Jump to content

Redfall (Xbox Series/PC) - Open World Co-Op Shooter from Arkane, update: Doritos/Mountain Dew/Rockstar Energy Drink cosmetic DLC now available!


Keyser_Soze

Recommended Posts

32 minutes ago, BloodyHell said:

Soo you love the game but deleted it because EZA didn’t? Are you listening to yourself?

yeah, most of us hate it, but if you’re having fun, enjoy it till you aren’t.

 

I never said I loved the game? I was expecting utter shit and the first hour isn't THAT bad but apparently after that it's just a tragedy of a game. I deleted because I have to many other games to play including Zelda Friday.

Link to comment
Share on other sites

On 5/5/2023 at 10:03 PM, JPDunks4 said:

Phil didnt have no time to play test Redfall, he was addicted to something else

 

233 hours worth

 

image.png

 

 

Vampire Survivors is the game of the generation, unless Tears of the Kingdom knocks it off its perch.

  • Sicko 1
Link to comment
Share on other sites

4 hours ago, Commissar SFLUFAN said:

 

Well...?


I’m only a few hours into Tears of The Kingdom but I’ve already made a Mad Max car out of wood that I assembled poorly, the flamethrower i meant to strap onto the front for intimidation was placed poorly so my car caught fire, which caught Link on fire, and I while eating a meat skewer to replenish my health, the car caromed off a rock and into some exploding barrels, killing me instantly. 
 

Game of the generation. 

  • Confused 1
Link to comment
Share on other sites

2 minutes ago, Kal-El814 said:


I’m only a few hours into Tears of The Kingdom but I’ve already made a Mad Max car out of wood that I assembled poorly, the flamethrower i meant to strap onto the front for intimidation was placed poorly so my car caught fire, which caught Link on fire, and I while eating a meat skewer to replenish my health, the car caromed off a rock and into some exploding barrels, killing me instantly. 
 

Game of the generation. 

Did this really happen? You can do shit like this in the game???

Link to comment
Share on other sites

4 minutes ago, Kal-El814 said:


Yes. I’ve seen people make the Zelda equivalent of fire breathing mechs and horribly cursed wooden automata. It’s great. 

I know next to nothing about the game because I still haven't finished the first one and was ignoring a lot of the media. I bought it for my nephew and he's having a good time with it but I was gonna get it soon even though I know I won't get to it anytime soon. This news may change that.

Link to comment
Share on other sites

1 minute ago, skillzdadirecta said:

I know next to nothing about the game because I still haven't finished the first one and was ignoring a lot of the media. I bought it for my nephew and he's having a good time with it but I was gonna get it soon even though I know I won't get to it anytime soon. This news may change that.

 

Im super early on but just now I was invaliding this goblin camp and as i approach them some robots come in and decide to fight them (and me) as well and then barrels start exploding and knocking over buildings and pretty much it all went haywire and nothing was left of the camp when the battle was over it was awesome. 

  • Shocked 1
Link to comment
Share on other sites

  • 3 weeks later...

Gist of it is that 70% of the staff from Prey left because they weren’t passionate about the project, in spite of Arkane management’s belief in the pitch.  Originally had microtransactions.  Pitched as multiplayer “Arkane magic.”  Microsoft was hands off.

Link to comment
Share on other sites

  • Commissar SFLUFAN changed the title to Redfall (Xbox Series/PC) - Open World Co-Op Shooter from Arkane, update: "Inside the Making of Redfall, Xbox’s Latest Misfire" (Bloomberg)
1 hour ago, crispy4000 said:

Gist of it is that 70% of the staff from Prey left because they weren’t passionate about the project, in spite of Arkane management’s belief in the pitch.  Originally had microtransactions.  Pitched as multiplayer “Arkane magic.”  Microsoft was hands off.

 

Really nothing significantly surprising/shocking at all - it really was simply a project that failed.

Link to comment
Share on other sites

1 hour ago, Commissar SFLUFAN said:

 

Really nothing significantly surprising/shocking at all - it really was simply a project that failed.


That's probably an oversimplification.  Like a lot of GaaS games, there's the question of it being ill conceived at the start.

