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Baldur's Gate III - Information Thread, update: Larian doesn't plan to release DLC/expansions for BGIII nor develop BGIV


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I will say that I think Wyll's storyline in general is one of the stranger ones. @legend @Bacon

 

Spoiler

First of all the "spoiler" that he's a Warlock is funny as someone experiencing the story from the POV of a player. Bruh is pooping out Eldritch Blasts all over Faerun then a demon shows up like "oh my god who saw that one coming." :p

 

HIs Act 3 storyline feels a bit all over the place, even aside from my specific path. Make a choice about sacrificing your dad in a literal devil's bargain? Sure, that's on brand for a Warlock. Parlaying that into him being a heroic vs. avenging Blade of Whatever? Yeah okay that makes sense. ALSO THERE'S A HIDDEN DRAGON AND THAT DRAGON WAS THE BOYFRIEND OF YOUR MIND FLAYER FRIEND (WHO MIGHT BE YOUR BOYFRIEND TOO) AND ALSO THAT MIND FLAYER IS ACTUALLY BALDURAN AND HE KILLED HIS DRAGON FRIEND AFTER THE DRAGON FRIEND TRIED TO KILL HIM BUT HE WAS VERY SAD ABOUT HAVING TO DO THAT AND ALSO WYLL'S DAD KNEW ABOUT THE DRAGON BUT DID NOT KNOW THAT THE DRAGON WAS DEAD OR WHO THE DRAGON'S BOYFRIEND WAS OR ANYTHING.

 

Oooooooooookay. :p 

 

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2 minutes ago, Kal-El814 said:

I will say that I think Wyll's storyline in general is one of the stranger ones. @legend @Bacon

 

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First of all the "spoiler" that he's a Warlock is funny as someone experiencing the story from the POV of a player. Bruh is pooping out Eldritch Blasts all over Faerun then a demon shows up like "oh my god who saw that one coming." :p

 

HIs Act 3 storyline feels a bit all over the place, even aside from my specific path. Make a choice about sacrificing your dad in a literal devil's bargain? Sure, that's on brand for a Warlock. Parlaying that into him being a heroic vs. avenging Blade of Whatever? Yeah okay that makes sense. ALSO THERE'S A HIDDEN DRAGON AND THAT DRAGON WAS THE BOYFRIEND OF YOUR MIND FLAYER FRIEND (WHO MIGHT BE YOUR BOYFRIEND TOO) AND ALSO THAT MIND FLAYER IS ACTUALLY BALDURAN AND HE KILLED HIS DRAGON FRIEND AFTER THE DRAGON FRIEND TRIED TO KILL HIM BUT HE WAS VERY SAD ABOUT HAVING TO DO THAT AND ALSO WYLL'S DAD KNEW ABOUT THE DRAGON BUT DID NOT KNOW THAT THE DRAGON WAS DEAD OR WHO THE DRAGON'S BOYFRIEND WAS OR ANYTHING.

 

Oooooooooookay. :p 

 

 

Him being a Warlock was almost as surprising as Astarion being a Vampire :p 

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Yeah, I am not a Wyll fan. I only brought him along for his story bits but since he wasn't the MC his parts felt weak when compared to my Dark Urge stuff. Also, I think Warlock sucks balls, even when doing that 5/5 pallock was lame. I'm not a Wyll hater, but I don't care about him. At least if I hated him I could get some joy out of finding a way to kill him.

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11 minutes ago, Bacon said:

Yeah, I am not a Wyll fan. I only brought him along for his story bits but since he wasn't the MC his parts felt weak when compared to my Dark Urge stuff. Also, I think Warlock sucks balls, even when doing that 5/5 pallock was lame. I'm not a Wyll hater, but I don't care about him. At least if I hated him I could get some joy out of finding a way to kill him.

 

Wyll's "issue" is that he's surrounded by much more interesting characters. He for sure doesn't suck, he's reasonably well written, well acted, he has an arc, etc. It's just... he's a borderline straight man compared to most of the rest of the cast. Even Karlach...

