Jump to content

crispy4000

Members
  • Posts

    11,137
  • Joined

  • Last visited

Everything posted by crispy4000

  1. Spider-Man looking like the exception rather than the norm. It’s getting a bigger update on the surface of things. Days Gone is going to be part of that persistent PS Plus collection though. I’m excited to see those hordes at 60fps. (or something close to it)
  2. RE Village supports raytracing at dynamic 4k. Resident Evil Village WWW.PLAYSTATION.COM Explore Horror game Resident Evil Village - PS5 Games | PlayStation for PS5 console from the official PlayStation website.Check out Resident Evil Village - PS5 Games | PlayStation features, news, videos, screen shots, and buy the game now from PlayStation Store.
  3. I only jumped on at the beginning of this year, so I can't really say. Blazing Chrome is the most notable recent get.
  4. Averages 1728p on Series X in campaign with nearly the full suite of PC improvements (SSR quality is a little reduced), plus a few improvements of its own such as screen space GI. Cutscenes are also full 60fps now opposed to X1X. DF didn't talk about the resolution in multiplayer, but looks like it's a solid and steady 120fps.
  5. Pay respects to the OG. (yes, it's a different technique, but decades ahead of its time)
  6. Fortnite day one PS5 and Xbox Series X|S improvements revealed, includes haptic feedback on PlayStation 5 WWW.THESIXTHAXIS.COM Epic Game's Fortnite will be going next gen on day one of the console releases, so that's November 10th for Xbox and November 12th or November 19th for PlayStation depending on your territory. All pro Doesn't sound like RT will be in there for launch, but the controller support is nice.
  7. Fortnite next-gen launch patch details: Series X & PS5 at 4k60, unsurprisingly. Series S at 1080p60. Which is lower than X1X and PS4 Pro, but will have "most of" the improvements of the next-gen patch. No word on raytracing from the article. Might not have made it in time. Fortnite day one PS5 and Xbox Series X|S improvements revealed, includes haptic feedback on PlayStation 5 WWW.THESIXTHAXIS.COM Epic Game's Fortnite will be going next gen on day one of the console releases, so that's November 10th for Xbox and November 12th or November 19th for PlayStation depending on your territory. All pro
  8. AC:V leak on Series X. Grab before gone if you want to watch again. Only a 1080p stream it seems. No word on if it's 'smart delivered' but it is running above 30fps. Noticed there's a cutscene transition to a 30fps FMV @ 7:41.
  9. Interesting that DF's optimized settings bring the game's benchmark to 30fps+ @ 1440p on a 2060 Super, sans DLSS. Meanwhile, the scenes shown in the Series X video allegedly show nighttime drops up to 1440p, hovering closer to 1512p on average. It's certainly plausible the next-gen consoles can do the 2060 Super one better at native res. Or they could be relying on reconstruction techniques found on the Pro/X1X (bumping some settings higher?). Or maybe the PC port is weak all around. We'll find out soon enough.
  10. A lot of it has to do with what Microsoft and Sony have given us to discuss lately. Sony waited longer to pull back the curtain that’s opening now. But both companies are still being cagey about some things. We saw Series X raytracing for the first time last week, for example. A lot was said about the Bethesda acquisition when it happened. That was big.
  11. Nothing about a 3070’s RT performance is particularly exciting if DLSS is taken out of the picture. You’d have to dial back settings to run Control at a consistent 4k30. That’s the larger issue. AMD going toe to toe that would still show the job isn’t done. I think we can celebrate how far they’ve come while still being realistic about next gen gaming and RT demands. We should have seen something more prepared to soften the performance blow.
  12. I expect the PS5 to be weaker with RT, with scaled back settings. But larger picture, both consoles will show us early on why a mid-cycle upgrade will be needed. We’re already seeing it with a cross-gen Watch Dogs Legion dipping to ~1440p30 on Series X at nighttime, when it focuses exclusively on RT reflections (rather than Shadows and GI). It wouldn’t be surprising if Ubisoft was using their same upscaling solution as on the One X to get there. It’s exciting to think everything could get much better with next-gen upscaling. But it remains to be seen what the compromises and performance gains will be on AMD’s architecture. Or even when the hell its coming. Will it have to be trained per game, like DLSS 1.0? That might be cheaper in performance impact. Whatever it is, it’s not ready. We’ll be seeing old upscaling methods used in the meanwhile.
×
×
  • Create New...