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cusideabelincoln

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Everything posted by cusideabelincoln

  1. Dang, what I have to trade doesn't fit your requirements and this is a card I've been eyeballing. I'm about to buy a Freesync monitor but my card doesn't support Freesync (and the Gsync tax is way too high), and the 1660 Ti is exactly as fast as what I'm currently running. I also don't feel like I could come close to outright buying it for anywhere near full or used price at the moment.
  2. Their next logo sWiitch I wouldn't be surprised if there was no performance upgrade at all; instead just cosmetic and quality of life improvements.
  3. You're right, the streaming/Youtube stuff could have interesting interactions. Depending on the game, what if you're watching gameplay and when you decide to play the game you can jump into the exact instance you were watching. Or perhaps a streamer is playing a co-op (even counter-op) style of game, and presses a button to call for help, and someone watching could instantly join in. The biggest issue here is latency. If this platform is limited to being treated like a traditional console, with traditional games being focused (twitch shooters, action games), then latency will kill it. I live in the Midwest, and I never get anything lower than a 30 ms ping to the closest major city, and it's typically closer to 50 ms. So if Stadia simply leverages what it is good at, and doesn't try to fight a battle it won't win, then it has a greater chance to succeed. And if you watched the keynote, one developer made mention of how you can create specific scenarios in any game and then share those same circumstances to the world to challenge people to beat them. Google could turn any game into an NES Remix style of game.
  4. One of most interesting aspects about Stadia is how it's using Linux, and Google appears to be pushing Vulkan, so developers have to port their games over to this platform like they would for any other console/PC. The key for this to actually be successful is how game developers can create exclusive content for the platform. And not just exclusive games that are a carbon copy of other franchises. They actually need to make use of the extra processing power at their disposal and provide a gameplay experience that simply isn't possible on traditional consoles. There is real opportunity to take MMO style games (of any genre) to the next level, because client performance won't be the limiting factor anymore. The seamless nature and the ability to share anything (save states, game instances) also has a lot of potential. How about developing a game based on hot-potato. One person starts off a game session, and then that session gets handed off to someone else, and then another person, and so on until the challenge is completed. Perhaps spectators can interact with the environment to add a competitive nature to it. Asymmetric multiplayer can now be more accessible. Let's say one person is playing the main game on a TV, but then other people can join in using their phones and do all kinds of things - basically a more robust method than the Wii U was capable of. Using AC: Odyssey as an example, a second player can hop on and take control of the eagle for scouting purposes.
  5. Black Friday is the best time. All of the new Marvel movies were $15 for 4k last year; I picked up Ragnarok, Infinity War, Black Panther, and Ant Man & The Wasp. Deadpool 2 and some others were cheaper, $12, but I don't recall what Homecoming was going for.
  6. I have heard that before too. Just googled to refresh my memory, and adaptive sync apparently needs 1.2a. Even though both 1.2 and 1.2a have the same bandwidth, I guess "a" added the adaptive refresh protocol. It's such a crock AMD supported 1.2a since the HD 7970 and Nvidia did not on the 980 series - a whole two generations later.
  7. Nvidia really likes teasing the fuck out of me. My HTPC has a GTX 1060 3GB... just one step below their artificial requirements. While I won't ever seriously game with the HTPC, I would have liked to try out the ray tracing, especially if we get more older games implementing it like Quake 2. Assholes. And secondly they seemed to artificially limit Freesync support to 1000 series and beyond. I have a 980 Ti, and have been looking at upgrading my display but I would have to pay the G sync tax to experience VRR.
  8. Well I haven't really looked at laptops in a few years, but.. 1. Anything below $500 is cheap-fuck level. Performance-wise, while cheap ass laptops can handle everything you're asking to do, there are other considerations that will make the overall experience better but add to the price tag. $500-$1000 is the range you should be looking at. 2. Pretty much all of them have HDMI output. 3. Will easily be doable as long as the laptop has any kind of dedicated video card. I think even integrated GPUs can handle Dolphin, though a dedicated one will allow you to upscale the resolution. 4. Most laptops will be Intel based, so you should be looking at an i7 or i5. But it's good to make sure the advertised boost frequency is over 3 GHz whether it's an Intel or AMD processor. 5. Look for laptops with a 1TB SSD, or 500GB at bare minimum. Avoid regular mechanical HDDs because they are painfully slow - although some laptops can come with both. If it comes with both, make sure the SSD size is at least 250 GB. Screen type is also an overlooked consideration, and sometimes hard to find or not listed in the specs on store pages. But avoid LCD screens with a TN panel, because the viewing angle of TN screens are really bad. Google the specific model of a considered laptop and make sure it has an IPS panel. If the specs don't specifically list IPS as a feature, then it probably has a TN screen.
  9. It will be interesting to see how the Titan V stacks up with official RTX support. Will Nvidia finally let customers get their money's worth out of it?
  10. Anything with new hardware will be able to do all of that, but budget laptops may not include a DVD drive.
  11. I haven't played Titanfall 2 yet, I'm just saying since the focus is now keeping players in the world games will use a hub of some kind to do that, and story beats are now locked behind sidequests. Perfect Dark modeled GE's structure exactly, and as I recall the higher difficulties also expanded on the story quite significantly, and I think in modern games there's a push to make the story as accessible as possible so devs are not going to lock them behind a straight difficulty level. We're going to get something like the Dishonored structure instead, where we're given optional tasks that could expand the game's environment. I would definitely like to see something like GE and PD make a return, although I would not ramp up the AI difficulty with the increase in objectives. Keep those separate.
  12. At least they are labeling as Labo also. That should be the first indicator to people as to what this thing is.
  13. Can't think of any exactly like GE, but that's probably because of the way games have evolved. Nothing has a mission select screen anymore, especially any game with continuous story. Games with a linear story are focused on keeping the player in that world as much as possible, so we're not going back to a screen to replay levels on different difficulties since we can change difficulties on the fly. Mission Objectives have turned into sidequests; Deus Ex and Tomb Raider have several smaller "open" worlds where the more you explore the more story and side quests you can uncover. And I guess those two games also fit the stealthy criteria.
  14. I would just start from scratch and install them as you need them. Would be a good idea to keep a backup of your Appdata, Saved Games, and My Documents folders as these should contain configuration files and such.
  15. That sucks dude. I wonder if ibuypower would been a better alternative as they seem comparably priced.
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