Also, why Microsoft didn't step in more to salvage it, or kill it when they had the chance.  Watching Arkane Austin hemorrhage talent like that should have lit a fire to protect their investment in the studio.

 

 

Link to comment
Share on other sites

10 hours ago, crispy4000 said:

That's probably an oversimplification.  Like a lot of GaaS games, there's the question of it being ill conceived at the start.

Also, why Microsoft didn't step in more to salvage it, or kill it when they had the chance.  Watching Arkane Austin hemorrhage talent like that should have lit a fire to protect their investment in the studio.

 

Oh, it's definitely an oversimplification, but at the same time nothing -- other than perhaps MS's seeming indifference to the overall quality of the project -- really strikes me as being significantly out-of-the-ordinary in the realm of other similar post-mortems that we've learned from similar projects such as Anthem.

 

Heck, you could "find" the word "Redfall" and "replace" it with the word "Anthem" and  you'd essentially have practically the identical article that was written about that ill-fated endeavor!

Link to comment
Share on other sites

  • 2 weeks later...
RF-ReleaseNotes_HERO_1920x870.png?fit=fi
BETHESDA.NET

Today’s update for Redfall includes incremental improvements to gameplay, combat, AI, environment, stability, multiplayer, accessibility, UI, and various bug fixes.

 

Quote

 

A Note from Arkane Austin:

 

Fellow Vampire Slayers,

 

We’re grateful to see that millions of you have explored the quaint but dangerous open world of Redfall. Building a play space this large has been humbling to say the least. We recognize that we still have work to do, and we plan to address as much as we can, as quickly as we can.

 

Your feedback has helped highlight key areas for improvement:
- Enemy AI responsiveness
- Enemy encounter frequency
- Vampire combat efficiency
- Improvements to graphical fidelity

 

Today’s release is only our first patch and introduces a lot of incremental fixes that will improve Redfall. Once available, we will be sharing more information about future updates, including our 60 FPS Performance mode, on our official social channels (@PlayRedfall).

 

We really appreciate everyone who’s been sharing gameplay clips and providing detailed feedback on Discord, Reddit, & Twitter – it means a lot! Thanks again for your support and patience. See you in Redfall.

 

-Arkane Austin

 

 

Link to comment
Share on other sites

  • Commissar SFLUFAN changed the title to Redfall (Xbox Series/PC) - Open World Co-Op Shooter from Arkane, update: Update 1.1 released

How utterly reassuring for the staff of Arkane Ausutin:

 

db7KD3jV7nDQephbQYcx9U-1200-80.jpg
WWW.PCGAMER.COM

Matt Booty said he feels "accountable that [Microsoft] could have done a better job with Arkane" during Redfall's development.

 

Quote

 

Responding to a question about fan concerns regarding Arkane Austin staying open, Booty said "That is the plan right now". The studio is "hard at work on updates and continued content for Redfall," and it sounds like Microsoft doesn't want to upend that work with a sudden closure. 

 

Still, it's hard not to read something ominous into how Booty phrased that statement. "That is the plan right now" is not exactly a full-throated expression of undying support. Plans change, especially when "right now" is no longer right now. It sounds like Redfall's devs don't have to worry about the immediate future, but I wouldn't be surprised if its long-term survival was on thin ice.

 

 

Link to comment
Share on other sites

  • 1 month later...
1 minute ago, stepee said:

Anyone push on with this to the end or start playing after the big update? I started the game proper actually paying attention and it’s kind of on my mind now and I think it’s something that will possibly be “me” 

 

 

You can join all 49 other people playing it on Steam and tell us all about it!

 

STEAMDB.INFO

 

  • Haha 2
Link to comment
Share on other sites

1 hour ago, stepee said:

Anyone push on with this to the end or start playing after the big update? I started the game proper actually paying attention and it’s kind of on my mind now and I think it’s something that will possibly be “me” 

 

I think most people forgot about this game after a week. Good for you for sticking with it though!

Link to comment
Share on other sites

12 minutes ago, Keyser_Soze said:

 

I think most people forgot about this game after a week. Good for you for sticking with it though!

 

It seems like my kinda vibe, I like the small town and Arkane is still working the atmosphere. They should get one or microsoft’s fps teams to help with their shooting though, this extends to Deathloop as great as that was.

