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crispy4000

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Everything posted by crispy4000

  1. I’d expect it for Control since it’s getting RT on consoles. But who knows for sure.
  2. You’re presuming their RT APIs aren’t ready (in spite of other developers already using them) and presuming a hypothetical performance boost amount when a magic switch gets flipped. We’ll see the industry get more comfortable with raytracing as the generation goes on. But the only huge RT performance booster we know to still be in development is the DLSS-alternative that’s confirmed to be forthcoming. That tech really should have been there at launch, IMO. On both Sony and Microsoft platforms. Everyone’s dragging their feet catching up to DLSS. The next gen should have come with next gen upscaling.
  3. Seeing just how hard WD is hit at night makes me think comparisons to other games will be difficult. It's still only doing RT reflections, right? It'll be hard to judge one game with lots of shiny surfaces vs another. What do you go by? I guess by how far they overshoot, with resolution/framerate dips.
  4. Chinese forum with more pixel counting for Watch Dogs Legion on Series X: 【图片】数了一下看门狗的分辨率,动态4k【xbox爱好者吧】_百度贴吧 TIEBA.BAIDU.COM 数了一下看门狗的分辨..7/10,约1512p~1512p~4k~4k~4k~1440p分辨率降得厉害的基本上都是雨夜我们跟索狗最大的区别就是用事实说话,而不是听风就是雨反手再来一波造谣 Day shots they took are approximately 4k. Night sections are ~ 1440p-1512p.
  5. Ubisoft marketing strikes again! On the positive, I am still impressed. 1440p+ 30fps with that much RT going on would still be something to celebrate on consoles. Even if upscaled to. I could see that being a benchmark for the most graphically intensive games this gen. It definitely fits the numbers we're seeing thus far.
  6. 'We were having a tough time with this game on our dev kits in the summer, but then Microsoft unlocked the hidden power inside, and shazam, all our problems went away.' Some imagination. 6800 XT. It is, generally speaking. We don't know where Series X (or PS5) will fall relative to these PC cards yet. Of note, this is how the RTX 3000 line runs Control at 4k Ultra with raytracing on high. No upscaling. Next-gen console ports will be very interesting.
  7. I didn't say a thing about it being a good or bad implementation. Only that it was doing it. (With Direct X 12) We haven't seen Control on either next-gen console yet. But they're promising raytracing.
  8. I’m honestly shocked you think this, considering how much you normally give MS the benefit of the doubt. But you’re wrong here too. We haven’t seen anything about the API’s not being ready. Extrapolating that Halo signals that makes no sense whatsoever, when several games in the launch window are using RT (Watch Dogs, Control, etc). MS just didn’t have any game of their own ready at launch to show it off. Other devs are. I’m any case, I don’t think Minecraft will take long. They’re probably just thinking how to best market it.
  9. DLSS doesn’t depend on DirectML. It’s wholly and entirely Nvidia’s algorithm. And it works with Vulcan too. I trust that if Microsoft had the ability to bring DLSS outside of nvidia’s gpu gating, we would have seen it by now: On the Series X and S both. They’d have to convince nvidia to liscence it to them. Which might not be the best idea anyways, with how AMD’s architecture differs. With what was announced by both MS and AMD this week, the latter appears to be exactly what it being explored right now: Non-DLSS super resolution. As it stands, we’re more likely to see a “version” of DLSS on a Switch successor.
  10. As stated, DLSS works on Linux as well. If you still want to give the credit to MS, as the “creators,” go ahead. I do hope MS (+AMD) can create something better, because that would be gangsta.
  11. DF noted similar compromises in Spider-Man MM. We’ll see what they say about WD3 on Series X.
  12. Metroidvania as a genre has ballooned since the Prime games, and there's not many first person games in the genre for it to not feel fresh.
  13. Not arguing against that. It's more just that technical showpieces on both platforms put them in a different class than the PS2. The best looking GCN games (Resident Evil 4, Metroid Prime, F-Zero GX, etc) could probably look better on Xbox. But definitely held their own against it. I own both platforms.
  14. It's impossible to gauge at this point. That chart is with DLSS enabled, and RT on high. We don't know the equivalent RT setting Series X is running at. Can't rule out image reconstruction, dynamic resolution, or sub-4k averages either.
  15. Yeah, you can look anywhere without having to stop with pointer controls.
  16. Either that, or something akin to the GCN and Xbox as you mentioned earlier. Where one platform had an discernible advantage, but in the grand scheme of what devs accomplished that gen, it didn't matter much.
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