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crispy4000

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Everything posted by crispy4000

  1. Not buying a new console at launch. I'll build a next-gen PC next. Then trade in my PS4 Pro if the PS5 Pro has a disc drive. I'll keep it, if not. Plans could change, but I'm in no rush.
  2. You can't emulate something that doesn't exist yet. Which is what the first developers of 3D polygonal games were faced with. I don't think that word is fair to their work or process. But it ultimately doesn't matter, because the calculations they coded are still run by consumer hardware of the time. If you can make the computations work to produce a playable 3D game, then the hardware is capable of it. That's honestly all that should matter when we're speaking about 'firsts' for 3D in gaming. Dedicated 3D hardware acceleration helped the industry transition to 3D, but never was what enabled polygonal games in the first place.
  3. If a developer is crafty enough to make it work without dedicated hardware, and still playable by standards of the time, I'd consider the hardware legitimately capable of 3D. Just limited to the talents and abilities of select studios. Same goes with raytracing. Crysis Remastered for example showed it could be done on the Pro and X, and should be considered the pioneer on consoles.
  4. I'd classify any platform running a 3D polygonal game at playable framerates as having the hardware to do it.
  5. First games with colored polygons were probably in the arcade, but the PC would have beaten consoles to it. Stunts stands out in my memory, although I doubt it was the first. The hardware could do it at the time, so I say it counts.
  6. Naw, I'd say that $80 would be unfair today, given how much more devs lean in with microtransactions and digital special editions now. They've opened that revenue stream up in a big way. It was still in its infancy during the last price hike two generations ago. Games would cost closer to $80 today with inflation accounted for. $70 is still a $10 offset, but it's paid for with nickles and dimes.
  7. I’ll usually replay a Zelda game before a new one launches. Won’t do it with BoTW, which is too big. I’ll replay short racing games or arcade games on occasion. I replayed games a lot more when I had fewer of them.
  8. Thanks! Didn't expect a win at all. I'll go with Hyrule Warriors: Age of Calamity so I'm lore prepped for BoTW2. Gonna take this opportunity to rant a little. My wife's public school classroom hasn't been professionally cleaned (or sanitized) in over a year and a half due to a lack of proper janitorial funding. Trump being gone is wonderful. But until gridlock over stimulus is over, COVID will continue to flourish to avoidable heights, in part through the education system. The last straw should have been in early-September. But hey, at least little Timmy can live out his precious high school years to the fullest on the football field. Grandpa will be just fine when Timmy visits him in person to show off the germed-up participation trophy. Last but certainly not least:
  9. Gamecube had Luigi's Mansion, Rogue Squadron II, Super Monkey Ball, Wave Race: Blue Storm, THPS3, and SSB Melee less than a week later. Also one of the good ones. I don't think PS5 is far off from any of these consoles mentioned. Just no Mario 64-level killer app. Otherwise, there's good exclusives and good multiplats both premiering with the system on launch day. Even a good pack in, which is atypical.
  10. Need to see what the resolution breakdown is for the S version. But for cross-gen at least, it's a promising sign. It seems to hold framerate.
  11. Depends. Some of that would be more CPU dependent than GPU dependent. I think most console games would also be okay with temporary frame dips for super intensive RT sections. Just going by history.
  12. Console raytracing will likely be low-res on the consoles any way you slice it. In totality, or with the reliance on cube maps when it breaks. No one was expecting consoles to do it at 60fps either. I'm not sure what interactivity has to do with raytracing, unless we're taking pedestrians (or the like) being rendered in window panes, and at what distance before they're a no show. That's the impressive thing about what Spider-Man is doing, from what DF said.
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