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heydude93

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Everything posted by heydude93

  1. Possibly. I deleted that post because I know nothing about SSD drives and went to research it a bit more. It just seems kinda sketchy to me since storage space for games has increased a lot each console gen and most AAA games are already at least 40GB.
  2. The thing I wondered about years ago... the concept of buying certain consoles for exclusives becoming more irrelevant w/ a possible rise of streaming and digital download business models... seem to be coming true. So is there like any benefit in getting a next gen console if you can afford an upgraded PC other than access to the backwards compatible games?
  3. This description makes it sound almost like 12 (the version without the gambit system) but with blocking and dodging and you can tap an attack button instead of it being automatic. I get the frustration though since this is a remake of a game with a very different combat system. I might be biased since I never played the original FFVII; the remake will be my first time experiencing it.
  4. So is classic mode basically like FF12's combat, only you get to have direct control over your attacks? Also why is everyone so worried about this being an expansion on/reimagining of the Midgar portion of the first game? It makes sense for this to be more linear and set in Midgar since its visuals are pushing the PS4 so much. Hopefully the sequel will be open world featuring Advent Children graphics, with the final game set in the same world but prioritizing exploration of new areas of the map (similar to how RDR2 expands on RDR1's map). The story in those won't need to be as expanded and reimagined as the first one's. Seems like it should still work out well enough and could be next gen's Star Wars or LOTR-level trilogy event to look forward to.
  5. Well at least now nobody has to wander around IRL and start investigating a potential Frank Booth hangout. But the plot thickens. New questions are popping up. Does this mean you were Patrick Bateman before? OR...you were always Frank Booth, posing as Bateman. The only question is, why? Why be Bateman OR Booth? What is it about psychopaths that you identify with? Wait a minute... did YOU leave the psychotic rant on Discord?
  6. This is a good thing to keep in mind regarding any messageboard, even the ones that don't seem dysfunctional. Also, if D1P is most like Blue Velvet, then there must be a resident Frank Booth. The question is....who?
  7. possible (but minor) spoiler Capcom definitely seem to be pulling no punches in making this feel both scary and fun to play
  8. Dude forget RE2make, this one has potential to surpass Alien Isolation or Outlast as one of the most harrowing stalker-horror games ever made. I guess a lot of the complaints towards RE2make were because of how different it felt to have Mr X as a constant pursuer since that wasn't how it played out in the original. But with RE3 everyone hopefully knows what they're getting into, especially playing on harder difficulties. If not, hoo boy! True, but the design of the encounters themselves, especially the sound design could make his presence feel intense. Now there's RE3, where you've got a character like that, only they can grab you from 15 feet away, use weapons, etc. If done well it's gonna feel way more intense, as it should.
  9. Players who had a hard time with Mr X in RE2make are gonna LOVE this
  10. As much as I still genuinely love the days when 7 out of 10 games with voice acting had the production sheen of a ‎Tommy Wiseau sci fi original, I also like that bigger talent is hired more often now. If you have an idea for a character and the best person to bring them to life is a well known movie or tv actor, why shouldn't you get to hire them? The less creative limitations and more open doors for possibilities of stories you can tell/ ideas you can express in the medium the better as far as I'm concerned. And since the future of games with realistic graphics will be scanning and mocapping real people and c/p them into the game anyway, might as well bring in some movie stars when it makes sense to do so.
  11. https://www.cinemablend.com/news/2490451/tom-holland-reveals-which-uncharted-game-especially-inspired-the-movie
  12. I still don't think most of the gaming audience is prepared for how stunning next gen graphics will look. Maybe not at launch, but definitely within four years. Replaying PS4 games right now, even the spectacular ones like Horizon and Death Stranding, will likely feel similar to how revisiting PS3 remasters feels right now. Just wait for the upcoming PS5 and Xbox footage, which should be dropping within three or four months
  13. - Detective Pikachu as of now is the second best video game movie - Space Jam remains a classic, despite what critics thought at the time - It was always funny, but Billy Madison continues to get even funnier over time for some reason. Not bad for a film with a 40% tomatometer rating
  14. Funny Games (2006 remake version). This is actually a rewatch since the only thing I remember from the original one was how disturbing it was and being glad I saw it but never wanting to see it again...so I figured I'd go ahead and revisit it to see how I felt 15 years later YEP, this movie is still an absolute nightmare, but also I respect it to the moon and back for showing such a plausible home invasion scenario. The best horror movies imo always involve a horrific situation that characters react to in smart and relatable ways but are powerless to stop from getting worse, and this film almost seems to be 100% an exercise in that concept. Sadly it's probably more relevant now than ever. These yuppie psychos could waltz into a golf course and murder someone out of sight and nobody would even know to suspect them. You can't help but wonder...if a larger audience had watched this...if it was screened in just as many theaters as a Star Wars sequel, would there be less violence and extremism in the world than there is now? If nothing else, would we as a society be more hip to notice tells of violent and sociopathic behavior in people you might not expect it from? Movies like this are the opposite of all the films that show horrifying real world tragedy as troped out entertainment. While not enjoyable to watch, it's definitely art that might function as public service. Fuck this movie for what it puts you through, but also love and respect to the filmmakers for nutting up to make a movie that has a good reason for being this disturbing.
  15. https://pagesix.com/2020/02/19/amie-harwicks-alleged-killer-released-from-jail-on-2-million-bond/
  16. Ok, so you seem to be talking about legit photorealism, as in completely indistinguishable from real life, the uncanny valley and so on. A CGI body double for Hugh Jackman for a few shots in Logan is one thing, but iyo will that degree of lifelike ever be possible in video games? It's tough for me to imagine how it can be achieved across the board in an interactive 3d space where audiences can scrutinize over every detail at every angle. Maybe as mocap and scanning tech improves it can get very close, but not sure. This is one reason why I think game visuals will ultimately trend towards expressive and abstract art styles, even if there will always be some value in hyperreal visuals as well.
  17. Is that gap massive right now? Absolutely. But I think, depending on a given studio's approach to hyperreal artstyles and how successful they are at it, that gap will be much smaller next gen that we anticipate, even if it isn't apparent until late in the console's lifecycle. And as Vic pointed out, the main thing we can look forward to is improved physics, destructable environments and also more expansive environments. Imagine a Titanfall game but with Immersive sim-level interactivity with destructible environments like in the Battlefield series. Starfield could be an open solar system game with multiple planet-sized planets, but all handcrafted by the art team and level designers instead of generated procedurally. Lots to look forward to. I don't know much about the technical side of things, but we seem to agree for the most part. To the layman I'm not sure if a lot of what your describing will be as noticeable going from next gen to the following one as it is via current to next gen, but I could be wrong. But things will definitely continue to get more immersive and interactive. We'll probably get a megaboost in advanced physics and destructible environments this gen, and it will appear in a lot more games than before when applicable. Also, if Death Stranding is a glimpse of where performance capture is right now, a next-gen upgrade should be mindblowing and will probably feel more lifelike than many are expecting. But all of this will of course be doable on base PS5 and the main benefit of a pro upgrade is hardware that's more stable along with smoother framerate in 4K mode.
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