 

Spoiler

...generally has less development than the Origin characters but is just more *fun* to be around than Wyll is most of the time.

 

I feel like in most other games Wyll would likely stand out, here he just doesn't really stand out even when the spotlight is on him. I suspect that's why some of the stuff in my previous post is part of his quest even though it doesn't really feel like it has much to do with him personally other than really obliquely. Most other companions have quests that feel a lot more personal around their conclusions.

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All finished up! What a satisfying game. I dunno what the OG ending was before patches, but I think the ending I got was reasonably well fleshed out as well as a pretty true to the character relationships I built up throughout the game. There are a couple of pretty funny choices, like being able to end your romance at literally the last second for... god only knows what fucking reason... but I guess you could role play that away or just lean into psychosis or something. :p 

 

Spoiler free thoughts...

 

Some of the "big" fights are really a testament to how well you know and can work the game mechanics. For the last bit of combat I was pretty well stocked up on certain scrolls and items and at first glance it seemed really daunting... but it ended up being fairly trivial. Normally that kind of thing would be disappointing, but here I think it works. In something like a BGS game you can end up "abusing" mechanics by taking advantage of the fact that everyone has the short term memory of someone who just got hit in the head with a frying pan or other behavioral oddities. Here's it's not abuse but being able to use the game mechanics to your advantage. It makes you feel like you solved a puzzle as opposed to taking advantage of exploits. There are a couple battles where I think the terrain itself could be better considered; a couple encounters specifically come to mind where if you position yourself in a certain way or stumble into a fight from a specific angle, the AI just isn't in a position to recover and the enemies act super dumb. But this happened maybe 3 times in 90 hours, so whatever. It's notable when something hyped up ends up kinda petering out.

 

The characters really shine. All of the people who can join your party are pretty well fleshed out and interesting, and most of their quests have interesting resolutions or solutions. Again i think there's a pretty good balance between letting you earn things and then giving the NPCs themselves a chance to make their own choices, while also giving you the chance to tip the scales if things seem like they're not going the way you'd like. It's really well done. I'd say the only very tiny downside is that there's so much content in this game that if you decide to do most of it in one run (like I did by the end) you'll probably run out of juice for your favorite characters long before the plot ends... but this is a real high class issue. And again, for me it ended on a really high note. Lots of closure, lots of resolutions, all in all... pretty great.

 

Some spoilery thoughts from someone who played and liked BG1 and 2.

 

Spoiler

Minsc is weird. I appreciate that he needs to have class appropriate stats and the changes between AD&D 2nd ed and 5E are significant... but it's weird that he's not just yoked. I appreciate this is a very stupid nitpick. :p

 

Jaheira I thought was pretty well done, and it's great to have her back.

 

Viconia and Sarevok... woof I don't even know what to say. Even if you assume that the PC from BG1 and 2 wasn't good and didn't redeem either or both characters... I don't think they have much in common with their previous versions. Since BG1 and 2 Viconia has kidnapped kids and abused their relatives. Shit like that happened to her brother and it used to give her nightmares. Sarevok... he's making sacrifices to Bhaal and seems loyal to him... which I don't think he ever was in the old games? How is he alive? Why does he suck so much ass and die like a clown?

 

I dunno that Sarevok was anyone's favorite character or anything, but Vic has her stans and how she comes off here is just... wild. I don't know why they'd bother with her cameo if that's all they were gonna do with it.

 

Spoilery thoughts about how I approached the endgame.

 

Spoiler

I guess the only disappointment I had was that the best thing I could seem to pull off for Karlach is letting her squid herself? She really seemed like she didn't want to go back to hell and it was a bit surprising to have her want to become a mind flayer... but I suppose that's better than Avernus or dead. Although... in the ending it seems like Withers can yank people out of Avernus whenever he wants for a party, so... that's weird? She seemed happy but it's clear that she's not going to be "herself" anymore after eating enough brains. Everyone else got a objectively good ending, hers being bittersweet would be fine other than that she's the only one like that.

