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heydude93

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Everything posted by heydude93

  1. Disco Elysium - Everyone and their mother hyped this up, but some perspectives in the games industry I respect didn't care for it at all so I had no expectations. After playing three-five hours my initial take is I don't think I've felt as engaged by writing and dialogue trees in a game before. Katamari Damacy - Holds up even better now. Got to the ending a while back so mostly replaying levels but have two unplayed side missions to come back to later. Turok - slowly but surely making my way through it, checkpoints are brutal. Just beat the first boss. Playing a fast and fun ID software-esque shooter with N64 graphics is refreshing nowadays I gotta say. Oddworld Soulstorm - Had no idea it was a direct sequel to New and Tasty and a reimagining/soft reboot of Abe's Exodus until today. It'll be cool to see if we get that quintology after all.
  2. Infinite's politics and gameplay were not the most well executed, but also it's a game that changed so much from original concept, who knows how much better or worse it was going to be. That ending IS bonkers though, with almost Chris Nolan-levels of mind fuckery. Relevant: In an interview with Mark Cerny Levine mentions irrational/ghost story's upcoming game a bit and there's an implication it'll be the weirdest thing they've made so far. It sounds like it'll have an unprecedented amount of emergent gameplay systems with how you interact with the characters and environment. As for Bioshock 4, I hope it's set in rapture again and features more of an open world, which might be a possibility.
  3. Saw all four hours of this w/ some friends the other day. What the fuck did I watch lol? Having missed the other DC films and lacking any frame of reference for the comic arc, this was genuinely one of the most batshit confusing viewing experiences of any popcorn film in my life.
  4. after the OP, there will be a user who posts something, whatever that might be. when replying feel free to list however many things they've said in the history of D1P that you find to be cringe. The following user comments to them, etc Ready?
  5. Also, new music (for anyone who didn't know about their earliest stuff):
  6. Avengers 1 (what an amazing theater experience that was) Kingsman Raimi's Spider-Man 2 Guardians 2 X-men 2 Spider-verse Sin City Infinity War+Endgame The Maxx Blade 2 Watchmen EDIT: I guess not all of these are technically superhero films, but eh
  7. The confusion stems from a dissonance between that statement, the lead dev saying they used the vita editions as the base game in that interview, and the Nintendo Direct footage, which does look much closer to the Vita's graphics than the PS3 versions. But also some new screens of Sigma 1 were released a few days ago which do seem to match the PS3 game in quality much better. My guess is the vita editions were used for the switch release, maybe some framerate stability issues when running in portable mode meant they had to go with those. And the PS4 and X versions are getting ports of the PS3 games. Why/how that had to happen but NG3 ported over to Switch with no issues I have no idea. Whatever the case, nobody knows what's going on and there needs to be more clarification from Team Ninja before anyone has a solid idea of what to expect.
  8. Full Translation of Famitsu Interview with Fumihiko Yasuda of Team Ninja: I was getting frustrated by the misinformation stemming from Team Ninja's abysmal communication with its PR teams, as well as some of the misinformation stemming from a "translation" of this interview that was going around here (which wasn't a translation of excerpts from the actual interview, but a translation of bullet points written by a blogger who read the interview). So, since I live in Japan and know Japanese, I went out and bought the magazine and did a quick translation of the full interview. I hope this gives fans a clearer picture of this release and the circumstances surrounding this franchise. Q: The Master Collection marks the first entry in the Ninja Gaiden series in 9 years since NG3RE. How do you feel now that this announcement has been made? A: Although they’re ports, I’m happy about it. I feel really sorry about making fans wait for so long. I was really surprised by how big the reaction was to the announcement — it exceeded my expectations Q: What led to the decision to port these three titles, and what do you hope to accomplish with this collection? A: The Ninja Gaiden series, along with the Dead or Alive series, is a flagship title for Team Ninja. However, we haven’t been able to release a Ninja Gaiden title on the generation of consoles that includes the Nintendo Switch, Playstation 4, and Xbox One. This bothered me, and so I started the development [of this collection] just after we finished working on Nioh 2. This is the first PC release of the series, so we will be able to reach even more players. Also, we have new members of Team Ninja who grew up playing Ninja Gaiden, so I wanted to give them the chance to interact with Ninja Gaiden as developers. Q: With regard to the titles in this collection, as a fan, I’m pleased by the decision to include 3RE over NG3. A: 3 was the first title I worked on as director, and so I have a lot of memories working on it. But yeah, 3RE is definitely the one. [laughs] Q: Sorry about that. [laughs] The first two titles are the Sigma versions. What is the reason for this? A: To put it simply, they are the final versions, so that’s why we picked them. There is a lot of additional content, including additional playable characters. They also include content from the Vita Sigma Plus games, as well as other aspects that we weren’t able to fully optimize at the time, and so we are making thorough adjustments this time. Q: As you probably know, there are fans who prefer BLACK and NG2. A: Yes, I understand this is a controversial topic. 