Link to comment
Share on other sites

I’m mildly interested in checking it out again. Improved performance and bug fixes would certainly help, of course, but ultimately the fundamental design of the game wasn’t all that satisfying to me.

 

Edit: Jesus, I was playing this in early May? Feels like it’s been much longer than just a couple months. Zelda came along and just warped my perception of time or something…

Link to comment
Share on other sites

  • 2 months later...

I guess the game's not (un)dead...yet!

 

BETHESDA.NET

Today’s update brings Performance Mode to Xbox Series X|S, stealth takedowns, a bevy of new controller settings, and a lot more changes to Redfall.

 

Release Notes:

 

Spoiler

Redfall’s Game Update 2 is here.


This patch brings a Performance Mode to Xbox Series X|S, stealth takedowns, new controller settings, Accessibility improvements, and much more. Explore an even more dangerous Redfall with an increased open world enemy population and new encounters. Read on for the full list of fixes and additions included in the update.

 

PERFORMANCE & STABILITY

  • Enabled Performance Mode on Xbox Series X|S.
  • Improved PC performance and stability across a wide range of hardware configuration
  • Addressed several edge-case memory crashes.
  • Addressed graphical corruption issue with changing resolution with AMD GPUs.
  • Fixed an issue with resetting Game Settings to their default values while in Windowed display on a second monitor.
  • The anti-aliasing setting is now hidden in Video Settings while AMD FSR 2.1 upscaling is enabled.
  • Various performance improvements made to Hero abilities, weapons, and general game systems.
  • Various fixes to support Hero abilities triggering properly despite environmental factors like ladders, death mist, electrocution, and more.
  • Improvements to player navigation and collision across both Redfall Commons and Burial Point.

USER INTERFACE

  • Weapons with silencers, or silenced muzzle attachments, now reflect their "silent" state in tooltips.
    • Silenced weapons generate less noise, and are less likely to alert nearby enemies.
  • Vault and Mantle indicators now display in the HUD when a surface can be vaulted over, or mantled.
  • The Mission Briefing Table now better delineates between Main Missions and Optional Missions.
  • Functional improvements to compass markers and objective search areas to behave more consistently.
  • Historical Markers now display on the Map in their locked state once players complete the introductory missions in Redfall Commons and Burial Point.
  • Improved the readability of ammo purchasing.
  • Added an off-screen indicator when Bribón is downed.
  • Fixed an issue where objective search areas were blocking fast travel actions while using the Map.
  • The Text-to-Speech hotkey now displays at all times when active.
  • Player reporting now shows a loading indicator when submitting.
  • Clarified the achievement description for Rum Runner.

ACCESSIBILITY

  • Improvements to Screen Narration:
    • Narration updates when a Multiplayer Lobby state changes between Ready and Unready.
    • Support when the text entry field is open. Narration updates every seven seconds if the field remains open.
    • Narrates "Back" and "Friends" menu controls on all pages of the Settings menu.
    • Support within the Username input field for the "Add Crossplay Friends" sub-menu.
    • Fixed an issue where players would be prompted to "Press Enter" when focused on the Username input field in the "Add Bethesda.net Friends" sub-menu.
    • Support for navigation control in Hero Select and System Select menus.
    • Narrates game invites and friend request notifications.
    • When selecting a locked difficulty, the screen describes the difficulty type as “Locked”.
    • When selecting an unlocked difficulty, the screen narrator will narrate "Difficulty Selected".
    • Main Menu's System tooltip displays "System" only, and will narrate "System" in both Main and System menus.
    • Hover support for all buttons and links, both digital and analog inputs.
    • Narration support when pings are placed or removed from the world.
      • Fixed several issues with screen narration in Bethesda.Net modals:
      • Removed incorrect prompt to "Press Enter" to input email address, username, and/or password when logging in.
      • Bethesda.net account Help menu now supports proper narration.
      • Narration Support in the Bethesda.Net Updated Agreement.
  • Exiting a Multiplayer Lobby now properly reads "Close", instead of "Quit" or "Leave Lobby" when the Friends List is open.
  • Lobby labeling now visually and audibly differentiates between Singleplayer and Multiplayer.
    • Added a secondary sensory method in the Archive to indicate focus on the scroll bar.
    • Improved photosensitivity work in the following areas:
    • Firing the Clacker Unrivaled weapon in ADS near a red emergency light.
    • Flashing environment light bloom caused by weapon fire.
    • Vampire death and disintegration.
    • Remi’s Cluster Bomb C4 explosions detonating in rapid succession.
    • Summoning Layla's Lift with other players standing nearby.

