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crispy4000

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Everything posted by crispy4000

  1. It's never been said that PS5 would have backwards compatibility. ... We're not too far off on the rest. What's ironic is that Cerny's extended deep dive clarified a TON at the time. Just not enough to keep an evolving conversation ongoing. Yup. We already know Sony's Raytracing API isn't using DX12 for RT, which is standard on other RDNA2 platforms. So why couldn't other things be? There's this odd notion of disbelief here when it comes to Sony's capability to do it custom. When that's pretty much what they've always tried.
  2. You might want to check the PS5 thread out before rushing to blame. Most of what he posted was in relation to several Sony patents he's claiming are actualized in the PS5's Geometry Engine. This shouldn't be controversial, unless you think he's lying about having a dev kit. Sure, if you want. Don't know what point you'd be trying to make. Because we're not talking about power here, but rendering features and parity.
  3. Eh, it's ballpark. Doesn't immediately strike me as poor in the way Age of Calamity does, for example. We'll see what DF says.
  4. 30fps target, which we've known for a while. I'm curious if there's any upscaling going on there. Seems like there's some shimmering on gates and the like.
  5. I'd find the docked mode acceptable-ish if it stuck closer to 30 more often, even at 810p average. It doesn't look so bad at that because of the artstyle. Perhaps there's a chance they can optimize a bit before release. Portable mode, I'm not touching that.
  6. The Trilogy re-release all had FPS pointer controls. Retro didn't take the lock-on mechanics out though. They're crucial to how the boss encounters play out with all the circle-strafe jumping, IMO. Prime 3 did have some bosses where you had to free aim a bit more. But the best approach was still to hold the lock-on while moving the cursor away from screen center.
  7. Nintendo’s Retro Studios will reportedly invest in a new $500k HQ to aid its Metroid expansion | VGC WWW.VIDEOGAMESCHRONICLE.COM Texas-based firm will move buildings next year… Growth is good. We seldom hear a peep about Retro and Metroid Prime 4 these days. Will this game even make it out on the Switch?
  8. AC Valhalla will use upscaling to get to 4K. Don't Worry, Assassin's Creed Valhalla Runs at 4K/60fps on Both PS5 and Xbox Series X WWW.DUALSHOCKERS.COM Assassin's Creed Valhalla has been confirmed to hit the same benchmarks across both Xbox Series X and PS5, ending any lingering questions. “I can confirm that Assassin’s Creed Valhalla runs at 4K at 60 fps on PS5 (upscaled 4K).”
  9. Honestly, dropping the creative director might be the best thing to happen to it. I love the art style and everything else about it we've seen. It's a very solid creative foundation. But they've been pretty forthright about discovering what this game would be through the process of making trailers. I'm still not sure if that's just terrible PR or an honest assessment of reality.
  10. Switch Pro, where are you? Worst performing Nintendo published title since Xenoblade 2.
  11. @TomCat To back up what I said earlier, here's a new statement from an indie dev with a PS5 dev kit. Lays it out plain and simple. MS is more about Xbox-PC parity within the development environment, Sony is more about hardware specific solutions. He drops a few more details on PS5's approach to VRS, sampler feedback streaming (as MS refers to it), etc, but I'll reserve that for the PS5 thread.
  12. I've had a fun time with this so far. First time playing a Warriors anything, so I might not be so jaded. But it's really nice to be in this world again. Almost makes me forget the performance issues, which are consistent. I think they might be pushing the Switch too hard here, though it's still playable and fun. I might wait for an upgraded model to buy this.
  13. “We did two different modes in the game: cinematic mode which is a native 4K, which looks stunning, at 30 frames per second; and performance mode, so you can play a dynamic 4K at 60 frames per second. That is going to give you smoother animation is going to give you a little of that edge [in combat].” “If you like the starkness and the despair of the original PlayStation 3 version, then we have a bunch of filters that you can choose from and play the game [that way],” Moore said. “So if you want to play the game in what we call the classic filter, which harkens back to the days of the PlayStation 3 and the look at that title, then put that filter on. If you want to play in black and white, play in the noir filter. It’s all there in the options. If you don’t want to play with our camera, you want to play with the original camera, turn the original camera back on. […] I would say with the filters though, if the fans could just play the game the way that we made it so you can see how we take advantage of the power of the PlayStation 5, then I would ask that they would do that. I’d be very grateful. Though after that, play the game how you like to play it, please.” Demon’s Souls on PS5: Here’s what’s changing WWW.POLYGON.COM New details on photo mode, multiplayer, World Tendency, and more 60fps will be the way to go.
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