2 was the first title I worked on as a developer, so it’s important to me. But one reason we picked [Sigma] is because the data from that time is fragmented and in such a state that we wouldn’t be able to salvage it even if we tried. However, when we developed Sigma Plus and Sigma 2 Plus, we gathered and organized as much of that data as possible, which is another reason why we went with Sigma. Q: This collection is a port, so does that mean it isn’t a remaster? A: The assets are generally the same, but the games support Full HD and 4K with stable, improved frame rates. There won’t be a drastic leap in visual fidelity, but they are remastered titles optimized for each hardware. For the PC version, there is no mouse and keyboard support and it will only be playable with a controller. Q: Did you make any adjustments to game balance? A: We are fixing some bugs and some unreasonable aspects of the games, but we are generally taking a hands-off approach. Hero Mode, which was introduced in 3, will be added to Sigma and Sigma 2. There were a lot of players who found the games too difficult and had trouble enjoying them, so I think this will allow players who aren’t good at action games to finish all 3 titles. We’ve also adjusted the difficulty of the tag missions to allow players to finish them by themselves. Q: I’m happy to hear that. Are the depictions of violence also based on Sigma? A: Yes. The depictions of violence remain the same. The Version D for Nintendo Switch contains adjustments only for 3RE. We did this because we thought Switch users aren’t fond of gore. We did this to allow as many players as possible to enjoy the games. \This is where the interviewer should have followed up to confirm whether Yasuda meant the depictions of violence are the same as Sigma Plus, but unfortunately, that didn’t happen.* Q: The way you cut through bones is very grotesque. [laughs] The original versions supported online play, but these don’t, is that correct? A: Unfortunately, this collection doesn’t support online play. I understand there are players who thoroughly enjoyed the co-op play, but the honest answer is that, because this includes three titles, we had to cut this out due to scheduling and business considerations. If we were to incorporate co-op play, the required labor would be comparable to that of working on a new title. However, other online functionalities, such as time attack rankings, will be supported. Q: So players will compete with each other in the single player modes. In Sigma, you could do various things by shaking the controller. For example, you could power up ninpo or make the girls’ boobs jiggle. A: Those were features unique to the Playstation 3 and its gyro sensor. Those were for Playstation 3, which is why they aren’t included in the collection. The ninpo will be powered up from the start. As for the boob jiggle mechanics, players who want to enjoy that can help themselves to those Venus Vacation games. [laughs] Q: But Rachel isn’t in those games…. [laughs] Speaking of Rachel, she had a pretty weak impression in Sigma. Did you buff her or make her easier to use this time around? A: No, she remains the same as in Sigma. She is power-oriented character, so although I understand she isn’t as agile, that’s part of her appeal. Momiji and Ayane from Sigma 2 also remain the same. Q: Do you have any advice for new players to the series? A: First, learn to guard. If you don’t, you will die very quickly. [laughs] However, this series has incredibly responsive controls, and so if you can master the controls, you can make Ryu Hayabusa fight in any way you please. Please enjoy the game while learning each and every action. There is also a rich variety of weapons at your disposal in all 3 games, so look for a weapon that suits you. If you aren’t good at action games, I recommend the hero mode. Q: From your perspective, how do you regard each of these titles? A: I wasn’t involved in the first game, but I heard its development was inspired by The Legend of Zelda: Ocarina of Time. This might sound ludicrous, but there were apparently plans to even include fishing mechanics. [laughs] In the end, it became action-oriented, but you can still see the influence in the puzzles, jumping actions, and exploration elements. Q: I want to see Ryu fishing. [laughs] A: It might happen someday. [laughs] 2 featured a lot of dismemberment and obliteration techniques, making it an even more action-oriented game. As for 3, although it had its ups and downs, with 3RE we updated the mechanics and made it a more balanced, comprehensive title. What I can say about all three titles is that enemies are coming to kill you. They are tough. Q: Yeah, one could consider the Ninja Gaiden games as one of the first masochistic games. A: The sense of accomplishment you get from overcoming a challenge after numerous attempts is something we also incorporated in Nioh. When I look at [Ninja Gaiden] now, I’m shocked by the game’s speed and how it pulls you along. But