GAMEPLAY

  • Numerous improvements to default Aim-Assist and Dead Zone tuning, and more options for players to customize these settings for both Controller and Keyboard/Mouse.
    • Arkane Recommendations:
      • For fast paced multiplayer FPS fans – Check out Medium, High, or Linear Input Response Presets as they tend to feel faster and more responsive overall.
      • For slower single player FPS fans – Check out Default, Low, or Medium Input Response Presets as the slower response curves tend to feel like you have a little more precision over your aim.
    • Increasing/decreasing your Controller Sensitivity from the Input Response Presets default value will directly increase/decrease your overall left/right turning speeds.
    • For players who turn up their Controller Sensitivity, consider trying out Default/Strong/Very Strong Aim Assist Strength and ADS Snap Strength if you would like that assistance.
    • For players who turn down their Controller Sensitivity, try Very Weak/Weak/Default Aim Assist Strength and ADS Snap Strength presets to prevent it from feeling like you are fighting for control over your aim.
    • Tinkering with the Input Response Preset setting is a great first step to help you find the controller settings that work best for you.
  • During the Settling In mission, Anna Creelman will now fill the player’s pistol, shotgun, and assault rifle ammunition.
  • Added new Vampire Nest spawns to Old Town and Sedgewick neighborhoods.
  • Added a tutorial blade and Archive entry for Psychic Residue.
  • Remi's C4 no longer remains in the world after exploding.
  • Various fixes for mission objective persistence.
  • Added mission dialogue for Fall Like Lightning.

COMBAT

  • Players can now sneak up and take down unaware Cultists & Bellwether enemies with staked weapons.
  • Increased open world enemy population and mission encounter balancing.
  • Added unique open world enemy encounters in Redfall Commons.
  • Added elements of light or reflective clothing to vampire and human NPCs to aid in visibility during the night.
  • Increased ammo pickups in areas surrounding the Fire Station to help new players maintain early-game resources.
  • Enemies now reposition to avoid friendly fire.
  • Bribón is now guaranteed to shock nearby enemies while using Siren with the Robot Rock skill activated.
  • Remi will now be alerted when--and where--Bribón is downed.
  • Fixed several scenarios where enemies could become stuck in an idle state and stop engaging with the player.
  • Sights and silencer barrels have been updated to improve reticle visibility.
  • Sights using a green emissive have been tuned so they aren’t as bright at night.
  • Scale and positioning of magazines has been improved to prevent clipping and other animation issues.
  • Improved Rook combat behavior in the Black Sun boss arena.

ENVIRONMENT

  • References to the Burial Point district have been added into the Map, and other locations in the Redfall Commons district.
  • Improved the lighting presentation in the Black Sun boss arena.
  • Improved visual fidelity for psychic space butterflies, fog pockets, the Black Sun’s glowing sigil, and various water effects.

MULTIPLAYER

  • Added visually distinct player indicators and markers for Multiplayer sessions, and unique co-op ping color for each player in the squad.
  • Improved player ping visibility.
  • The Light's Out achievement will now be awarded in multiplayer only if the Lost in the Fog mission is active.

 

  • Haha 1
Link to comment
Share on other sites

  • Commissar SFLUFAN changed the title to Redfall (Xbox Series/PC) - Open World Co-Op Shooter from Arkane, update: Update 2 (13GB) released
  • Commissar SFLUFAN changed the title to Redfall (Xbox Series/PC) - Open World Co-Op Shooter from Arkane, update: Update 2 released (13GB)
27 minutes ago, Brian said:

I’m glad the game isn’t dead. I hope this game has a huge 2.0 type launch plan for 2024. 

 

I think this IS as much of a 2.0 as we will get but hopefully you are right since I don’t I get to this until sometime next year anyway.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...