Jump to content

Elden Ring - Information Thread, update (05/21): Shadow of the Erdtree "Story Trailer"


Recommended Posts

6 hours ago, Mercury33 said:

I think this Voidwalker asshole is the first boss in this game I genuinely don’t like. Beautiful design and stage but this thing feels random and cheap as hell. 

Is this the giant centipede/spider creature underground? Try to stay under him and jump/slash the body. I focused on that. Also closing the distance quickly when he teleports and always staying on his ass.

Link to comment
Share on other sites

51 minutes ago, Bloodporne said:

Is this the giant centipede/spider creature underground? Try to stay under him and jump/slash the body. I focused on that. Also closing the distance quickly when he teleports and always staying on his ass.


Yeah staying close seems the best strategy. But then he spams those slam attacks that trigger an AoE. I had him down to one more hit and he did the move where he disappears then reappears right behind you and did the grab attack where he eats you for the one hit kill. I almost broke the tv. 

Link to comment
Share on other sites

46 minutes ago, TheLeon said:

I probably just need to approach the fight differently somehow, because I haven’t seen it come up as a notably tough boss fight, but Commander Niall and his ghost boys are really fucking me up.

Are you doing that fight on horseback? I basically stayed in motion the entire time, going in for joisting swipes on him and completely ignored his summons. I finished him off with a few arrows from a safe distance. He's not overly mobile either so you can easily keep riding in circles, lead the summons away and then go in on him. 

Link to comment
Share on other sites

1 hour ago, Mercury33 said:


Yeah staying close seems the best strategy. But then he spams those slam attacks that trigger an AoE. I had him down to one more hit and he did the move where he disappears then reappears right behind you and did the grab attack where he eats you for the one hit kill. I almost broke the tv. 

Yeah, the OHKO grab attack is fucking stupid. Typical. 

 

Basically just know that if he teleports when you're close, start sprinting away. If he's still in danger distance when he materializes, roll through the grab attack. It had a surprisingly forgiving window I thought. I think I really pumped up my fire damage for him with near constant fire grease and just laid into him on my third attempt or so and he went down rather quickly. Do you have the +1 magic defense and "overall defense" talismans? I equipped those too. 

Link to comment
Share on other sites

So I have to say, I'm having a pretty easy time with this one due to me cheesing an astrologer with the meteorite staff and grinding intelligence for a few hours. With the Rock Sling spell I'm able to stun bosses after a few hits and smack away. Granted, I've only beaten about 4-5 bosses so far but I take it this build will totally corner me soon enough and the diminishing returns will make the late game impossible. But for how, I'm loving it. 

Link to comment
Share on other sites

1 hour ago, Bloodporne said:

Are you doing that fight on horseback? I basically stayed in motion the entire time, going in for joisting swipes on him and completely ignored his summons. I finished him off with a few arrows from a safe distance. He's not overly mobile either so you can easily keep riding in circles, lead the summons away and then go in on him. 

I think that's Commander O'Neil, the guy in the Caelid swamp area. I'm talking about the boss of Castle Sol. It's not a super complicated fight, but so many of his attacks have a wide AOE that catch me any time I'm too impatient (which is always). 

Link to comment
Share on other sites

2 hours ago, TheLeon said:

I probably just need to approach the fight differently somehow, because I haven’t seen it come up as a notably tough boss fight, but Commander Niall and his ghost boys are really fucking me up.

Might I suggest a little cheese

 

 

 

Link to comment
Share on other sites

5 minutes ago, TheLeon said:

I think that's Commander O'Neil, the guy in the Caelid swamp area. I'm talking about the boss of Castle Sol. It's not a super complicated fight, but so many of his attacks have a wide AOE that catch me any time I'm too impatient (which is always). 

Shit I'm sorry, yes. Elden Ring might have the most confusing, unmemorable characters names in quite some time. I can never keep any of these straight. Half of them start with R and M and look really similar, jesus. 

Link to comment
Share on other sites

21 minutes ago, Bloodporne said:

Shit I'm sorry, yes. Elden Ring might have the most confusing, unmemorable characters names in quite some time. I can never keep any of these straight. Half of them start with R and M and look really similar, jesus. 

It gets really stupid (in a great way). One of the Evergaols (another brilliantly stupid name) holds Godefroy the Grafted. Oh don't worry, it's not just Godrick the Grafted again. This time we fell asleep on the keyboard while naming him. 

Link to comment
Share on other sites

10 minutes ago, TheLeon said:

It gets really stupid (in a great way). One of the Evergaols (another brilliantly stupid name) holds Godefroy the Grafted. Oh don't worry, it's not just Godrick the Grafted again. This time we fell asleep on the keyboard while naming him. 

Jesus

 

:jordan:

Link to comment
Share on other sites

1 hour ago, Bloodporne said:

Shit I'm sorry, yes. Elden Ring might have the most confusing, unmemorable characters names in quite some time. I can never keep any of these straight. Half of them start with R and M and look really similar, jesus. 

 

Don't forget the Gs!

 

 

37 minutes ago, TheLeon said:

It gets really stupid (in a great way). One of the Evergaols (another brilliantly stupid name) holds Godefroy the Grafted. Oh don't worry, it's not just Godrick the Grafted again. This time we fell asleep on the keyboard while naming him. 

 

I found this place last night. Good times!

Didn't expect weak opponent

Link to comment
Share on other sites

3 hours ago, TheLeon said:

I probably just need to approach the fight differently somehow, because I haven’t seen it come up as a notably tough boss fight, but Commander Niall and his ghost boys are really fucking me up.

