Jump to content

XxEvil AshxX

Members
  • Posts

    9,342
  • Joined

  • Last visited

Everything posted by XxEvil AshxX

  1. It's a non-issue. Let me elaborate; It's a non-issue if you just play the game. If you go into this game with a goal of getting to gear score whatever as quickly as possible, of course it's going to feel like a grind. I've just been playing the game at my own pace and everything's falling into place as it should. I haven't felt locked out of anything (even though the raid is unlocked at gear score 150, you'll get there easily by playing the story and side missions. It's really intended to be endgame stuff anyway.) There's no reason to spend any money on the microtransactions unless you absolutely must have that tattoo/backpack/t-shirt.
  2. I think one of the reasons this game got trashed in the reviews was because everyone was racing to get through it by the time the embargo lifted. Its really not the way to play this game. For example; Angry Joe, whose opinion i usually share, bitched about having to fly everywhere and that it was boring. Yet he only played with Del and OJ and they were just flying around everywhere and not collecting intel. If he wouldve been collecting the intel, he wouldve had campsites unlocked all over the map and he wouldnt have had to fly everywhere. I wanted to reach through the screen and shake him. Same was with the IGN review. The guy described how he was playing the game basically going straight from objective to objective and i thought to myself "man if i was playing like that i'd hate the game too."
  3. As long as they dont force me to play as Ms Marvel. Her transmorphing powers remind me too much of Reed Richards who is probably one of the lamest characters in the Marvel universe. That said, i'm not too excited for the Avengers as a whole. I wouldve been a billion times more excited if this game wouldve been the Ultimate Alliance sequel instead of what came out on the Switch.
  4. Early previews noted that the gameplay was a bit janky and not the best, but they also stated that it's an RPG first, and not a shooter. My guess is that it can only be better than New Vegas, but if you try to play it like Fallout 4 or Mass Effect you might have trouble.
  5. To be fair, if that was Dallas, there would also be hail, sand, and a Tsunami.
  6. What I find interesting is that Metal Gear Solid: Phantom Pain had an even simpler and more basic gameplay loop (and equally bullshit story) and it had every gaming journo on the internet dangling from Kojima's nuts like a tire swing. I played MGSV from start to finish and I still don't understand the praise. I took down my first Behemoth tonight playing solo. Those things are not to be taken lightly. My main 'con' when compared to Wildlands was that Wildlands spoiled me with the drone options. I keep waiting for my explosive and emp drones but so far they're MIA.
  7. Unfortunately for every one of us that pushes back against 2K/EA's bullshit, there are five others that will buy whatever Lebron is wearing that week.
  8. So I streamed a bit of my play session earlier today and I thought I'd link it in here to give you guys a better idea of the gameplay. For whatever reason, it's not loading for me right now but if it doesn't pop up soon i'll download it and post it to youtube or something. The beginning of the video shows a pretty good infiltration and clearing of an area. It'll give a good indication of the overall gameplay. The rest of the video is me arguing with my cat and completely botching/completing a mission objective. Removed. Of course the ONE video I'm trying to share doesn't work
  9. If the gameplay loop got old for you, i say wait it out to see how the game evolves. Right now its a very simple gameplay loop; it just happens to be one that i personally enjoy. Wildlands was definitely more densely populated, for better and worse. They got rid of the GTA-like "infamy" meter, so there's no endlessly spawning choppers, guys driving up in jeeps, etc. Its more similar to AC Odyssey where there is a guy that has a radio that can call for backup. Take out that guy first and if the shit hits the fan you're still limited to dealing with the current bad guys. Even if he does get the call off, you'll have a chopper or jeep show up with some additional guys, but its not endless like in Wildlands. I prefer Breakpoint's setup in that regard.
  10. It depends. I played through the entire campaign in The Division 2 and enjoyed it quite a bit but it became very grindy. Ghost Recon has a gear score, but being able to pull off a headshot negates the need for it. I personally like the fact that i can sneak up on a group of three, pop off three quick rounds, and move on. I dont need every bad guy to be a bullet sponge. People take off points for the "unnecessary" gear score but i actually like that i'm not limited by it. That said, Div 2's narrative is a lot tighter and more scripted. GR's is more open and unpredictable (i.e. "bland").
  11. I've been playing it on XBX and its fine. Its not great, but its... fine. I personally havent encountered all the bugs and glitches others have so i cant comment on those. I've put about 30 hours into it. I'm not gonna say that other peoples' opinions dont have merit, but the "gameplay loop" that everyone is trashing is exactly the same loop the Ubi uses in other games that have gotten universal praise.
  12. Still takes place in the '40s? If it would've taken place in the '50s or '60s i might have been looking forward to it. It looks just like the other ones.
  13. Once upon a time I would've been excited for 16-player party chat. But the thought of having 24 voices in my head at once just doesn't sound like a fun time.
  14. Oh, I'm not saying they aren't great. I love it when a game utilizes the rumble in the triggers on my Xbox. Racing games like Forza 7 are awesome. My gripe is that aside from racing and shooting, they aren't really used for much. Remember when the Gamecube had that extra button under the right analog trigger? And when you pressed it in Rogue Leader, it would speed up your X-wing, and when you pressed it far enough to click, it would close the wings and send you into cruising mode? That shit was great, I would love to see something like that come back. Hell, I'd love to see Rogue Squadron come back.
  15. Not gonna get excited over haptic feedback in the controller, especially the triggers. Xbox has had that for years and very few developers actually utilize it. Most of the time the controller just feels like you touched the sides in Operation. The programmable resistance could be cool, IF devs use it (which most of them won't).
  16. Is this as bad as the alarmists on the internet are saying? Buggy? Boring? Etc? You can omit the MTX element, because i never buy any of that shit anyway. I thought the demo was okay, but I cant really judge from my enjoyment of that because i always have a hard time getting into betas when i know i'll have to do everything over again. I just don't know if the gameplay loop will hold up. Brandon Tyrell's review in progress basically outlined his rinse-and-repeat loop and it seems pretty Ubisoft. The thing that makes me curious is that ALL Ubi's games have that loop, and games that were critically praised like AC Odyssey STILL only break down into that one simple loop. If anything I can see Breakpoint being Odyssey but without some of the personality and Kassandra's upskirts. I dont know where i'm going with this.
  17. Looks like now that theyre not focused on making a game play like its on the N64, they can focus on making one unique and fun.
×
×
  • Create New...