900 is low, i have an autocannon that hits between 1700 and 5k depending procs/debuffs, but yeah the content is extremely light right now. New patch next week is going add story missions to contracts though i'm not sure why they're keeping the cutscenes in them, while making changes to loot and daily loot boxes or something after final bosses. Forge will be accessible without a load screen too! I'm also interested in them removing luck all together, its a useless stat and bad for the game if people are forced to use it to get better loot in a game about always looking for better loot...
Legendary missions are revamped, souped-up versions of story missions which previously, you could never repeat after beating the campaign which obviously feels like a waste. They come with a chest at the end and one “legendary” enemy like a Titan or Ursix inserted that will soon have even better drop rates. Though in the demo, they ran an entire mission on GM1without a single masterwork dropping. Seems weird to not even guarantee one like a contract or stronghold. Also, they are keeping the cutscenes that play in the middle of missions which they said was “cool” but everyone is going to hate that, trust me.
The game is introducing “Elysian Chests” which will appear at the end of strongholds after you kill a boss. They require a key to open, and you can get one key a day from a daily challenge that will rotate. Everyone gets an item if one person opens the chest with a key. Four people get four items if everyone has a key. It was a little cryptic what exactly would be in these chests. Obviously everyone is thinking armor, which should be in there (though that wasn’t said explicitly), but there are also crafting material bundles and probably things like individual decals. I’m wondering how big the loot pool will be for these chests and what will be in them.
Strongholds will no longer put players in after two minutes, preventing the “joining only for the boss” problem we’ve seen recently. Bosses also now have a chance to drop legendary items, not just masterworks.
They think they’ve fixed a lot of the problems with Quickplay, but one change is that you can’t join a Quickplay mission after 15 minutes, preventing people from getting stuck in broken instance loops.
Javelin flight speed has been increased and it will take longer to overheat and less time to recover from overheating. Thank the lord. Honestly I would not be sad if they got rid of the overheat mechanic entirely and just let us fly around. Maybe we’ll get there someday.
There are more Universal Masterwork Components coming. They talked about one where if you hit someone with 7 shotgun pullets it would automatically apply an acid effect. Not sure if the defense/shield stats on these have been fixed.
A good amount of skills and components got buffed. Examples given were the component that gave Colossus heat reduction when taking damage. Now it just increases your damage when taking damage. Or the named Flamethrower that got damage on kill now gets damage on hit instead.
PC is getting an FOV slider for each type of gameplay, fighting, flying, swimming, etc.
You can now hold the melee button to chain melee with Interceptor.
You can now access the Forge without a loading screen. Thank the lord. That’s like, pretty basic stuff, but I’m glad this wasn’t an impossible change to make somehow.
They seemed unsure about whether the health bug was totally fixed or not for this patch, which I am concerned about given that it’s the only thing reliably preventing me from moving up GM tiers. I guess we’ll have to see what happens there.
Not in this patch:
They were asked about new enemy types, story content and new javelins, and said that yes, those are coming, but that appears to be decently far away, as you would expect from new DLC.
They are making masterwork/legendary support items but they’re not ready yet.
They are thinking about the concept of luck and it’s implied it may be changed/removed at some point.
No word on minimum power requirements for GM1-3 content. I don’t think anyone asked this question.
They are working on longer term fixes for enemy scaling issues which they say are complicated. I am not clear on whether they have fixed the thing where removing your support item boosts your damage because it increases your overall power level. Need to check on that.