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Moa

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Everything posted by Moa

  1. Yeah, I recently watched Sixteen Candles again and it was really weird seeing it in a modern light. It's kind of hard to believe that ever flew.
  2. Not to mention one note characters defined entirely by their quirks. This is obviously endemic in games writing but it always bothers me when ME2 is held as a high water mark for storytelling in games.
  3. Life is Strange - The greatest work of art I've had the privilege to experience. Certainly a controversial opinion, but that game made me feel in ways no other game, movie, show, or book has and it has stuck with me. DOOM - Made shooters fun again. Celeste - Perfect platforming and a simple story well-told. While I'm not super good at this game, I appreciate that it has a ton of content to please the hardcore platforming audience, and the speed runs are incredible. The Witcher 3 - I just really like how the trees blow in the wind. Kentucky Route Zero - Assuming it is completed ever, within a decade of episode one's release, or within this decade. Act 5 when? Hotline Miami - M U R D E R Honorable mention: What Remains of Edith Finch - Really stretches the definition of video game but a wonderful experience nonetheless.
  4. To be fair, MGSV was probably most fun action game I've ever played. It really would've been an extraordinary game if kojima had time to complete it.
  5. Allow me to amend my post, any Starcraft game designed to be playable on a controller would be a huge slap in the face to Starcraft fans. I'm sure its possible to have fun in the campaign with a controller scheme, but having a full console release would likely necessitate the kinds of gameplay concessions that would ruin the game for core players.
  6. I've been waiting for this game for years and I'm here to get at least some entertainment out of my investment by panning it on the internet. Ok?
  7. Any Starcraft game playable on a controller would be a huge slap in the face to Starcraft fans.
  8. I love how those references reveal that his intellectual curiosity ended about the time he graduated high school and no longer had to pretend to read.
  9. With the exception of precisely Dan Ryckert prior to playing Death Stranding and Kojima himself, I don't think anyone thought he was a profound story teller. What bums me out hearing about this game is that despite the presence of a character named Die-Hardman, it plays its story mostly straight and loses the magic that made the MGS storylines fun. I love some dumb fun and I think videogames are a great medium for it, and I'm sad to hear that the king of dumb fun decided to start taking himself seriously and majorly doesn't pull it off to boot.
  10. Having listened to the recent Beastcast, it sounds like not only is it a mediocre game, it is bad art. Obviously I haven't played it, and I really do hate to have the wind taken from my sails on this game, but the actual story and what the game has to say sounds like it has the depth of a Jaden Smith tweet.
  11. This game is dope. I generally have a high tolerance for dialogue centric snooze fests, but this game has been delightfully captivating. I've only managed a few hours so far, but that time seemed to slip away all too fast. Somehow, the game's dialogue and observation systems tap into the same dopamine fire hydrant that MMOs and loot crates exploit. I just want to click one more option to see what the inland empire has to say next. I am famous, the end is nigh, and I'm sorry about the whole booze thing.
  12. I was really trying to hold off until this is ~$20, but then I heard that finger guns can become a defining part of your characters behavior and I was sold.
  13. I'm referring to my playtime of the game. I think I played more than 13 minutes of it, but it's very possible I didn't.
  14. I'm excited by how much Dan couldn't keep a lid on it during the latest Beastcast. I have a feeling this game is going to be divisive as hell.
  15. Outer Wilds continues to unsettle me and I'm now afraid of becoming unmoored from the planet.
  16. and Citizen Cane is one of the most celebrated movies of all time because it represents the shift away from spectacle and novelty to serious art. I love TV, I think Breaking Bad is great, and I'm excited by the direction that TV shows seem to be going, but I don't think that Breaking Bad or any long running TV show can really compete with the best of film in terms of nuance and storytelling. When a show is spread over so many hours it is way too easy to see the seams of the narrative, the transitions between discrete conflicts, the inconsistencies, the repetition, etc. There is just too much going on over the time it takes to produce a show like Breaking Bad for it to match the minute to minute quality of something like Whiplash. Also, there are a lot of stories you just can't tell on TV. You can't make a TV show like Inside Llewyn Davis, about being the guy who wasn't Bob Dylan. The narrative is worth exploring (certainly because there is so little honest to god media about true failure), but unlike a hero's quest, it can't be stretched indefinitely. I can't even imagine a TV show that is as universal and all encompassing as something like Synecdoche, New York, although I would love to see it. Of course it's all a matter of taste, but even if Breaking Bad can rival the best movies of the last 10 years, there aren't that many Breaking Bads out there.
  17. This top 100 list makes me appreciate other top 100 lists more.
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