on here, Skies of Arcadia. I don't know if this is something they fixed when they ported it from the Dreamcast, but wow was the encounter rate in that game over the top. I'm thinking of one particularly egregious dungeon that was built like a maze with random encounters, what felt like, every three steps. Just this ridiculous grind just to make it from one side of the room to the other. The dungeon I'm thinking of probably could have taken less than a minute to run through, but wound up taking like an hour or two.

 

The Gamecube game did have a reduced encounter rate.  Some pretty good added bosses too.  Worse music though.

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Just now, crispy4000 said:

The Gamecube game did have a reduced encounter rate.  Some pretty good added bosses too.  Worse music though.

 

I had heard there were some QoL features added to the game, so that's good. I just never picked it up. It's be so down for a remaster, but I'm fairly certain both releases were sales duds. I wonder why the music was worse though. The Dreamcast had smaller discs that the Gamecube, so it couldn't have been a size issue. I looked it up. Huh...a botched port. Yeah, that sounds like early-00s Sega.

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44 minutes ago, Keyser_Soze said:

I don't get this thread. Is it about games we've played a long time or games we've played a short time? Playing Civ for 5 hours? Get out of my face scrub! :talkhand:

 

I assumed it's games that sucked up hours of your life for little to no reward. 16/32bit JRPGs were really bad at padding their games with high encounter rates that didn't really add anything to the game. A 2 hour mandatory tutorial is pretty bad. Just games that really like to waste your time.

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5 minutes ago, Ghost_MH said:

 

I assumed it's games that sucked up hours of your life for little to no reward. 16/32bit JRPGs were really bad at padding their games with high encounter rates that didn't really add anything to the game. A 2 hour mandatory tutorial is pretty bad. Just games that really like to waste your time.

 

It sounds more like time spent in a game vs time actually spending playing the game. I think that was the original idea.

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7 hours ago, Keyser_Soze said:

I don't get this thread. Is it about games we've played a long time or games we've played a short time? Playing Civ for 5 hours? Get out of my face scrub! :talkhand:

 

It was hard to convey in a title, but basically games that you've played for an appreciable amount of time but haven't really done/experienced much. Like this:

 

9 hours ago, jaethos said:

Crusader Kings II. I have many many hours in that. I have only continued a game past the first generation of characters once.

 

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1 hour ago, Chris- said:

 

It was hard to convey in a title, but basically games that you've played for an appreciable amount of time but haven't really done/experienced much. Like this:

 

 

 

That's a bad example, especially if you've played CKII - I'd say getting past first generation takes HOURS and is almost of the equivalent of saying you've never played as your son in the Sims. Even though you haven't gotten that far you've still experienced a great deal of the game.

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X3-Terran Conflict Player Headquarters mission, basically a mission that requires hundreds of thousands of materials that usually requires hundreds of millions of credits to build dozens of factories and mining facilities to get a factory that can disassemble ships to learn their blueprints so you can make them, which require varying numbers of resources and time to build depending on their size, with capital ships literally taking days.  The kicker is once you build all the facilities needed to complete this you print money so you can buy any number of ships you want which is easier because when buying ships you can upgrade them fully as well as buying shields and weapons included up to 10 at a time while the ones you build are completely barebones requiring each to be sent to a dock to be upgraded and a stockpile of weapons to equip them.  You should also have a number of ships capable of boarding any capital ships in the game so even the unique rare ones you can't buy its easier to just find one and board it, leaving just small fighters that you can't capture reliably because the pilots have to bail worth building, lol.

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I spent A LOT of time in Death Stranding without ever really advancing the main story at one point. Same with MGSV. The gameplay was so much fun I ended up just doing endless side missions, delivering packages, backtracking to older areas with new gadgets and so on. 

 

It also took me over ten hours on my first playthrough of RE2 Remake and I have no idea how because subsequent runs were immediately five hours, then lower and lower. 

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3 minutes ago, Bloodporne said:

It also took me over ten hours on my first playthrough of RE2 Remake and I have no idea how because subsequent runs were immediately five hours, then lower and lower. 

 

Probably because you were paying attention to the story, checking out the environment, etc.

Things you don't have to do on your second way through.

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42 minutes ago, Keyser_Soze said:

 

Probably because you were paying attention to the story, checking out the environment, etc.

Things you don't have to do on your second way through.

Definitely, was just surprised to see my play time and then seeing others doing like 5 to 6 hours on their first play. There really aren't any long cutscenes you skip or anything even. 

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If we're talking games that took a long time to really not do anything... I have a few...

 

Gone Home (a whole lot of time spent discovering a very 'meh' story)

Oxenfree (neat game, but you can tell they padded the playtime by making your characters walk suuuuuper slow.)

Hitman (I can literally spend two hours in a map planning my assassination only for the shit to hit the fan and I get nothing for it. Though that's probably my own fault, but still)

Zelda BotW (Past zeldas had a much higher reward ratio for time spent. You can spend a whole lot of time here with very little to show for it.)

 

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