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Moa

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Everything posted by Moa

  1. Hard agree on this. It's a weird assumption to make that the next big show will be fantasy/sci-fi just because the most recent one was. I don't think the next big show will come out of the crowd that is chasing Game of Throne's tail.
  2. This is such shocking and upsetting news I really don't know what to say. I haven't been involved in sc2 in a long time but I still always tuned into homestory cup when he was on the couch.
  3. I bet that the art is actually super meaningful and cryptic and the mud stains on his face align perfectly with a series of islands bombed out of existence during nuclear testing after WWII, or something like that.
  4. I'm glad the scope of the show looks to be expanding significantly in season 3 since season 2 seemed content to alternate between tired sci-fi cliches and being deliberately obtuse to try (and fail) to confuse reddit.
  5. Im not deep enough into ffxiv to really compare complexity between the two games. What I do miss about WoW is the way the world feels vast and open and each zone feels distinct. The loading screens between areas in ffxiv is honestly a huge immersion killer and the world doesn't feel like it has much continuity.
  6. Does anyone have a spare "Fat Black Chocobo" code for FFXIV from Amazon's promotion in June? Also, I think I'm enjoying FFXIV, I just got it after using the free three day subscription to WoW, leveling from 114 to 115, and re-uninstalling after about two hours. I like that the game seems to be less about racing to the endgame for "the real game to begin" and instead seems to hang its hat on authored story-based content. The ability animations are also flashy and go a long way towards making pretty standard MMO combat feel impactful. It is a bit of a bummer that I primarily want to heal and it sounds like healers in general were the only jobs not improved in the recent expansion.
  7. I thought it was the definition of an okay movie. In Hereditary it felt like every single strand connected into both the characters, the content of the plot, and the building horror, but in Midsommer it largely felt like the plot threads were left in the wind while events progressed more or less without input from the characters.
  8. It's really easy to know whether or not you are going to like a game from seeing like 30 seconds of gameplay. There are times when I've been wrong about games based on initial impressions, though this mostly occurs with indie games, but the idea that you have to play Far Cry 7 to know that it's going to be trash is ludicrous. AAA games are to Marvel movies as indie games are to movies worth watching.
  9. Having just finished S2, past episode 3 it becomes less important to have seen the first season recently and I don't think it is really necessary to rewatch S1 even if you're occasionally confused.
  10. Forza Horizon 4 is a great indie game that deserves more attention.
  11. We are now entering the era of unnecessarily shiny surfaces.
  12. AAA gaming has been chasing its own tail for a while with constant retreads, iterations, and generally trying to be the Witcher. Indie games tend to be doing much more interesting and original things. I also think that past a certain age you've seen what AAA gaming has to offer and it's hard not to be jaded about it.
  13. Yeah, season 2 takes the training wheels off when it comes to character continuity. I was using the wiki to help remember character iterations and the family trees for some characters are like 10 people deep and contain some spoilers like X is Y's Aunt / Granddaughter, which is super funny. Three episodes into season 2 I'm glad that almost all of my fears about the direction of the show have been abated, i was particularly worried that the future setting would be too shark jumping and that the show would be too good v evil with whatever Noah is up to.
  14. To each their own, but I think what differentiates this game from a lot of survival/exploration games is that it is actually engaging to play because of the very precise control you have over your ship/suit.
  15. The level design and environmental variety were definitely the weakest aspects of the game. It didn't bother me too much personally, since the game is really all about the combat and there is only so much you can gussy it up before you just slow the game down. That said, I'm glad Doom Eternal is expanding the color pallet beyond rust and red.
  16. Doom is the only AAA single player FPS that I can think of that was significantly improved with M/K controls. By the end of the game on Ultra-Violence every enemy with the occasional exception of the Barons of Hell were just walking healthpacks. I really wish that there was a difficulty setting that maintained the AI damage and behavior of Ultra-Violence but was jam packed with more demons.
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