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heydude93

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Everything posted by heydude93

  1. Just finished watching the credits roll. Two questions: - Should I play and beat the original before starting the next one? - If this isn't a sequel disguised as a remake to tell a new-ish story using the same characters and world, what's the point of adding the whispers of fate/Sephiroth/multiverse timeline angle instead of just tweaking and expanding the story like in other remakes? It seems like there's good reason to expect significant changes or why introduce the wof/alternate timeline stuff at all?
  2. There's quite a few mechanics that haven't appeared in any Souls games before. A lot of the challenge will be adapting to them but it's still kinda difficult to know for sure how balanced it is or isn't. Hopefully the beta playthrough footage will give a clear impression soon.
  3. Was looking forward to this, but not if healing takes that that much time. I'll definitely need to get better at the combat systems in these games before picking this up.
  4. I haven't played it yet to know for sure if that's the case, but I would say it might make sense for how swole someone looks to depend on what activities they do/have done in the story and during gameplay and the rules established in the game's world. Ellie is nimble and is good at dodging attacks. Fair enough, but if she kills as many people via melee weapons or bare hands who are rugged killers as Joel did in the first game, it would probably make more sense for her to be physically imposing (due to his clothing I'm not entirely sure what Joel's build is or if his past reveals something that gives context to why he has such high skills as a killer). But also, imo this isn't to say the game needs to be or SHOULD be entirely consistent in its hyperreal style. This is because it doesn't seem to be as interested in emulating the real world as it is using a hyperrealist art style for emotional effect.
  5. It's a bodytype that's more common than some might think, though it definitely seemed rare decades ago. Also it's good keep in mind how that physique might be more of a standard in a world filled to the brim with sprinting flesh-eating zombies, especially if you're someone who's actively going outside and exploring it. If anything doesn't make sense it's that Ellie isn't more swole (even if not as big as Abby) than she appears in the game.
  6. $70 seems a bit much for cross gen titles, indies and remasters but I'm cool with paying an extra 10 for next gen AAA games
  7. Not sure how well it would hold up NOW, but to be fair the previous revival had its moments, like when they saw Jacob from Twilight getting lots of play so they hatched a plan to get bitten by a werewolf
  8. I wish I hadn't know there was originally going to be wall running Cut features aside, it looks fucking amazing. I can't put my finger on why it seems extra immersive, but it absolutely does. Something about the presentation of everything makes you feel hyper aware of your character's body moving through a living, breathing space in a way that's unprecedented compared to any first person game I know of. And if it's true that most buildings are explorable and the physics system is as indicated in the new footage then I'm gobsmacked at how this is running on current gen hardware. Man I hope this doesn't get delayed again.
  9. After watching the HD version I'm struggling to see what all the fuss is about. It's seems to be slightly improved vanilla Crysis, which should live up to expectations for a remaster. It was never going to be a remake like Gears Ultimate Edition or anything. This is pretty much at the LOD of a mid-range PS4 game, which is still kind of amazing for a game released over a decade ago. Visuals that mach Crysis + Mods would be ideal, but that wouldn't be feasible for the switch port. Considering the troubles Crytech have been in lately and how many classic titles are still stuck on older platforms, it's a gift that we're getting this at all. Side note: Why are there so many takes on the internet saying this is a sandbox game? Am I off base in remembering it as being linear, at most open/linear? Think Far Cry + Half Life 2
  10. Some streamers I follow on twitter pointed out if he's switching platforms for whatever reason, what he's doing now could be an effective stunt to get as many eyes on him as possible when he starts up again.
  11. Loved everything about 3, visually, and played for dozens of hours but couldn't get into the gameplay at all. I want to like a diablo game, so I'll probably try this, but on a streaming service first.
  12. Not sure, but that was definitely said about Surge back then.
  13. Kinda surprised it seems to be maintaining the hallwayish level design of the originals. Might pick it up later during a sale but for now I'm content with the first three.
  14. Regarding dissonance in TLOU2 between the message and medium, you're saying you feel a disparity between the game's attempts at portraying violence as shocking and sad vs attempts at curating fun gameplay? That its trying to have its cake and eat it too, like Funny Games if it were portraying some violent moments as thrilling (which it really doesn't, so I'm confused about the comparison to TLOU, if that game does have thrilling violence)?
  15. Haven't played it yet so I watched the first 3 or 4 hours via twitch. Initial reaction is this could be the first AAA game narrative that's gobsmacked me into caring in its dramatic storytelling so much it has me wondering how/why it's used in a video game medium instead of a live action series or movie. I'm having a weird response to it that's similar to what I imagine I'd feel if Game of Thrones or Blade Runner were animated movies with the hyperreal style of Kingsglaive instead of live action. That said, my main issue with story games thus far (ESPECIALLY tripe like The Witcher and Mass Effect) has always been dissatisfaction that they're only well written if your main exposure to narrative is video games, and that ain't a problem here. Everyone knows if the style of acting and writing in those games were beat to beat similar in a TV series or movie it would be tough to get made, much less have the praise it does so it's actually shocking how emotionally resonant this AAA story is so far. Tbh I'd be lying if I said I expected it to be. If the rest of TLOU2 is at the level of those opening hours I’d like to think the bar has been thoroughly raised and within ten years we'll look back on most pre-TLOU2 story games and feel silly about fooling ourselves into being as emotionally invested in them as we were.
  16. Been hankering for summer-themed video games lately, so probably Beyond Blue, Bioshock Infinite, Psychonauts, Mario Sunshine and Subnautica.
  17. So not an island setting, but still the added depth of ocean exploration, expanded map, and more features and whatnot. This could be to the original what Assassins Creed 2 was to the first one. Can't wait!
  18. Sekiro Jedi:FO, played on Jedi Master setting. The moveset, level design and story elevate it for me. Nioh Dark Souls Bloodborne. I wish this was more than a victorian gothic horror-themed Dark Souls game, but if it is I'm not seeing it. EDIT: Whoops, noticed ranking is based on difficulty: Jedi Dark Souls Bloodborne Nioh SEKIRO If I can somehow beat Genichiro when I get there then it might go to Nioh because of that boss rush.
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