legend Posted October 9, 2019 Share Posted October 9, 2019 https://www.pcgamesn.com/stadia/negative-latency-prediction Quote Yes, you heard that correctly. Stadia might start predicting what action, button, or movement you’re likely to do next and render it ready for you – which sounds rather frightening. This sounds absolutely awful to me. The only reason to do this is if the latency is long enough that the difference is noticeable. And if the difference is noticeable, then mispredictions will be noticeable and I think far worse. I say worse because with latency, I can at least account for it to some degree and adjust my control accordingly (those of us who used to play online games when latency wasn't so good probably are familiar with adjusting for a certain amount of lag). But if the game executes a command for me, and it's wrong, there's nothing I could have done to prevent that. I don't think I would have nearly as easy a time trying to predict how their system will behave versus a flat amount of latency in my control. Since game play is inherently non-stationary--you learn how to control the game differently; how to more quickly respond to events--I'm even more doubtful that they can setup a prediction that *also* accounts for how you as a player are changing your behavior. This sounds like a hot mess to me. Maybe cloud gaming is just a bad idea for a lot of games? Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.