 

I don't think I could ever do an evil playthrough here. I have a tough time with that in games like this where I'd like the characters to be happy, but seeing everyone content at the end would make it pretty hard for me to go against that. The only one I could maybe see is letting Astarion ascend, but... maybe he'd just be a huge dick? I dunno. Letting him be the head vamp seems bad even though we let 7,000 vamps loose in the sewers.

 

Anyway, Karlach became a Mind Flayer, we freed Orpheus, and everyone was more or less happy. Raising a lil Gith baby with Bae'zel, everyone's more or less their best self. The only other real ending weirdness was Orpheus being REAL bent out of shape about me "stealing" a Gith egg that I was given, and then turning from being pissed at me for not letting his honor guard kill me to calling me his savior after we killed the brain. Again, a very small beef compared to the overall awesomeness of the ending.

 

I really liked The Emperor even though I ended up "betraying" him (and then ignoring him completely in the final fight, lul). I think he's an interesting character and written well for what he is, a kind of pragmatic survivor who's ultimate main interest is self preservation when the chips are down. I wonder if some people find him consuming or contradictory, when I find that he's ultimately just wildly selfish in a way we don't often see in videogames.

 

Anyway, what a ride. Here's hoping there's DLC or a full sequel sometime.

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8 minutes ago, Kal-El814 said:

All finished up! What a satisfying game. I dunno what the OG ending was before patches, but I think the ending I got was reasonably well fleshed out as well as a pretty true to the character relationships I built up throughout the game. There are a couple of pretty funny choices, like being able to end your romance at literally the last second for... got only knows what fucking reason... but I guess you could role play that away or just lean into psychosis or something. :p 

 

Spoiler free thoughts...

 

Some of the "big" fights are really a testament to how well you know and can abuse the game mechanics. For the last bit of combat I was pretty well stocked up on certain scrolls and items and at first glance it seemed really daunting... but it ended up being fairly trivial. Normally that kind of thing would be disappointing, but here I think it works. In something like a BGS game you can end up "abusing" mechanics by taking advantage of the fact that everyone has the short term memory or someone who just got hit in the head with a frying pan or other behavioral oddities. Here's it's not abuse but being able to use the game mechanics to your advantage. It makes you feel like you solved a puzzle as opposed to taking advantage of exploits. There are a couple battles where I think the terrain itself could be better considered; a couple encounters specifically come to mind where if you position yourself in a certain way or stumble into a fight from a specific angle, the AI just isn't in a position to recover and the enemies act super dumb. But this happened maybe 3 times in 90 hours, so whatever. It's notable when something hyped up ends up kinda petering out.

 

The characters really shine. All of the people who can join your party are pretty well fleshed out and interesting, and most of their quests have interesting resolutions or solutions. Again i think there's a pretty good balance between letting you earn things and then giving the NPCs themselves a chance to make their own choices, while also giving you the chance to tip the scales if things seem like they're not going the way you'd like. It's really well done. I'd say the only very tiny downside is that there's so much content in this game that if you decide to do most of it in one run (like I did by the end) you'll probably run out of juice for your favorite characters long before the plot ends... but this is a real high class issue. And again, for me it ended on a really high note. Lots of closure, lots of resolutions, all in all... pretty great.

 

Some spoilery thoughts from someone who played and liked BG1 and 2.

 

  Reveal hidden contents

 

Spoilery thoughts about how I approached the endgame.

 

  Hide contents

I guess the only disappointment I had was that the best thing I could seem to pull off for Karlach is letting her squid herself? She really seemed like she didn't want to go back to hell and it was a bit surprising to have her want to become a mind flayer... but I suppose that's better than Avernus or dead. Although... in the ending it seems like Withers can yank people out of Avernus whenever he wants for a party, so... that's weird? She seemed happy but it's clear that she's not going to be "herself" anymore after eating enough brains. Everyone else got a objectively good ending, hers being bittersweet would be fine other than that she's the only one like that.