Summon. He does it so it is only fair that you do it. 🤷‍♂️

Link to comment
Share on other sites

I think I'm gonna start breaking out the summons on bosses going forward as well. I've been doing them all strictly solo and feel like I hit a point last night where I'm too exhausted to do that anymore.

 

I probably have a million upgrade materials for the summons so at least that's good. Now to pick one of the 500 million.

Link to comment
Share on other sites

1 hour ago, TheLeon said:

I think that's Commander O'Neil, the guy in the Caelid swamp area. I'm talking about the boss of Castle Sol. It's not a super complicated fight, but so many of his attacks have a wide AOE that catch me any time I'm too impatient (which is always). 

If you have any Bewitching branches, you can charm his summons and they'll do a lot of the work for you.  

Link to comment
Share on other sites

19 minutes ago, Bacon said:

Summon. He does it so it is only fair that you do it. 🤷‍♂️

My mimic tear does a good job of pulling focus long enough for me to take out one of his buddies, occasionally both, but then it's me and him one on one. From there, it shouldn't be a hard fight, but I get too impatient and get caught in his AOE attacks. 

Link to comment
Share on other sites

3 hours ago, Bloodporne said:

Are you doing that fight on horseback? I basically stayed in motion the entire time, going in for joisting swipes on him and completely ignored his summons. I finished him off with a few arrows from a safe distance. He's not overly mobile either so you can easily keep riding in circles, lead the summons away and then go in on him. 

My wolves took out his summons and I focused on him. You can also lead him away from that area you first meet him at and his summons won't be as much of a problem.

Link to comment
Share on other sites

4 minutes ago, skillzdadirecta said:

My wolves took out his summons and I focused on him. You can also lead him away from that area you first meet him at and his summons won't be as much of a problem.

You might be talking about the wrong guy as well. The names are stupidly similar half the time. I meant the guy in the Caelid swamp but apparently that's not him!

Link to comment
Share on other sites

I think people get to hung up on using summons being some sort of cheat. The game is obviously built around them, entire levels exist just for resources to upgrade them, collecting them is a common reward from bosses, etc. It’s obvious you are meant to use them throughout not just if you “aren’t good enough”, collecting and using them should be part of the fun. It’s just the same as summons in igavania (aria/dawn) to me.

Link to comment
Share on other sites

32 minutes ago, stepee said:

I think people get to hung up on using summons being some sort of cheat. The game is obviously built around them, entire levels exist just for resources to upgrade them, collecting them is a common reward from bosses, etc. It’s obvious you are meant to use them throughout not just if you “aren’t good enough”, collecting and using them should be part of the fun. It’s just the same as summons in igavania (aria/dawn) to me.

It's not that it's a cheat, it just feels a lot less fulfilling, imo. For me, I just used the summon on bosses I didn't even want to fight. Like, there was a magma wyrm and I just did not care to fight it. I just wanted it out of the way so I used a summon. Of course I had already killed 2 or 3 of them solo and that was a major reason as to why I summoned as well. I had fought that boss enough and didn't care about fighting it again. It really was just in the way at that point. 

Link to comment
Share on other sites

I might have said differently before, but I am now on the side that there are too many repeat bosses. And I'm not asking for more unique bosses, I'm just saying that there shouldn't have been that many repeat bosses where the only difference is in health and damage done. It is no different than fighting the same boss again in NG+ and that is what is crazy about it. It will take you 4 play throughs to fight Maleina, but I already killed 4 magma wyrms before ever entering NG+. It is just absurd. You get tried of fighting a boss before you even beat the game. At this point, I do believe that just having less bosses over all would have been better than the player getting sick and tired of fighting a specific boss because you encounter it often. There was no thrill in fighting Night Riders anymore. Or Tree sentinels, or God Skin bosses, or magma wyrms, or dragons, or avatars. It was overkill. A player shouldn't reach the point of just wanting to pass through a boss. 

Link to comment
Share on other sites

Elden Ring’s open world being better than BOTW’s is an understatement imo. 
 

Just beat the

 

Godskin Duo in spirt cave

which wasn’t too hard now but the lead up to it was still pissing me off especially because if I just ran to the boss one enemy would get kinda stuck near the gate and took the attention of my summon from the boss.

Link to comment
Share on other sites

16 minutes ago, BloodyHell said:

Isn't good? 

Game Isn't perfect, but its still an incredible achievement.

Eh. Game is good, yeah, but the open world is still just as boring as every other fantasy open world game. I mean, just look at Lake of Liurnia. At least half is just a flat water puddle with 5 points on interest. Caelid is 30% boss arena and 20% another flat lake but with rot. Limgrave is like the only place that surpasses that basic open world standard. 

 

What I will give to them is the interesting verticality that blows BOTW's shitty boing and pointless climbing out of the water. That is a great accomplishment. They were able to transfer the best part of their level design to a good enough portion of the open world.   

Link to comment
Share on other sites

Verticality where it’s actual level design and not just hills you climb to get to the next area of flat land is definitely I think the biggest advancement here (something Dying Light 2 touches on as well with some of its design) though it seems like something that is just really hard to do so I don’t expect many people copying it to much success for awhile.

Link to comment
Share on other sites

7 minutes ago, stepee said:

Verticality where it’s actual level design and not just hills you climb to get to the next area of flat land is definitely I think the biggest advancement here (something Dying Light 2 touches on as well with some of its design) though it seems like something that is just really hard to do so I don’t expect many people copying it to much success for awhile.

Of course, I am specifically only talking about that. Cuz like, then there are places like the mountaintops where the flat lands become flat lands but inclined. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...