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crispy4000

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Everything posted by crispy4000

  1. This is also one of the smart things it does. You don't have to scour every nook and cranny of the world for loot. Just find the 2 or 3 chests in the area the game flags as you walk into it, and you'll be good. There might also be breakable crates with moogle medals, but those also tend to be restricted to cache locations and the towers. And by not showing you cache locations with the towers, you still feel like you discovered something all on your own. I don't like the mechanic of finding items randomly on chocobos though. Could have done without it, but its neat that wildlife ends up being a marker.
  2. I feel the opposite. If it didn’t respect your time, there would be a ton more enemies around the open world. The tasks you find there, outside of mini-games, would take much longer. They wouldn’t give you Chocobos so soon in each zone. They would have kept the same convoluted weapon skill tree timesink from Remake. By open world standards, or even RPGs in general, I find it’s pretty breezy feeling on the whole, even for its length. There is some slow walk and talk moments, but not so much that it bothered me. It’s odd that they let you run faster when you’re going away from those scenes, but I actually think it works out better that way. You’re funneled, but not to the point where you feel like it’s punishment to step away for a moment. I’m not at the end yet, made it back to Nibelheim. But at this point, I’ve got zero complaints about Queens Blood or any other box checking activity. It’s all either painless or fun enough in it’s own accord. Even the item crafting stuff is really marginal, which is probably for the better. Maybe it’s not a flawless model of how to handle progression in these types of games (Xenoblade Future Redeemed takes that cake, IMO). But compared to say, ToTK, it’s much less daunting feeling, and that’s refreshing.
  3. Remake was worse about padding IMO. Partly because the open world makes most of Rebirth optional. And there’s much less shuffling around in tight spaces to hide loading screens. It does expand on the original a lot, but it feels more like an expansion than filler much of the time.
  4. Nothing about the game series appeals to me directly. But I'll give this a shot at some point. It sounds like an infinitely more fun concept for a show.
  5. Time Spent: 15 minutes Rating: ** Push block puzzle Metroidvania with story elements. It's a boring concept, and the art is both okay at times and downright ugly at others. Music sucks, which doesn't do it any favors. Not really a fan, but it is functional.
  6. Time Spent: 15 minutes Rating: **½ There's a lot going for it, tight controls, solid animation, a muted color pallet that makes it look distinctive. But the idea of a 2D platformer racing game doesn't appeal to me. I'd question if all the power-ups are fairly balanced. One literally just makes you move faster. Some are more about killing enemies easier, but why would you want to spend time doing that?
  7. Also this might not rank at the top when it releases, but it has some of the finest hit effect 2d animation I've seen outside of a fighting game.
  8. Chapter 10, and the mini-games are definitely getting harder to get high rankings. I’m also glad to see the game noted a problem with Zach and Biggs, to keep spoilers to a minimum.
  9. Xenoblade 3 director acknowledges fans want to see beyond the ending, talks lore NINTENDOEVERYTHING.COM The Xenoblade Chronicles 3 art book came out this week in Japan, and it contains a pretty big interview with various members of the staff, including executive director / writer Tetsuya... Future Redeemed also contains a slight hint at the very end, fyi.
  10. Rebirth has really gone a long way to illustrate that an old game can still feel like a mostly new experience. It just takes a gargantuan leap in fidelity and redesign around that. I love the combat system. OG FF6 is perfect for what it is. But I honestly wouldn’t mind a modern take that could be its own thing too. 30 years is more than enough time. I remember FF6’s plot points a lot more vividly than FF7’s though.
  11. Gongaga region giving me Xenoblade 1 Makna forest vibes. (Definitive edition pictured below) Definitely not complaining. I love jungle environments in JRPGs.
  12. Jules was still harder for me. You can course correct somewhat in the frog game if you find yourself out of rhythm from the spinner. I figured there would be a good reason to have three of those rings at some point. Actually I just got to a point where it did make some sense to complete all fiend objectives.
  13. I'm ready for them to finish the FF7 Remake trilogy up and take a shot at 6. It's my #1.
  14. Big haul month. Humble was good, Fanatical had some interesting stuff, FF7 Rebirth came out, etc.
  15. Vision with open world emergent gameplay would be hard to match with an indie budget. Especially in ToTK’s case. You see more examples of procedural generation in that space. (ie: No Man’s Sky, Valheim) But plenty of indies have the polish of a Nintendo title. Yooka Laylee and the Impossible Lair immediately comes to mind. Matches the aesthetic, and is better than a lot of classic Rare games even. Also, B and C tier Nintendo isn’t unthinkable to match, or supersede. Most great indies do. Like, would I rather pay Hades or Mario and the Origami King?
  16. Holier than thou attitude toward Nintendo that should give more credit to the indie market, not to mention projects like Returnal and Hi-Fi Rush. No one has a monopoly on interesting games.
  17. Their need to grow the Xbox brand and business goes beyond basic capitalist thirst for better margins or even a better competitive footing. It could take many, many years to make their money on Activison-Blizzard back. Sony and Nintendo are probably thinking of these things too. But the pressure on them is different, to stay relevant as trends change. It’s why everyone is doing cross media now.
  18. At the end of the Verge interview the article sources from. He doesn’t blame the industry. He said it’s what everyone needs to be focused on, and they want part of that expanded pie. If it’s not a play for expanded audiences, the only move is to make inroads into your competition. On console. On PC.
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