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crispy4000

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Everything posted by crispy4000

  1. Childhood friend introduced me to Combat on the Atari 2600 and Karate Champ on the Commodore 64.
  2. I've heard from everyone who's played it than OnRush is fun. But a racing game without a finish line is a hard thing to grasp. Visually, it also kind of lacked an identity.
  3. Exactly how I feel. Nintendo fucked up Animal Crossing on mobile, of all things. So let's see Advanced Wars on Switch instead.
  4. pro non-gamer, pro-mobile, indifferent to gamersgate, games aren't art but have art in them, VR is the future, I always pay to skip a grind, pro-whale, anti-physical media, pro-gamestop, pro-region lock, motion controls > keyboard and mouse, 3d sonic is better
  5. If only I had the cash for this right now, I'd be all over it.
  6. ... All characters can be now be tested in training mode. New unlocking methods announced later this week. That was fast.
  7. They bungled the launch of this for free players. It takes a long time to level up, and the loot boxes you get as a result don't ever drop currency (to buy characters) due to the number of items and a duplicates=cash system. You're still guaranteed a new character every 30 levels, but that's going to take about as many hours, if not longer. In response, they're now giving enough currency at start to pick a 4th character. In the future, they're changing how currency drops work, adding some kind of milestone/achievement based unlock system, and are opening up training mode to characters you haven't unlocked. Until those changes make it in, I'd only recommend if you don't mind playing with 4 characters right now. Or if you look at it as a demo, and the $25 all-characters pack as the real game. The pack should have more value as the roster grows beyond the starting 7.
  8. Yeah, it's supposed to be a good game with a great pricing model. I'm a fan of the developer before it, and hope to pick this up eventually. Casual business man looks amazing. The fish guy, not so much. I'm a bit turned off by hearing from others it's closer in feel to Smash 64 than Melee (although that's still fun), and don't care to re-learn L-cancel timings in a whole new game at this point. It was tolerable in PM where I knew half of that by feel already, but no modern platform fighter should have it.
  9. Of course, this is the weekend I change ISPs. I probably won't get to play again until Monday.
  10. PS4 has had a stellar year so far. God of War, Detroit, Yakuza 6 and Shadow of the Colossus was a strong line-up of exclusives for the first half. A few 'console exclusives' as well, for whatever that's worth.
  11. I feel like Q1 next year is so stacked, they might as well delay to the Spring at earliest.
  12. That's probably the shared experience of most people who played Melee at the time of release. Not everyone who owned a Gamecube prefers Melee to SSB4, but it's definitely not a popular opinion anymore to hold Brawl in higher esteem. This is a problem in most fighting games though. The competitive community naturally gravitates towards the character believed to be the best. But since Smash is mascot-based, there should be additional pressure for no character to be OP. It's actually been a bigger problem with Brawl (Metaknight) and 4 (Bayonetta) than Melee's Fox. A lot of people are happy to see Smash 4 being shelved because of the Bayonetta effect. The biggest culprit is L-canceling with those triggers. It's not only a poor mechanic from a design standpoint, but terrible for your hands after years of playing Melee. Thankfully, most platform fighters have moved away from that. Even those citing Melee as an inspiration. Wavedashing would come second, but it'd be fully addressed if the game let you assign block to a face button. I tend to put it on the Gamecube controller's X button for Icons, Rivals and PM.
  13. Dang. Anyways, resetera seems to think the split is this, through May: PS4 ~ 1.53 million NSW ~ 1.20 million XB1 ~ 1.13 million
  14. Kind of ballsy to predict that Smash or Pokemon won't make Top 10. There were 3 Switch games in the top 10 last year, even with Nintendo's digital sales excluded.
  15. Another notable game where better technology and an attempt at 'modernization' didn't help. I haven't played FFXV yet, but it doesn't sound like it brought the franchise back to its former glory either.
  16. 8 technically wasn't on the SNES. Rockman & Forte was. I actually don't mind 8 as much as 7's style. The sprites and animations in 7 are just really bad for judging jump distances.
  17. Megaman is the big exception in my book. Megaman 7 was so jarring. It took Capcom until X to hit their stride on the SNES.
  18. Reinvention is definitely good for that franchise, but I could also see Infinite being as polarizing to fans as 343i's other entries. If they do go open world with it, it'd be hard to reconcile that with the linear design with open spaces that Halo is known for. The current consoles would allow them to try it, sure. It might also end up being the wrong approach. A larger canvas doesn't necessarily result in a more prized picture. I feel much of the same applies to this talk about technology and modern game design.
  19. I'm actually happy this game is coming this year. It should make up a little for so many games getting pushed for RDR2.
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