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Everything posted by crispy4000
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General Gaming AMD's Big Navi / RDNA2 Conference : Starts at 12pm EST
crispy4000 replied to crispy4000's topic in The Spawn Point
I’d expect it for Control since it’s getting RT on consoles. But who knows for sure. -
You’re presuming their RT APIs aren’t ready (in spite of other developers already using them) and presuming a hypothetical performance boost amount when a magic switch gets flipped. We’ll see the industry get more comfortable with raytracing as the generation goes on. But the only huge RT performance booster we know to still be in development is the DLSS-alternative that’s confirmed to be forthcoming. That tech really should have been there at launch, IMO. On both Sony and Microsoft platforms. Everyone’s dragging their feet catching up to DLSS. The next gen should have come with next gen upscaling.
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Seeing just how hard WD is hit at night makes me think comparisons to other games will be difficult. It's still only doing RT reflections, right? It'll be hard to judge one game with lots of shiny surfaces vs another. What do you go by? I guess by how far they overshoot, with resolution/framerate dips.
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Ubisoft marketing strikes again! On the positive, I am still impressed. 1440p+ 30fps with that much RT going on would still be something to celebrate on consoles. Even if upscaled to. I could see that being a benchmark for the most graphically intensive games this gen. It definitely fits the numbers we're seeing thus far.
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'We were having a tough time with this game on our dev kits in the summer, but then Microsoft unlocked the hidden power inside, and shazam, all our problems went away.' Some imagination. 6800 XT. It is, generally speaking. We don't know where Series X (or PS5) will fall relative to these PC cards yet. Of note, this is how the RTX 3000 line runs Control at 4k Ultra with raytracing on high. No upscaling. Next-gen console ports will be very interesting.
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I’m honestly shocked you think this, considering how much you normally give MS the benefit of the doubt. But you’re wrong here too. We haven’t seen anything about the API’s not being ready. Extrapolating that Halo signals that makes no sense whatsoever, when several games in the launch window are using RT (Watch Dogs, Control, etc). MS just didn’t have any game of their own ready at launch to show it off. Other devs are. I’m any case, I don’t think Minecraft will take long. They’re probably just thinking how to best market it.
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DLSS doesn’t depend on DirectML. It’s wholly and entirely Nvidia’s algorithm. And it works with Vulcan too. I trust that if Microsoft had the ability to bring DLSS outside of nvidia’s gpu gating, we would have seen it by now: On the Series X and S both. They’d have to convince nvidia to liscence it to them. Which might not be the best idea anyways, with how AMD’s architecture differs. With what was announced by both MS and AMD this week, the latter appears to be exactly what it being explored right now: Non-DLSS super resolution. As it stands, we’re more likely to see a “version” of DLSS on a Switch successor.
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Not arguing against that. It's more just that technical showpieces on both platforms put them in a different class than the PS2. The best looking GCN games (Resident Evil 4, Metroid Prime, F-Zero GX, etc) could probably look better on Xbox. But definitely held their own against it. I own both platforms.