 

I don't think I could ever do an evil playthrough here. I have a tough time with that in games like this where I'd like the characters to be happy, but seeing everyone content at the end would make it pretty hard for me to go against that. The only one I could maybe see is letting Astarion ascend, but... maybe he'd just be a huge dick? I dunno. Letting him be the head vamp seems bad even though we let 7,000 vamps loose in the sewers.

 

Anyway, Karlach became a Mind Flayer, we freed Orpheus, and everyone was more or less happy. Raising a lil Gith baby with Bae'zel, everyone's more or less their best self. The only other real ending weirdness was Orpheus being REAL bent out of shape about me "stealing" a Gith egg that I was given, and then turning from being pissed at me for not letting his honor guard kill him to calling me his savior after we killed the brain. Again, a very small beef compared to the overall awesomeness of the ending.

 

I really liked The Emperor even though I ended up "betraying" him (and then ignoring him completely in the final fight, lul). I think he's an interesting character and written well for what he is, a kind of pragmatic survivor who's ultimate main interest is self preservation when the chips are down. I wonder if some people find him consuming or contradictory, when I find that he's ultimately just wildly selfish in a way we don't often see in videogames.

 

Anyway, what a ride. Here's hoping there's DLC or a full sequel sometime.

 

 

Re: Karlach

 

Spoiler

In mine, I chose to become the Mindflayer because I didn't want anyone else to suffer. At the end, I then convinced Karlach to go back to Avernus with the Wyll and myself. When you get to the epilogue, the discussion is the party of 3 has nearly figured out how to get her out for good. I believe the same thing happens if just Wyll goes with her and you choose to stay behind.

 

This + Withers saying there may be another need for you soon, suggests there will be an expansion. I hope so, and in it, I hope we save Karlach for good, and ideally find a way to de-squid me :p As part of that epilogue (and others you can find), Withers indicates that you are the first of your kind, a Mindflayer who still has a soul. So that also suggests a way to reverse it in your case.

 

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Just now, legend said:

 

 

Re: Karlach

 

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In mine, I chose to become the Mindflayer because I didn't want anyone else to suffer. At the end, I then convinced Karlach to go back to Avernus with the Wyll and myself. When you get to the epilogue, the discussion is the party of 3 has nearly figured out how to get her out for good. I believe the same thing happens if just Wyll goes with her and you choose to stay behind.

 

This + Withers saying there may be another need for you soon, suggests there will be an expansion. I hope so, and in it, I hope we save Karlach for good, and ideally find a way to de-squid me :p As part of that epilogue (and others you can find), Withers indicates that you are the first of your kind, a Mindflayer who still has a soul. So that also suggests a way to reverse it in your case.

 

 

Aaah interesting.

 

Spoiler

Like in my other post, I feel like Wyll is the most weirdly written of the Act 1 party characters. He's down in hell fucking with demons... with no powers... but he still has horns... like okay? Him buddying up with Karlach makes sense. Maybe if I had Wyll in my party during the Astral Plane segment he'd have chimed up about that option, but since I didnt... Karlach was pretty clear that her opinion was either die / explode (she'd been consistent about not wanting to be in Avernus) or squid. And the language she used made it seem like the best possible outcome for her. Pretty interesting.

 

I'd probably have gone for being a squid myself but I couldn't believe that my precious Bae'zel would look at me the same way so... I get to keep having sex and Karlach didn't die. Win / win. :p 

 

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7 minutes ago, Kal-El814 said:

 

Aaah interesting.

 

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Like in my other post, I feel like Wyll is the most weirdly written of the Act 1 party characters. He's down in hell fucking with demons... with no powers... but he still has horns... like okay? Him buddying up with Karlach makes sense. Maybe if I had Wyll in my party during the Astral Plane segment he'd have chimed up about that option, but since I didnt... Karlach was pretty clear that her opinion was either die / explode (she'd been consistent about not wanting to be in Avernus) or squid. And the language she used made it seem like the best possible outcome for her. Pretty interesting.