that’s the appeal of these games. Q: Speaking of Nioh, the Hayabusa clan, and even Muramasa, make an appearance. A: Ryu’s ancestors, Ren and Jin Hayabusa make an appearance in those games. The truth is, when we were thinking about the sequel, we decided on their family names first and added their surnames later. And when we decided to include Senji Muramasa, we couldn’t think of anyone but that Muramasa. [laughs] That old man fits any time period, so we just included him as he was depicted [in Ninja Gaiden]. Perhaps he is an ancestor. Q: What is your impression of each title when you look back on their development? A: I only observed [the development] of Sigma, but I remember people working on it late into the night. I started getting involved in the series with 2, and I created the first stage Sky City Tokyo. I didn’t really know the ins and outs of making a stage at the time, and I remember having numerous discussions with other members. When I play it now, I think to myself, “I should have done this instead,” but I thought through that level a lot and can still remember where all the enemies appear. With 3, we changed direction and received a lot of criticism. We somewhat redeemed ourselves with 3RE, but I still regret that we didn’t create a new title that was able to meet expectations. I would like to redeem myself with a sequel one day. Q: With the release of this collection, is there a possibility of a sequel? A: I want to be optimistic about that possibility while looking at the response and results of this collection. If it becomes a hit, then the possibility of a sequel will be even more likely. To be honest, we haven’t even come up with a plan for a sequel, but our team talks often about what we would do if we were to create one. While developing 3RE, we were reminded of what this series needs, and we want to approach it with the full understanding of what a Ninja Gaiden game should be. It will also be necessary to let the game evolve so that it keeps up with the times and changes in action games. Pure action games have become hits in recent years, and there are more and more fans of action games, so I really want to bring Ninja Gaiden 4 to them. Ryu Hayabusa is really important to Team Ninja, and I think this collection will remind the world of his status as the world’s top ninja. Q: By the way, there are fans who want Ryu to appear in a certain Smash Bros. Game. A: I’m waiting for an invitation. [laughs]
  9. Heads up to anyone looking forward to this: - Apparently these are ports of the Vita editions, so don't get your hopes up for PS3-level visuals - If Ninja Gaiden Sigma 2 is ported from Vita it won't have the gore option according to a tweet from Team Ninja - There might be some tweaks to difficulty settings (less challenging) - Team Ninja says the source code for NGB and NG2 was lost, so those versions will only ever be on Xbox So if you have an xbox you might want to consider skipping this release until more deets roll out
  10. Buffalo 66 is one of the first and only examples of anything close to asexual representation in a movie, for better or worse. It's a shame Gallo has to go all in with behaving like an edgelord piece of garbage in real life. The Glass House was strongly panned when it came out and is mostly forgotten now. Haven't seen it since release year, but I remember it being an engaging enough thriller with a unique atmosphere. Good Dick has mostly negative reviews and I'm genuinely confused by this. Better Luck Tomorrow is a great indie film that nobody cared about at the time. Can't remember what its critical reception was. The Rental got mixed reviews, but I mostly loved it and thought it was a refreshing concept.
  11. This is a HEAVY but engaging watch that might get uncomfortable at times but seems relevant and interesting enough to share, so:
  12. Not interested in another Ace Ventura, and I agree w/ the take that he's overdue for another more serious and emotional role EDIT: Or is he?
  13. Watched KotM thinking the bad reviews had to be overdone since all it really needed to do is show cool monsters and spectacle, which it had, but even going into it with low expectations it was difficult to care throughout most of it, though I still genuinely can't figure out why it sucks. All I know is I hope GvsK is more Skull Island and Godzilla 2013 than whatever that one was trying to do.
  14. I honestly missed out on playing much of the NES version, but this seems at least as fun as that one, so definitely getting it
  15. As with movies of any country, not everything that gets made is engaging...but then there are films like Robot
  16. It could've been decent enough here overall by now if not for the cult problem and undereducation en mass that plagues it.
  17. Rollerblades or not this is pretty much JSR3 so there's plenty reason to be at least somewhat excited so far!
  18. The goal is to be as progressive as humanly possible, but in reality my screwed up upbringing alone probably nerf'd my chance at being wholesome or ethically righteous enough to be accepted at those parties. Not sure if anyone watches streamers like Destiny and DaScrubKing on twitch, but if so you basically know what my politics are (albeit a dumbed down version in my case).
  19. I haven't been gaming a lot in recent months to be honest, but the Serious Sam remaster collection caught my attention so I'm bouncing between it and the ones I mentioned earlier ITT now.
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