 

I'd probably have gone for being a squid myself but I couldn't believe that my precious Bae'zel would look at me the same way so... I get to keep having sex and Karlach didn't die. Win / win. :p 

 

 

 

Spoiler

Yeah, it was a really tough decision to flay myself, because the argument for Karlach doing it *is* good and she was consistent with it throughout. But I was hoping for more for her.

 

At that end, she's basically ready to explode (and you can let her apparently), but you and Wyll plead with her to live on with you and make her come around in the last moments. And I guess there is hope for something more, perhaps for both of us, but sadly, not yet. For now, ugly I shall remain!

 

Shadowheart was my squeeze, so it also felt bad to leave her behind, but I figured she'd understand leaving to fight for Karlach and again, maybe we can resolve it all later.

 

Come on Larian, give me my expansion! I have unfinished business!

 

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13 minutes ago, legend said:

 

 

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Yeah, it was a really tough decision to flay myself, because the argument for Karlach doing it *is* good and she was consistent with it throughout. But I was hoping for more for her.

 

At that end, she's basically ready to explode (and you can let her apparently), but you and Wyll plead with her to live on with you and make her come around in the last moments. And I guess there is hope for something more, perhaps for both of us, but sadly, not yet. For now, ugly I shall remain!

 

Shadowheart was my squeeze, so it also felt bad to leave her behind, but I figured she'd understand leaving to fight for Karlach and again, maybe we can resolve it all later.

 

Come on Larian, give me my expansion! I have unfinished business!

 

 

Yeah that's a solid conclusion as well.

 

Spoiler

Again everything feeling earned, for the most part, is a real accomplishment. I think it'd have been easier to write the Lae'zel romance in such a way that by the end she's not really Gith anymore. And maybe that's an option, I dunno. But by the end of my playthrough, for her to not bail with Orpheus felt like something she'd do, the notion that we're raising the kid together seemed right, that she'd be okay with him not being a warrior felt natural... but we talked about how we found the last bastion of Vlaakith's followers on the Sword Coast and we were gonna go fuck them up after the party. Her accepting there's more to life than Gith domination but still kicking the shit out of the group that deceived the Gith seems right.

 

I could go on and on, the stuff they did right in this game is too long to list. I really can't remember the last time I played an RPG that was this long, that kept iterating on its core premise and loop for as long while remaining so interesting, etc., as BG3.

 

And my god that Raphael fight. The setup, the song... so good. I don't even mind that I won because Raphael's final form was still susceptible to Tasha's Hideous Laughter which kept him in check long enough for Lae'zel to stab him over and over and over and over. That's Raphael's fault, honestly, spec your character better you 666 hit point asshole.

 

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4 minutes ago, Kal-El814 said:

 

Yeah that's a solid conclusion as well.

 

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Again everything feeling earned, for the most part, is a real accomplishment. I think it'd have been easier to write the Lae'zel romance in such a way that by the end she's not really Gith anymore. And maybe that's an option, I dunno. But by the end of my playthrough, for her to not bail with Orpheus felt like something she'd do, the notion that we're raising the kid together seemed right, that she'd be okay with him not being a warrior felt natural... but we talked about how we found the last bastion of Vlaakith's followers on the Sword Coast and we were gonna go fuck them up after the party. Her accepting there's more to life than Gith domination but still kicking the shit out of the group that deceived the Gith seems right.

 

I could go on and on, the stuff they did right in this game is too long to list. I really can't remember the last time I played an RPG that was this long, that kept iterating on its core premise and loop for as long while remaining so interesting, etc., as BG3.

 

And my god that Raphael fight. The setup, the song... so good. I don't even mind that I won because Raphael's final form was still susceptible to Tasha's Hideous Laughter which kept him in check long enough for Lae'zel to stab him over and over and over and over. That's Raphael's fault, honestly, spec your character better you 666 hit point asshole.

 

 

For me, I used

Spoiler

Otto's Irresistible Dance :p 

 

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  • Commissar SFLUFAN changed the title to Baldur's Gate III - Information Thread, update: Patch #6 released (20 GB)

 

Quote

 

Larian's rolled out a couple hotfixes since then to smooth things out, and with the release of the latest one earlier today, Michael Dowse, the studio's director of publishing, revealed that new and improved mod support is on the way—and it'll be cross-platform, too.

 

"We generally don’t talk about things til they’re ready, but as you may have read, we’re making an exception," Douse tweeted. "We’ve been working on a robust, cross-platform plan for mod support to be released later in [the] year. We love our modding community and we want to support them. It’s coming.

 

"We have a system but it needs to be tested and still requires work. We’re excited about it. I understand that it suck’s when the game is updated and mods break. Our community teams will start talking with and looping in modding community. For now, work continues :)"

 

This is pretty big news on two fronts. No more broken mods would obviously be a welcome change for anyone who uses them: Trouble-shooting problems with games is enough of a headache without having to horse around with the cornucopia of user-made stuff you've got piled on top of it.

 

But the real excitement in response to Douse's tweet is for the possibility of mod support for the console versions of Baldur's Gate 3. Right now the ability to, say, make Astarion look like a Jonathan Pryce VTube is reserved for PC players, but that won't be the case for long: Douse didn't explicitly state that mod support is coming to consoles, but a Larian representative confirmed with PC Gamer that it is.

 

 

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  • Commissar SFLUFAN changed the title to Baldur's Gate III - Information Thread, update: Larian is working on official mod support, including for consoles
9 hours ago, Commissar SFLUFAN said:

 

Will finally fix BG3's most glaring flaw; 100% of women don'r have huge dump truck booties and tits so huge they compromise the structural integrity of metal armor.

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You know, I think it's cool how Larian keeps pushing out updates for the fans. Making a bunch of good and desired changes and fixing a bunch of bugs. I don't want them to stop, but with how many changes they've made, and with how many bugs each update brings, it feels like the game never really left early access at times (a bit exaggerated I know :p). Like, it sucks how many bugs each new update brings, mods aside, and there were times were I wished they hadn't updated the game while I was playing it. Their response time can be slow if they don't think the issue is important. As I mentioned, Shield Bash was broken longer than it has worked. The good has outweighed the bad by a large margin, tho not for me personally, but I wish they'd get better at not breaking things that weren't broken.

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3 hours ago, Bacon said:

but I wish they'd get better at not breaking things that weren't broken.


Every developer wishes this :p This is probably one of the most difficult of games to add features to without causing bugs. I can’t imagine how insane the web is. 

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5 hours ago, Bacon said:

You know, I think it's cool how Larian keeps pushing out updates for the fans. Making a bunch of good and desired changes and fixing a bunch of bugs. I don't want them to stop, but with how many changes they've made, and with how many bugs each update brings, it feels like the game never really left early access at times (a bit exaggerated I know :p). Like, it sucks how many bugs each new update brings, mods aside, and there were times were I wished they hadn't updated the game while I was playing it. Their response time can be slow if they don't think the issue is important. As I mentioned, Shield Bash was broken longer than it has worked. The good has outweighed the bad by a large margin, tho not for me personally, but I wish they'd get better at not breaking things that weren't broken.

 

BG1 and 2 still have bugs despite their age and getting relatively recent enhanced editions that exist, in part to fix bugs. :p 

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It's just the amount of bugs that pop up with each update. With the bigger additions to the game, it brings more bugs. I never expect for a game to be bug-free but I've never had a game introduce this many new bugs. However, I have also never played a game that wasn't a live service that kept updating the game this much. Combined, that's where the feeling of Early Access comes in for me.

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4 hours ago, Spork3245 said:

I dunno, I feel that most of the bugs that pop up with updates are less severe than the bugs fixed, but I also haven’t played in a bit so

:shrug:

 

To me it usually feels like 5 steps forward and 1 step back given how crazy substantial the updates have been both in new content and bugs fixed. I'll gladly take it.

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